Spear Cannon Skill re-use Delay: 2 seconds ATK [{(Skill Level x 50) + (Caster’s STR x Skill Level)} x Caster’s Base Level / 100] % Vanishing Point Bonus Hit: + 3 * Skill Level ATK [{(Skill Level x 50) + (Caster’s learned Bash Level x 30)} x Caster’s Base Level / 100] % Trample Success chance: (25 + 25 * Skill Level) Skill re-use Delay: 1 second If the destroyed traps deal AoE damage, Caster will avoid the damage at [{(Caster’s DEX + Caster’s AGI) / 4} + (Skill Level x 5)]% chance Shield Press Skill re-use Delay: 2 seconds ATK [{(Skill Level x 150) + Caster’s STR + Shield Weight} x Caster’s Base Level / 100] % + (Caster’s VIT x Shield upgrade level) Stun chance: [(Skill Level x 8) + 30 + (Caster’s DEX / 10) + (Caster’s Job Level / 4)] % Stun duration: [(Skill Level x 0.5) + 3] seconds Reflect Damage Reflect chance: (30 + 10 * Skill Level) % Reflect amount: (15 + 5 * Skill Level) % Maximum number of reflects: (25 + 5 * Skill Level) Oonly reflects close-range damage. (No longer reflects magic damage) Does not reflect trap damage. Caster can only reflect up to a maximum of his or her Max HP. This amount is increased by (Caster’s Base Level / 100) %. Duration: 300 seconds SP drain: 10sp per second Pinpoint Attack Skill re-use Delay: 5 seconds Global Skill Delay: 1 second ATK [{(Skill Level x 100) + (Caster’s AGI x 5)} x Caster’s Base Level / 120] % Break chance: 30 + [(Maximum learned level of Pinpoint attack x 5) + (Caster’s AGI + Caster’s Base Level) / 10]% Crits 100% of the time. Force of Vanguard Global Skill Delay: 1 second SP drain: (24 - 4 * Skill Level) per 10 seconds Summons up to (5 + 2 * Skill Level) rage counter spheres Chance to generate rage counter: (8 + 12 * Skill Level) % Rage counter duration: 300 seconds DEF/HP increase omitted Rage Burst Global Skill Delay: 3 seconds ATK [{(Number of Spirit Spheres x 200) + <(Caster’s Max HP - Current HP) / 100>} x Caster’s Base Level / 100] % Shield Spell Variable Cast Time: 1 second Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Level 1 Shield Spell: Shield DEF Skill Effect Description 0 – 40 Effect 1 Deals --% ATK Neutral element damage to targets 3x3 around the Caster / Knocks them back 2 cells Effect 2 Reflects close-range attacks (Does not work on Boss monster) Effect 3 ATK Increase for skill duration 41 – 80 Effect 1 Deals --% Neutral element damage to targets 5x5 around the Caster / Knocks them back 2 cells Effect 2 Reflects close-range attacks (Does not work on Boss monster) Effect 3 ATK Increase for skill duration 81 + Effect 1 Deals --% Neutral element damage to targets 7x7 around the Caster / Knocks them back 2 cells Effect 2 Reflects close-range attacks (Does not work on Boss monster) Effect 3 ATK Increase for skill duration Effect 1: ATK [{(Caster’s Base Level x 4) + (Shield DEF x 10)} + (Caster’s VIT x 2)] % Effect 2: Duration: [Shield DEF] seconds / Reflect rate: [Shield DEF / 10] % Effect 3: Duration: [Shield DEF x 3] seconds / ATK increase [Shield DEF] Level 2 Shield Spell Shield MDEF Skill Effect Description 1 ~ 3 Effect 1 Deals --% MATK Holy element damage 3x3 around Self. Effect 2 Casts Lex Divina on targets 3x3 around Self. Effect 3 Casts Magnificat 4 ~ 5 Effect 1 Deals --% MATK Holy element damage 5x5 around Self. Effect 2 Casts Lex Divina on targets 5x5 around Self. Effect 3 Casts Magnificat 6+ Effect 1 Deals --% MATK Holy element damage 7x7 around Self. Effect 2 Casts Lex Divina on targets 7x7 around Self. Effect 3 Casts Magnificat Effect 1: MATK [{(Caster’s Base Level x 4) + (Shield MDEF x 100)} + (Caster’s INT x 2)] % Effect 2: Duration: [Shield MDEF x 30] seconds / ATK increase [Shield DEF] Level 3 Shield Spell Shield Upgrade Level Skill Effect Description + 1 ~ 4 Effect 1 Increases Status effect resistance depending on Shield Upgrade. Effect 2 Increases DEF depending on Shield Upgrade Effect 3 Recovers HP depending on Shield Upgrade +5 ~ 8 Effect 1 Increases Status effect resistance depending on Shield Upgrade. Effect 2 Increases DEF depending on Shield Upgrade Effect 3 Recovers HP depending on Shield Upgrade +9 and over Effect 1 Increases Status effect resistance depending on Shield Upgrade. Effect 2 Increases DEF depending on Shield Upgrade Effect 3 Recovers HP depending on Shield Upgrade Effect 1: Duration: [Shield Upgrade x 30] seconds. Status effect resistance: [(Shield Upgrade x 2) + (Caster’s LUK / 10)] % Effect 2: Duration: [Shield Upgrade x 20] seconds. DEF increase: [(Shield Upgrade x 10) x (Caster’s Base Level / 100)] Effect 3: (Caster’s Base Level / 10) + (Shield Upgrade + 1) % HP Exceed Break Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds Global Skill Delay: 1 second Duration: 300 seconds Movement penalty: - (60 - 10 * Skill Level) % ATK [{(Skill Level x 100) + (Caster’s Job Level x 10)} + (Weapon Weight x Weapon Level) x (Caster’s Base Level / 100)] % Removed when weapon is unequipped/changed Overbrand Variable Cast Time: 0.5 second Global Skill Delay: 2 seconds Knockback: (2 + 1 * Skill Level) cells Deals Pierce Damage to targets up to 7 cells infront of the Caster. = ATK [{(Skill Level x 200) + (Spear Quicken Skill Level x 50)} x Caster’s Base Level / 100] % Deals Swing Damage to targets in 5x2 cell infront of the Caster. = ATK [{(Skill Level x 100) + (Caster’s STR + DEX)} x Caster’s Base Level / 100] % Deals additional knockback damage. = ATK [(Skill Level x 100) + Random number between (10 ~ 100)] % Prestige Fixed Cast Time: 2 seconds Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Duration: (15 + 15 * Skill Level) seconds Magic avoidance: [(Caster’s INT + LUK) x (Skill Level / 20) x (Caster’s Base Level / 200)] + (Skill Level) % DEF increase: [{(Skill Level x 15) + (Defending Aura Skill Level x 10)} x Caster’s Base Level / 100] Banding SP drain: (7 - 1 * Skill Level) SP per 5 seconds If there are more than two Royal Guard with Banding active within 7x7 cell range of each other, increases Royal Guards’ ATK and DEF. Royal Guards will regenerate HP 50% faster and they will share same average HP. ATK increase: [# of Royal Guard party members x (10 + 10 * Skill Level)] DEF increase: [# of Royal Guard party members x (5 + 1 * Skill Level)] Overawe chance: [(Caster’s Base Level / 5) + (Banding Skill Level x 5) - (Target’s AGI / 10)] % AoE: 7x7 Overawe movement reduction: 90% Movement reduction duration: (Banding Skill Level x 2) seconds Moon Slasher Variable Cast Time: 1 second Skill re-use Delay: (7 - 1 * Skill Level) seconds Global Skill Delay: 1 second AoE: 7x7 Sit success chance: (32 + 8 * Skill Level) ATK [{(Skill Level x 120) + (Overbrand Skill Level x 80)} x Caster’s Base Level / 100] % Ray of Genesis Fixed Cast Time: 0.5 second Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 2 seconds AoE: 11x11 ATK [{(Skill Level x 300) + 300} x Caster’s Base Level / 100] % + MATK [{(Skill Level x 300) + (# of Royal Guard in Banding status x 200)} x Caster’s Job Level / 25] % Piety Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds AoE: 3x3 around target Duration: (40 + 20 * Skill Level) seconds Earth Drive Variable Cast Time: 1 second Skill re-use Delay: (8 - 1 * Skill Level) seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 3x3 Level 3 ~ 4: 5x5 Level 5: 7x7 ATK [{(Skill Level + 1) x Shield Weight} x Caster’s Base Level / 100] % DEF and ASPD decreased: 25% Duration: (Skill Level x 3) seconds Shield break chance: (Skill Level) % Hesperus Lit Variable Cast Time: 1 second Skill re-use Delay: 20 seconds Global Skill Delay: 3 seconds Royal Guard in inspiration status will be calculated as having 3 Royal Guards in banding status during damage calculation. ATK [{(Skill Level x 120) + (Number of Royal Guards in Banding x 200)} x Caster’s Base Level / 100] % # of Royal Guards Number of Hits Additional Skill Effect 3 3 None 4 4 Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT. 5 5 Hesperus Lit deals Holy Element damage 6 6 Hesperus Lit deals 1.5 times more damage and Pinpoint Attack Level 1 ~ 5 will activate. 7+ Number of Royal Guards All Royal Guards will generate the maximum number of Spirit Spheres from Force of Vanguard. Inspiration Fixed Cast Time: 1 second Variable Cast Time: 2 seconds Skill re-use Delay: (600 - 60 * Skill Level) seconds Global Skill Delay: 2 seconds HP drain: (3.5 - 0.5 * Skill Level) % SP drain: (4.5 - 0.5 * Skill Level) % Duration: (15 + 15 * Skill Level) seconds Bonus Effect Description HIT Increase [Skill Level x 5 ] + [Caster’s Job Level / 2 ] STAT increase Str / Dex / Agi / Vit / Int / Luk increases by [(Caster’s Base Level / 10 ) + (Caster’s Job Level / 5 )] ATK Increase [Skill Level x 40 ] + [Caster’s Job Level x 3 ] MHP Increase (Skill Level x 5 )% + (Skill Level x 600 ) Royal Guard takes 1% of the total damage dealt by his or her own skills. When used, this skill will consume 1% experience. This experience cost cannot be avoided by any means. This skill will fail to activate if the Caster attempts to use it without having the necessary amount of experience. Removes all buffs and debuffs from the Caster on use Caster becomes immune to the following effects: Poison / Blind / Stun / Silence / Chaos / Petrification / Sleep / Bleeding / Curse Burning / Freezing / Frozen / Crystalization / Fear / Toxin / Paralyze / Venombleed / Magic Mushroom / Disheart / Pyrexia / Oblivion Curse / Leech End / Deep Sleep / Saturday Night Fever / Paint Body / Masquerade: Enervation, Gloomy, Ignorance, Laziness, Unlucky, Weakness.