prontera,154,185,5 script Battleground Creation 100,{ mes "blah"; next; switch ( select( "Create a Battleground Team", "Join a Battleground Team", "Leave your Battleground Team", "List Battleground Teams members", "Destroy a Battleground Team" ) ) { .@size = getarraysize( .team ); case 1: getmapxy .@map$, .@x, .@y, 1; .team[ .@size ] = createbgid( .@map$, .@x, .@y, "", strnpcinfo(0)+"::OnDie" ); mes "A new battleground Team has created. ID = "+ .team[ .@size ]; close; case 2: if ( !.@size ) { mes "there is no available team"; close; } for ( .@i = 0; .@i < .@size; .@i++ ) .@menu$ = .@menu$ + .team[.@i] +":"; .@s = select( .@menu$ ) -1; .@value = setbgid( .team[.@s] ); if ( .@value > 0 ) mes "Successfully join a Team No."+ .team[.@s]; else if ( .@value == -2 ) mes "This battleground Team already FULL"; else if ( .@value == -5 ) mes "You already in this team"; else mes "shouldn't display this message at all ... lol"; close; case 3: if ( !getcharid(4) ) { mes "You don't have a Battleground team!"; close; } bg_leave; mes "You have leave your Battleground Team"; close; case 4: if ( !.@size ) { mes "there is no available team"; close; } .@menu$ = "Your Team"; for ( .@i = 0; .@i < .@size; .@i++ ) .@menu$ = .@menu$ +":"+ .team[.@i]; .@s = select( .@menu$ ) -2; if ( .@s == -1 ) { if ( !getcharid(4) ) { mes "You don't have a Battleground team!"; close; } .@team = getcharid(4); } else .@team = .team[.@s]; getbgusers .@team; for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) mes ( .@i +1 )+". "+ rid2name( $@arenamembers[.@i] ); close; case 5: if ( !.@size ) { mes "there is no available team"; close; } .@menu$ = "Your Team"; for ( .@i = 0; .@i < .@size; .@i++ ) .@menu$ = .@menu$ +":"+ .team[.@i]; .@s = select( .@menu$ ) -2; if ( .@s == -1 ) { if ( !getcharid(4) ) { mes "You don't have a Battleground team!"; close; } .@s = 0; // search through the array .. use my trick while ( getcharid(4) != .team[.@s] && .@s < .@size ) .@s++; } bg_destroy .team[.@s]; mes "Battleground Team ID = "+ .team[.@s] +" has destroyed"; deletearray .team[.@s], 1; close; } close; // shouldn't reach OnDie: sleep2 1250; percentheal 100,100; end; } prontera mapflag battleground