//===== Hercules Script ====================================== //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Additional Comments: ================================= //= Note: This script requires PCRE to run properly. //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ prontera,207,177,4 script Disguise Event 829,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,60; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; close; } set .EventON,1; set .timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera 202,174.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.rounds+"^000000]"; next; input .@Rounds; set .rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.prize)+"^000000] (ID #"+.prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set .prizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.prizeAmt+"x [^0000FF"+getitemname(.prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .rounds,10; set .prize,7227; set .prizeAmt,1; set .Rule,1; setarray .MVP$[0], "OSIRIS", "BAPHOMET", "DOPPELGANGER", "MISTRESS", "GOLDEN_BUG", "ORK_HERO", "DRAKE", "EDDGA", "MAYA", "MOONLIGHT", "PHARAOH", "PHREEONI", "ORC_LORD", "KNIGHT_OF_WINDSTORM", "GARM", "DARK_LORD", "TURTLE_GENERAL", "LORD_OF_DEATH", "DRACULA", "EVENT_BAPHO", "DARK_SNAKE_LORD", "INCANTATION_SAMURAI", "PORING_V", "AMON_RA", "TAO_GUNKA", "RSX_0806", "BACSOJIN_", "B_SEYREN", "B_EREMES", "B_HARWORD", "B_MAGALETA", "B_SHECIL", "B_KATRINN", "B_YGNIZEM", "APOCALIPS_H", "LADY_TANEE", "THANATOS", "DETALE", "KIEL_", "RANDGRIS", "GLOOMUNDERNIGHT", "KTULLANUX", "ATROCE", "G_MAGALETA_", "IFRIT", "FALLINGBISHOP", "BEELZEBUB_", "GOPINICH", "MOROCC_", "KUBLIN", "S_NYDHOG", "BOITATA", "QUEEN_SCARABA", "LOST_DRAGON", "LEAK", "I_QUEEN_SCARABA"; set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,1172"; end; OnMinute11: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera 202,174.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer20000: if (.timer) end; set .Change,0; setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera 202,174.",bc_all | bc_blue; end; OnTimer120000: if (.timer!=1) end; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera 202,174.",bc_all | bc_blue; end; OnTimer180000: if (.timer!=1) end; announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera 202,174.",bc_all | bc_blue; set .timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .@monster, rand(SCORPION, PINGUICULA); if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise; if (.@monster==.LastMonster) goto iDisguise; set .LastMonster,.@monster; set $MonsterName$,getmonsterinfo(.@monster,0); } if (.Rule==2) { set .Winner,0; set .@monster, rand(getarraysize(.MVP$)); set $MonsterName$,getmonsterinfo(.MVP$[.@monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.@monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP$[.@monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; specialeffect 573; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.rounds) { setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; set .Change,0; setnpctimer 0; end; }