//########################################################################## //By: ____ _ __ __ ____ _____ # // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| # // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ # // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ # // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | # //|_____________________________________________________________________/ # // # //########################################################################## // # //== Dice Event # // # //########################################################################## // # //== Automatically starts a dice event every 30 minutes of every hour # // # //== Prize- Change 13723 to any item ID you want the winner to recieved # // # // Code Modify by : WordsUp // Credit still for mAisakaTaiga //########################################################################## - script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; end; OnClock2141: announce "Dice Guru: We are going to have a Dice event.",0; sleep2 10000; announce "Dice Guru: For those who wants to join, Please proceed Prontera 161 , 179 and enter the Warp Portal.",0; sleep2 10000; announce "Dice Guru: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice Guru: So please go to Prontera 161 , 179 and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Dice Guru: Last 30 seconds.",0; sleep2 5000; announce "Dice Guru: If you want to join please enter the Warp Portal in Prontera City 109 ,96.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; } //-------------------------------------------------- prontera,161,179,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 675,3; if (.rounds == 0) { set .rounds, 3; warp "prontera",131,97; hideonnpc "Dice#evnt1"; }else{ warp "quiz_01",204,90; mapwarp "gon_test", "quiz_01",204,90; //warps back to game hideonnpc "Dice#evnt1"; donpcevent "Dice#evnt1::OnEnable"; } end; OnEnable: set .rounds, .rounds - 1; mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: You MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's it.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; } goto L_Start; end; L_Lose2: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Lose3: if (.rounds == 0) { areawarp "quiz_01",183,81,191,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",183,81,191,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Lose4: if (.rounds == 0) { areawarp "quiz_01",195,81,203,59,"prontera",131,97; areawarp "quiz_01",207,81,215,59,"prontera",131,97; areawarp "quiz_01",219,81,227,59,"prontera",131,97; }else{ areawarp "quiz_01",195,81,203,59,"gon_test",57,99; areawarp "quiz_01",207,81,215,59,"gon_test",57,99; areawarp "quiz_01",219,81,227,59,"gon_test",57,99; } goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: announce "No One Entered the Dice Event. Event Closed",0; hideonnpc "Dice#evnt1"; end; OnInit: set .rounds, 3; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",109,97; areawarp "quiz_01",185,87,188,82,"prontera",109,97; areawarp "quiz_01",197,87,200,82,"prontera",109,97; areawarp "quiz_01",209,87,212,82,"prontera",109,97; areawarp "quiz_01",221,87,224,82,"prontera",109,97; end; }