int bg_send_dot_remove(struct map_session_data *sd) { struct battleground_data *bg; int m; if( sd && sd->bg_id && (bg = bg_team_search(sd->bg_id)) != NULL ) { clif->bg_xy_remove(sd); if( bg->reveal_pos_sub && (m = map->mapindex2mapid(bg->mapindex)) == sd->bl.m ) map->foreachinmap(bg->reveal_pos_sub, m, BL_PC, sd, 2, 0xFFFFFF); //map->foreachinmap(script->buildin_killmonster_sub, m, BL_MOB, event ,allflag); } return true; }