//===== rAthena Script ======================================= //= Geffen Magic Tournament Memorial Dungeon //===== By: ================================================== //= Nova with the help of Tokei, Diablo and others. //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Custom implementation of official script] //= Participate in the Geffen Magic Tournament and gain coins to trade for rewards. //===== Additional Comments: ================================= //= 1.0 First version. Converted to rAthena compliant standard. //= Thanks to Nova, Tokei, Diablo and others for creating the script. [MasterOfMuppets] //============================================================ //MAIN QUEST 1@gef,0,0,0 script #gmt_dummy -1,{ end; } 1@gef,119,208,0 script #GefMagicStart 567,5,5,{ end; OnTouch: if ('GMT == 0) { 'GMT = 1; setquest 9292; mapannounce instance_mapname("1@gef"),"Geffen Broadcast: The Geffen Magic Tournament is about to begin!",bc_blue; sleep2 3000; mapannounce instance_mapname("1@gef"),"Geffen Broadcast: Citizens and adventurers in Geffen, please join the tournament~!",bc_blue; sleep2 5000; mapannounce instance_mapname("1@gef"),"Geffen Broadcast: Anyone who wants to join the Geffen Magic Tournament, please come to the southern fountain of Geffen~!",bc_blue; 'charname$ = strcharinfo(0); 'sex = Sex; 'gmt_account_id = getcharid(3); } end; OnInit: hideonnpc strnpcinfo(0); end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,120,78,0 script #GefMagicGuess0 567,4,1,{ end; OnTouch_: if ('GMT == 1) { 'GMT = 2; showscript strcharinfo(0)+" : Guess this is where I register for the tournament..."; end; } end; OnInit: hideonnpc strnpcinfo(0); end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,142,53,0 duplicate(#GefMagicGuess0) #GefMagicGuess1 567,1,15 1@gef,99,53,0 duplicate(#GefMagicGuess0) #GefMagicGuess2 567,1,20 //Movie 1@gef,71,86,4 duplicate(#gmt_dummy) Young Lady#gef1 4_F_BRZ_WOMAN 1@gef,75,82,4 duplicate(#gmt_dummy) Young Lady#gef3 4_F_03 1@gef,68,79,6 duplicate(#gmt_dummy) Handsome Adventurer#gef 4_M_CRU 1@gef,70,77,2 duplicate(#gmt_dummy) Male Adventurer#gef 4_M_LGTMAN 1@gef,73,84,4 duplicate(#gmt_dummy) Young Lady#gef2 4_F_CAPEGIRL 1@gef,73,84,0 script MOVIECONTROL#gef -1,13,13,{ end; OnTouch_: if ('MOVIE == 1) end; 'MOVIE = 1; 'm1_timer = 0; initnpctimer; end; OnTimer1000: 'm1_timer++; switch('m1_timer) { case 1: npctalk "I am lonely... Should I be alone during the festival?", instance_npcname("Young Lady#gef1"); break; case 4: npctalk "Oh my god ~! Why do you say that~?", instance_npcname("Young Lady#gef2"); break; case 8: npctalk "How about hitting on the handsome adventurers coming to Geffen?", instance_npcname("Young Lady#gef3"); break; case 12: npctalk "Handsome? Where are there handsome men?", instance_npcname("Young Lady#gef1"); break; case 17: npctalk "I only see guys who look so old and fat!", instance_npcname("Young Lady#gef1"); break; case 21: npctalk "Agh... I can not just sit around during this festival alone...", instance_npcname("Young Lady#gef2"); break; case 26: npctalk "No! There has to be some handsome guys around here! Don't give up!", instance_npcname("Young Lady#gef3"); break; case 30: npctalk "Um... okay...", instance_npcname("Young Lady#gef1"); npctalk "Um... okay...", instance_npcname("Young Lady#gef2"); break; case 34: npctalk "See! Look over there! A handsome guy!", instance_npcname("Young Lady#gef3"); break; case 38: npctalk "Oh god! Where?!", instance_npcname("Young Lady#gef1"); npctalk "Oh my god! Where? Where?", instance_npcname("Young Lady#gef2"); break; case 42: hideoffnpc instance_npcname("Handsome Adventurer#gef"); npctalk "Over there~!", instance_npcname("Young Lady#gef3"); break; case 46: npctalk "There are many beautiful ladies at this year's Magic Tournament.", instance_npcname("Handsome Adventurer#gef"); break; case 50: npctalk "Yikes~~~!!", instance_npcname("Young Lady#gef1"); npctalk "Yikes~~~! Is he talking about me?", instance_npcname("Young Lady#gef2"); npctalk "Yikes~~! Nice!!", instance_npcname("Young Lady#gef3"); break; case 54: npctalk "What should I do? Should I talk to him?", instance_npcname("Young Lady#gef3"); break; case 58: npctalk "Come on~! You're good at this! Hurry up and hook up with him!", instance_npcname("Young Lady#gef2"); break; case 62: npctalk "Hurry up~!", instance_npcname("Young Lady#gef1"); break; case 66: npctalk "It's almost time for the event to begin...", instance_npcname("Handsome Adventurer#gef"); break; case 70: npctalk "Maybe he's waiting for someone!", instance_npcname("Young Lady#gef3"); break; case 74: npctalk "A girlfriend?! It can't be!", instance_npcname("Young Lady#gef2"); break; case 78: hideoffnpc instance_npcname("Male Adventurer#gef"); npctalk "No... it can't be~!", instance_npcname("Young Lady#gef1"); break; case 79: npctalk "Have I kept you waiting for a long time?", instance_npcname("Male Adventurer#gef"); break; case 83: npctalk "Lucky! It's a man!!!", instance_npcname("Young Lady#gef3"); break; case 86: npctalk "Looks like it's just a friend~!!", instance_npcname("Young Lady#gef2"); break; case 88: npctalk "Hook up with both of them? Ho ho ho~!", instance_npcname("Young Lady#gef1"); break; case 91: npctalk "Yes! You have finally arrived, my love!", instance_npcname("Handsome Adventurer#gef"); emotion 23, 0, instance_npcname("Young Lady#gef1"); emotion 23, 0, instance_npcname("Young Lady#gef2"); emotion 23, 0, instance_npcname("Young Lady#gef3"); break; case 95: npctalk "My love...", instance_npcname("Male Adventurer#gef"); emotion 3, 0, instance_npcname("Male Adventurer#gef"); emotion 3, 0, instance_npcname("Handsome Adventurer#gef"); emotion 3, 0, instance_npcname("Handsome Adventurer#gef"); break; case 99: npctalk "Maybe... There are no good guys left for us...", instance_npcname("Young Lady#gef3"); emotion 3, 0, instance_npcname("Handsome Adventurer#gef"); break; case 103: npctalk "Ahem... Maybe... Just the three of us... will be together forever...", instance_npcname("Young Lady#gef2"); emotion 3, 0, instance_npcname("Male Adventurer#gef"); break; case 106: npctalk "Our friendship is forever~!!!", instance_npcname("Young Lady#gef3"); emotion 3, 0, instance_npcname("Handsome Adventurer#gef"); sleep2 500; npctalk "Our friendship is forever~!!!", instance_npcname("Young Lady#gef1"); sleep2 500; npctalk "Our friendship is forever~!!!", instance_npcname("Young Lady#gef2"); 'm1_timer++; break; case 109: emotion 3, 0, instance_npcname("Male Adventurer#gef"); emotion 28, 0, instance_npcname("Young Lady#gef1"); emotion 28, 0, instance_npcname("Young Lady#gef2"); emotion 28, 0, instance_npcname("Young Lady#gef3"); break; case 111: emotion 3, 0, instance_npcname("Handsome Adventurer#gef"); break; case 113: emotion 3, 0, instance_npcname("Male Adventurer#gef"); break; case 115: emotion 3, 0, instance_npcname("Handsome Adventurer#gef"); break; case 118: hideonnpc instance_npcname("Male Adventurer#gef"); hideonnpc instance_npcname("Handsome Adventurer#gef"); 'MOVIE = 0; stopnpctimer; end; } initnpctimer; end; } //Fireworks 1@gef,90,197,0 script #Firecrackers0 649,{ end; OnTimer2500: .@r = rand(0,1); if (.@r != 0 ) { stopnpctimer; initnpctimer; end; } stopnpctimer; specialeffect .effects[rand(0,18)],AREA,instance_npcname(strnpcinfo(0)); initnpctimer; end; OnInit: setarray .effects,97,255,28,256,29,257,244,92,32,195,258,22,62,234,89,30,225,116,94; hideonnpc strnpcinfo(0); end; OnInstanceInit: initnpctimer; hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,106,145,0 duplicate(#Firecrackers0) #Firecrackers1 649 1@gef,112,49,0 duplicate(#Firecrackers0) #Firecrackers2 649 1@gef,134,145,0 duplicate(#Firecrackers0) #Firecrackers3 649 1@gef,132,111,0 duplicate(#Firecrackers0) #Firecrackers4 649 1@gef,141,56,0 duplicate(#Firecrackers0) #Firecrackers5 649 1@gef,146,175,0 duplicate(#Firecrackers0) #Firecrackers6 649 1@gef,182,163,0 duplicate(#Firecrackers0) #Firecrackers7 649 1@gef,183,126,0 duplicate(#Firecrackers0) #Firecrackers8 649 1@gef,194,89,0 duplicate(#Firecrackers0) #Firecrackers9 649 1@gef,59,125,0 duplicate(#Firecrackers0) #Firecrackers10 649 1@gef,62,147,0 duplicate(#Firecrackers0) #Firecrackers11 649 1@gef,62,91,0 duplicate(#Firecrackers0) #Firecrackers12 649 1@gef,71,181,0 duplicate(#Firecrackers0) #Firecrackers13 649 1@gef,112,196,0 duplicate(#Firecrackers0) #Firecrackers14 649 1@gef,98,58,0 duplicate(#Firecrackers0) #Firecrackers15 649 1@gef,98,126,0 duplicate(#Firecrackers0) #Firecrackers16 649 1@gef,127,196,0 duplicate(#Firecrackers0) #Firecrackers17 649 1@gef,40,125,0 duplicate(#Firecrackers0) #Firecrackers18 649 1@gef,116,75,0 duplicate(#Firecrackers0) #Firecrackers19 649 1@gef,58,112,0 duplicate(#Firecrackers0) #Firecrackers20 649 1@gef,40,112,0 duplicate(#Firecrackers0) #Firecrackers21 649 1@gef,107,111,0 duplicate(#Firecrackers0) #Firecrackers22 649 1@gef,127,49,0 duplicate(#Firecrackers0) #Firecrackers23 649 1@gef,123,75,0 duplicate(#Firecrackers0) #Firecrackers24 649 1@gef,199,126,0 duplicate(#Firecrackers0) #Firecrackers25 649 1@gef,183,113,0 duplicate(#Firecrackers0) #Firecrackers26 649 1@gef,199,114,0 duplicate(#Firecrackers0) #Firecrackers27 649 1@gef,140,126,0 duplicate(#Firecrackers0) #Firecrackers28 649 //SHOPS 1@gef_in,77,167,0 shop Tool Dealer#gefa_0et 1_F_03,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,713:-1,601:-1,602:-1,2241:-1 1@gef_in,77,173,0 shop Trader#gef_0et 1_M_WIZARD,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1 1@gef_in,74,144,0 shop Trader#gef_0et1 1_F_01,911:-1,910:-1,912:-1 1@gef_in,65,144,4 shop Tool Dealer#gefb_0et1 1_M_WIZARD,1092:-1,1093:-1,713:-1 1@gef_in,22,171,7 shop Weapon Dealer#GMT 84,1146:-1,1245:-1 1@gef_in,26,178,4 shop Armor Dealer#GMT 66,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 1@gef_in,30,178,4 shop Weapon Dealer#GMT2 47,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1 1@gef,193,152,4 shop Pet Groomer#GMT 124,537:-1,643:-1,10013:-1,10014:-1,6113:-1,6114:-1,6115:-1,6110:-1,6100:-1,6098:-1,6112:-1,6104:-1,6108:-1,6111:-1,7824:1000,6097:1000,6107:1000 1@gef,196,111,3 shop Cook#gef_0et 85,7482:-1 1@gef,131,58,4 script Geffen Coin Operator#g 4_F_ZONDAGIRL,{ // 55149 .@n$ = "[ Geffen Coin Operator ]"; mes .@n$,"I exchange Magic Tournament Coins for Equipment."; next; goto L_Menu; end; L_Menu: switch(select("Shields:Rings:Armor:End Conversation")){ case 1: mes .@n$,"There are two types of Shields are available for exchange."; next; L_Shield: switch(select("Magic Reflector ^3355FF<900 Coins>^000000:Revised Encyclopedia ^3355FF<900 Coins>^000000:Go back to previous menu")){ case 1: .@item = 2185; .@cost = 900; break; case 2: .@item = 2186; .@cost = 900; break; case 3: goto L_Menu; break; } mes .@n$; mes ""+getitemname(.@item)+""+.@item+""; mes "Price is "+.@cost+" coins"; mes "Do you wish to exchange your coins?"; next; switch(select("Do Not Exchange:Exchange")){ case 1: mes .@n$,"Take a look at the other equipment available."; next; goto L_Shield; break; case 2: if( countitem(6671) < .@cost ) { mes .@n$,"You need "+.@cost+" Geffen Magic Tournament Coins."; next; mes .@n$,"Participate in the Tournament to earn more coins."," ","Do you need more help?"; goto L_Shield; } if(!checkweight(.@item,1)) { mes .@n$; mes "You have too many things in your inventory to carry a ^FF0000"+getitemname(.@item)+"^000000."; end; } delitem 6671,.@cost; getitem .@item,1; mes .@n$,"Thank you."; end; } case 2: mes .@n$; mes "There are two types of Rings are available for exchange."; next; L_Ring: switch(select("Phyisical Enhancer Ring ^3355FF<1350 Coins>^000000:Magic Intensifier Ring ^3355FF<1350 Coins>^000000:Go back to previous menu")){ case 1: .@item = 2963; .@cost = 1350; break; case 2: .@item = 2964; .@cost = 1350; break; case 3: goto L_Menu; break; } mes .@n$; mes ""+getitemname(.@item)+""+.@item+""; mes "Price is "+.@cost+" coins"; mes "Do you wish to exchange your coins?"; next; switch(select("Do Not Exchange:Exchange")){ case 1: mes .@n$,"Take a look at the other equipment available."; next; goto L_Ring; break; case 2: if( countitem(6671) < .@cost ) { mes .@n$,"You need "+.@cost+" Geffen Magic Tournament Coins."; next; mes .@n$,"Participate in the Tournament to earn more coins."," ","Do you need more help?"; goto L_Ring; } if(!checkweight(.@item,1)) { mes .@n$; mes "You have too many things in your inventory to carry a ^FF0000"+getitemname(.@item)+"^000000."; end; } delitem 6671,.@cost; getitem .@item,1; mes .@n$,"Thank you."; end; } case 3: mes .@n$; mes "There are two types of Armor are available for exchange."; next; L_Armor: switch(select("Anti-Magic Suit ^3355FF<1800 Coins>^000000:Geffen Magic Robe ^3355FF<1800 Coins>^000000:Go back to previous menu")){ case 1: .@item = 15073; .@cost = 1800; break; case 2: .@item = 15074; .@cost = 1800; break; case 3: goto L_Menu; break; } mes .@n$; mes ""+getitemname(.@item)+""+.@item+""; mes "Price is "+.@cost+" coins"; mes "Do you wish to exchange your coins?"; next; switch(select("Do Not Exchange:Exchange")){ case 1: mes .@n$,"Take a look at the other equipment available."; next; goto L_Armor; break; case 2: if( countitem(6671) < .@cost ) { mes .@n$,"You need "+.@cost+" Geffen Magic Tournament Coins."; next; mes .@n$,"Participate in the Tournament to earn more coins."," ","Do you need more help?"; goto L_Armor; } if(!checkweight(.@item,1)) { mes .@n$; mes "You have too many things in your inventory to carry a ^FF0000"+getitemname(.@item)+"^000000."; end; } delitem 6671,.@cost; getitem .@item,1; mes .@n$,"Thank you."; end; } case 4: mes .@n$; mes "You can tell a lot about a person by what gear they have."; mes "I will see you next time~!"; close; } end; } //On Touch NPCs 1@gef,0,0,0 script #gmt_quotes -1,{ end; OnTouch_: if (strnpcinfo(0) == "Old Bachelor#z1_0et") setarray .@quotes$, "Old Bachelor: It's such a good festival, and I am alone...","Old Bachelor: Maybe I should hit on that girl...","Old Bachelor: It's so crowded in here during the Magic Tournament~!"; if (strnpcinfo(0) == "Little Geffen Boy#a2_0e") setarray .@quotes$, "Little Geffen Boy: Ugh ha ha~ Look~! That guy passing by there is so ugly~!!","Little Geffen Boy: I am bored! Is there anything fun to do around here?","Little Geffen Boy: I should ask my father for some pocket change."; if (strnpcinfo(0) == "Dio Anemos#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Dio Anemos : Any time I face a woman, I really have no choice but to go easy on her..."; else setarray .@quotes$, "Dio Anemos: I want to eat some cookies before the Magic Tournament starts.","Dio Anemos: I'm hungry... Can i have some food?","Dio Anemos: Geffen is so lively whenever I visit."; } if (strnpcinfo(0) == "Ordre#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Ordre : Even powerful people like me can lose..."; else setarray .@quotes$, "Ordre: I've been waiting for this air and mood for a long time.","Ordre: Show us what you have trained for.","Ordre: Let's go register for the competition."; } if (strnpcinfo(0) == "Ju#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Ju : ... You really defeat me..."; else setarray .@quotes$, "Ju: I will make sure to register for the Magic Tournament quickly.","Ju: I only see novices around here.","Ju: I will surprise them with my excellent battle skills!"; } if (strnpcinfo(0) == "Blut Hase#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Blut Hase : How can somebody be so powerful..."; else setarray .@quotes$, "Blut Hase: Where do I go to register for the Magic Tournament?","Blut Hase: My clothes will be stained with the blood of my enemies."; } if (strnpcinfo(0) == "Kuro Akuma#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Kuro Akuma : Maybe just being evil isn't enough to win the tournament..."; else setarray .@quotes$, "Kuro Akuma: It's like a calm before a storm~!","Kuro Akuma: So peaceful~! I love it!","Kuro Akuma: There quite a few innocent lambs joining the Magic Tournament~!"; } if (strnpcinfo(0) == "Odoric#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Odoric : This is what youth looks like, sister... I'm truly jealous..."; else setarray .@quotes$, "Odoric: I can't find my type of competitors at all!","Odoric: It is so crowded during the Tournament~!","Odoric: It should be fun dancing in the festival~!"; } if (strnpcinfo(0) == "Fay Kanavian#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Fay Kanavian : I actually lost... How is this possible?"; else setarray .@quotes$, "Fay Kanavian: It is time to show off my Philosopher's Stone at the Tournament~!","Fay Kanavian: No one can stop me. Ha ha ha ha ha ha~!","Fay Kanavian: Have you seen my Homonculus Alphonse?"; } if (strnpcinfo(0) == "Licheniyes#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Lecheniyes : Most people won't even remember the outcome of the tournament, so there's no real sense of failure..."; else setarray .@quotes$, "Licheni: Happy Geffen Magic Tournament~!","Licheni: It will be a very fun Magic Tournament this year.","Licheni: Yahoo~ Let's go join the Magic Tournament~"; } if (strnpcinfo(0) == "Ifodes#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Ifodes : Losing to a woman... Now that's a terrifying thought."; else setarray .@quotes$, "Ifodes: I will show who I am at the Magic Tournament!","Ifodes: Strong attack and solid defense! Sigh, I wish I had a girlfriend...","Ifodes: Is there any beautiful ladies around to show my chivalry?"; } if (strnpcinfo(0) == "Faymont#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Faymont : No time to chat, I need to go comfort the other girls who failed."; else setarray .@quotes$, "Faymont: I heard a new hat was released in Geffen.","Faymont: There are no other decent competitors in the Tournament?","Faymont: I've never met anyone who has a better fashion sense than me."; } if (strnpcinfo(0) == "Arhi#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Arhi: The tournament is finally over! It was really a great year... Way too intense!"; else setarray .@quotes$, "Arhi: I'm thinking of joining the Magic Tournament!","Arhi: This should be a pretty good experience.","Arhi: Are there any competitors that look weak?"; } if (strnpcinfo(0) == "Dwigh#z1_0et") { if ('GMT_1QUE > 1) setarray .@quotes$, "Dwigh : Needless to say, it was a pretty decisive battle!"; else setarray .@quotes$, "Dwigh: I want this Magic Tournament to become my turning point.","Dwigh: I am quite depressed these days...","Dwigh: I will show my great skills to all of my students."; } showscript .@quotes$[rand(getarraysize(.@quotes$))], getnpcid(0); end; } 1@gef,124,173,4 duplicate(#gmt_quotes) Old Bachelor#z1_0et 1_M_03,4,4 1@gef,91,117,6 duplicate(#gmt_quotes) Dio Anemos#z1_0et 4_GEFFEN_01,4,4 1@gef,85,68,6 duplicate(#gmt_quotes) Ordre#z1_0et 4_GEFFEN_05,4,4 1@gef,178,91,6 duplicate(#gmt_quotes) Ju#z1_0et 4_GEFFEN_11,4,4 1@gef,194,91,4 duplicate(#gmt_quotes) Little Geffen Boy#a2_0e 4_KID01,4,4 1@gef,111,62,6 duplicate(#gmt_quotes) Blut Hase#z1_0et 4_GEFFEN_06,4,4 1@gef,104,42,6 duplicate(#gmt_quotes) Kuro Akuma#z1_0et 4_GEFFEN_07,4,4 1@gef,158,63,4 duplicate(#gmt_quotes) Odoric#z1_0et 4_GEFFEN_10,4,4 1@gef,117,72,6 duplicate(#gmt_quotes) Fay Kanavian#z1_0et 4_F_GEFFEN_FAY,4,4 1@gef,137,53,4 duplicate(#gmt_quotes) Licheniyes#z1_0et 4_GEFFEN_09,4,4 1@gef,115,66,6 duplicate(#gmt_quotes) Ifodes#z1_0et 4_GEFFEN_08,4,4 1@gef,53,90,6 duplicate(#gmt_quotes) Faymont#z1_0et 4_GEFFEN_04,4,4 1@gef,145,125,4 duplicate(#gmt_quotes) Arhi#z1_0et 4_GEFFEN_02,4,4 1@gef,120,98,4 duplicate(#gmt_quotes) Dwigh#z1_0et 4_GEFFEN_12,4,4 //WARPS 1@gef_in,70,132,0 script #gef_a4_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef"),46,88; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a4_0et"); end; } 1@gef_in,106,181,0 script #gef_a3_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef"),178,63; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a3_0et"); end; } 1@gef,182,59,0 script #gef_a1_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef_in"),106,177; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a1_0et"); end; } 1@gef_in,70,158,0 script #gef_a5_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef_in"),70,146; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a5_0et"); end; } 1@gef_in,70,149,0 script #gef_a6_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef_in"),70,161; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a6_0et"); end; } 1@gef,43,85,0 script #gef_a2_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef_in"),70,138; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a2_0et"); end; } 1@gef,98,141,0 script #gef_a8_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef_in"),28,160; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a8_0et"); end; } 1@gef_in,28,156,0 script #gef_a7_0et 45,2,2,{ end; OnTouch: warp instance_mapname("1@gef"),101,138; end; OnInstanceInit: OnEnable: enablenpc instance_npcname("#gef_a7_0et"); end; } //SPECTATORS - script #d_c 4_M_DST_TOUGH,{ end; } 1@gef,175,74,4 duplicate(#d_c) Tournament Spectator#c0 4_M_DST_TOUGH 1@gef,130,196,6 duplicate(#d_c) Tournament Spectator#c1 1_ETC_01 1@gef,137,190,6 duplicate(#d_c) Tournament Spectator#c2 1_F_02 1@gef,149,196,6 duplicate(#d_c) Tournament Spectator#c3 1_M_01 1@gef,136,188,6 duplicate(#d_c) Tournament Spectator#c4 4_F_TWGRANDMOM 1@gef,110,195,4 duplicate(#d_c) Tournament Spectator#c5 1_M_03 1@gef,134,63,4 duplicate(#d_c) Tournament Spectator#c6 1_M_MERCHANT 1@gef,145,47,4 duplicate(#d_c) Tournament Spectator#c7 1_M_MOC_LORD 1@gef,154,55,4 duplicate(#d_c) Tournament Spectator#c8 1_M_ORIENT01 1@gef,147,65,4 duplicate(#d_c) Tournament Spectator#c9 1_M_PASTOR 1@gef,163,76,4 duplicate(#d_c) Tournament Spectator#c10 1_F_PRIEST 1@gef,180,84,4 duplicate(#d_c) Tournament Spectator#c11 1_M_INNKEEPER 1@gef,189,97,4 duplicate(#d_c) Tournament Spectator#c12 1_M_SIZ 1@gef,194,110,4 duplicate(#d_c) Tournament Spectator#c13 1_M_PAY_ELDER 1@gef,185,107,6 duplicate(#d_c) Tournament Spectator#c14 1_M_PRON_KING 1@gef,189,120,4 duplicate(#d_c) Tournament Spectator#c15 4_F_01 1@gef,44,95,6 duplicate(#d_c) Tournament Spectator#c17 1_M_JOBTESTER 1@gef,52,83,6 duplicate(#d_c) Tournament Spectator#c18 1_M_KNIGHTMASTER 1@gef,130,196,6 duplicate(#d_c) Tournament Spectator#c19 1_ETC_01 1@gef,104,189,4 duplicate(#d_c) Tournament Spectator#c20 1_F_01 1@gef,94,194,4 duplicate(#d_c) Tournament Spectator#c21 1_F_03 1@gef,52,155,6 duplicate(#d_c) Tournament Spectator#c22 1_F_04 1@gef,55,142,4 duplicate(#d_c) Tournament Spectator#c23 1_F_GYPSY 1@gef,58,146,4 duplicate(#d_c) Tournament Spectator#c24 1_M_BARD 1@gef,45,149,6 duplicate(#d_c) Tournament Spectator#c25 1_F_LIBRARYGIRL 1@gef,44,133,6 duplicate(#d_c) Tournament Spectator#c26 1_M_HOF 1@gef,45,126,6 duplicate(#d_c) Tournament Spectator#c27 1_M_02 1@gef,44,118,6 duplicate(#d_c) Tournament Spectator#c28 1_F_MERCHANT_01 1@gef,55,113,4 duplicate(#d_c) Tournament Spectator#c29 1_F_MERCHANT_02 1@gef,50,107,6 duplicate(#d_c) Tournament Spectator#c30 1_M_JOBGUIDER 1@gef,72,65,6 duplicate(#d_c) Tournament Spectator#c31 1_M_LIBRARYMASTER 1@gef,83,60,6 duplicate(#d_c) Tournament Spectator#c32 1_F_ORIENT_01 1@gef,94,68,6 duplicate(#d_c) Tournament Spectator#c33 1_F_ORIENT_02 1@gef,97,66,4 duplicate(#d_c) Tournament Spectator#c34 1_F_ORIENT_03 1@gef,167,120,4 duplicate(#d_c) Tournament Spectator#c36 1_M_SIGN1 1@gef,152,120,4 duplicate(#d_c) Tournament Spectator#c37 2_F_MAGICMASTER 1@gef,138,110,4 duplicate(#d_c) Tournament Spectator#c38 4_F_01 1@gef,128,99,4 duplicate(#d_c) Tournament Spectator#c39 4_F_02 1@gef,105,109,6 duplicate(#d_c) Tournament Spectator#c40 4_F_03 1@gef,96,122,6 duplicate(#d_c) Tournament Spectator#c41 4_F_04 1@gef,132,137,6 duplicate(#d_c) Tournament Spectator#c42 4_F_TRAINEE 1@gef,141,132,4 duplicate(#d_c) Tournament Spectator#c43 1_M_SIGNART 1@gef,124,72,4 duplicate(#d_c) Tournament Spectator#c44 1_M_SIGNMCNT 1@gef,130,49,6 duplicate(#d_c) Tournament Spectator#c45 1_M_SIGNMONK2 //Dialogue NPC 1@gef_in,110,172,0 script Christopher#1_0et 1_M_SMITH,{ mes "[ Christopher ]"; mes "Welcome to Christopher's Workshop."; mes "Ye can get all yer stuff for"; mes "forging here. What business"; mes "brings ye to me?"; next; mes "[ Christopher ]"; mes "We are taking a break from our forges in honor of the festival."; mes "Please come back again after the festival is done."; close; } 1@gef,129,65,4 script Point Merchant#gef_m 8_F_GIRL,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you lose some weight. -"; close; } mes "[ Point Merchant ]"; mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?"; next; .@i = select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1; mes "[ Point Merchant ]"; if (.@i == 4) { mes "You can't find the stuff you need?"; close; } setarray .@itemid[0],6360,6363,6361,6362; setarray .@color$[0],"Scarlet","Lime Green","Indigo","Yellow Wish"; mes "You have chosen "+.@color$[.@i]+" Points."; mes "How many do you want?"; mes "If you want to cancel, enter 0."; next; input .@amount; mes "[ Point Merchant ]"; if (.@amount == 0) { mes "You've cancelled the trade."; close; } if (Zeny < .@amount*200) { mes "You don't seem to have enough money."; close; } if (!checkweight(.@itemid[.@i],.@amount)) { mes "You don't have enough space in your inventory to buy this amount."; close; } Zeny = Zeny-(.@amount*200); getitem .@itemid[.@i],.@amount; mes "Thank you very much. See you~!"; close; } 1@gef,127,65,3 script Universal Rental NPC#gf 8W_SOLDIER,{ if (ismounting()) { message strcharinfo(0),"You must first remove your mount."; end; } else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) { if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) { if(select(" ~ Falcon: ~ Warg")==1) setfalcon; else getitem 6124,1; //Wolf's_Flute } else getitem 6124,1; //Wolf's_Flute } else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) { if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) { if(select(" ~ Cart: ~ Mado")==1) setcart; else setmadogear; } else setcart; } else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart; else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) setfalcon; else if (!checkriding() && !checkdragon() && getskilllv("KN_RIDING")) { if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon; else setriding; } else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear; else { message strcharinfo(0),"You do not meet requirements to rent."; end; } specialeffect2 EF_TEIHIT3; end; } 1@gef,124,65,4 script Kafra Employee#gef_t 4_F_KAFRA4,{ cutin "kafra_04",2; mes "[Kafra Employee]"; mes "Welcome~!"; mes "The Kafra Services."; mes "are always on your side."; mes "So how can I help you?"; callfunc "F_Kafra",5,5,1,50,0; } dali,100,147,3 script Dimensional Device#gefma PORTAL,{ .@n$ = "[ Dimensional Device ]"; .@ins_geffen_time = checkquest(9316,PLAYTIME); if ( GeffenTournament < gettimetick(2)) { .@party_id = getcharid(1); .@p_name$ = getpartyname(.@party_id); .@md_name$ = "Geffen Magic Tournament"; getpartymember(getcharid(1),0); set .@GPPartySize,$@partymembercount; if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) || .@GPPartySize > 1) { mes .@n$; mes "This is a solo instance. Please form a solo party before continuing."; end; } if (!.@party_id) { mes .@n$; mes "This is a solo instance. Please form a solo party before continuing."; end; } switch(select("Leave it alone:^3355FFUse the Device^000000")){ case 1: mes .@n$; mes "You can feel time being distorted by the device."; end; case 2: if (BaseLevel < 90) { mes .@n$; mes "You must be base level 90 to continue."; end; } switch(instance_enter(.@md_name$)) { case 3: mes "An unknown error has occurred."; end; case 2: mes "The Geffen Magic Tournament instance has not been created. Please go to talk to Emmitt White first."; end; case 1: mes "Only registered members can enter the "+.@md_name$+" instance."; end; case 0: mapannounce "dali02",strcharinfo(0)+" of the party, "+.@p_name$+" is entering the "+.@md_name$+".",bc_map,"0x00ff99"; GeffenTournament = gettimetick(2) + 82800; if(.@ins_geffen_time != -1) erasequest 9316; setquest 9316; end; } end; } } else if ( GeffenTournament > gettimetick(2) ) { mes .@n$; mes "Looks like the window of opportunity is not open right now."; end; } end; } dali,98,141,3 script Emmitt White 4_M_KHKYEL,{ .@n$ = "[ Time Travel Researcher ]"; if (BaseLevel < 90) { mes .@n$; mes "You must be base level 90 to continue."; end; } if (checkquest(9309) != -1) { mes .@n$, "I see that you've returned from the Tournament.", "Did you find out anything interesting?"; next; mes .@n$, "You give details of your experience to the researcher."; next; mes .@n$, "You didn't really give me any information that I didn't already know..."; next; mes .@n$, "But I still want more~!", "Can you help me tomorrow?", "I will be waiting for you."; next; for (.@i = 9284; .@i <= 9314; .@i++) { if (checkquest(.@i) != -1) { erasequest .@i; } } changequest 9315,9316; } if (checkquest(9308) != -1) { mes .@n$, "I can't believe you won the Tournament!"; next; mes .@n$, "But I still want more~!", "Can you help me tomorrow?", "I will be waiting for you."; next; for (.@i = 9284; .@i <= 9314; .@i++) { if (checkquest(.@i) != -1) { erasequest .@i; } } changequest 9315,9316; } getpartymember(getcharid(1),0); set .@GPPartySize,$@partymembercount; if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) || .@GPPartySize > 1) { mes .@n$; mes "This is a solo instance. Please form a solo party before continuing."; end; } // 23 Hour Cooldown if ( GeffenTournament < gettimetick(2) ) { .@party_id = getcharid(1); .@p_name$ = getpartyname(.@party_id); .@md_name$ = "Geffen Magic Tournament"; if (!.@party_id) { mes .@n$; mes "You need to be a party leader in order to continue."; end; } if (getcharid(0) == getpartyleader(.@party_id,2)){ mes .@n$; mes "Did you know? A long time ago there was a Magic Tournament in Geffen."; next; mes .@n$; mes "I've done so much research on the Tournament but haven't gotten too much information from research alone."; next; mes .@n$; mes "When I found out that this time gap can help with my research I couldn't resist the opportunity to continue the research."; next; mes .@n$; mes "And now I've found an adventurer, in you, who can help me go back to the time that the Tournament took place."; next; mes .@n$; mes "Please use the dimensional device and participate in the Magic Tournament for me."; next; mes .@n$; mes "Will you go and tell me about it?"; next; mes .@n$; mes "The portal is unstable so you have to go solo."; mes "Are you ready to enter?"; next; switch(select("No:Yes")){ case 1: mes .@n$; mes "Come back if you change your mind~!"; end; case 2: for (.@i = 9284; .@i <= 9314; .@i++) { if (checkquest(.@i) != -1) { erasequest .@i; } } if (instance_create(.@md_name$) < 0) { mes "Party Name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; end; } mes .@n$; mes "The Dimensional Device has been activated."; end; } end; } else { mes .@n$; mes "You need to be a party leader in order to continue."; end; } } else { mes .@n$; mes "Just a second."; mes "You need to wait for the timer to expire before going back."; mes " "; .@time = (GeffenTournament - gettimetick(2)); .@sec = .@time % 60; .@min = (.@time / 60) % 60; .@hrs = (.@time / 3600) % 24; mes "Cooldown: ^3355FF"+(.@hrs < 10 ? "0" : "")+.@hrs+":"+(.@min < 10 ? "0" : "")+.@min+":"+(.@sec < 10 ? "0" : "")+.@sec+"^000000"; end; } } 1@gef,120,34,4 script #gefmagic_warp01 45,2,2,{ callfunc("InventoryCheck"); end; OnTouch: movenpc instance_npcname("Old Bachelor#z1_0et"),1,1; movenpc instance_npcname("Dio Anemos#z1_0et"),1,1; movenpc instance_npcname("Ju#z1_0et"),1,1; movenpc instance_npcname("Ordre#z1_0et"),1,1; movenpc instance_npcname("Blut Hase#z1_0et"),1,1; movenpc instance_npcname("Kuro Akuma#z1_0et"),1,1; movenpc instance_npcname("Odoric#z1_0et"),1,1; movenpc instance_npcname("Fay Kanavian#z1_0et"),1,1; movenpc instance_npcname("Licheniyes#z1_0et"),1,1; movenpc instance_npcname("Ifodes#z1_0et"),1,1; movenpc instance_npcname("Faymont#z1_0et"),1,1; movenpc instance_npcname("Arhi#z1_0et"),1,1; movenpc instance_npcname("Dwigh#z1_0et"),1,1; warp instance_mapname("1@ge_st"),104,50; donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnInstanceInit: OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; } 1@gef,1,1,4 script #gefmagic_warp02 45,2,2,{ end; OnTouch_: instance_warpall "dali",92,142; end; OnInstanceInit: OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,1,1,4 script #invisGMTquests 567,2,2,{ end; OnTouch_: if ('GMTHeroes < 1 ) { 'GMTHeroes = 1; for (.@i = 9309; .@i < 9315; .@i++){ setquest .@i; } } end; OnInit: hideonnpc strnpcinfo(0); end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,123,203,4 script Tournament Guide#gfmg 705,{ cutin "gef_soldier.bmp",2; .@n$ = "[ Tournament Guide ]"; mes .@n$,"Welcome to the Magical city of ^8B4513Geffen^000000."; next; mes .@n$,"If you want to watch the ^55CC55Magic Tournament^000000 go to the southern fountain of Geffen."; next; mes .@n$,"The fireworks are here to celebrate the Geffen Magical Tournament Festival."; next; mes .@n$,"Please enjoy the festivities and enjoy your stay here in Geffen~!"; close2; cutin "",255; end; OnInstanceInit: OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; } 1@gef,203,116,4 duplicate(Tournament Guide#gfmg) Tournament Guide#gf2 705 1@gef,36,123,6 duplicate(Tournament Guide#gfmg) Tournament Guide#gf3 705 1@gef,122,58,4 script Receptionist#1_0et 4_M_ARUNA_NFM1,{ .@n$ = "[ Tournament Receptionist ]"; if ( checkquest(9309) != -1 ) { mes .@n$; mes "Fenrir won this year's Magic Tournament!"; next; mes .@n$; mes "I'm such a big fan of hers."; end; } if ( checkquest(9308) != -1 ) { mes .@n$; mes "Congratulations on being this year's Magic Tournament winner!"; end; } if ( 'passtest == 2 ) { mes .@n$; mes "Do you wish to try again?"; mes "If you can kill the Desert Wolf within 60 seconds, you pass the test."; next; mes .@n$; mes "If you fail, you will automatically be eliminated from the list. You can try again as many times as you want."; mes "Will you take the test again?"; next; switch(select("No:Yes")){ case 1: mes .@n$; mes "Come back if you change your mind."; close; case 2: mes .@n$; mes "There is no registration fee to enter."; mes "The only requirement is to pass a simple test."; next; mes .@n$; mes "The test is very simple. Defeat a Desert Wolf in 60 seconds or less and you're in."; next; mes .@n$; mes "If you fail you will automatically be eliminated from the list but you can try again as many times as you wish."; mes "Are you ready?"; next; switch(select("No:Yes")){ case 1: mes .@n$; mes "Come back if you change your mind."; close; case 2: mes .@n$; mes "You can participate in the Magic Tournament after passing the test."; mes "Then, let us begin!"; npctalk "Time limit is 60 seconds ! Ready! Set! Go!"; erasequest 9292; setquest 9293; addtimer 60000,instance_npcname("Receptionist#1_0et")+"::OnFail"; monster instance_mapname("1@gef"),120,62,"--ja--",1106,1,instance_npcname("Receptionist#1_0et")+"::OnTest"; hideonnpc instance_npcname("Receptionist#1_0et"); break; } end; } end; } if ( 'passtest == 1 ) { if ('GMT >= 5){ mes .@n$; mes "The Magic Tournament is going to start soon."; mes "Enter the portal to the south and you can join in."; next; mes .@n$; mes "Good luck!"; end; } mes .@n$; mes "Congratulations! You passed the test!"; next; mes .@n$; mes "Give me your name so I can write it down."; mes "You will automatically be registered for the tournament now."; next; input .@char$; if(.@char$ == "") { end; } mes .@n$; mes strcharinfo(0)+"?"; mes "Okay, interesting name."; mes "Anyway, your registration is complete!"; 'GMT = 5; erasequest 9293; if (checkquest(9294) > -1) erasequest 9294; setquest 9294; donpcevent instance_npcname("#gefmagic_warp01")+"::OnEnable"; next; mes .@n$; mes "Competitors who registered will randomly be selected."; next; mes .@n$; mes "The Magic Tournament is going to start soon."; mes "Enter the portal to the south and you can join in."; next; mes .@n$; mes "Good Luck~!"; end; } if ( checkquest(9293) == -1 ) { mes .@n$; mes "Thank you for visiting the Geffen Magic Tournament."; mes "What can I do for you?"; next; L_Menu: switch(select("About Geffen Magic Tournament:How do I Register?:Collecting Rewards.:Can I get a Spectator Pass?:End Conversation")){ case 1: mes .@n$; mes "Geffen Magic Tournament is being held once every 3 years."; next; mes .@n$; mes "This festival used to be a more studious event with scholars discussing magical methods."; mes "Now it's all about fun and a big party."; next; mes .@n$; mes "Now it has become almost exclusively a fighting tournament."; mes "The most famous Mages from all over the world come for the tournament."; next; mes .@n$; mes "Anything else?"; next; goto L_Menu; case 2: mes .@n$; mes "There is no registration fee to enter."; mes "The only requirement is to pass a simple test."; next; mes .@n$; mes "The test is very simple. Defeat a Desert Wolf in 60 seconds or less and you're in."; next; mes .@n$; mes "If you fail you will automatically be eliminated from the list but you can try again as many times as you wish."; mes "Do you want to take the test?"; next; switch(select("No:Yes")){ case 1: mes .@n$; mes "Come back if you change your mind."; close; case 2: mes .@n$; mes "You can participate in the Magic Tournament after passing the test."; mes "Then, let us begin!"; erasequest 9292; setquest 9293; 'GMT = 3; npctalk "Time limit is 60 seconds ! Ready! Set! Go!"; addtimer 60000,instance_npcname("Receptionist#1_0et")+"::OnFail"; monster instance_mapname("1@gef"),120,62,"--ja--",1106,1,instance_npcname("Receptionist#1_0et")+"::OnTest"; hideonnpc instance_npcname("Receptionist#1_0et"); break; } end; case 3: mes .@n$; mes "The father you go along in the tournament, the more coins you will earn."; next; mes .@n$; mes "Collect the coins and you can exchange them for equipment from the Geffen Coin Operator."; next; mes .@n$; mes "Anything else?"; next; goto L_Menu; case 4: mes .@n$; mes "Hmm it seems that the Magic Tournament is so popular this year that there aren't any more spectator seats available."; next; mes .@n$; mes "I am sorry for inconvenience."; next; mes .@n$; mes "Do you need anything else?"; next; goto L_Menu; case 5: mes .@n$; mes "Please enjoy the Geffen Magic Tournament."; close; } end; } end; OnTest: deltimer instance_npcname("Receptionist#1_0et")+"::OnFail"; 'passtest = 1; hideoffnpc instance_npcname("Receptionist#1_0et"); npctalk "You passed the test! Shall we finish your registration?", instance_npcname("Receptionist#1_0et"); end; OnFail: hideoffnpc instance_npcname("Receptionist#1_0et"); 'passtest = 2; killmonster instance_mapname("1@gef"),instance_npcname("Receptionist#1_0et")+"::OnTest"; npctalk "You failed the test. Talk to me if you wish to try again.", instance_npcname("Receptionist#1_0et"); end; } 1@ge_st,95,62,6 duplicate(#d_c) Tournament Spectator#70 4_M_LGTPOOR 1@ge_st,113,62,4 duplicate(#d_c) Tournament Spectator#71 4_M_LGTGUARD 1@ge_st,99,62,6 duplicate(#d_c) Tournament Spectator#72 4_F_JOB_HUNTER 1@ge_st,93,62,6 duplicate(#d_c) Tournament Spectator#73 1_ETC_01 1@ge_st,94,62,6 duplicate(#d_c) Tournament Spectator#74 1_F_02 1@ge_st,96,62,6 duplicate(#d_c) Tournament Spectator#75 1_M_01 1@ge_st,98,62,6 duplicate(#d_c) Tournament Spectator#76 1_M_02 1@ge_st,100,62,6 duplicate(#d_c) Tournament Spectator#77 1_M_03 1@ge_st,102,62,6 duplicate(#d_c) Tournament Spectator#78 1_F_01 1@ge_st,104,62,6 duplicate(#d_c) Tournament Spectator#79 1_F_03 1@ge_st,116,62,4 duplicate(#d_c) Tournament Spectator#80 1_F_04 1@ge_st,118,62,4 duplicate(#d_c) Tournament Spectator#81 1_F_GYPSY 1@ge_st,92,64,6 duplicate(#d_c) Tournament Spectator#82 4_F_TWGRANDMOM 1@ge_st,93,64,6 duplicate(#d_c) Tournament Spectator#83 1_F_MERCHANT_01 1@ge_st,94,64,6 duplicate(#d_c) Tournament Spectator#84 1_F_MERCHANT_02 1@ge_st,95,64,6 duplicate(#d_c) Tournament Spectator#85 1_M_JOBGUIDER 1@ge_st,96,64,6 duplicate(#d_c) Tournament Spectator#86 1_M_JOBTESTER 1@ge_st,97,64,6 duplicate(#d_c) Tournament Spectator#87 1_M_KNIGHTMASTER 1@ge_st,98,64,6 duplicate(#d_c) Tournament Spectator#88 1_M_LIBRARYMASTER 1@ge_st,99,64,6 duplicate(#d_c) Tournament Spectator#89 1_F_ORIENT_01 1@ge_st,100,64,6 duplicate(#d_c) Tournament Spectator#90 1_F_ORIENT_02 1@ge_st,101,64,6 duplicate(#d_c) Tournament Spectator#91 1_F_ORIENT_03 1@ge_st,102,64,6 duplicate(#d_c) Tournament Spectator#92 1_F_ORIENT_04 1@ge_st,103,64,6 duplicate(#d_c) Tournament Spectator#93 1_M_MERCHANT 1@ge_st,104,64,6 duplicate(#d_c) Tournament Spectator#94 1_M_MOC_LORD 1@ge_st,105,64,6 duplicate(#d_c) Tournament Spectator#95 1_M_ORIENT01 1@ge_st,106,64,6 duplicate(#d_c) Tournament Spectator#96 1_M_PASTOR 1@ge_st,107,64,6 duplicate(#d_c) Tournament Spectator#97 1_F_PRIEST 1@ge_st,108,64,6 duplicate(#d_c) Tournament Spectator#98 1_F_PUBGIRL 1@ge_st,109,64,4 duplicate(#d_c) Tournament Spectator#99 4_M_DST_TOUGH 1@ge_st,110,64,4 duplicate(#d_c) Tournament Spectator#100 1_M_INNKEEPER 1@ge_st,111,64,4 duplicate(#d_c) Tournament Spectator#101 1_M_SIZ 1@ge_st,112,64,4 duplicate(#d_c) Tournament Spectator#102 1_M_PAY_ELDER 1@ge_st,113,64,4 duplicate(#d_c) Tournament Spectator#103 1_M_PRON_KING 1@ge_st,114,64,4 duplicate(#d_c) Tournament Spectator#104 1_M_PUBMASTER 1@ge_st,115,64,4 duplicate(#d_c) Tournament Spectator#105 1_M_SIGN1 1@ge_st,116,64,4 duplicate(#d_c) Tournament Spectator#106 2_F_MAGICMASTER 1@ge_st,117,64,4 duplicate(#d_c) Tournament Spectator#107 4_F_01 1@ge_st,118,64,4 duplicate(#d_c) Tournament Spectator#108 4_F_02 1@ge_st,90,63,6 duplicate(#d_c) Tournament Spectator#109 4_F_TELEPORTER 1@ge_st,91,63,6 duplicate(#d_c) Tournament Spectator#110 4_F_THAIAYO 1@ge_st,89,38,8 duplicate(#d_c) Tournament Spectator#111 4_M_ALCHE_E 1@ge_st,89,39,8 duplicate(#d_c) Tournament Spectator#112 4_M_ARUNA_NFM1 1@ge_st,89,40,8 duplicate(#d_c) Tournament Spectator#113 4_F_JPN2 1@ge_st,89,41,8 duplicate(#d_c) Tournament Spectator#114 4_F_JPN 1@ge_st,89,42,8 duplicate(#d_c) Tournament Spectator#115 4_F_JPNCHIBI 1@ge_st,89,43,8 duplicate(#d_c) Tournament Spectator#116 4_F_HUGRANMA 1@ge_st,89,44,8 duplicate(#d_c) Tournament Spectator#117 4_F_JPNOBA2 1@ge_st,89,45,8 duplicate(#d_c) Tournament Spectator#118 4_F_JPNOBA 1@ge_st,89,51,6 duplicate(#d_c) Tournament Spectator#119 4_F_SCIENCE 1@ge_st,89,52,6 duplicate(#d_c) Tournament Spectator#120 4_F_SHABBY 1@ge_st,89,53,6 duplicate(#d_c) Tournament Spectator#121 4_M_CRU_SOLD 1@ge_st,89,54,6 duplicate(#d_c) Tournament Spectator#122 4_M_DESERT 1@ge_st,89,55,6 duplicate(#d_c) Tournament Spectator#123 4_M_DEWBOY 1@ge_st,89,56,6 duplicate(#d_c) Tournament Spectator#124 4_M_DEWMAN 1@ge_st,89,57,6 duplicate(#d_c) Tournament Spectator#125 4_F_SHADOWCHASER 1@ge_st,89,58,6 duplicate(#d_c) Tournament Spectator#126 4_F_SISTER 1@ge_st,89,59,6 duplicate(#d_c) Tournament Spectator#127 4_F_SOCCER 1@ge_st,89,62,6 duplicate(#d_c) Tournament Spectator#128 4_M_DOCTOR 1@ge_st,88,61,6 duplicate(#d_c) Tournament Spectator#129 4_M_DEWZATICHIEF 1@ge_st,87,37,8 duplicate(#d_c) Tournament Spectator#130 4_M_ALCHE_D 1@ge_st,87,59,6 duplicate(#d_c) Tournament Spectator#131 4_F_SURA 1@ge_st,87,60,6 duplicate(#d_c) Tournament Spectator#132 4_M_DEWOLDMAN 1@ge_st,119,62,4 duplicate(#d_c) Tournament Spectator#133 4_F_JOB_KNIGHT 1@ge_st,119,64,4 duplicate(#d_c) Tournament Spectator#134 4_F_03 1@ge_st,120,62,4 duplicate(#d_c) Tournament Spectator#135 1_M_BARD 1@ge_st,120,64,4 duplicate(#d_c) Tournament Spectator#136 4_F_04 1@ge_st,121,64,4 duplicate(#d_c) Tournament Spectator#137 4_F_TRAINEE 1@ge_st,122,64,4 duplicate(#d_c) Tournament Spectator#138 1_M_SIGNART 1@ge_st,123,64,4 duplicate(#d_c) Tournament Spectator#139 1_M_SIGNMCNT 1@ge_st,124,62,4 duplicate(#d_c) Tournament Spectator#140 1_F_LIBRARYGIRL 1@ge_st,124,64,4 duplicate(#d_c) Tournament Spectator#141 1_M_SIGNMONK2 1@ge_st,125,62,4 duplicate(#d_c) Tournament Spectator#142 1_M_HOF 1@ge_st,125,64,4 duplicate(#d_c) Tournament Spectator#143 4_F_05 1@ge_st,126,64,4 duplicate(#d_c) Tournament Spectator#144 4_F_06 1@ge_st,127,63,4 duplicate(#d_c) Tournament Spectator#145 4_F_07 1@ge_st,128,63,4 duplicate(#d_c) Tournament Spectator#146 4_F_ACROSS 1@ge_st,128,60,4 duplicate(#d_c) Tournament Spectator#147 4_F_ALCHE 1@ge_st,128,59,4 duplicate(#d_c) Tournament Spectator#148 4_M_EDEN_GUARDER 1@ge_st,128,58,4 duplicate(#d_c) Tournament Spectator#149 4_F_ANNIVERSARY 1@ge_st,128,57,4 duplicate(#d_c) Tournament Spectator#150 4_F_BRZ_INDIAN 1@ge_st,128,56,4 duplicate(#d_c) Tournament Spectator#151 1_M_WIZARD 1@ge_st,128,55,4 duplicate(#d_c) Tournament Spectator#152 1_M_YOUNGKNIGHT 1@ge_st,128,54,4 duplicate(#d_c) Tournament Spectator#153 2_M_ALCHE 1@ge_st,128,53,4 duplicate(#d_c) Tournament Spectator#154 4_F_BRZ_INDIAN 1@ge_st,128,52,4 duplicate(#d_c) Tournament Spectator#155 4_F_BRZ_INDOLD 1@ge_st,128,51,4 duplicate(#d_c) Tournament Spectator#156 4_F_BRZ_WOMAN 1@ge_st,128,45,2 duplicate(#d_c) Tournament Spectator#157 2_M_BARD_ORIENT 1@ge_st,128,44,2 duplicate(#d_c) Tournament Spectator#158 2_M_DYEINGER 1@ge_st,129,62,4 duplicate(#d_c) Tournament Spectator#159 1_M_SIGNMONK 1@ge_st,128,43,2 duplicate(#d_c) Tournament Spectator#160 2_M_MOLGENSTEIN 1@ge_st,129,43,2 duplicate(#d_c) Tournament Spectator#161 4_M_CRU_OLD 1@ge_st,129,44,2 duplicate(#d_c) Tournament Spectator#162 4_F_RUSWOMAN2 1@ge_st,129,45,2 duplicate(#d_c) Tournament Spectator#163 4_F_RUSWOMAN3 1@ge_st,130,61,4 duplicate(#d_c) Tournament Spectator#164 1_M_SIGNROGUE 1@ge_st,130,60,4 duplicate(#d_c) Tournament Spectator#165 1_M_SMITH 1@ge_st,128,42,2 duplicate(#d_c) Tournament Spectator#166 4_F_CAPEGIRL 1@ge_st,129,42,2 duplicate(#d_c) Tournament Spectator#167 4_M_CRU_KNT 1@ge_st,128,41,2 duplicate(#d_c) Tournament Spectator#168 4_F_CAVE1 1@ge_st,129,41,2 duplicate(#d_c) Tournament Spectator#169 4_M_CRU_HEAD 1@ge_st,128,40,2 duplicate(#d_c) Tournament Spectator#170 4_F_CHILD 1@ge_st,129,40,2 duplicate(#d_c) Tournament Spectator#171 4_M_CRU_CRUA 1@ge_st,128,39,2 duplicate(#d_c) Tournament Spectator#172 2_M_OLDBLSMITH 1@ge_st,129,39,2 duplicate(#d_c) Tournament Spectator#173 4_F_RUSWOMAN1 1@ge_st,128,38,2 duplicate(#d_c) Tournament Spectator#174 2_M_PHARMACIST 1@ge_st,129,38,2 duplicate(#d_c) Tournament Spectator#175 4_F_RUSCHILD 1@ge_st,128,37,2 duplicate(#d_c) Tournament Spectator#176 2_M_SAGE_B 1@ge_st,130,37,2 duplicate(#d_c) Tournament Spectator#177 4_F_CHNDOCTOR 1@ge_st,130,36,2 duplicate(#d_c) Tournament Spectator#178 4_F_CHNDRESS1 1@ge_st,130,35,2 duplicate(#d_c) Tournament Spectator#179 2_M_SAGE_OLD 1@ge_st,108,34,8 duplicate(#d_c) Tournament Spectator#180 4_F_KID3 1@ge_st,109,34,2 duplicate(#d_c) Tournament Spectator#181 4_F_LGTGIRL 1@ge_st,110,34,2 duplicate(#d_c) Tournament Spectator#182 4_F_LGTGRAND 1@ge_st,111,34,2 duplicate(#d_c) Tournament Spectator#183 4_F_MADAME 1@ge_st,112,34,2 duplicate(#d_c) Tournament Spectator#184 4_M_CHN8GUEK 1@ge_st,113,34,2 duplicate(#d_c) Tournament Spectator#185 4_M_CHNCOOK 1@ge_st,114,34,2 duplicate(#d_c) Tournament Spectator#186 4_M_CHNGENERL 1@ge_st,115,34,2 duplicate(#d_c) Tournament Spectator#187 4_M_CHNMAN 1@ge_st,116,34,2 duplicate(#d_c) Tournament Spectator#188 4_F_MASK 1@ge_st,117,34,2 duplicate(#d_c) Tournament Spectator#189 4_F_MONK 1@ge_st,118,34,2 duplicate(#d_c) Tournament Spectator#190 4_F_NFLOSTGIRL 1@ge_st,119,34,2 duplicate(#d_c) Tournament Spectator#191 4_F_NOVICE 1@ge_st,129,34,2 duplicate(#d_c) Tournament Spectator#192 2_M_SWORDMASTER 1@ge_st,120,34,2 duplicate(#d_c) Tournament Spectator#193 4_M_CHNMONK 1@ge_st,121,34,2 duplicate(#d_c) Tournament Spectator#194 4_M_CHNOLD 1@ge_st,122,34,2 duplicate(#d_c) Tournament Spectator#195 4_M_CHNSOLDIER 1@ge_st,123,34,2 duplicate(#d_c) Tournament Spectator#196 4_M_CRU 1@ge_st,124,34,2 duplicate(#d_c) Tournament Spectator#197 4_F_RACHOLD 1@ge_st,125,34,2 duplicate(#d_c) Tournament Spectator#198 4_F_ROGUE 1@ge_st,128,33,2 duplicate(#d_c) Tournament Spectator#199 4_F_CHNDRESS2 1@ge_st,127,33,2 duplicate(#d_c) Tournament Spectator#200 4_F_CHNDRESS3 1@ge_st,119,32,2 duplicate(#d_c) Tournament Spectator#201 4_F_DST_CHILD 1@ge_st,118,32,2 duplicate(#d_c) Tournament Spectator#202 4_LGTSCIENCE 1@ge_st,117,32,2 duplicate(#d_c) Tournament Spectator#203 4_M_01 1@ge_st,116,32,2 duplicate(#d_c) Tournament Spectator#204 4_F_DST_GRAND 1@ge_st,115,32,2 duplicate(#d_c) Tournament Spectator#205 4_F_EDEN_MASTER 1@ge_st,114,32,2 duplicate(#d_c) Tournament Spectator#206 4_F_EDEN_OFFICER 1@ge_st,113,32,2 duplicate(#d_c) Tournament Spectator#207 4_M_1STPRIN1 1@ge_st,112,32,2 duplicate(#d_c) Tournament Spectator#208 4_M_DST_CHILD 1@ge_st,111,32,2 duplicate(#d_c) Tournament Spectator#209 4_F_EINOLD 1@ge_st,110,32,2 duplicate(#d_c) Tournament Spectator#210 4_F_YUNYANG 1@ge_st,109,32,2 duplicate(#d_c) Tournament Spectator#211 4_M_2NDPRIN1 1@ge_st,108,32,8 duplicate(#d_c) Tournament Spectator#212 4_M_03 1@ge_st,126,32,2 duplicate(#d_c) Tournament Spectator#213 2_M_THIEFMASTER 1@ge_st,125,32,2 duplicate(#d_c) Tournament Spectator#214 4_COOK 1@ge_st,124,32,2 duplicate(#d_c) Tournament Spectator#215 4_F_CHNWOMAN 1@ge_st,123,32,2 duplicate(#d_c) Tournament Spectator#216 4_F_CRU 1@ge_st,122,32,2 duplicate(#d_c) Tournament Spectator#217 4_DST_SOLDIER 1@ge_st,121,32,2 duplicate(#d_c) Tournament Spectator#218 4_KID01 1@ge_st,120,32,2 duplicate(#d_c) Tournament Spectator#219 4_F_DESERT 1@ge_st,107,32,8 duplicate(#d_c) Tournament Spectator#220 4_F_GODEMOM 1@ge_st,107,34,8 duplicate(#d_c) Tournament Spectator#221 4_F_KID2 1@ge_st,106,32,8 duplicate(#d_c) Tournament Spectator#222 4_F_GON 1@ge_st,106,34,8 duplicate(#d_c) Tournament Spectator#223 4_F_THAIGIRL 1@ge_st,105,32,8 duplicate(#d_c) Tournament Spectator#224 4_M_3RDPRIN1 1@ge_st,105,34,8 duplicate(#d_c) Tournament Spectator#225 4_M_CAVE1 1@ge_st,104,32,8 duplicate(#d_c) Tournament Spectator#226 4_M_DST_MASTER 1@ge_st,104,34,8 duplicate(#d_c) Tournament Spectator#227 4_M_CASMAN1 1@ge_st,103,32,8 duplicate(#d_c) Tournament Spectator#228 4_M_4THPRIN1 1@ge_st,103,34,8 duplicate(#d_c) Tournament Spectator#229 4_M_BUDDHIST 1@ge_st,102,32,8 duplicate(#d_c) Tournament Spectator#230 4_M_DSTMAN 1@ge_st,102,34,8 duplicate(#d_c) Tournament Spectator#231 4_M_BRZ_MAN1 1@ge_st,101,32,8 duplicate(#d_c) Tournament Spectator#232 4_F_GUILLOTINE 1@ge_st,101,34,8 duplicate(#d_c) Tournament Spectator#233 4_F_TWMASKGIRL 1@ge_st,100,32,8 duplicate(#d_c) Tournament Spectator#234 4_F_HUGIRL 1@ge_st,100,34,8 duplicate(#d_c) Tournament Spectator#235 4_F_KHGIRL 1@ge_st,99,32,8 duplicate(#d_c) Tournament Spectator#236 4_F_HUGRANMA 1@ge_st,99,34,8 duplicate(#d_c) Tournament Spectator#237 4_F_KHELLY 1@ge_st,98,32,8 duplicate(#d_c) Tournament Spectator#238 4_F_HUWOMAN 1@ge_st,98,34,8 duplicate(#d_c) Tournament Spectator#239 4_F_KHELLISIA 1@ge_st,97,32,8 duplicate(#d_c) Tournament Spectator#240 4_M_5THPRIN1 1@ge_st,97,34,8 duplicate(#d_c) Tournament Spectator#241 4_M_BRZ_JACI 1@ge_st,96,32,8 duplicate(#d_c) Tournament Spectator#242 4_M_06 1@ge_st,96,34,8 duplicate(#d_c) Tournament Spectator#243 4_M_BIBI 1@ge_st,95,32,8 duplicate(#d_c) Tournament Spectator#244 4_M_6THPRIN1 1@ge_st,95,34,8 duplicate(#d_c) Tournament Spectator#245 4_M_BARD 1@ge_st,94,32,8 duplicate(#d_c) Tournament Spectator#246 4_M_ACROSS 1@ge_st,94,34,8 duplicate(#d_c) Tournament Spectator#247 4_M_BARBER 1@ge_st,93,32,8 duplicate(#d_c) Tournament Spectator#248 4_M_ALCHE_A 1@ge_st,93,34,8 duplicate(#d_c) Tournament Spectator#249 4_M_ATEIL 1@ge_st,92,32,8 duplicate(#d_c) Tournament Spectator#250 4_F_JOB_ASSASSIN 1@ge_st,91,33,8 duplicate(#d_c) Tournament Spectator#251 4_F_JOB_BLACKSMITH 1@ge_st,90,33,8 duplicate(#d_c) Tournament Spectator#252 4_M_JP_RUN 1@ge_st,89,34,8 duplicate(#d_c) Tournament Spectator#253 4_M_EINMAN 1@ge_st,88,35,8 duplicate(#d_c) Tournament Spectator#254 4_M_ALCHE_B 1@ge_st,88,36,8 duplicate(#d_c) Tournament Spectator#255 4_M_ALCHE_C 1@gef,124,72,4 duplicate(#d_c) Tournament Spectator#256 1_M_SIGNMCNT 1@gef,106,56,6 duplicate(#d_c) Tournament Spectator#257 1_F_ORIENT_04 1@ge_st,107,62,6 duplicate(#d_c) Veins Spectator#a1 4_F_ALCHE_A 1@ge_st,110,62,4 duplicate(#d_c) Comodo Spectator#a1 4_F_EINWOMAN 1@ge_st,115,62,4 duplicate(#d_c) Prontera Spectator#a1 4_M_DST_GRAND 1@ge_st,117,62,4 duplicate(#d_c) Payon Spectator#a1 1_F_SIGNZISK 1@ge_st,121,62,4 duplicate(#d_c) Alberta Spectator#a1 4_M_05 1@ge_st,97,62,6 duplicate(#d_c) Prontera Spectator#a2 4_M_2NDPRIN1 1@ge_st,101,62,6 duplicate(#d_c) Payon Spectator#a2 4_M_ROGUE 1@ge_st,105,62,6 duplicate(#d_c) Alberta Spectator#a2 4_M_ORIENT02 1@ge_st,103,62,6 duplicate(#d_c) Magic Academy Student#1 4_M_02 1@ge_st,109,62,4 duplicate(#d_c) Magic Academy Student#2 4_M_CHILD1 1@ge_st,114,62,4 duplicate(#d_c) Magic Academy Student#3 4_M_04 1@ge_st,122,62,4 duplicate(#d_c) Magic Academy Student#4 1_F_MARIA 1@ge_st,123,62,4 duplicate(#d_c) Magic Academy Student#5 1_M_SIGNALCHE 1@gef,128,93,4 duplicate(#d_c) Geffen Villager#c1 4_F_CAVE1 1@gef,103,100,6 duplicate(#d_c) Geffen Villager#c2 1_M_JOBGUIDER // =================================================================================== // Tournament Start - CHINESE TOURNAMENT ARENA START // =================================================================================== 1@ge_st,102,49,4 script Geffen Academy Master#S 567,3,3,{ end; OnTouch_: ignoretimeout 1; .@n$ = "[ Geffen Academy Master ]"; if ('GMT_1QUE < 11) { cutin "acamaster_a.bmp",2; mes .@n$, "Ladies and gentlemen!", "Welcome to the Geffen Magic", "Tournament!"; next; mes .@n$, "Today a champion will be crowned."; next; mes .@n$, "There are 2 divisions this year", "divided into Group A and B.", "The winner of each group will face", "each other for the championship", "match."; next; mes .@n$, "I am the MC of Group A.", "Geffen Academy Master~!", "Archmage Zanzibar Hellmod"; next; mes .@n$, "I am honored to be this year's MC.", "Now, it's time for the matches to begin."; next; mes .@n$, "Ahem..."; close2; cutin "acamaster_a.bmp", 255; hideonnpc "Geffen Academy Master"; 'GMT_1QUE = 11; changequest 9294,9295; donpcevent instance_npcname("Geffen Academy Master")+"::OnStart"; 'charname$ = strcharinfo(0); 'sex = Sex; end; } end; OnInit: hideonnpc strnpcinfo(0); end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; } 1@ge_st,107,57,4 script Tournament Guide#gefMT 4_M_HUMAN_02,{ .@n$ = "[ Tournament Guide ]"; ignoretimeout 1; if (checkquest(9308) != -1) { switch(select("Leave the Arena and receive your reward:End Conversation")) { case 1: mes .@n$; mes "You won the competition!","Congratulations!"; next; mes .@n$; mes "By the way, the Academy Master has","something to tell you!"; next; cutin "acamaster_a.bmp",2; .@n2$ = "[ Geffen Academy Master ]"; mes .@n2$, "Congratulations!", "This has been the best pool of", "competitors in the history of this", "competition."; next; mes .@n2$, "I present to you your earned ^55CC55Geffen", "Magic Tournament Coins.^000000"; next; mes .@n2$, "Bring the coins to the ^55CC55Geffen Coin", "Operator^000000 to exchange for special", "equipment."; next; mes .@n2$, "Your name will be remembered in the", "history books of Geffen."; next; mes .@n2$, "Congratulations again.", "I hope you enjoy the rest of the", "Geffen Festivities."; close2; cutin "",255; getitem 6671,20; warp instance_mapname("1@gef"), 120,35; end; case 2: end; } } mes .@n$; if ('GMT_1QUE <22) { mes "Congratulations on winning the "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" round!"; .@menu$ = "Begin the "+callfunc("F_GetNumSuffix",('GMT_1QUE-9))+" match."; } else { mes "Congratulations! You've defeated every other opponent in Group A! Good luck on the final!"; .@menu$ = "Begin the final match."; } next; switch(select(.@menu$,"End Conversation")) { case 1: mes .@n$; mes "Winners of each round will receive ^55CC55Geffen Magic Tournament Coins^000000 as a reward."; next; mes .@n$; mes "Bring the coins to the ^55CC55Geffen Coin Operator^000000 to exchange them for special equipment."; next; mes .@n$; mes "The "+callfunc("F_GetNumSuffix",('GMT_1QUE-9))+" match of Group A is about to begin!"; close2; getitem 6671, 'reward['GMT_1QUE-11]; hideonnpc instance_npcname("Tournament Healer#1"); switch ('GMT_1QUE) { case 11: enablenpc instance_npcname("Dio Anemos#1"); break; case 12: if ('GMTQuest == 1) enablenpc instance_npcname("Geffen Gangster#n1"); else if ('GMTQuest == 2) enablenpc instance_npcname("Geffen Bully#n1"); else enablenpc instance_npcname("Geffen Shoplifter#n1"); break; case 13: enablenpc instance_npcname("Faymont#1"); break; case 14: enablenpc instance_npcname("Ordre#1"); break; case 15: enablenpc instance_npcname("Blut Hase#1"); break; case 16: enablenpc instance_npcname("Kuro Akuma#1"); break; case 17: enablenpc instance_npcname("Ifodes#1"); break; case 18: enablenpc instance_npcname("Licheniyes#1"); break; case 19: enablenpc instance_npcname("Odoric#1"); break; case 20: enablenpc instance_npcname("Ju#1"); break; case 21: 'half = rand(0,1); if ('half) { enablenpc instance_npcname("Dwigh#1"); } else { enablenpc instance_npcname("Fay Kanavian#1"); } break; case 22: enablenpc instance_npcname("Fenrir#f"); break; } warp instance_mapname("1@ge_st"), 104,50; 'GMT_1QUE++; donpcevent instance_npcname("Geffen Academy Master")+"::OnStart"; hideoffnpc instance_npcname("Geffen Academy Master"); hideonnpc instance_npcname("Tournament Guide#gefMT"); end; case 2: mes .@n$; // KURAMA END CONVERSATION TEXT mes "Need more time to prepare I see."; mes "Not a problem, talk to me when you're ready."; close; } OnInstanceInit: setarray 'reward,1,2,3,4,5,6,7,8,9,10,15,20,20; end; } 1@ge_st,109,57,4 script Geffen Academy Master 10006,{ end; OnStart: if ( 'GMT_1QUE != 11 ){ attachrid('gmt_account_id); changequest 9283 + 'GMT_1QUE, 9284 +'GMT_1QUE; detachrid; } switch ('GMT_1QUE) { case 11: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; npctalk "Ladies and Gentlemen!"; sleep 3000; npctalk "I do my best to be as loud as I can!"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; enablenpc instance_npcname("Arhi#1"); sleep 3000; npctalk "The Geffen Magic Tournament will now commence!"; sleep 1000; .@spec = rand(70,257); showscript "Tournament Spectator: Wow~!!! Looks fun~~!! Yahoo~!",getnpcid(0,instance_npcname("Tournament Spectator#"+.@spec)); sleep 1000; .@spec = rand(70,257); showscript "Tournament Spectator: This is getting exciting~!",getnpcid(0,instance_npcname("Tournament Spectator#"+.@spec)); sleep 1000; .@spec = rand(70,257); showscript "Tournament Spectator: When is the game going to start~!",getnpcid(0,instance_npcname("Tournament Spectator#"+.@spec)); sleep 500; donpcevent instance_npcname("Arhi#1")+"::OnActivate"; sleep 500; npctalk "We are starting the 1st match for Group A";; sleep 2000; npctalk "On this corner, "+('sex?"he":"she")+" looks weak enough to lose in the 1st match!"; sleep 3000; npctalk "Give a big welcome to the unknown competitor! "+'charname$+"~!"; sleep 2000; npctalk "And on the other corner, Arhi the Novice! Give it your best shot!"; end; case 12: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "The 2nd match of Group A is about to begin!"; sleep 3000; npctalk "On this corner, the competitor who exceeded our expectations by getting past the first round!"; sleep 3000; npctalk "The extremely weak looking competitor, "+'charname$+"!"; sleep 3000; donpcevent instance_npcname("Dio Anemos#1")+"::OnActivate"; sleep 500; npctalk "And "+('sex ? "his" : "her")+" opponent..."; sleep 3000; npctalk "Despite his skipping classes at the Magic Academy..."; sleep 3000; npctalk "A crowd favorite! A big round of applause to the Magician Apprentice, Dio Anemos!"; end; case 13: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "The 3rd match of Group A is about to begin!"; sleep 2000; npctalk "Welcome back our unlikely competitor, "+'charname$+"!"; sleep 3000; npctalk "And "+('sex ? "his" : "her")+" opponent..."; sleep 2000; if ('GMTQuest == 1) { donpcevent instance_npcname("Geffen Gangster#n1")+"::OnActivate"; sleep 500; npctalk "Whose looks give off a creepy air about him..."; sleep 3000; npctalk "A member of the Curvy Woman Loving club~!! Geffen Gangster!"; } else if ('GMTQuest == 2) { donpcevent instance_npcname("Geffen Bully#n1")+"::OnActivate"; sleep 500; npctalk "With a face only a mother can love!"; sleep 3000; npctalk "The ruthless Geffen Bully!"; } else { donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnActivate"; sleep 500; npctalk "With a mischievous grin on her face!"; sleep 3000; npctalk "The Geffen Thief Guild's Guildmaster! Geffen Shoplifter!"; } end; case 14: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "The surprise of this year's Tournament~!"; sleep 3000; npctalk "The unrivaled warrior! "+'charname$+"!"; sleep 3000; donpcevent instance_npcname("Faymont#1")+"::OnActivate"; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 3000; npctalk "Entering the ring with pomp and circumstance."; sleep 3000; npctalk "Prontera's pride and style, Faymont!"; npctalk "Oh~ A player from Prontera ah!", instance_npcname("Prontera Spectator#a1"); sleep 2000; npctalk "Do not give Prontera a bad name!!", instance_npcname("Prontera Spectator#a2"); end; case 15: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "This isn't just a fluke ladies and gents!"; sleep 3000; npctalk "The remarkable rookie! "+'charname$+"!"; sleep 3000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 500; donpcevent instance_npcname("Ordre#1")+"::OnActivate"; sleep 3000; npctalk "One who promises to fight with honor!"; sleep 3000; npctalk "The self-proclaimed master of battle, Ordre!"; end; case 16: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "Suddenly, the incredibly powerful!"; sleep 3000; npctalk "Super rookie of this year's tournament~! "+'charname$+"!"; sleep 3000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 500; donpcevent instance_npcname("Blut Hase#1")+"::OnActivate"; sleep 3000; npctalk "Cute on the outside, but cruely destroys enemies!"; sleep 3000; npctalk "Bloody Rabbit Ears~!! Blut Hase!"; end; case 17: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "Onwards to the 7th Round!"; sleep 3000; npctalk "Welcome back "+'charname$+"!"; sleep 3000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 2000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; npctalk "A competitor more evil than any we've seen before!"; sleep 500; donpcevent instance_npcname("Kuro Akuma#1")+"::OnActivate"; sleep 3000; npctalk "The Devil's Tooth, Kuro Akuma!"; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; end; case 18: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "Starting up Round 8 for Group A!"; sleep 3000; npctalk "The darling of this year's tournament!"; sleep 3000; npctalk "Rune-Midgard newest star, "+'charname$+"!"; sleep 2000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 2000; npctalk "They look very strong!", instance_npcname("Payon Spectator#a1"); sleep 250; donpcevent instance_npcname("Ifodes#1")+"::OnActivate"; sleep 250; npctalk "Looks good and strong ah!", instance_npcname("Veins Spectator#a1"); sleep 1000; npctalk "Slow as a turtle, fast as a hare!"; sleep 3000; npctalk "The maniac of Rune Midgard! Ifodes!"; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; end; case 19: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "We have now entered the 9th Round of this competition!"; sleep 3000; npctalk "Nobody can stop "+('sex ? "him" : "her")+"!"; sleep 3000; npctalk ""+('sex ? "His" : "Her")+" strength has been recognized by the people! "+'charname$; sleep 2000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 500; donpcevent instance_npcname("Licheniyes#1")+"::OnActivate"; sleep 500; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 1000; npctalk "She might look like a nice lady, but you better watch out!"; sleep 3000; npctalk "She'll attack you with the swiftness of a snake!"; sleep 3000; npctalk "The Lady of Death! Licheniyes!"; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; end; case 20: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "Let us begin the 10th Round of Group A!"; sleep 3000; npctalk "In this corner, back to entertain us again!"; sleep 3000; npctalk "None other than the incredible "+'charname$+"!"; sleep 1000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 1000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 1000; npctalk "Seductress of Rune Midgard..."; sleep 500; donpcevent instance_npcname("Odoric#1")+"::OnActivate"; sleep 500; npctalk "You can't look away from her curves!"; sleep 3000; npctalk "The Songstress of Death! Odoric!"; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; end; case 21: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "We're getting closer to the end, next up is Quarter-Finals!"; sleep 3000; npctalk "The winning never ends with "+'charname$+"!"; sleep 2000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 1000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; sleep 500; donpcevent instance_npcname("Ju#1")+"::OnActivate"; sleep 250; npctalk "I can smell blood...",instance_npcname("Loki#a2"); sleep 1000; npctalk "Oh... A fierce competitor, is not it?",instance_npcname("Iris#a2"); sleep 500; npctalk "Hidden behind a shroud of mystery..."; sleep 3000; npctalk "Master of power and speed! Ju!"; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; end; case 22: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "We are now at the Semi-Finals of this competition, this match will decide the winner for Group A!"; sleep 3000; npctalk "Winning against all odds, Group A's Dark Horse, "+'charname$+"!"; sleep 3000; npctalk "And "+('sex ? "his" : "her")+" opponent~!!!"; if ('half) { sleep 500; donpcevent instance_npcname("Dwigh#1")+"::OnActivate"; sleep 1500; npctalk "Chief Professor of the Mage Academy, loved by her many disciples!"; sleep 1000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 2000; npctalk "Commander of battle and wits! Dwigh!"; } else { sleep 2000; npctalk "An Alchemist from Aldebaran, the city of science!"; sleep 500; donpcevent instance_npcname("Fay Kanavian#1")+"::OnActivate"; sleep 500; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 2000; npctalk "Fay Kanavian and her homunculus, Alphonse!"; } end; case 23: donpcevent instance_npcname("#Talkcontrol")+"::OnStart"; donpcevent instance_npcname("#FireworksControl")+"::OnStart"; npctalk "A previously anonymous fighter"; sleep 3000; npctalk "Despite this, unmatched in Group A!"; sleep 2000; npctalk "The most talked about competitor this year!"; sleep 3000; npctalk "The unrivaled! "+'charname$+"!"; sleep 3000; npctalk "Aha, this match looks like it will be interesting.",instance_npcname("Loki#a2"); sleep 3000; npctalk "And the champion of Group B~!!!"; sleep 1500; donpcevent instance_npcname("Fenrir#f")+"::OnActivate"; sleep 1500; npctalk "A Warlock with incredible powers!"; sleep 3000; npctalk "A competitor who swept through Group B like a hurricane!"; sleep 1000; npctalk "Oh! This match is going to be exciting!",instance_npcname("Chaos#a2"); sleep 2000; npctalk "Is there any Wizard stronger in all of Rune-Midgard?!"; sleep 3000; npctalk "The Blue Wizard! Fenris Fenrir~!!"; end; } OnTalk1: showscript "Geffen Academy Master : Let's get it on!",getnpcid(0,instance_npcname(strnpcinfo(0))); end; OnTalk2: if ('GMT_1QUE == 22) { npctalk "The final match of Group A is finished~! Congratulations "+'charname$+"!"; } else { npctalk "The "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" match of Group A is finished~! Congratulations "+'charname$+"!"; sleep 6000; npctalk "You may take some time to heal your wounds."; sleep 6000; npctalk "Please speak with the Tournament Guide when you are ready for the next round."; sleep 3000; } switch ('GMT_1QUE) { case 11: case 12: case 14: case 15: case 17: case 18: case 20: case 21: break; case 13: npctalk "Fenris Fenrir has 3 consecutive victories in Group B~!"; sleep 3000; break; case 16: npctalk "Okay~! There is news from Group B!"; sleep 3000; npctalk "While all of the other competitors are doing their best,"; sleep 3000; npctalk "Fenrir is taking the tournament by storm, and has won 5 consecutive matches!"; sleep 1000; break; case 19: npctalk "This is getting exciting! More news from Group B!"; sleep 3000; npctalk "Fenris Fenrir is continuing her reign of dominance~! Those in Group A better beware!"; sleep 2000; break; case 22: npctalk "Group B has completed their 12th match as well~!"; sleep 3000; npctalk "Have you heard of Tetra Vortex? There is a competitor using this mysterious spell!"; sleep 3000; npctalk "Her name is none other than Fenris Fenrir!"; sleep 3000; npctalk "The final match of this tournament is bound to be challenging!"; sleep 1000; break; } hideoffnpc instance_npcname("Tournament Guide#gefMT"); hideoffnpc instance_npcname("Geffen Academy Master"); hideoffnpc instance_npcname("Tournament Healer#1"); end; OnTalk3: npctalk "The Final Round has started! Let's get it on!"; end; OnTalk4: npctalk "The Final Match of this year's Geffen Magic Tournament is finished~!"; sleep 3000; npctalk "Everyone! Thank you for supporting the Geffen Magic Tournament~!!"; sleep 3000; npctalk "This year's Geffen Magic Tournament Champion is "+'charname$+"~!!"; donpcevent instance_npcname("#FireworksControl")+"::OnWin"; end; OnInstanceInit: hideonnpc instance_npcname("Tournament Guide#gefMT"); disablenpc instance_npcname("Arhi#1"); disablenpc instance_npcname("Dio Anemos#1"); disablenpc instance_npcname("Geffen Gangster#n1"); disablenpc instance_npcname("Geffen Bully#n1"); disablenpc instance_npcname("Geffen Shoplifter#n1"); disablenpc instance_npcname("Faymont#1"); disablenpc instance_npcname("Ordre#1"); disablenpc instance_npcname("Blut Hase#1"); disablenpc instance_npcname("Kuro Akuma#1"); disablenpc instance_npcname("Ifodes#1"); disablenpc instance_npcname("Licheniyes#1"); disablenpc instance_npcname("Odoric#1"); disablenpc instance_npcname("Ju#1"); disablenpc instance_npcname("Dwigh#1"); disablenpc instance_npcname("Fay Kanavian#1"); disablenpc instance_npcname("Fenrir#f"); end; OnMobDead: end; } 1@ge_st,1,1,1 script #GMTcontroller -1,{ end; OnStart: .@map$ = instance_mapname("1@ge_st"); .@label$ = instance_npcname("#GMTcontroller")+"::OnMobDead"; 'timeout = 180; if ('GMT_1QUE == 23) 'timeout = 300; mapannounce .@map$, ": Time limit is " + ('timeout / 60) + " minutes.",bc_blue; sleep 2000; mapannounce .@map$, ": Ready... Set...",bc_blue; sleep 2000; mapannounce .@map$, ": Fight!",bc_blue; donpcevent instance_npcname("#FireworksControl")+"::OnTurn"; initnpctimer; switch ('GMT_1QUE) { case 11: hideonnpc instance_npcname("Arhi#1"); 'BossID = monster(.@map$,114,50,"--ja--",2549,1,.@label$); break; case 12: hideonnpc instance_npcname("Dio Anemos#1"); 'BossID = monster(.@map$,114,50,"--ja--",2550,1,.@label$); break; case 13: if ('GMTQuest == 1) { hideonnpc instance_npcname("Geffen Gangster#n1"); 'BossID = monster(.@map$,114,50,"--ja--",2553,1,.@label$); } else if ('GMTQuest == 2) { hideonnpc instance_npcname("Geffen Bully#n1"); 'BossID = monster(.@map$,114,50,"--ja--",2552,1,.@label$); } else { hideonnpc instance_npcname("Geffen Shoplifter#n1"); 'BossID = monster(.@map$,114,50,"--ja--",2551,1,.@label$); } break; case 14: hideonnpc instance_npcname("Faymont#1"); 'BossID = monster(.@map$,114,50,"--ja--",2554,1,.@label$); break; case 15: hideonnpc instance_npcname("Ordre#1"); 'BossID = monster(.@map$,114,50,"--ja--",2555,1,.@label$); break; case 16: hideonnpc instance_npcname("Blut Hase#1"); 'BossID = monster(.@map$,114,50,"--ja--",2556,1,.@label$); break; case 17: hideonnpc instance_npcname("Kuro Akuma#1"); 'BossID = monster(.@map$,114,50,"--ja--",2557,1,.@label$); break; case 18: hideonnpc instance_npcname("Ifodes#1"); 'BossID = monster(.@map$,114,50,"--ja--",2558,1,.@label$); break; case 19: hideonnpc instance_npcname("Licheniyes#1"); 'BossID = monster(.@map$,114,50,"--ja--",2559,1,.@label$); break; case 20: hideonnpc instance_npcname("Odoric#1"); 'BossID = monster(.@map$,114,50,"--ja--",2560,1,.@label$); break; case 21: hideonnpc instance_npcname("Ju#1"); 'BossID = monster(.@map$,114,50,"--ja--",2561,1,.@label$); break; case 22: if ('half) { hideonnpc instance_npcname("Dwigh#1"); 'BossID = monster(.@map$,114,50,"--ja--",2562,1,.@label$); } else { hideonnpc instance_npcname("Fay Kanavian#1"); 'BossID = monster(.@map$,114,50,"--ja--",2563,1,.@label$); donpcevent instance_npcname("#GMTHomun")+"::OnSummon"; } break; case 23: hideonnpc instance_npcname("Fenrir#f"); 'BossID = monster(.@map$,114,50,"--ja--",2564,1,.@label$); donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk3"; end; } donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk1"; end; OnTimeout: end; OnMobDead: 'timeout_exit = 1; switch ('GMT_1QUE) { case 11: donpcevent instance_npcname("Arhi#1")+"::OnDefeat"; break; case 12: donpcevent instance_npcname("Dio Anemos#1")+"::OnDefeat"; break; case 13: if ('GMTQuest == 1) { donpcevent instance_npcname("Geffen Gangster#n1")+"::OnDefeat"; } else if ('GMTQuest == 2) { donpcevent instance_npcname("Geffen Bully#n1")+"::OnDefeat"; } else { donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnDefeat"; } break; case 14: donpcevent instance_npcname("Faymont#1")+"::OnDefeat"; break; case 15: donpcevent instance_npcname("Ordre#1")+"::OnDefeat"; break; case 16: donpcevent instance_npcname("Blut Hase#1")+"::OnDefeat"; break; case 17: donpcevent instance_npcname("Kuro Akuma#1")+"::OnDefeat"; break; case 18: donpcevent instance_npcname("Ifodes#1")+"::OnDefeat"; break; case 19: donpcevent instance_npcname("Licheniyes#1")+"::OnDefeat"; break; case 20: donpcevent instance_npcname("Odoric#1")+"::OnDefeat"; break; case 21: donpcevent instance_npcname("Ju#1")+"::OnDefeat"; break; case 22: if ('half) { donpcevent instance_npcname("Dwigh#1")+"::OnDefeat"; } else { donpcevent instance_npcname("Fay Kanavian#1")+"::OnDefeat"; donpcevent instance_npcname("#GMTHomun")+"::OnEnd"; } break; case 23: donpcevent instance_npcname("Fenrir#f")+"::OnDefeat"; donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk4"; end; } mapannounce instance_mapname("1@ge_st"), ": "+'charname$+" has won the round!",bc_blue; donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk2"; end; OnTimer1000: 'timeout--; if ('timeout_exit) { 'timeout_exit = 0; stopnpctimer; end; } switch('timeout) { case 240: mapannounce instance_mapname("1@ge_st"), ": Time remaining is 4 minutes, this match is getting heated!",bc_blue; break; case 180: mapannounce instance_mapname("1@ge_st"), ": Time remaining is 3 minutes, the match has gotten extremely heated!",bc_blue; break; case 120: mapannounce instance_mapname("1@ge_st"), ": Time remaining is 2 minutes, we're racing towards the end!",bc_blue; break; case 90: mapannounce instance_mapname("1@ge_st"), ": Time remaining is 1 minute 30 seconds, the bout is halfway over!",bc_blue; break; case 60: mapannounce instance_mapname("1@ge_st"), ": Time remaining is 1 minute, the end of the match is nearing!",bc_blue; break; case 30: mapannounce instance_mapname("1@ge_st"), ": Time remaining is 30 seconds, turn coming to an end!",bc_blue; break; case 10: mapannounce instance_mapname("1@ge_st"), ": 10 seconds remaining!",bc_blue; break; case 5: mapannounce instance_mapname("1@ge_st"), ": 5!",bc_blue; break; case 4: mapannounce instance_mapname("1@ge_st"), ": 4!",bc_blue; break; case 3: mapannounce instance_mapname("1@ge_st"), ": 3!",bc_blue; break; case 2: mapannounce instance_mapname("1@ge_st"), ": 2!",bc_blue; break; case 1: mapannounce instance_mapname("1@ge_st"), ": 1!",bc_blue; break; case 0: stopnpctimer; donpcevent instance_npcname("#GMTcontroller::OnTimeout2"); end; } initnpctimer; end; OnTimeout2: mapannounce instance_mapname("1@ge_st"), ": Time's up! The judges will decide the victor for this round!",bc_blue; setcell instance_mapname("1@ge_st"), 50, 50, 50, 50, cell_walkable, 1; unitwarp 'BossID, instance_mapname("1@ge_st"), 50, 50; killmonster instance_mapname("1@ge_st"), instance_npcname("#GMTcontroller")+"::OnTimeout"; 'BossID = 0; if ('HomID) { killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR"; killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead"; 'HomID = 0; } sleep 3000; hideoffnpc instance_npcname("Geffen Academy Master"); // npctalk "The votes are in... And the winner is...",instance_npcname("Geffen Academy Master"); // sleep 1500; npctalk "1st judge's score! "+rand(100)+" - "+rand(100)+"", "Geffen Academy Master"; sleep 1500; npctalk "2nd judge's score! "+rand(100)+" - "+rand(100)+"", "Geffen Academy Master"; sleep 1500; npctalk "3rd judge's score! "+rand(100)+" - "+rand(100)+"", "Geffen Academy Master"; sleep 1500; switch ('GMT_1QUE) { case 11: enablenpc instance_npcname("Arhi#1"); donpcevent instance_npcname("Arhi#1")+"::OnVictory"; .@defeat$ = "The Novice, Arhi!"; break; case 12: enablenpc instance_npcname("Dio Anemos#1"); donpcevent instance_npcname("Dio Anemos#1")+"::OnVictory"; .@defeat$ = "The Magician Apprentice, Dio Anemos!"; break; case 13: if ('GMTQuest == 1) { enablenpc instance_npcname("Geffen Gangster#n1"); donpcevent instance_npcname("Geffen Gangster#n1")+"::OnVictory"; .@defeat$ = "Geffen Gangster!"; } else if ('GMTQuest == 2) { enablenpc instance_npcname("Geffen Bully#n1"); donpcevent instance_npcname("Geffen Bully#n1")+"::OnVictory"; .@defeat$ = "Gefen Bully!"; break; } else { enablenpc instance_npcname("Geffen Shoplifter#n1"); donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnVictory"; .@defeat$ = "Geffen Shoplifter!"; break; } break; case 14: enablenpc instance_npcname("Faymont#1"); donpcevent instance_npcname("Faymont#1")+"::OnVictory"; .@defeat$ = "Prontera's pride and style, Feymont!"; break; case 15: enablenpc instance_npcname("Ordre#1"); donpcevent instance_npcname("Ordre#1")+"::OnVictory"; .@defeat$ = "Self proclaimed Master of Battle, Ordre!"; break; case 16: enablenpc instance_npcname("Blut Hase#1"); donpcevent instance_npcname("Blut Hase#1")+"::OnVictory"; .@defeat$ = "Bloody Rabbit Ears~!! Blut Hase!"; break; case 17: enablenpc instance_npcname("Kuro Akuma#1"); donpcevent instance_npcname("Kuro Akuma#1")+"::OnVictory"; .@defeat$ = "The Devil's Tooth! Kuro Akuma!"; break; case 18: enablenpc instance_npcname("Ifodes#1"); donpcevent instance_npcname("Ifodes#1")+"::OnVictory"; .@defeat$ = "The Maniac of Rune Mindgard! Ifodes!"; break; case 19: enablenpc instance_npcname("Licheniyes#1"); donpcevent instance_npcname("Licheniyes#1")+"::OnVictory"; .@defeat$ = "The Lady of Death! Licheniyes!"; break; case 20: enablenpc instance_npcname("Odoric#1"); donpcevent instance_npcname("Odoric#1")+"::OnVictory"; .@defeat$ = "The Songstress of Death! Odoric!"; break; case 21: enablenpc instance_npcname("Ju#1"); donpcevent instance_npcname("Ju#1")+"::OnVictory"; .@defeat$ = "Master of power and speed! Ju!"; break; case 22: if ('half) { enablenpc instance_npcname("Dwigh#1"); donpcevent instance_npcname("Dwigh#1")+"::OnVictory"; .@defeat$ = "Commander of battle and wits! Dwigh!"; break; } else { enablenpc instance_npcname("Fay Kanavian#1"); donpcevent instance_npcname("Fay Kanavian#1")+"::OnVictory"; .@defeat$ = "Fay Kanavian and her homunculus Alphonse!"; if ('HomID) { killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR"; killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead"; 'HomID = 0; } break; } break; case 23: enablenpc instance_npcname("Fenrir#f"); donpcevent instance_npcname("Fenrir#f")+"::OnVictory"; .@defeat$ = "The Blue Wizard! Fenris Fenrir~!!"; break; } npctalk "The winner of the "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" match in Group A by judge's decision is...! "+.@defeat$, "Geffen Academy Master"; sleep 1500; //donpcevent instance_npcname("#DEATHGMT")+"::OnLoseRound"; npctalk "Give a warm round of applause to the losing competitor.", "Geffen Academy Master"; sleep 1500; npctalk "Defeated competitors please leave the arena!", "Geffen Academy Master"; sleep 3000; movenpc instance_npcname("#gefmagic_warp02"),120,213; movenpc instance_npcname("#invisGMTquests"),120,61; donpcevent instance_npcname("Fenrir#e1")+"::OnEnable"; donpcevent instance_npcname("Chaos#e1")+"::OnEnable"; donpcevent instance_npcname("Iris#e1")+"::OnEnable"; donpcevent instance_npcname("Lydia#e1")+"::OnEnable"; donpcevent instance_npcname("Loki#e1")+"::OnEnable"; end; OnStop: stopnpctimer; end; } 1@ge_st,1,1,1 script #GMTHomun HIDDEN_NPC,{ end; OnSummon: initnpctimer; 'HomID = monster (instance_mapname("1@ge_st"), 114,50,"--ja--",2565,1, instance_npcname("#GMTHomun")+"::OnHomDead"); end; OnTimer10000: if (!'BossID) { stopnpctimer; disablenpc instance_npcname("#GMTHomun"); end; } initnpctimer; if ('HomID != 0) { getunitdata 'BossID,.@bossdata; getunitdata 'HomID,.@homdata; if (distance(.@bossdata[6],.@bossdata[7],.@homdata[6],.@homdata[7]) > 10) { unittalk 'BossID,"Alphonse, come!"; sleep 500; unitwarp 'HomID, instance_mapname("1@ge_st"),.@bossdata[6],.@bossdata[7]; } } else { if (mobcount(instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR")) { end; } getunitdata 'BossID,.@bossdata; unittalk 'BossID, "Alphonse, I'll revive you!"; areamonster instance_mapname("1@ge_st"),.@bossdata[6]-2,.@bossdata[7]-2,.@bossdata[6]+2,.@bossdata[7]+2,"--ja--",2566,3,instance_npcname("#GMTHomun")+"::OnHomJR"; } end; OnHomDead: initnpctimer; 'HomID = 0; end; OnHomJR: end; OnEnd: stopnpctimer; if ('HomID) { killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR"; killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead"; } disablenpc instance_npcname("#GMTHomun"); end; } 1@ge_st,111,57,4 script Tournament Healer#1 569,{ //83649 (hide) mes "[ Tournament Healer ]"; mes "The previous round's winner can receive a heal from me."; next; if (select ("Heal", "Cancel") == 2) { mes "[ Tournament Healer ]"; mes "Guess you don't need to be healed."; close; } mes "[ Tournament Healer ]"; mes "Enjoy."; mes "Good luck on the next round!"; percentheal 100,100; specialeffect2 312; close2; hideonnpc instance_npcname("Tournament Healer#1"); // 83649 end; OnInstanceInit: hideonnpc instance_npcname("Tournament Healer#1"); end; } 1@ge_st,1,1,1 script #FireworksControl -1,{ end; OnStart: initnpctimer; for ( .@i = 11; .@i <= 20; .@i++ ) { specialeffect .effect[rand(3)], AREA, instance_npcname("#fireworks_" +.@i); } end; OnTimer6000: initnpctimer; for ( .@i = 0; .@i < 5; .@i++) { specialeffect .effect[rand(3)], AREA, instance_npcname("#fireworks_" + rand(11,20)); } end; OnTurn: stopnpctimer; end; OnWin: for ( .@i = 1; .@i <= 5; .@i++ ) { specialeffect 90, AREA, instance_npcname("#fireworks_f" + .@i); } sleep 3000; for ( .@i = 1; .@i <= 5; .@i++ ) { specialeffect 62, AREA, instance_npcname("#fireworks_f" + .@i); } sleep 500; for ( .@i = 1; .@i <= 5; .@i++ ){ specialeffect 89, AREA, instance_npcname("#fireworks_f" + .@i); } sleep 3000; for ( .@i = 1; .@i <= 5; .@i++ ) { specialeffect 237, AREA, instance_npcname("#fireworks_f" + .@i); } end; OnInstanceInit: setarray .effect, 30, 89, 92; end; } 1@ge_st,102,42,0 script #fireworks_11 139,{ end; } 1@ge_st,100,60,0 duplicate(#fireworks_11) #fireworks_12 139 1@ge_st,109,60,0 duplicate(#fireworks_11) #fireworks_13 139 1@ge_st,118,60,0 duplicate(#fireworks_11) #fireworks_14 139 1@ge_st,126,59,0 duplicate(#fireworks_11) #fireworks_15 139 1@ge_st,126,37,0 duplicate(#fireworks_11) #fireworks_16 139 1@ge_st,118,36,0 duplicate(#fireworks_11) #fireworks_17 139 1@ge_st,109,36,0 duplicate(#fireworks_11) #fireworks_18 139 1@ge_st,100,36,0 duplicate(#fireworks_11) #fireworks_19 139 1@ge_st,92,37,0 duplicate(#fireworks_11) #fireworks_20 139 1@ge_st,112,52,0 duplicate(#fireworks_11) #fireworks_f1 139 1@ge_st,112,42,0 duplicate(#fireworks_11) #fireworks_f2 139 1@ge_st,102,52,0 duplicate(#fireworks_11) #fireworks_f3 139 1@ge_st,102,52,0 duplicate(#fireworks_11) #fireworks_f4 139 1@ge_st,102,42,0 duplicate(#fireworks_11) #fireworks_f5 139 1@ge_st,1,1,1 script #Talkcontrol -1,{ end; OnStart: 'Talkcounter = 0; initnpctimer; end; OnTimer5000: 'Talkcounter++; if ('Talkcounter <4) initnpctimer; OnRndtalk: .@iter = rand(1,3); for (.@i = 0; .@i <.@iter ;.@i++) { .@group = rand(30); if (.@group <18) { showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257))); showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257))); } else if (.@group <23) { showscript 'student$[rand(getarraysize('student$))],getnpcid(0,instance_npcname("Magic Academy Student#" + rand(1,5))); } else { .@id = rand(getarraysize('tourist$)); showscript 'touristname2$[.@id]+'tourist$[.@id],getnpcid(0,instance_npcname('touristname$[.@id])); } sleep rand(2,5) * 100; } end; OnTimer13000: stopnpctimer; .@iter = rand(1,3); for ( .@i = 0; .@i <.@iter; .@i++ ) { .@group = rand(30); if ( .@group <18) { showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257))); showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257))); } else if (.group <23) { showscript 'student$[rand(getarraysize('student$))],getnpcid(0,instance_npcname("Magic Academy Student#" + rand(1,5))); } else { .@id = rand(getarraysize('tourist$)); showscript 'touristname2$[.@id]+'tourist$[.@id],getnpcid(0,instance_npcname('touristname$[.@id])); } sleep rand(2,5)*100; } end; OnInstanceInit: setarray 'audience$, "Tournament Spectator : I've been watiing for this round!", "Tournament Spectator : Hope this round's an interesting match up!", "Tournament Spectator : Oh! Ah! Oh! Ah!", "Tournament Spectator : Oooh, finally started!", "Tournament Spectator : Start already! Fight! Come on, start!", "Tournament Spectator : Is this that guy's first time? I feel he's very powerful, ah!", "Tournament Spectator : Who do you think will win?", "Tournament Spectator : Come on, start!", "Tournament Spectator : Get it on already!", "Tournament Spectator : I feel like I'm in danger...", "Tournament Spectator : I'm counting on that "+('sex ? "guy" : "girl")+" to lose!", "Tournament Spectator : Gotta feel sorry for that guy! Come on!", "Tournament Spectator : He's terrific! You've got this! Come on!", "Tournament Spectator : I'm having such a great time here!", "Tournament Spectator : Come on!~~", "Tournament Spectator : Let's see what you've got "+'charname$+"!", "Tournament Spectator : He's probably going to lose this round.", "Tournament Spectator : This contest has a lot of good participants.", "Tournament Spectator : Do not be afraid, come on!", "Tournament Spectator : Almost to start huh?", "Tournament Spectator : Even just watching this is fun!", "Tournament Spectator : My hands are sweating...", "Tournament Spectator : Come on let's go!"; setarray 'student$, "Magic Academy Student: Ya~ Hoo~", "Magic Academy Student: Wow, I'm so nervous!", "Magic Academy Student: Both of you please! Come on!"; setarray 'tourist$, " : Oh, the atmosphere's starting to heat up...", " : This is so energizing!", " : There's no Payon contestants are there?", " : The atmosphere here is great!", " : Oooh! Come on!", " : These participants are so energetic!", " : Good thing too...", " : Don't lose too quickly! Oh!~"; setarray 'touristname$, "Prontera Spectator#a1", "Prontera Spectator#a2", "Payon Spectator#a1", "Payon Spectator#a2", "Alberta Spectator#a1", "Alberta Spectator#a2", "Veins Spectator#a1", "Comodo Spectator#a1"; setarray 'touristname2$, "Prontera Spectator", "Prontera Spectator", "Payon Spectator", "Payon Spectator", "Alberta Spectator", "Alberta Spectator", "Veins Spectator", "Comodo Spectator"; end; } 1@ge_st,106,62,6 script Loki#a2 512,{} 1@ge_st,108,62,6 script Chaos#a2 683,{} 1@ge_st,111,62,4 script Iris#a2 666,{} 1@ge_st,112,62,4 script Lydia#a2 10010,{} // ================================================================ // Rivals // ================================================================ 1@ge_st,114,50,4 script Arhi#1 670,{ end; OnActivate: enablenpc instance_npcname("Arhi#1"); npctalk "The first match always makes me nervous~!"; sleep 2000; npctalk "Can I win?"; sleep 3000; npctalk "I guess it will be okay, this "+('sex ? "guy" : "girl")+" seems weak."; sleep 3000; npctalk "Okay, just relax~!"; sleep 3000; npctalk "Ah... Finally, It's going to start soon!"; sleep 3000; npctalk "Just relax~!"; sleep 2000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Arhi#1"); sleep 1000; npctalk "Ah... I lost the first match..."; sleep 3000; npctalk "How can I face my family..."; sleep 3000; npctalk "So shameful..."; sleep 3000; npctalk "Ah... My friends will laugh at me..."; sleep 3000; npctalk "Sob..."; sleep 1000; hideonnpc instance_npcname("Arhi#1"); sleep 1000; movenpc instance_npcname("Arhi#z1_0et"),145,125; hideoffnpc instance_npcname("Tournament Guide#gefMT"); disablenpc instance_npcname("Arhi#1"); end; OnVictory: hideoffnpc instance_npcname("Arhi#1"); sleep 1000; npctalk "I knew I would win!"; sleep 3000; npctalk "I'm so relieved!"; sleep 3000; npctalk "I was able to beat a weak competitior."; sleep 3000; npctalk "Yahoo!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Dio Anemos#1 669,{ end; OnActivate: npctalk "Second round huh..."; sleep 2000; npctalk "You look like a weak competitor."; sleep 3000; npctalk "I think I've got a good chance against you."; sleep 3000; npctalk "I wish the match would start already..."; sleep 3000; npctalk "If I finish it quickly maybe I can go buy some cookies!"; sleep 3000; npctalk "Okay then let's start!"; sleep 2000; npctalk "Boring...",instance_npcname("Loki#a2"); donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Dio Anemos#1"); sleep 1000; npctalk "Oh my god...."; sleep 2000; npctalk "I lost..."; sleep 2000; npctalk "Ah... and to this random loser too..."; sleep 3000; npctalk "My skills have gotten worse..."; sleep 3000; npctalk "This is so sad..."; sleep 2000; npctalk "Ahhhh! Why?..."; sleep 1000; hideonnpc instance_npcname("Dio Anemos#1"); sleep 1000; movenpc instance_npcname("Dio Anemos#z1_0et"),91,117; disablenpc instance_npcname("Dio Anemos#1"); end; OnVictory: hideoffnpc instance_npcname("Dio Anemos#1"); sleep 1000; npctalk "Phew... That was easy."; sleep 3000; npctalk "You should go home and ask your mommy to feed you!"; sleep 3000; npctalk "Ha ha ha ha~!!!!"; sleep 3000; npctalk "Time to get ready for my next match."; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Geffen Gangster#n1 682,{ end; OnActivate: npctalk "Hmmm, you're that kid from before..."; sleep 3000; npctalk "I've got a lesson to teach you!"; sleep 3000; npctalk "It's my turn to beat you!"; sleep 3000; npctalk "First I'll take care of you, and then I'll go back for that Kafra..."; sleep 3000; npctalk "Watcha got punk?!"; sleep 3000; npctalk "Prepare to die!"; sleep 2000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Geffen Gangster#n1"); sleep 1000; npctalk "I was defeated! This doesn't make any sense!"; sleep 2000; npctalk "I can't believe I lost to you!"; sleep 3000; npctalk "To be embarrassed in front of the Kafra with the luscious legs...!"; sleep 3000; npctalk "Sob.. This can't be happening!"; sleep 2000; npctalk "I shouldn't have to go through this depression alone!"; sleep 2000; npctalk "I'll have to go to see the Kafra gal' in Prontera hu-hu-hu..."; sleep 1000; hideonnpc instance_npcname("Geffen Gangster#n1"); sleep 1000; disablenpc instance_npcname("Geffen Gangster#n1"); end; OnVictory: hideoffnpc instance_npcname("Geffen Gangster#n1"); sleep 1000; npctalk "This is my real ability!"; sleep 3000; npctalk "Hu hu... That... Kafra...!"; sleep 3000; npctalk "I want to go back to my Kafra~!!"; sleep 3000; npctalk "Hu hu hu hu hu..."; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Geffen Bully#n1 681,{ end; OnActivate: npctalk "Just you wait, you'll be immediately disabled!"; sleep 3000; npctalk "I will beat you down today!"; sleep 3000; npctalk "Give me your zeny!"; sleep 3000; npctalk "I'll send you crying home!"; sleep 3000; npctalk "I will make you experience my 20 years of bullying."; sleep 3000; npctalk "You're dead!"; sleep 2000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Geffen Bully#n1"); sleep 1000; npctalk "I can't believe you beat me..."; sleep 3000; npctalk "It can't be!"; sleep 3000; npctalk "This can't be! I only wanted to get more zeny!"; sleep 3000; npctalk "Now I'll be the laughing stock of all of Geffen!"; sleep 3000; npctalk "Ah! Ahhh!! It can't be!!!"; sleep 1000; hideonnpc instance_npcname("Geffen Bully#n1"); sleep 1000; disablenpc instance_npcname("Geffen Bully#n1"); end; OnVictory: hideoffnpc instance_npcname("Geffen Bully#n1"); sleep 1000; npctalk "You! Hou much zeny do you have left?"; sleep 3000; npctalk "You messed with me once before!"; sleep 3000; npctalk "And now I've left you speechless!"; sleep 3000; npctalk "Never show your face in Geffen again!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Geffen Shoplifter#n1 671,{ end; OnActivate: npctalk "There are so many people gathered here."; sleep 3000; npctalk "I thought there'd be something good to steal here"; sleep 3000; npctalk "But I can't steal anything because of all the attention it'll cause."; sleep 3000; npctalk "Ah... This is no good..."; sleep 2000; npctalk "I guess I'll just participate in the tournament..."; sleep 2000; npctalk "Well~! Let's win anyway!"; sleep 2000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Geffen Shoplifter#n1"); sleep 1000; npctalk "Oh my god... I was defeated."; sleep 2000; npctalk "I have been spending too much time stealing."; sleep 2000; npctalk "My battle power has been reduced."; sleep 3000; npctalk "Ah... It can't be..."; sleep 2000; npctalk "I'll need to train more if I want to keep my position as Guild Leader..."; sleep 3000; npctalk "Fine, I'm outta here!"; sleep 1000; hideonnpc instance_npcname("Geffen Shoplifter#n1"); sleep 1000; disablenpc instance_npcname("Geffen Shoplifter#n1"); end; OnVictory: hideoffnpc instance_npcname("Geffen Shoplifter#n1"); sleep 1000; npctalk "I know, I'm really good."; sleep 3000; npctalk "Okay! Time to keep winning~!!"; sleep 3000; npctalk "I should take as many rewards as possible~!"; sleep 3000; npctalk "You should go home~ Bye~!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Faymont#1 672,{ end; OnActivate: enablenpc instance_npcname("Faymont#1"); npctalk "Well would you look at that... this competitor seems..."; sleep 2000; npctalk "Like he's just gotten lucky up until now!"; sleep 3000; npctalk "I really don't want to get my hands dirty."; sleep 3000; npctalk "I'll handle this in a sophisticated way..."; sleep 3000; npctalk "Ahem... Looks like we're about to start now."; sleep 3000; npctalk "Maybe if I finish this quickly, I can buy that new headdress..."; npctalk "Come on!", instance_npcname("Prontera Spectator#a1"); sleep 2000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Faymont#1"); sleep 1000; npctalk "How could... How could I lose?!..."; sleep 2000; npctalk "And to the one "+('sex ? "guy" : "girl")+" with no taste..."; sleep 2000; npctalk "How shameful..."; sleep 2000; npctalk "My fans will be disappointed at me for losing..."; sleep 3000; npctalk "Ahh.... What's the quickest way out of here?"; sleep 3000; npctalk "I can't show my face around here any longer..."; sleep 1000; hideonnpc instance_npcname("Faymont#1"); sleep 1000; movenpc instance_npcname("Faymont#z1_0et"),53,90; disablenpc instance_npcname("Faymont#1"); end; OnVictory: hideoffnpc instance_npcname("Faymont#1"); sleep 1000; npctalk "Can you see the difference between you and me? Noble and shallow."; sleep 3000; npctalk "This tournament is pointless."; sleep 3000; npctalk "What kind of shallow man will I have to fight with next?"; sleep 3000; npctalk "No matter, I'll just prepare for the next match."; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Ordre#1 673,{ end; OnActivate: enablenpc instance_npcname("Ordre#1"); npctalk "One! Two! One! Two!"; sleep 2000; npctalk "Let's climb the ladder one step at a time!"; sleep 2000; npctalk "I've been training so hard!"; sleep 3000; npctalk "I'm not about to give up now!"; sleep 3000; npctalk "I can't lose after coming so far"; sleep 3000; npctalk "Now~! Let's do our best for those in the audience!"; sleep 3000; npctalk "Shall we begin?"; npctalk "What? Is this really the level of competition?",instance_npcname("Chaos#a2"); sleep 2000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Ordre#1"); sleep 1000; npctalk "Defeated..."; sleep 2000; npctalk "I need more practice..."; sleep 2000; npctalk "I need more training..."; sleep 3000; npctalk "I'll train twice as hard as before!"; sleep 3000; npctalk "I must start over."; sleep 2000; npctalk "Let's go."; sleep 1000; hideonnpc instance_npcname("Ordre#1"); sleep 1000; movenpc instance_npcname("Ordre#z1_0et"),85,68; disablenpc instance_npcname("Ordre#1"); end; OnVictory: hideoffnpc instance_npcname("Ordre#1"); sleep 1000; npctalk "I won!"; sleep 3000; npctalk "As long as you try... you can get what you want!"; sleep 3000; npctalk "Let's show respect to this competition!"; sleep 3000; npctalk "I'm ready for the next match!!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Blut Hase#1 674,{ end; OnActivate: npctalk "You've gotten this far."; sleep 2000; npctalk "I imagine by now the rest of the competitors are quite strong"; sleep 3000; npctalk "But I did not build my reputation for nothing!"; sleep 3000; npctalk "Fear my Bunny Band!"; sleep 3000; npctalk "You are but an obstacle in my way!"; sleep 1000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 2000; npctalk "You will be sacrificed on my path to victory!"; sleep 1000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 1000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Blut Hase#1"); sleep 1000; npctalk "I will not lose!"; sleep 1000; npctalk "My reputation... My popularity..."; sleep 3000; npctalk "I will lose them both..."; sleep 3000; npctalk "I cannot accept this result!"; sleep 3000; npctalk "I will regain my reputation!"; sleep 2000; npctalk "Next time I will be the winner!"; sleep 1000; hideonnpc instance_npcname("Blut Hase#1"); sleep 1000; movenpc instance_npcname("Blut Hase#z1_0et"),111,62; disablenpc instance_npcname("Blut Hase#1"); end; OnVictory: hideoffnpc instance_npcname("Blut Hase#1"); sleep 1000; npctalk "In terms of reputation or popularity..."; sleep 3000; npctalk "It was impossible for me to lose!"; sleep 3000; npctalk "I will be known as Ultra Rabbit's Blood instead of Rabbit's Bloody Ear now!"; sleep 3000; npctalk "Ha ha ha ha ha~!!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Kuro Akuma#1 675,{ end; OnActivate: npctalk "Finally the 7th game has started ~!"; sleep 2000; npctalk "You've never met anyone as evil as me ~!"; sleep 3000; npctalk "You are lucky~!"; sleep 3000; npctalk "This will be a good experience for you~!"; sleep 3000; npctalk "Nobody who's faced me has ever survived~!"; sleep 3000; npctalk "I will destroy you if I must~!"; sleep 1000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 1000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Kuro Akuma#1"); sleep 1000; npctalk "Oh my god..."; sleep 3000; npctalk "I am The Devil's Tooth..."; sleep 2000; npctalk "And I have lost this match..."; sleep 3000; npctalk "Yach, yikes, ah, ah, ah! Yikes ah, ah, ah!!"; sleep 3000; npctalk "I can't lose! I'll have my revenge!"; sleep 2000; hideonnpc instance_npcname("Kuro Akuma#1"); sleep 1000; movenpc instance_npcname("Kuro Akuma#z1_0et"),104,42; disablenpc instance_npcname("Kuro Akuma#1"); end; OnVictory: hideoffnpc instance_npcname("Kuro Akuma#1"); sleep 1000; npctalk "How is it~! My Power~!"; sleep 3000; npctalk "I took pity on you and decided not to send you to hell~!"; sleep 3000; npctalk "You should appreciate that!"; sleep 3000; npctalk "Now, I shall prepare for my next match~!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Ifodes#1 676,{ end; OnActivate: npctalk "At long last, the 8th game has started."; sleep 3000; npctalk "No one can pierce my defenses!"; sleep 3000; npctalk "But I can surely get past yours."; sleep 2000; npctalk "Therefore, you stand no chance!"; sleep 2000; npctalk "Once the match has started, your laughter will turn into tears!"; sleep 2000; npctalk "Shall we start?"; sleep 1000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep 1000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Ifodes#1"); sleep 1000; npctalk "I will not lose this tournament!"; sleep 3000; npctalk "This is nonsense."; sleep 2000; npctalk "How could this happen?"; sleep 3000; npctalk "I can't understand!"; sleep 3000; npctalk "Arrgggh!"; sleep 2000; hideonnpc instance_npcname("Ifodes#1"); sleep 1000; movenpc instance_npcname("Ifodes#z1_0et"),115,66; disablenpc instance_npcname("Ifodes#1"); end; OnVictory: hideoffnpc instance_npcname("Ifodes#1"); sleep 1000; npctalk "You can't penetrate my defense!"; sleep 3000; npctalk "You can't even protect yourself from my powerful attacks!"; sleep 3000; npctalk "Wahahaha~!!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Licheniyes#1 677,{ end; OnActivate: npctalk "Ho ho ho~!!"; sleep 3000; npctalk "The competitor of the 9th match looks scary~!"; sleep 3000; npctalk "You don't scare me though~!"; sleep 2000; npctalk "I'm a lady~!"; sleep 2000; npctalk "But once this match starts...!"; sleep 2000; npctalk "*Giggling*... I will bite you!"; sleep 1000; npctalk "good horror players ...", instance_npcname("Payon Spectator#a1"); sleep 1000; npctalk "Do not be afraid ah, dark horse contestant!", instance_npcname("Prontera Spectator#a1"); donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Licheniyes#1"); sleep 1000; npctalk "You try to beat me with cruelty, a lady like me..."; sleep 3000; npctalk "I am very sad..."; sleep 2000; npctalk "Sob..."; sleep 3000; npctalk "But, next time we meet..."; sleep 3000; npctalk "I will destroy you with little effort!"; sleep 1000; hideonnpc instance_npcname("Licheniyes#1"); sleep 1000; movenpc instance_npcname("Licheniyes#z1_0et"),137,53; disablenpc instance_npcname("Licheniyes#1"); end; OnVictory: hideoffnpc instance_npcname("Licheniyes#1"); sleep 1000; npctalk "Oh ho ho ho~~! I knew I would win~!"; sleep 3000; npctalk "Oh my! Oh my! I am very sorry~!"; sleep 3000; npctalk "Ah, Ah~ I need to prepare next match!"; sleep 3000; npctalk "I'm so giddy to find out who I'm up against next!~"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Odoric#1 678,{ end; OnActivate: npctalk "Lu lu~ What a fun tournament!"; sleep 3000; npctalk "Dance~ Dance~ Bewitching dance~!"; sleep 3000; npctalk "Everyone is mesmerized by my magical dance!"; sleep 3000; npctalk "You will be captured by my charm~!"; sleep 2000; npctalk "Now, feast on my magical dance!"; sleep 2000; npctalk "Lah, Lah, Lah, Lah~~!"; sleep 1000; npctalk "How beautiful!", instance_npcname("Veins Spectator#a1"); sleep 1000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Odoric#1"); sleep 1000; npctalk "Sob..."; sleep 3000; npctalk "I lost, even though I did my best..."; sleep 2000; npctalk "My charming poses..."; sleep 3000; npctalk "They didn't work... Sob..."; sleep 3000; npctalk "I'm so sad that I lost here..."; sleep 2000; npctalk "I have to leave~!"; sleep 1000; hideonnpc instance_npcname("Odoric#1"); sleep 1000; movenpc instance_npcname("Odoric#z1_0et"),158,63; disablenpc instance_npcname("Odoric#1"); end; OnVictory: hideoffnpc instance_npcname("Odoric#1"); sleep 1000; npctalk "Even you... Against my fascinating dance moves..."; sleep 3000; npctalk "You're nothing special~!!"; sleep 3000; npctalk "You did a good job getting to this point~!!"; sleep 3000; npctalk "I need to get ready for my next match now~"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Ju#1 679,{ end; OnActivate: npctalk "Another match has started..."; sleep 3000; npctalk "A real battle is a serious matter..."; sleep 3000; npctalk "It is something to be feared!"; sleep 3000; npctalk "All of these novices who spent their time only training"; sleep 3000; npctalk "They will never know the true meaning of battle!"; sleep 3000; npctalk "I will make sure to handle them as fast as possible."; sleep 3000; npctalk "My heart is beating so fast! I'm so nervous!",instance_npcname("Lydia#a2"); donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnDefeat: hideoffnpc instance_npcname("Ju#1"); sleep 1000; npctalk "Sob... defeated..."; sleep 3000; npctalk "You're stronger than I thought..."; sleep 3000; npctalk "You must have experienced many cruel battles."; sleep 3000; npctalk "Sob... Victory was the only thing in my mind..."; sleep 3000; npctalk "I wish you luck on your following matches."; sleep 3000; npctalk "You better not lose after defeating me!"; sleep 2000; hideonnpc instance_npcname("Ju#1"); sleep 1000; movenpc instance_npcname("Ju#z1_0et"),178,91; disablenpc instance_npcname("Ju#1"); end; OnVictory: hideoffnpc instance_npcname("Ju#1"); sleep 1000; npctalk "This is not a game."; sleep 3000; npctalk "This is real battle."; sleep 3000; npctalk "Yeahhhh !!"; sleep 3000; npctalk "The real game is battle!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Dwigh#1 680,{ end; OnActivate: npctalk "Semi-Finals huh..."; sleep 2000; npctalk "I can see the end..."; sleep 3000; npctalk "You must be a decent fighter, making it all the way here..."; sleep 3000; npctalk "But I came to here for my students."; sleep 3000; npctalk "People who are important to me are watching this battle!"; sleep 3000; npctalk "Wow, teacher!",instance_npcname("Magic Academy Student#22"); npctalk "Teacher, show 'em what you've got!",instance_npcname("Magic Academy Student#3"); npctalk "What a great teacher, I want to be like her!",instance_npcname("Magic Academy Student#4"); sleep 2000; npctalk "I can't imagine teacher losing here~!",instance_npcname("Magic Academy Student#1"); npctalk "Everyone cheer loudly for our teacher!",instance_npcname("Magic Academy Student#5"); sleep 2000; npctalk "I can't lose in front of my students!"; sleep 2000; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; sleep 1000; npctalk "Ahh!~ Go teacher~!!",instance_npcname("Magic Academy Student#5"); sleep 1000; npctalk "Go! Go! Teacher~!!",instance_npcname("Magic Academy Student#22"); npctalk "Teacher! She's the one~!!",instance_npcname("Magic Academy Student#3"); npctalk "If she can't do it~!!",instance_npcname("Magic Academy Student#4"); npctalk "No one can~!!",instance_npcname("Magic Academy Student#1"); npctalk "Teacher~!!",instance_npcname("Magic Academy Student#5"); end; OnDefeat: hideoffnpc instance_npcname("Dwigh#1"); sleep 1000; npctalk "If I had just won one more game, I could have been in the finals..."; sleep 3000; npctalk "I'm ashamed for losing in front of my students..."; sleep 3000; npctalk "But the competition was too strong."; sleep 3000; npctalk "I admit defeat."; sleep 3000; npctalk "According to my students, Fenrir's strength should still be above me, I wish you luck."; sleep 2000; hideonnpc instance_npcname("Dwigh#1"); sleep 1000; movenpc instance_npcname("Dwigh#z1_0et"),120,98; disablenpc instance_npcname("Dwigh#1"); end; OnVictory: hideoffnpc instance_npcname("Dwigh#1"); sleep 1000; npctalk "Ugh... It was a tough match."; sleep 3000; npctalk "But I am happy to have won."; sleep 3000; npctalk "I will do my best for my students."; sleep 3000; npctalk "I have just one more match to win!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,114,50,4 script Fay Kanavian#1 665,{ end; OnActivate: enablenpc instance_npcname("#paycanatalk"); end; OnDefeat: hideoffnpc instance_npcname("Fay Kanavian#1"); killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR"; killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead"; enablenpc instance_npcname("#paycanatalk2"); end; OnTalk1: cutin "paycana_a", 2; npctalk "You~ I've never heard about you before~!"; sleep2 4000; npctalk "You must know, all of the spectators are cheering for me!"; sleep2 4000; npctalk "If you want to keep your life you should run now~!"; sleep2 4000; npctalk "Unless you want to experience the strength of my masterpiece, Alphonse!"; sleep2 4000; npctalk "You HAVE seen my Alphonse, right?"; sleep2 4000; donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk"; sleep2 1000; npctalk "Once this match starts, you will see his full power!"; sleep2 2000; cutin "", 255; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnTalk2: cutin "paycana_b ", 2; npctalk "I actually lost..."; sleep2 3000; npctalk "Alphonse... I gave you my heart and soul..."; sleep2 3000; npctalk "I was supposed to make it to the finals..."; sleep2 3000; npctalk "And face Fenris Fenrir..."; sleep2 3000; npctalk "I wanted to fight her so bad!"; sleep2 2000; cutin "", 255; hideonnpc instance_npcname("Fay Kanavian#1"); sleep 1000; movenpc instance_npcname("Fay Kanavian#z1_0et"),117,72; disablenpc instance_npcname("Fay Kanavian#1"); end; OnVictory: hideoffnpc instance_npcname("Fay Kanavian#1"); sleep 1000; npctalk "My abilities are amazing~!"; sleep 3000; npctalk "This tournament is but a game to me, and not at all important."; sleep 3000; npctalk "But Fenrir has reached the finals by winning every single round..."; sleep 3000; npctalk "I will defeat her and win this tournament!"; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,108,50,4 script #paycanatalk 139,25,25,{ end; OnTouch: doevent instance_npcname("Fay Kanavian#1")+"::OnTalk1"; disablenpc instance_npcname("#paycanatalk"); end; OnInstanceInit: disablenpc instance_npcname("#paycanatalk"); end; } 1@ge_st,108,50,4 script #paycanatalk2 139,25,25,{ end; OnTouch_: doevent instance_npcname("Fay Kanavian#1")+"::OnTalk2"; disablenpc instance_npcname("#paycanatalk2"); end; OnInstanceInit: disablenpc instance_npcname("#paycanatalk2"); end; } 1@ge_st,114,50,4 script Fenrir#f 664,{ end; OnActivate: enablenpc instance_npcname("#fenrirtalk"); end; OnDefeat: hideoffnpc instance_npcname("Fenrir#f"); enablenpc instance_npcname("#fenrirtalk2"); end; OnTalk1: cutin "fenrir_b", 1; npctalk "The final match..."; sleep2 1000; npctalk "Fenrir is going to win without a doubt~!", instance_npcname("Payon Spectator#a1"); sleep2 1000; npctalk "I am Fenris Fenrir."; sleep2 1000; npctalk "Hey, do your best!",instance_npcname("Iris#a2"); sleep2 2000; npctalk "You... made it here."; sleep2 2000; npctalk "I am sure that this will be a hard fought match."; sleep2 1000; npctalk "Wow! I'm so excited!",instance_npcname("Lydia#a2"); npctalk "Fenrir, please give me an autograph!", instance_npcname("Prontera Spectator#a2"); sleep2 2000; npctalk "I will do my best to fight you fairly."; sleep2 2000; npctalk "Then, should we start the final match?"; cutin "", 255; donpcevent instance_npcname("#GMTcontroller")+"::OnStart"; end; OnTalk2: cutin "fenrir_a", 1; npctalk "Uh... I am defeated."; sleep2 2000; npctalk "How did you get to be so strong?"; sleep2 3000; npctalk "I am completely defeated..."; sleep2 3000; npctalk "This world is full of surprises..."; sleep2 3000; npctalk "Congratulations on your victory "+'charname$+"."; sleep2 2000; npctalk "However, next time, I won't lose!"; sleep2 2000; cutin "", 255; changequest 9307,9308; warp instance_mapname("1@ge_st"), 109,50; donpcevent instance_npcname("#win")+"::OnEnable"; movenpc instance_npcname("#gefmagic_warp02"),120,213; end; OnVictory: hideoffnpc instance_npcname("Fenrir#f"); sleep 1000; npctalk "Thank you~ It was a good match."; sleep 3000; npctalk "It feels good to be the winner."; sleep 3000; npctalk "I hope to see you again."; sleep 3000; npctalk "I have to go... My friends are waiting for me."; sleep 5000; instance_warpall instance_mapname("1@gef"),120,61; end; } 1@ge_st,108,50,4 script #fenrirtalk 139,25,25,{ end; OnTouch: doevent instance_npcname("Fenrir#f")+"::OnTalk1"; disablenpc instance_npcname("#fenrirtalk"); end; OnInstanceInit: disablenpc instance_npcname("#fenrirtalk"); end; } 1@ge_st,108,50,4 script #fenrirtalk2 139,25,25,{ end; OnTouch_: doevent instance_npcname("Fenrir#f")+"::OnTalk2"; disablenpc instance_npcname("#fenrirtalk2"); end; OnInstanceInit: disablenpc instance_npcname("#fenrirtalk2"); end; } 1@ge_st,1,1,1 script #win CLEAR_NPC,{ end; OnEnable: disablenpc instance_npcname("Fenrir#f"); movenpc instance_npcname("Arhi#q1"), 104, 53; movenpc instance_npcname("Dio Anemos#q1"), 100, 49; movenpc instance_npcname("Faymont#q1"), 102, 46; movenpc instance_npcname("Ordre#q1"), 104, 44; movenpc instance_npcname("Blut Hase#q1"), 112, 45; movenpc instance_npcname("Kuro Akuma#q1"), 116, 46; movenpc instance_npcname("Ifodes#q1"), 115, 53; movenpc instance_npcname("Licheniyes#q1"), 116, 49; movenpc instance_npcname("Odoric#q1"), 112, 53; movenpc instance_npcname("Ju#q1"), 109, 54; movenpc instance_npcname("Dwigh#q1"), 106, 50; movenpc instance_npcname("Fay Kanavian#q1"), 107, 48; movenpc instance_npcname("Fenrir#q1"), 112, 50; hideoffnpc instance_npcname("Tournament Guide#gefMT"); hideoffnpc instance_npcname("Geffen Academy Master"); sleep 1000; npctalk "The other contestants want to congratulate you on winning as well!",instance_npcname("Fenrir#q1"); end; OnInstanceInit: end; } 1@ge_st,1,1,6 script Arhi#q1 670,{ switch(rand(1,2)){ case 1: showscript "Arhi : Tsk, I will come back when I get stronger!",getnpcid(0);//DONE break; case 2: showscript "Arhi : Congratulations~!",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,6 script Dio Anemos#q1 669,{ switch(rand(1,2)){ case 1: showscript "Dio Anemos : I'm suddenly really hungry...",getnpcid(0);//DONE break; case 2: showscript "Dio Anemos : Congratulations~! It is your treat~!",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,0 script Faymont#q1 672,{ showscript "Faymont : Awesome fighting ability!",getnpcid(0);//DONE end; } 1@ge_st,1,1,0 script Ordre#q1 673,{ switch(rand(1,2)){ case 1: showscript "Ordre : Simply amazing!",getnpcid(0);//DONE break; case 2: showscript "Ordre : I can only imagine how long you have trained yourself to become this strong.",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,2 script Blut Hase#q1 674,{ switch(rand(1,2)){ case 1: showscript "Blut Hase : You must be famous, right?",getnpcid(0);//DONE break; case 2: showscript "Blut Hase : Well... Congratulations anyway...",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,2 script Kuro Akuma#q1 675,{ showscript "Kuro Akuma : So... very strong...",getnpcid(0);//DONE end; } 1@ge_st,1,1,4 script Ifodes#q1 676,{ switch(rand(1,2)){ case 1: showscript "Ifodes : Your talents suit your chivalry.",getnpcid(0);//DONE break; case 2: showscript "Ifodes : You were great competition. Congratulations!",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,4 script Licheniyes#q1 677,{ showscript "Licheniyes : Awesome victory~!",getnpcid(0);//DONE end; } 1@ge_st,1,1,4 script Odoric#q1 678,{ switch(rand(1,2)){ case 1: showscript "Odoric : Simply amazing.",getnpcid(0);//DONE break; case 2: showscript "Odoric : Congratulations on your victory~!",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,4 script Ju#q1 679,{ switch(rand(1,2)){ case 1: showscript "Ju : You... are... strong... I... won't... forget... you...",getnpcid(0);//DONE break; case 2: showscript "Ju : I've never lost before. But you are a worthy foe.",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,6 script Dwigh#q1 680,{ showscript "Dwigh : Really good fight, you've got exceptional strength!",getnpcid(0); end; } 1@ge_st,1,1,0 script Fay Kanavian#q1 665,{ switch(rand(1,2)){ case 1: showscript "Fay Kanavian : I didn't think that Fenrir would lose...",getnpcid(0);//DONE break; case 2: showscript "Fay Kanavian : Next time we fight, Alphonse will be stronger!",getnpcid(0);//DONE break; } end; } 1@ge_st,1,1,4 script Fenrir#q1 664,{ switch(rand(1,2)){ case 1: showscript "Fenrir : All of my colleagues are so excited about your victory. They are eager to meet you.",getnpcid(0);//DONE break; case 2: showscript "Fenrir : You defeated me in a fair fight. You are very strong.",getnpcid(0);//DONE break; } end; } - script #EVT_GMT -1,{ OnPCDieEvent: if (strcharinfo(3) == "1@ge_st" || strcharinfo(3) == instance_mapname("1@ge_st") ) { dispbottom "You've fallen! You have 10 seconds to get up or the match will be over!"; sleep2 10000; if (Hp >= 1) { end; } if (Hp == 0) { instance_warpall instance_mapname("1@ge_st"),104,50; donpcevent instance_npcname("#DEATHGMT")+"::OnLoseRound"; donpcevent instance_npcname("#GMTcontroller")+"::OnStop"; end; } } end; } 1@ge_st,1,1,1 script #DEATHGMT -1,{ end; OnInstanceInit: enablenpc instance_npcname("#DEATHGMT"); end; OnLoseRound: killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTcontroller")+"::OnMobDead"; movenpc instance_npcname("#gefmagic_warp02"),120,213; movenpc instance_npcname("#invisGMTquests"),120,61; donpcevent instance_npcname("Fenrir#e1")+"::OnEnable"; donpcevent instance_npcname("Chaos#e1")+"::OnEnable"; donpcevent instance_npcname("Iris#e1")+"::OnEnable"; donpcevent instance_npcname("Lydia#e1")+"::OnEnable"; donpcevent instance_npcname("Loki#e1")+"::OnEnable"; switch ('GMT_1QUE) { case 11: .@defeat$ = "Arhi"; break; case 12: .@defeat$ = "Dio Anemos"; break; case 13: if ('GMTQuest == 1) { .@defeat$ = "Geffen Gangster"; } else if ('GMTQuest == 2) { .@defeat$ = "Gefen Bully"; } else { .@defeat$ = "Geffen Shoplifter"; } break; case 14: .@defeat$ = "Feymont"; break; case 15: .@defeat$ = "Ordre"; break; case 16: .@defeat$ = "Blut Hase"; break; case 17: .@defeat$ = "Kuro Akuma"; break; case 18: .@defeat$ = "Ifodes"; break; case 19: .@defeat$ = "Licheniyes"; break; case 20: .@defeat$ = "Odoric"; break; case 21: .@defeat$ = "Ju"; break; case 22: if ('half) { .@defeat$ = "Dwigh"; } else { .@defeat$ = "Fay Kanavian"; } break; case 23: .@defeat$ = "Fenrir"; break; default: break; } npctalk ""+.@defeat$+" has won the "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" Round of Group A!",instance_npcname("Geffen Academy Master"); switch ('GMT_1QUE) { case 11: enablenpc instance_npcname("Arhi#1"); donpcevent instance_npcname("Arhi#1")+"::OnVictory"; break; case 12: enablenpc instance_npcname("Dio Anemos#1"); donpcevent instance_npcname("Dio Anemos#1")+"::OnVictory"; break; case 13: if ('GMTQuest == 1) { enablenpc instance_npcname("Geffen Gangster#n1"); donpcevent instance_npcname("Geffen Gangster#n1")+"::OnVictory"; break; } else if ('GMTQuest == 2) { enablenpc instance_npcname("Geffen Bully#n1"); donpcevent instance_npcname("Geffen Bully#n1")+"::OnVictory"; break; } else { enablenpc instance_npcname("Geffen Shoplifter#n1"); donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnVictory"; break; } break; case 14: enablenpc instance_npcname("Faymont#1"); donpcevent instance_npcname("Faymont#1")+"::OnVictory"; break; case 15: enablenpc instance_npcname("Ordre#1"); donpcevent instance_npcname("Ordre#1")+"::OnVictory"; break; case 16: enablenpc instance_npcname("Blut Hase#1"); donpcevent instance_npcname("Blut Hase#1")+"::OnVictory"; break; case 17: enablenpc instance_npcname("Kuro Akuma#1"); donpcevent instance_npcname("Kuro Akuma#1")+"::OnVictory"; break; case 18: enablenpc instance_npcname("Ifodes#1"); donpcevent instance_npcname("Ifodes#1")+"::OnVictory"; break; case 19: enablenpc instance_npcname("Licheniyes#1"); donpcevent instance_npcname("Licheniyes#1")+"::OnVictory"; break; case 20: enablenpc instance_npcname("Odoric#1"); donpcevent instance_npcname("Odoric#1")+"::OnVictory"; break; case 21: enablenpc instance_npcname("Ju#1"); donpcevent instance_npcname("Ju#1")+"::OnVictory"; break; case 22: if ('half) { enablenpc instance_npcname("Dwigh#1"); donpcevent instance_npcname("Dwigh#1")+"::OnVictory"; break; } else { enablenpc instance_npcname("Fay Kanavian#1"); donpcevent instance_npcname("Fay Kanavian#1")+"::OnVictory"; if ('HomID) { killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR"; killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead"; 'HomID = 0; } break; } break; case 23: enablenpc instance_npcname("Fenrir#f"); donpcevent instance_npcname("Fenrir#f")+"::OnVictory"; break; } end; } 1@gef,115,105,6 script Loki#e1 4_M_ROKI2,{ .@n$ = "[ Loki ]"; if(checkquest(9314) != -1) { cutin "ep14_roki01.bmp", 2; mes .@n$; mes "That's a pretty good score."; next; mes .@n$; mes "Please take this present."; setarray .items,501,502,503,504,505,506,608,607; getitem .items[rand(0,7)],1; erasequest 9314; cutin "", 255; end; } cutin "ep14_roki01", 2; mes .@n$; mes "Let's take a rain check on our match."; mes "We'll fight next time we meet..."; close2; cutin "", 255; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,117,108,6 script Lydia#e1 4_F_LYDIA,{ .@n$ = "[ Lydia ]"; if(checkquest(9312) != -1) { cutin "lydia_a.bmp",2; mes .@n$; mes "Good game~!"; next; mes .@n$; mes "I want to give you a reward even if you lost~!"; setarray .items,501,502,503,504,505,506,608,607; getitem .items[rand(0,7)],1; erasequest 9312; cutin "", 255; end; } cutin "lydia_a.bmp",2; mes .@n$; mes "I hope to see you again."; close2; cutin "", 255; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,125,105,4 script Iris#e1 4_F_IRIS,{ .@n$ = "[ Iris ]"; if(checkquest(9310) != -1) { cutin "hero_iris_01.bmp",2; mes .@n$; mes "I enjoyed watching your round~"; mes "Bad luck this year huh?~"; mes "Wish you luck next year."; next; mes .@n$; mes "Take this to cheer you up."; setarray .items,501,502,503,504,505,506,608,607; getitem .items[rand(0,7)],1; erasequest 9310; cutin "", 255; end; } cutin "hero_iris_01.bmp",2; mes .@n$; mes "Think we'll meet again?"; close2; cutin "", 255; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,123,108,4 script Chaos#e1 4_M_CHAOS,{ .@n$ = "[ Chaos ]"; if(checkquest(9311) != -1) { cutin "hero_chaos_01.bmp",2; mes .@n$; mes "That was a good match~!"; mes "Not bad at all~!"; next; mes .@n$; mes "You have been very impressive today."; mes "I want to give you a present~!"; setarray .items,501,502,503,504,505,506,608,607; getitem .items[rand(0,7)],1; erasequest 9311; cutin "", 255; end; } cutin "hero_chaos_01.bmp",2; mes .@n$; mes "I hope to see you again next time~!"; close2; cutin "", 255; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } 1@gef,120,108,4 script Fenrir#e1 4_F_FENRIR,{ .@n$ = "[ Fenrir ]"; if(checkquest(9313) != -1) { cutin "fenrir_a.bmp",2; mes .@n$; mes "It was a good game."; mes "Hope you get farther next time."; next; mes .@n$; mes "Take this gift."; mes "Keep trying harder~!"; setarray .items,501,502,503,504,505,506,608,607; getitem .items[rand(0,7)],1; erasequest 9313; cutin "", 255; end; } cutin "fenrir_a.bmp",2; mes .@n$; mes "I hope to see you again adventurer!"; close2; cutin "", 255; end; OnInstanceInit: hideonnpc instance_npcname(strnpcinfo(0)); end; OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } // Cutscenes //ϯϯϯϯϯϯϯϯϯ // Event 1 //__________________ 1@gef,159,172,6 duplicate(#gmt_dummy) Geffen Gangster#1 682 1@gef,160,176,6 duplicate(#gmt_dummy) Geffen Gangster#3 682 1@gef,164,175,6 duplicate(#gmt_dummy) Geffen Gangster#2 682 1@gef,168,170,6 duplicate(#gmt_dummy) Geffen Gangster#11 682 1@gef,167,169,6 duplicate(#gmt_dummy) Geffen Gangster#22 682 1@gef,166,168,6 duplicate(#gmt_dummy) Geffen Gangster#33 682 1@gef,170,168,4 duplicate(#gmt_dummy) Iris#Gef1 666 1@gef,169,167,2 duplicate(#gmt_dummy) Kafra Employee#1 114 1@gef,173,167,4 duplicate(#gmt_dummy) Chaos#Gef1 683 1@gef,168,168,4 duplicate(#gmt_dummy) Chaos#Gef2 683 1@gef,162,174,4 duplicate(#gmt_dummy) Chaos#3 683 1@gef,166,168,0 script #Event 1 start 139,7,7,{ end; OnTouch: if ('gmt_event != 0) end; if('OnTouchOnce1) end; set 'OnTouchOnce1,1; hideonnpc instance_npcname("#Event 1 start"); disablenpc instance_npcname("#Event 1 start"); hideoffnpc instance_npcname("Geffen Gangster#1"); hideoffnpc instance_npcname("Geffen Gangster#2"); hideoffnpc instance_npcname("Geffen Gangster#3"); hideoffnpc instance_npcname("Kafra Employee#1"); 'gmt_char_name$ = strcharinfo(0); 'GMTQuest = 1; //if (checkquest(9284) > -1) // erasequest 9284; //setquest 9284; 'gmt_timer_evt1 = 0; initnpctimer; end; OnTimer1000: 'gmt_timer_evt1++; switch('gmt_timer_evt1) { case 1: npctalk "Geffen Gangster : Hey girl~", instance_npcname("Geffen Gangster#1"); break; case 3: npctalk "Geffen Gangster : Whoo~ You have beautiful legs~!", instance_npcname("Geffen Gangster#2"); break; case 5: npctalk "Kafra Employee : What are you doing?", instance_npcname("Kafra Employee#1"); break; case 10: npctalk "Geffen Gangster : What do you think I'm doing~?", instance_npcname("Geffen Gangster#3"); break; case 13: npctalk "Kafra Employee : You creep! Get away~!", instance_npcname("Kafra Employee#1"); break; case 15: npctalk "Geffen Gangster : How dare you!", instance_npcname("Geffen Gangster#1"); break; case 16: hideonnpc instance_npcname("Geffen Gangster#1"); hideonnpc instance_npcname("Geffen Gangster#2"); hideonnpc instance_npcname("Geffen Gangster#3"); hideoffnpc instance_npcname("Geffen Gangster#11"); hideoffnpc instance_npcname("Geffen Gangster#22"); hideoffnpc instance_npcname("Geffen Gangster#33"); break; case 19: npctalk "Geffen Gangster : Wanna have some fun?", instance_npcname("Geffen Gangster#11"); break; case 20: npctalk "Geffen Gangster : We won't bite!", instance_npcname("Geffen Gangster#22"); break; case 21: npctalk "Geffen Gangster : Unless...", instance_npcname("Geffen Gangster#33"); break; case 23: npctalk "Kafra Employee : Help me~!!!", instance_npcname("Kafra Employee#1"); break; case 25: unittalk 'gmt_account_id, "What can I do? I have to help."; break; case 27: enablenpc instance_npcname("#Event 1 start 2"); stopnpctimer; end; } initnpctimer; end; } 1@gef,166,169,0 script #Event 1 start 2 139,5,5,{ end; OnTouch: if('OnTouchOnce2) end; set 'OnTouchOnce2,1; if ('gmt_event != 0) end; 'gmt_event = 2; hideonnpc instance_npcname("#Event 1 start 2"); 'gmt_timer_evt1 = 0; initnpctimer; end; OnTimer1000: 'gmt_timer_evt1++; switch('gmt_timer_evt1) { case 1: unittalk 'gmt_account_id, "You bastards! Leave her alone!"; break; case 3: npctalk "Geffen Gangster : What's with your attitude?", instance_npcname("Geffen Gangster#11"); break; case 4: npctalk "Geffen Gangster : You're such an idiot!", instance_npcname("Geffen Gangster#22"); break; case 5: npctalk "Geffen Gangster : Who're you calling bastards!?", instance_npcname("Geffen Gangster#33"); break; case 8: npctalk "Kafra Employee : Please help me~!", instance_npcname("Kafra Employee#1"); break; case 9: unittalk 'gmt_account_id, "Time to teach them a lesson~!"; hideonnpc instance_npcname("Geffen Gangster#11"); hideonnpc instance_npcname("Geffen Gangster#22"); hideonnpc instance_npcname("Geffen Gangster#33"); monster instance_mapname("1@gef"), 168, 170, "Geffen Gangster", 2568, 1, instance_npcname("#Event 1 start 2") + "::OnMobKilled"; monster instance_mapname("1@gef"), 167, 169, "Geffen Gangster", 2568, 1, instance_npcname("#Event 1 start 2") + "::OnMobKilled"; monster instance_mapname("1@gef"), 166, 168, "Geffen Gangster", 2568, 1, instance_npcname("#Event 1 start 2") + "::OnMobKilled"; stopnpctimer; end; } initnpctimer; end; OnMobKilled: if (mobcount(instance_mapname("1@gef"), instance_npcname("#Event 1 start 2") + "::OnMobKilled") <= 0) { hideoffnpc instance_npcname("Geffen Gangster#1"); hideoffnpc instance_npcname("Geffen Gangster#2"); hideoffnpc instance_npcname("Geffen Gangster#3"); //completequest 9284; //setquest 9284; //completequest 9284; //setquest 9285; donpcevent instance_npcname("#GefGangsterEvent1")+"::OnStart"; } end; } 1@gef,166,167,0 script #GefGangsterEvent1 -1,{ end; OnStart: 'gmt_timer_evt1 = 0; initnpctimer; end; OnTimer1000: 'gmt_timer_evt1++; switch('gmt_timer_evt1) { case 1: specialeffect 220, AREA, instance_npcname("Geffen Gangster#1"); specialeffect 220, AREA, instance_npcname("Geffen Gangster#2"); specialeffect 220, AREA, instance_npcname("Geffen Gangster#3"); npctalk "Geffen Gangster : You're pretty good...!", instance_npcname("Geffen Gangster#1"); npctalk "Geffen Gangster : We should stop playing around...", instance_npcname("Geffen Gangster#2"); npctalk "Geffen Gangster : You're gonna pay the price!", instance_npcname("Geffen Gangster#3"); break; case 4: npctalk "Kafra Employee : No... I'm scared...!", instance_npcname("Kafra Employee#1"); break; case 5: hideoffnpc instance_npcname("Iris#Gef1"); npctalk "Iris : Hey, you stop right there~!!", instance_npcname("Iris#Gef1"); break; case 8: npctalk "Iris : That's enough.", instance_npcname("Iris#Gef1"); break; case 11: npctalk "Iris : I won't forgive you~!", instance_npcname("Iris#Gef1"); break; case 13: specialeffect 204, AREA, instance_npcname("Iris#Gef1"); break; case 14: npctalk "Geffen Gangster : Why hello there, are you scared?", instance_npcname("Geffen Gangster#1"); npctalk "Geffen Gangster : You're pretty cute. Do you want to play with us too?", instance_npcname("Geffen Gangster#2"); npctalk "Geffen Gangster : Aren't I your type babe?~", instance_npcname("Geffen Gangster#3"); break; case 18: hideonnpc instance_npcname("Geffen Gangster#1"); hideonnpc instance_npcname("Geffen Gangster#2"); hideonnpc instance_npcname("Geffen Gangster#3"); hideoffnpc instance_npcname("Geffen Gangster#11"); hideoffnpc instance_npcname("Geffen Gangster#22"); hideoffnpc instance_npcname("Geffen Gangster#33"); break; case 22: mapannounce instance_mapname("1@gef"), "Stop right there! Jerks!", 0x00ebff; break; case 23: hideoffnpc instance_npcname("Chaos#Gef1"); break; case 25: specialeffect 218, AREA, instance_npcname("Chaos#Gef1"); break; case 26: npctalk "Chaos : Are you clowns harassing Iris?", instance_npcname("Chaos#Gef1"); break; case 30: npctalk "Chaos : I think I need to teach someone a lesson!", instance_npcname("Chaos#Gef1"); break; case 31: specialeffect 60, AREA, instance_npcname("Geffen Gangster#11"); specialeffect 60, AREA, instance_npcname("Geffen Gangster#22"); specialeffect 60, AREA, instance_npcname("Geffen Gangster#33"); npctalk "Chaos : Come and fight me!", instance_npcname("Chaos#Gef2"); hideonnpc instance_npcname("Chaos#Gef1"); hideoffnpc instance_npcname("Chaos#Gef2"); break; case 34: npctalk "Chaos : Bash~!!!", instance_npcname("Chaos#Gef2"); specialeffect 1, AREA, instance_npcname("Chaos#Gef2"); specialeffect 16, AREA, instance_npcname("Geffen Gangster#11"); specialeffect 16, AREA, instance_npcname("Geffen Gangster#22"); specialeffect 16, AREA, instance_npcname("Geffen Gangster#33"); hideonnpc instance_npcname("Geffen Gangster#11"); hideonnpc instance_npcname("Geffen Gangster#22"); hideonnpc instance_npcname("Geffen Gangster#33"); break; case 35: hideoffnpc instance_npcname("Geffen Gangster#1"); hideoffnpc instance_npcname("Geffen Gangster#2"); hideoffnpc instance_npcname("Geffen Gangster#3"); break; case 36: npctalk "Geffen Gangster : Ugh...", instance_npcname("Geffen Gangster#1"); npctalk "Geffen Gangster : Strong...", instance_npcname("Geffen Gangster#2"); npctalk "Geffen Gangster : Too strong...", instance_npcname("Geffen Gangster#3"); break; case 39: hideonnpc instance_npcname("Chaos#Gef2"); hideoffnpc instance_npcname("Chaos#3"); break; case 42: npctalk "Chaos : I'm not done yet!! Magnum Break~!", instance_npcname("Chaos#3"); specialeffect 17, AREA, instance_npcname("Geffen Gangster#1"); specialeffect 17, AREA, instance_npcname("Geffen Gangster#2"); specialeffect 17, AREA, instance_npcname("Geffen Gangster#3"); break; case 43: specialeffect 183, AREA, instance_npcname("Geffen Gangster#1"); specialeffect 183, AREA, instance_npcname("Geffen Gangster#2"); specialeffect 183, AREA, instance_npcname("Geffen Gangster#3"); hideonnpc instance_npcname("Geffen Gangster#1"); hideonnpc instance_npcname("Geffen Gangster#2"); hideonnpc instance_npcname("Geffen Gangster#3"); break; case 45: hideonnpc instance_npcname("Chaos#3"); break; case 46: hideoffnpc instance_npcname("Chaos#Gef1"); stopnpctimer; if (attachrid('gmt_account_id)) { cutin "hero_iris_01.bmp", 2; mes "[Iris]", "Are you okay?", "There have been so many jerks everywhere we go..."; next; cutin "", 255; mes "[Kafra]", "Thanks for helping me out.", "Who are you?"; next; cutin "hero_iris_01.bmp", 2; mes "[Iris]", "I am Iris~", "I am travelling with my good friend Chaos~!"; next; mes "[Iris]", "I am not the one you should thank.", "Thank that adventurer, " + strcharinfo(0) + ".", "It could have been much worse."; next; cutin "", 255; mes "[Kafra]", "Thank you " + strcharinfo(0) + ".", "You saved me."; next; cutin "hero_iris_01.bmp", 2; mes "[Iris]", "It's pretty rare to meet someone as righteous as " + strcharinfo(0) + "."; next; mes "[Iris]", "I'm on my way to see the Geffen Magic Tournament with Chaos.", "Are you on your way there too, " + strcharinfo(0) + "?"; next; cutin "hero_chaos_01.bmp", 2; mes "[Chaos]", "Yes, you seem strong enough to be in the Tournament."; next; mes "[Chaos]", "Just know that Fenrir plans on joining as well, so it won't be that easy."; next; mes "[Chaos]", "This is my favorite magic buff scroll, so take it as a token of our appreciation."; sc_start4 SC_GEFFEN_MAGIC3, 3600000, 5, 0, 0, 0, 10000, 1; atcommand "@effect 220"; next; mes "[Chaos]", "It will be useful in the Magic Tournament.", "Let's go Iris~!", "It's going to start soon~!"; next; cutin "hero_iris_01.bmp", 2; mes "[Iris]", "Yes~! Go " + strcharinfo(0) + "~", "Kafra, wish us luck~!", "Do your best " + strcharinfo(0) + "."; close2; cutin "", 255; hideonnpc instance_npcname("Iris#Gef1"); hideonnpc instance_npcname("Chaos#Gef1"); hideonnpc instance_npcname("Kafra Employee#1"); sleep2 2000; unittalk 'gmt_account_id, "They sure are brave..."; sleep2 2000; unittalk 'gmt_account_id, "Should we apply for the Magic Tournament now?"; end; } end; } initnpctimer; end; } //ϯϯϯϯϯϯϯϯϯ // Event 2 //__________________ 1@gef,75,172,4 duplicate(#gmt_dummy) Geffen Bully#1 681 1@gef,76,170,4 duplicate(#gmt_dummy) Geffen Bully#2 681 1@gef,73,173,4 duplicate(#gmt_dummy) Geffen Bully#3 681 1@gef,68,171,4 duplicate(#gmt_dummy) Geffen Bully#11 681 1@gef,70,171,4 duplicate(#gmt_dummy) Geffen Bully#22 681 1@gef,70,169,4 duplicate(#gmt_dummy) Geffen Bully#33 681 1@gef,70,167,8 duplicate(#gmt_dummy) Magic Academy Student#11 123 1@gef,73,170,8 duplicate(#gmt_dummy) Magic Academy Student#22 123 1@gef,69,168,8 duplicate(#gmt_dummy) Loki#1 512 1@gef,69,170,8 duplicate(#gmt_dummy) Loki#2 512 1@gef,67,170,8 duplicate(#gmt_dummy) Loki#3 512 1@gef,68,169,8 duplicate(#gmt_dummy) Fenrir#1 664 1@gef,72,169,0 script #Event 2 start 139,7,7,{ end; OnTouch: if ('gmt_event != 0) end; if('OnTouchOnce3) end; set 'OnTouchOnce3,1; hideoffnpc instance_npcname("Geffen Bully#1"); hideoffnpc instance_npcname("Geffen Bully#2"); hideoffnpc instance_npcname("Geffen Bully#3"); hideoffnpc instance_npcname("Magic Academy Student#11"); hideonnpc instance_npcname("#Event 2 start"); disablenpc instance_npcname("#Event 2 start"); //setquest 9286; 'gmt_timer_evt2 = 2; 'gmt_char_name$ = strcharinfo(0); 'GMTQuest = 2; initnpctimer; end; OnTimer1000: 'gmt_timer_evt2++; switch('gmt_timer_evt2) { case 5: npctalk "Geffen Bully : Hey you! Yeah you~", instance_npcname("Geffen Bully#1"); break; case 7: npctalk "Magic Academy Student : Yea... yeah? Me...? Do you mean me?", instance_npcname("Magic Academy Student#11"); break; case 8: npctalk "Geffen Bully : Yes, you! Come over here!", instance_npcname("Geffen Bully#2"); break; case 9: npctalk "Geffen Bully : Hurry! You have 3 seconds!", instance_npcname("Geffen Bully#3"); break; case 11: npctalk "Geffen Bully : 3...", instance_npcname("Geffen Bully#3"); break; case 12: npctalk "Geffen Bully : 2...", instance_npcname("Geffen Bully#3"); break; case 13: npctalk "Geffen Bully : 1...", instance_npcname("Geffen Bully#3"); break; case 14: hideonnpc instance_npcname("Magic Academy Student#11"); hideoffnpc instance_npcname("Magic Academy Student#22"); break; case 17: npctalk "Geffen Bully : You! How much zeny do you have?", instance_npcname("Geffen Bully#1"); break; case 20: npctalk "Magic Academy Student : What... huh?", instance_npcname("Magic Academy Student#22"); break; case 23: npctalk "Geffen Bully : Did I stutter? I said, how much zeny do you have! You idiot!", instance_npcname("Geffen Bully#2"); break; case 27: npctalk "Magic Academy Student : I don't have any zeny... I'm but a student...", instance_npcname("Magic Academy Student#22"); break; case 30: npctalk "Geffen Bully : Do I have to beat the zeny out of you?!", instance_npcname("Geffen Bully#3"); break; case 33: npctalk "Magic Academy Student : Ugh... I told you, I don't have any zeny!", instance_npcname("Magic Academy Student#22"); break; case 36: unittalk 'gmt_account_id, "What should I do? I have to help!"; enablenpc instance_npcname("#Event 2 start 2"); hideoffnpc instance_npcname("#Event 2 start 2"); stopnpctimer; end; } initnpctimer; end; } 1@gef,72,170,0 script #Event 2 start 2 139,3,3,{ end; OnTouch: if ('gmt_event != 0) end; if('OnTouchOnce4) end; set 'OnTouchOnce4,1; hideonnpc instance_npcname("#Event 2 start 2"); 'gmt_timer_evt2 = 0; 'gmt_event = 2; initnpctimer; end; OnTimer1000: 'gmt_timer_evt2++; switch('gmt_timer_evt2) { case 2: unittalk 'gmt_account_id, "You! Bullies! Stop!"; break; case 3: npctalk "Geffen Bully : You ready for a beating?", instance_npcname("Geffen Bully#1"); break; case 4: npctalk "Geffen Bully : I've been waiting to have some fun...", instance_npcname("Geffen Bully#2"); break; case 5: npctalk "Geffen Bully : Say hello to my little friends!", instance_npcname("Geffen Bully#3"); break; case 7: npctalk "Magic Academy Student : Please help me~", instance_npcname("Magic Academy Student#22"); break; case 9: unittalk 'gmt_account_id, "I have to help!"; attachrid 'gmt_account_id; specialeffect2 60; detachrid; monster instance_mapname("1@gef"), 75, 172, "Geffen Bully", 2567, 1, instance_npcname("#Event 2 start 2") + "::OnMobKilled"; monster instance_mapname("1@gef"), 76, 170, "Geffen Bully", 2567, 1, instance_npcname("#Event 2 start 2") + "::OnMobKilled"; monster instance_mapname("1@gef"), 73, 173, "Geffen Bully", 2567, 1, instance_npcname("#Event 2 start 2") + "::OnMobKilled"; hideonnpc instance_npcname("Geffen Bully#1"); hideonnpc instance_npcname("Geffen Bully#2"); hideonnpc instance_npcname("Geffen Bully#3"); stopnpctimer; end; } initnpctimer; end; OnMobKilled: if (mobcount(instance_mapname("1@gef"), instance_npcname("#Event 2 start 2") + "::OnMobKilled") <= 0) { hideoffnpc instance_npcname("Geffen Bully#1"); hideoffnpc instance_npcname("Geffen Bully#2"); hideoffnpc instance_npcname("Geffen Bully#3"); //completequest 9286; //setquest 9286; //completequest 9286; //setquest 9287; sleep2 500; specialeffect 220, AREA, instance_npcname("Geffen Bully#1"); specialeffect 220, AREA, instance_npcname("Geffen Bully#2"); specialeffect 220, AREA, instance_npcname("Geffen Bully#3"); $gmt_timer_evt2 = -1; while($gmt_timer_evt2 < 50) { $gmt_timer_evt2++; switch($gmt_timer_evt2) { case 0: npctalk "Geffen Bully : He has surprisingly good skills.", instance_npcname("Geffen Bully#1"); npctalk "Geffen Bully : This isn't good...", instance_npcname("Geffen Bully#2"); npctalk "Geffen Bully : 1 slap for 10 wins. No... You get 10 slaps for 1 win.", instance_npcname("Geffen Bully#3"); break; case 3: hideonnpc instance_npcname("Magic Academy Student#22"); hideoffnpc instance_npcname("Magic Academy Student#11"); sleep2 500; npctalk "Magic Academy Student : I'm scared~! Help me...", instance_npcname("Magic Academy Student#11"); break; case 6: hideoffnpc instance_npcname("Fenrir#1"); break; case 7: npctalk "Fenrir : Hello. Are you going to stop now?", instance_npcname("Fenrir#1"); break; case 10: npctalk "Fenrir : This is really uncomfortable. I can't just sit back and watch.", instance_npcname("Fenrir#1"); break; case 13: npctalk "Fenrir : Stop harassing her. I won't forgive you.", instance_npcname("Fenrir#1"); specialeffect 204, AREA, instance_npcname("Fenrir#1"); break; case 15: npctalk "Geffen Bully : Hey~ You look rich, you must have a lot of zeny right?", instance_npcname("Geffen Bully#1"); break; case 17: npctalk "Geffen Bully : What's a rich girl like you doing around here?~", instance_npcname("Geffen Bully#2"); break; case 19: npctalk "Geffen Bully : Hey! Rich girl~! How much zeny do you got?", instance_npcname("Geffen Bully#3"); break; case 22: hideonnpc instance_npcname("Geffen Bully#1"); hideonnpc instance_npcname("Geffen Bully#2"); hideonnpc instance_npcname("Geffen Bully#3"); hideoffnpc instance_npcname("Geffen Bully#11"); hideoffnpc instance_npcname("Geffen Bully#22"); hideoffnpc instance_npcname("Geffen Bully#33"); break; case 23: emotion e_gasp, 0, instance_npcname("Fenrir#1"); mapannounce instance_mapname("1@gef"), "Take your dirty hands off of me.", 0x00ebff; break; case 25: hideoffnpc instance_npcname("Loki#1"); sleep2 500; specialeffect 126, AREA, instance_npcname("Loki#1"); sleep2 1500; specialeffect 121, AREA, instance_npcname("Loki#1"); npctalk "Loki : Hmph!", instance_npcname("Loki#1"); sleep2 500; specialeffect 124, AREA, instance_npcname("Loki#1"); specialeffect 122, AREA, instance_npcname("Geffen Bully#33"); specialeffect 143, AREA, instance_npcname("Geffen Bully#33"); sleep2 330; specialeffect 32, AREA, instance_npcname("Geffen Bully#33"); hideonnpc instance_npcname("Geffen Bully#33"); hideoffnpc instance_npcname("Geffen Bully#3"); break; case 26: npctalk "Geffen Bully : Yikes!", instance_npcname("Geffen Bully#3"); break; case 27: hideonnpc instance_npcname("Loki#1"); hideoffnpc instance_npcname("Loki#2"); sleep2 750; npctalk "Loki : Take this.", instance_npcname("Loki#2"); sleep2 500; specialeffect 271, AREA, instance_npcname("Geffen Bully#22"); specialeffect 122, AREA, instance_npcname("Geffen Bully#22"); specialeffect 143, AREA, instance_npcname("Geffen Bully#22"); sleep2 330; specialeffect 32, AREA, instance_npcname("Geffen Bully#22"); hideonnpc instance_npcname("Geffen Bully#22"); hideoffnpc instance_npcname("Geffen Bully#2"); break; case 28: npctalk "Geffen Bully : Ugh, uuurgh! What the?!", instance_npcname("Geffen Bully#2"); hideonnpc instance_npcname("Loki#2"); hideoffnpc instance_npcname("Loki#3"); sleep2 750; npctalk "Loki : Change your mind yet?", instance_npcname("Loki#3"); sleep2 500; specialeffect 270, AREA, instance_npcname("Geffen Bully#11"); specialeffect 122, AREA, instance_npcname("Geffen Bully#11"); specialeffect 143, AREA, instance_npcname("Geffen Bully#11"); sleep2 330; specialeffect 32, AREA, instance_npcname("Geffen Bully#11"); hideonnpc instance_npcname("Geffen Bully#11"); hideoffnpc instance_npcname("Geffen Bully#1"); break; case 29: npctalk "Geffen Bully : Ugh, urgh, urgh! GAAAAAAH!!", instance_npcname("Geffen Bully#1"); break; case 31: npctalk "Loki : If you don't want to taste my Katar, leave now.", instance_npcname("Loki#3"); break; case 34: npctalk "Loki : Get out of my sight.", instance_npcname("Loki#3"); break; case 36: npctalk "Geffen Bully : Oh, oh! Time to go!", instance_npcname("Geffen Bully#1"); break; case 38: npctalk "Geffen Bully : Please... spare my life...", instance_npcname("Geffen Bully#2"); break; case 40: npctalk "Geffen Bully : Let's get away!~!!!!!", instance_npcname("Geffen Bully#3"); break; case 41: npctalk "Loki : You have 10 seconds.", instance_npcname("Loki#3"); specialeffect 121, AREA, instance_npcname("Loki#3"); break; case 43: specialeffect 136, AREA, instance_npcname("Loki#3"); npctalk "Loki : 10... 9...", instance_npcname("Loki#3"); sleep2 500; specialeffect 269, AREA, instance_npcname("Loki#3"); specialeffect 126, AREA, instance_npcname("Loki#3"); specialeffect 127, AREA, instance_npcname("Loki#3"); break; case 45: specialeffect 125, AREA, instance_npcname("Loki#3"); sleep2 500; emotion e_gg, 0, instance_npcname("Loki#3"); npctalk "Loki : 3... 2...", instance_npcname("Loki#3"); sleep2 500; npctalk "Geffen Bully : What?! You went from from 9 to 3 seconds!!", instance_npcname("Geffen Bully#1"); npctalk "Geffen Bully : Screw this, let's run~!!!!!!!!!", instance_npcname("Geffen Bully#2"); npctalk "Geffen Bully : I will have my revenge~!!", instance_npcname("Geffen Bully#3"); break; case 46: specialeffect 361, AREA, instance_npcname("Loki#3"); specialeffect 124, AREA, instance_npcname("Loki#3"); npctalk "Loki : 1...", instance_npcname("Loki#3"); sleep2 330; hideonnpc instance_npcname("Geffen Bully#1"); hideonnpc instance_npcname("Geffen Bully#2"); hideonnpc instance_npcname("Geffen Bully#3"); break; case 48: hideonnpc instance_npcname("Loki#3"); hideoffnpc instance_npcname("Loki#1"); break; case 49: attachrid('gmt_account_id); cutin "fenrir_a.bmp", 2; mes "[Fenrir]", "Are you okay?", "Where are all these punks coming from anyways?"; next; cutin "", 255; mes "[Magic Academy Student]", "Thanks for helping me.", "Who are you?"; next; cutin "fenrir_a.bmp", 2; mes "[Fenrir]", "I am Fenris Fenrir."; next; mes "[Fenrir]", "Thank " + strcharinfo(0) + ".", "It would have been much worse if "+('sex?"he":"she")+" hadn't shown up."; next; cutin "", 255; mes "[Magic Academy Student]", "Thank you so much " + strcharinfo(0) + ".", "You saved me."; next; cutin "fenrir_a.bmp", 2; mes "[Fenrir]", "You don't meet many people like " + strcharinfo(0) + " these days.", "You're a good person."; next; mes "[Fenrir]", "I was on the way to register for the Geffen Magic Tournament with Loki."; next; mes "[Fenrir]", "I have a feeling that you will register too " + strcharinfo(0) + ".", "I hope to meet you in the finals of the Tournament."; next; cutin "ep14_roki01.bmp", 2; mes "[Loki]", "Oh yeah?", "" + strcharinfo(0) + " is going to register?", "That's interesting."; next; mes "[Loki]", "I have a spare magic buff scroll.", "I will give it to you as a present."; sc_start4 SC_GEFFEN_MAGIC2, 3600000, 5, 0, 0, 0, 10000, 1; atcommand "@effect 220"; next; mes "[Loki]", "I doubt that you can beat Fenrir at the Tournament.", "Her fighting prowess is unmatched."; next; mes "[Loki]", "Fenrir, it's time to register.", "Let's hurry."; next; cutin "fenrir_a.bmp", 2; mes "[Fenrir]", "Yes~! I almost forgot.", "It was nice meeting you " + strcharinfo(0) + "~!"; next; mes "[Fenrir]", "I hope to meet you in combat soon."; close2; cutin "", 255; hideonnpc instance_npcname("Fenrir#1"); hideonnpc instance_npcname("Loki#1"); sleep2 1000; hideonnpc instance_npcname("Magic Academy Student#11"); sleep2 3000; unittalk $gmt_account_id, "It was fun meeting Fenrir."; sleep2 2000; unittalk $gmt_account_id, "I should register for the Magic Tournament."; end; } sleep2 1000; } } end; } //ϯϯϯϯϯϯϯϯϯ // Event 3 //__________________ 1@gef,111,146,4 duplicate(#gmt_dummy) Geffen Resident#1 67 1@gef,106,141,4 duplicate(#gmt_dummy) Geffen Resident#2 67 1@gef,104,141,6 duplicate(#gmt_dummy) Lydia#1 10010 1@gef,108,139,6 script Geffen Shoplifter#1 671,4,4,{ OnTouch: if ('gmt_chase != 1) end; if ('gmt_event != 0) end; 'gmt_event = 3; unittalk 'gmt_account_id, "Thief! Give that zeny back!! Don't move!!"; sleep2 3000; npctalk "Geffen Shoplifter : Threatening me?~!! Yeah, boo hoo! You really scare me~!!", instance_npcname("Geffen Shoplifter#1"); sleep2 2000; npctalk "Geffen Shoplifter : Catch me if you can~!!", instance_npcname("Geffen Shoplifter#1"); sleep2 2000; npctalk "Geffen Resident : Please find my paycheck...", instance_npcname("Geffen Resident#1"); sleep2 3000; unittalk 'gmt_account_id, "I have you now!"; hideonnpc instance_npcname("Geffen Shoplifter#1"); hideoffnpc instance_npcname("Geffen Shoplifter#2"); 'gmt_chase = 2; 'GMTQuest = 3; end; } 1@gef,107,126,4 script Geffen Shoplifter#2 671,4,4,{ end; OnTouch: if ('gmt_chase != 2) end; if('OnTouchOnce5) end; set 'OnTouchOnce5,1; if (Zeny > 2000) Zeny -= 2000; npctalk "Geffen Shoplifter : Are you following me? Thanks for the 2,000 zeny~!", instance_npcname("Geffen Shoplifter#2"); atcommand "@effect 18"; sleep2 3000; unittalk 'gmt_account_id, "Hey~ Stop right there! Thief!"; sleep2 3000; hideonnpc instance_npcname("Geffen Shoplifter#2"); hideoffnpc instance_npcname("Geffen Shoplifter#3"); 'gmt_chase = 3; end; } 1@gef,111,118,4 script Geffen Shoplifter#3 671,4,4,{ end; OnTouch: if ('gmt_chase != 3) end; if('OnTouchOnce6) end; set 'OnTouchOnce6,1; if (Zeny > 2000) Zeny -= 2000; npctalk "Geffen Shoplifter : Woohoo~ Catch me if you can~! 4,000 large! Easy~!", instance_npcname("Geffen Shoplifter#3"); atcommand "@effect 18"; sleep2 3000; unittalk 'gmt_account_id, "I will beat you down once I catch you!"; sleep2 3000; hideonnpc instance_npcname("Geffen Shoplifter#3"); hideoffnpc instance_npcname("Geffen Shoplifter#11"); 'gmt_chase = 11; end; } 1@gef,123,111,4 script Geffen Shoplifter#11 671,4,4,{ end; OnTouch: if ('gmt_chase != 11) end; if('OnTouchOnce7) end; set 'OnTouchOnce7,1; if (Zeny > 2000) Zeny -= 2000; npctalk "Geffen Shoplifter : You're annoying me~! I like it! 6,000 zeny~!", instance_npcname("Geffen Shoplifter#11"); atcommand "@effect 18"; sleep2 3000; unittalk 'gmt_account_id, "Stop right there you filthy thief!"; sleep2 3000; hideonnpc instance_npcname("Geffen Shoplifter#11"); hideoffnpc instance_npcname("Geffen Shoplifter#22"); 'gmt_chase = 22; end; } 1@gef,129,121,4 script Geffen Shoplifter#22 671,4,4,{ end; OnTouch: if ('gmt_chase != 22) end; if('OnTouchOnce8) end; set 'OnTouchOnce8,1; if (Zeny > 2000) Zeny -= 2000; npctalk "Geffen Shoplifter : Calling me a rat? Yoink~ 8,000 zeny~!", instance_npcname("Geffen Shoplifter#22"); atcommand "@effect 18"; sleep2 3000; unittalk 'gmt_account_id, "Would you stop?!"; sleep2 3000; hideonnpc instance_npcname("Geffen Shoplifter#22"); hideoffnpc instance_npcname("Geffen Shoplifter#33"); 'gmt_chase = 33; end; } 1@gef,114,137,4 script Geffen Shoplifter#33 671,4,4,{ end; OnTouch: if ('gmt_chase != 33) end; if('OnTouchOnce9) end; set 'OnTouchOnce9,1; if (Zeny > 2000) Zeny -= 2000; npctalk "Geffen Shoplifter : Stop following me. It's driving me crazy! 10,000 zeny~!", instance_npcname("Geffen Shoplifter#33"); atcommand "@effect 18"; sleep2 3000; unittalk 'gmt_account_id, "You can't run away anymore. I've got you now!"; sleep2 3000; npctalk "Geffen Shoplifter : You really piss me off! I'm gonna have to beat you down!", instance_npcname("Geffen Shoplifter#33"); sleep2 3000; hideonnpc instance_npcname("Geffen Shoplifter#33"); monster instance_mapname("1@gef"), 114, 137, "Geffen Shoplifter", 2914, 1, instance_npcname("Geffen Shoplifter#33") + "::OnMobKilled"; end; OnMobKilled: hideoffnpc instance_npcname("Geffen Shoplifter#1"); //completequest 9288; //setquest 9288; // State = 1, Time = 0 //completequest 9288; //setquest 9289; // State = 1, Time = 0 'gmt_timer_evt3 = 0; initnpctimer; end; OnTimer1000: 'gmt_timer_evt3++; switch('gmt_timer_evt3) { case 1: specialeffect 20, AREA, instance_npcname("Geffen Shoplifter#1"); break; case 4: npctalk "Geffen Shoplifter : Ugh, I shouldn't fight toe to toe with anyone...", instance_npcname("Geffen Shoplifter#1"); break; case 7: unittalk 'gmt_account_id, "Don't want to be in a fair fight, huh thief?"; break; case 10: npctalk "Geffen Shoplifter : Umm... stealing zeny is my job~ I did nothing wrong~!", instance_npcname("Geffen Shoplifter#1"); break; case 13: unittalk 'gmt_account_id, "What? You're stealing from needy people."; break; case 16: npctalk "Geffen Shoplifter : Well, it has been fun~! I'm outta here~", instance_npcname("Geffen Shoplifter#1"); break; case 17: unittalk 'gmt_account_id, "Hey! Give back what you stole thief!"; break; case 20: npctalk "Geffen Shoplifter : Hahaha~! You'll get nothing~!", instance_npcname("Geffen Shoplifter#1"); break; case 22: hideonnpc instance_npcname("Geffen Shoplifter#1"); break; case 24: if (attachrid('gmt_account_id)) { mes "[Geffen Resident]", "My monthly salary...", "What am I gonna do?", "I have to eat..."; next; mes "[Geffen Resident]", "You're not a thief are you?", "I don't know what to do about my zeny being stolen."; next; mes "[Lydia]", "Woo, yeah, what a day~", "It seems like all these thieves in Geffen are rich.", "They may be good at stealing but they're easy to steal from too."; cutin "lydia_a.bmp", 0; next; hideoffnpc instance_npcname("Lydia#1"); mes "[Lydia]", "Hey, why are you crying?", "What happened?"; next; mes "You tell Lydia about the shoplifters."; cutin "", 255; next; mes "[Geffen Resident]", "What am I going to do?", "*sobbing*"; next; mes "[Lydia]", "(I stole this envelope from one of those thug-looking guys)", "....", "How much zeny was stolen from you?"; cutin "lydia_a.bmp", 0; next; mes "[Geffen Resident]", "1,000,000 zeny!", "It's everything that I had."; cutin "", 255; next; mes "[Lydia]", "Whoa! That's the same amount as what's in this envelope that I stole from that shoplifter."; cutin "lydia_a.bmp", 0; next; mes "[Lydia]", "Maybe this is what you are looking for?", "Check it out!"; next; mes "[Geffen Resident]", "Let me see...", "Wait, this has to be my zeny!", "Thank you very much for finding it!"; cutin "", 255; next; hideonnpc instance_npcname("Geffen Resident#1"); hideoffnpc instance_npcname("Geffen Resident#2"); mes "[Lydia]", "Well... Um, that is...", "I didn't say I was gonna give it back to you..."; cutin "lydia_a.bmp", 0; next; mes "[Geffen Resident]", "Thank you very much!!", "I will never forget your kindness~!", "I'm putting it in the bank right now!", "Have a good day~!!! Zap~!!"; cutin "", 255; next; hideonnpc instance_npcname("Geffen Resident#2"); mes "[Lydia]", "......", "I guess... I did a good thing...?"; cutin "lydia_a.bmp", 0; next; mes "You tell Lydia about your stolen zeny."; cutin "", 255; next; mes "[Lydia]"; mes "So, are you asking me for more zeny?"; mes "Zeny doesn't grow on trees you know!"; cutin "lydia_a.bmp", 0; next; mes "[Lydia]"; mes "I mean it is hers so..."; mes "I'll just consider it a donation to the Geffen Magic Tournament."; next; mes "[Lydia]"; mes "Well, I can't give away any Tournament participants any zeny..."; next; mes "[Lydia]"; mes "I stole this magic scroll from another thief, so don't worry about taking it."; sc_start4 SC_GEFFEN_MAGIC1, 3600000, 5, 0, 0, 0, 10000, 1; // flag = 1 atcommand "@effect 220"; next; mes "[Lydia]"; mes "I need to get to the Geffen Magic Tournament."; mes "Gotta go!"; close2; cutin "", 255; hideonnpc instance_npcname("Lydia#1"); sleep2 2000; unittalk 'gmt_account_id, "She disappeared before I could thank her..."; sleep2 3000; unittalk 'gmt_account_id, "She seems like a good person..."; sleep2 3000; unittalk 'gmt_account_id, "Well, time to register for the Magic Tournament."; stopnpctimer; end; } stopnpctimer; end; } initnpctimer; end; } 1@gef,114,143,0 script #Event 3 start 139,5,5,{ end; OnTouch: if ('gmt_event != 0) end; if('OnTouchOnce10) end; set 'OnTouchOnce10,1; 'gmt_char_name$ = strcharinfo(0); hideonnpc instance_npcname("#Event 3 start"); disablenpc instance_npcname("#Event 3 start"); hideoffnpc instance_npcname("Geffen Resident#1"); //setquest 9288; 'gmt_timer_evt3 = 0; initnpctimer; end; OnTimer1000: 'gmt_timer_evt3++; switch('gmt_timer_evt3) { case 1: npctalk "Geffen Resident : A thief...! A thief~!!", instance_npcname("Geffen Resident#1"); break; case 3: npctalk "Geffen Resident : Help me~!! Someone stole my paycheck!", instance_npcname("Geffen Resident#1"); break; case 6: hideoffnpc instance_npcname("Geffen Shoplifter#1"); 'gmt_chase = 1; break; case 8: npctalk "Geffen Shoplifter : Damn... Someone saw me...", instance_npcname("Geffen Shoplifter#1"); break; case 11: unittalk 'gmt_account_id, "What can I do? I gotta help."; stopnpctimer; end; } initnpctimer; end; } 1@gef,0,0,0 script #gmt_main -1,{ end; OnInstanceInit: // Event 1 hideonnpc instance_npcname("Geffen Gangster#1"); hideonnpc instance_npcname("Geffen Gangster#2"); hideonnpc instance_npcname("Geffen Gangster#3"); hideonnpc instance_npcname("Kafra Employee#1"); hideonnpc instance_npcname("Geffen Gangster#11"); hideonnpc instance_npcname("Geffen Gangster#22"); hideonnpc instance_npcname("Geffen Gangster#33"); disablenpc instance_npcname("#Event 1 start 2"); hideonnpc instance_npcname("Chaos#Gef1"); hideonnpc instance_npcname("Chaos#Gef2"); hideonnpc instance_npcname("Chaos#3"); hideonnpc instance_npcname("Iris#Gef1"); // Event 2 hideonnpc instance_npcname("Geffen Bully#1"); hideonnpc instance_npcname("Geffen Bully#2"); hideonnpc instance_npcname("Geffen Bully#3"); hideonnpc instance_npcname("Geffen Bully#11"); hideonnpc instance_npcname("Geffen Bully#22"); hideonnpc instance_npcname("Geffen Bully#33"); hideonnpc instance_npcname("Magic Academy Student#11"); hideonnpc instance_npcname("Magic Academy Student#22"); hideonnpc instance_npcname("Loki#1"); hideonnpc instance_npcname("Loki#2"); hideonnpc instance_npcname("Loki#3"); hideonnpc instance_npcname("Fenrir#1"); disablenpc instance_npcname("#Event 2 start 2"); // Event 3 hideonnpc instance_npcname("Geffen Resident#1"); hideonnpc instance_npcname("Geffen Resident#2"); hideonnpc instance_npcname("Geffen Shoplifter#1"); hideonnpc instance_npcname("Geffen Shoplifter#2"); hideonnpc instance_npcname("Geffen Shoplifter#3"); hideonnpc instance_npcname("Geffen Shoplifter#11"); hideonnpc instance_npcname("Geffen Shoplifter#22"); hideonnpc instance_npcname("Geffen Shoplifter#33"); hideonnpc instance_npcname("Geffen Shoplifter#33"); hideonnpc instance_npcname("Lydia#1"); hideonnpc instance_npcname("Male Adventurer#gef"); hideonnpc instance_npcname("Handsome Adventurer#gef"); end; } 1@gef mapflag nowarp 1@gef mapflag nomemo 1@gef mapflag noteleport 1@gef mapflag monster_noteleport 1@gef mapflag nosave 1@gef mapflag nobranch 1@gef mapflag nowarpto 1@gef mapflag noicewall 1@gef mapflag restricted 9 1@ge_st mapflag nowarp 1@ge_st mapflag nomemo 1@ge_st mapflag noteleport 1@ge_st mapflag monster_noteleport 1@ge_st mapflag nosave 1@ge_st mapflag nobranch 1@ge_st mapflag nowarpto 1@ge_st mapflag noicewall 1@ge_st mapflag restricted 9 1@gef_in mapflag nowarp 1@gef_in mapflag nomemo 1@gef_in mapflag noteleport 1@gef_in mapflag monster_noteleport 1@gef_in mapflag nosave 1@gef_in mapflag nobranch 1@gef_in mapflag nowarpto 1@gef_in mapflag noicewall 1@gef_in mapflag restricted 9