//Skill damage modifiers that stack linearly if(sc && skill_id != PA_SACRIFICE) { if(sc->data[SC_OVERTHRUST]) skillratio += sc->data[SC_OVERTHRUST]->val3; if(sc->data[SC_MAXOVERTHRUST]) skillratio += sc->data[SC_MAXOVERTHRUST]->val2; if (sc->data[SC_BERSERK] || sc->data[SC_SATURDAYNIGHTFEVER] || sc->data[SC__BLOODYLUST]) skillratio += 100; if(sc->data[SC_ZENKAI] && sstatus->rhw.ele == sc->data[SC_ZENKAI]->val2 ) skillratio += sc->data[SC_ZENKAI]->val1 * 2; #ifdef RENEWAL if( sc && sc->data[SC_TRUESIGHT] ) skillratio += 2*sc->data[SC_TRUESIGHT]->val1; #endif } if( !skill_id )