//######################## //Created by Nameless2you# //######################## prontera,150,150,5 script Stat Dealer 99,{ set .@item,7720; // Adjust the item id here set .@name$,"[Stat Dealer]"; //Name of NPC in Dialogue can be changed here mes .@name$; mes "Good-day, I'm here to sell you Stat Points, each 10 Stat Points will cost you 1 "+getitemname(.@item)+" (id: "+.@item+")"; if(countitem(.@item) < 1) goto L_NoPay; next; mes .@name$; mes "How many "+getitemname(.@item)+" would you like to use?"; mes "You have ^00FF00"+countitem(.@item)+"^000000 "+getitemname(.@item)+""; mes "Use '0' to cancel transaction."; input .@input; if(.@input == 0) close; if(.@input > countitem(.@item)) goto L_NoPay; next; mes .@name$; mes "You would like to purchase "+.@input*10+" Status Points with "+.@input+" "+getitemname(.@item)+""; switch(select("Yes:No")){ case 1: mes .@name$; mes "Transaction is completed, just the last few steps.."; next; mes .@name$; mes "Transaction is completed, just the last few steps.."; mes ".."; next; mes .@name$; mes "Transaction is completed, just the last few steps.."; mes ".."; mes "..."; next; mes .@name$; mes "Transaction is completed, just the last few steps.."; mes ".."; mes "..."; mes "...."; next; delitem .@item,.@input; set StatusPoint, StatusPoint + (.@input*10); mes .@name$; mes "Transaction is completed, just the last few steps.."; mes ".."; mes "..."; mes "...."; mes "Transaction has been completed."; mes "Have a nice day."; close; case 2: mes .@name$; mes "Have a nice day."; close; } L_NoPay: mes "I'm sorry but you don't have the required payment to proceed"; close; }