// script.c после BUILDIN(bg_reward) { .... } // добавляем: BUILDIN(bg_team_reveal) { struct battleground_data *bgd; int bg_id; bg_id = script_getnum(st,2); if( (bgd = bg->team_search(bg_id)) == NULL ) return false; bgd->reveal_pos_sub = 1; // Reveal Position Mode return true; } // после BUILDIN_DEF(bg_reward,"iiiiisiii"), // добавляем: BUILDIN_DEF(bg_team_reveal,"i"),