Fatal Menace Global Skill Delay: 0.5 second Hit penalty: - (35 - 5 * Skill Level) AoE: 3x3 Damage formula = ATK {(Skill Level + 1) x 100 x Caster’s Base Level / 100} % Reproduce Global Skill Delay: 1 second Coped skill level: (Reproduce skill level) Skills copied from Reproduce ability will cost 200% SP Auto Shadow Spell Fixed Cast Time: 2 seconds Variable Cast Time: (4.4 - 0.4 * Skill Level) seconds Duration: (40 + 20 * Skill Level) seconds, 300 seconds at level 10 Activation chance: (30 - 2 * Skill Level) %, 15% at level 10 Activated skill level: Level 1 ~ 2: level 1 Level 3 ~ 4: level 2 Level 5 ~ 6: level 3 Level 7 ~ 8: level 4 Level 9 ~ 10: level 5 Shadow Form Global Skill Delay: 1 second Number of hits: (4 + 1 * Skill Level) Duration: (20 + 10 * Skill Level) seconds Detecting skills such as Ruwach and Sight have a chance of removing Shadow Form. Higher level of Shadow Form have a chance of resisting detecting skills. Shadow Form removal success chance is calculated once every 2 seconds. Removal success formula = [100 - (Skill Level x 10)] % Triangle Shot Variable Cast Time: 1 second Global Skill Delay: 0.5 second Knockback chance: (1 + 1 * Skill Level) % Knockback distance: 3 cells ATK [{(Skill Level - 1) x (Caster’s AGI / 2) + 300} x (Caster’s Base Level / 120)] % Strip Accessory Variable Cast Time: 1 second Global Skill Delay: 1 second Strip duration: (50 + 10 * Skill Level) seconds Strip chance: (12 + 2 * Skill Level) % Paint Body Skill re-use Delay: 2 seconds Global Skill Delay: 1 second AoE: 5x5 Blind chance: (53 + 2 * Skill Level) % ASPD reduction chance: (20 + 5 * Skill Level) % ASPD reduction: (Skill Level x 5) % ASPD reduction duration: (3 + 2 * Skill Level) seconds Invisibility Variable Cast Time: 1 second Skill re-use Delay: (10 + 10 * Skill Level) seconds Global Skill Delay: 1 second CRIT bonus: (20 * Skill Level) % ASPD reduction: - (50 - 10 * Skill Level) % SP drain: (12 - 2 * Skill Level) % per second Detecting skills or damage taken will not bring the Caster out of Invisibility. Deadly Infect Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Infection chance: (30 + 10 * Skill Level) % Duration: (5 + 5 * Skill Level) seconds When the Caster attacks a target in close-range or receives close-range attack, Deadly Infect will activate at a certain rate, transferring the status effect(s). Masquerade: Enervation Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds ATK reduction: - (20 + 10 * Skill Level) % {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot be used on Boss monsters. Masquerade: Gloomy Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds ASPD reduction: - (20 + 10 * Skill Level) % HIT reduction: - (20 * Skill Level) % {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot be used on Boss monsters. Masquerade: Ignorance Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds SP drain: 100 * Skill Level SP leech: 50 * Skill Level {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot be used on Boss monsters. Masquerade: Laziness Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds Level Movement Speed Reduction Casting Time increase FLEE Reduction SP Cost increase 1 Equivalent to Decrease AGI 20% -10% +10 SP 2 `` 30% -20% +20 SP 3 `` 40% -30% +30 SP {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot be used on Boss monsters. Masquerade: Unlucky Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds Level CRIT reduction Perfect Dodge reduction Zeny loss per skill Special status effect(s) 1 - 10 - 10 250 Poison 2 - 20 - 20 500 Poiosn / Bind 3 - 30 - 30 1000 Poison / Blind / Silence Special status effect chance: 100% {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot affect Boss monsters. Masquerade: Weakness Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds Max HP reduction: (10 * Skill Level) % Weapon/Shield Strip {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot affect Boss monsters Manhole Variable Cast Time: 1 second Global Skill Delay: 2 seconds AoE: 3x3 Duration: (5 * Skill Level) seconds Cannot be placed under a target. Manhole cannot be placed near another Manhole’s effective range. Targets trapped in Manhole will be unable to move / attack / use skill or items for the skill duration. Dimension Door Variable Cast Time: 1 second Global Skill Delay: 2 seconds Duration: (4 * Skill Level) seconds Will only affect the Caster, party and guild members. Cannot be placed under a target Chaos Panic Variable Cast Time: 2 seconds Global Skill Delay: 2 seconds AoE: 5x5 Duration: (5 * Skill Level) seconds Success chance: (35 + 15 * Skill Level) % Chaos duration: (4 * Skill Level) seconds Maelstrom Variable Cast Time: 2 seconds Global Skill Delay: 2 seconds AoE: 5x5 Duration: (7 * Skill Level) seconds SP recovery: {(Maesltrom Skill Level x Absorbed Skill Level) + (Caster’s Job Level / 5)} / 2 Absorbs traps and monster skills however Caster does not regenerate SP. Bloody Lust Variable Cast Time: 2 seconds Global Skill Delay: 2 seconds AoE: 7x7 Duration: (10 * Skill Level) seconds Inflicts Berserker status on all targets that walk on Bloody Lust. Berserker status is equivalent to Lord Knight Skill: [Frenzy]. This status effect will end immediately when targets walk out of Bloody Lust. Feint Bomb Variable Cast Time: 1 second Skill re-use Delay: 5 seconds AoE: 5x5 Backslide distance: (3 * Skill Level) cells Enters hiding status after backslide Damage: ATK [(Skill Level + 1) x (Caster’s DEX / 2) x (Caster’s Job Level / 10) x Caster’s Base Level / 120)] %