# Configuration file ########################################################################################################## # afkhandler #--------------------------------------------------------------------------------------------------------# # Settings for controlling autobattler for AFK players ########################################################################################################## afkhandler { # Sets the time (in seconds) before a player in battle is declared to be AFK and the autobattle code takes over for them I:"AFK Activation Time Length"=120 # Sets the time (in seconds) that the autobattle code allows for AFK player to move once autobattle is active, before selecting a move itself I:"AFK Activation Turn Time"=15 # Have autobattle take over if player is AFK during a battle, activates after specified time period and gives specified time for each turn after that B:"AFK Handler Active"=false } ########################################################################################################## # breeding #--------------------------------------------------------------------------------------------------------# # Settings for breeding behavior ########################################################################################################## breeding { # If disabled, prevents crafting of Ranch Blocks B:"Allow crafting of Ranch Blocks"=true # If disabled, prevents placing of ranch blocks, preventing breeding from occuring B:"Allow placing of ranch blocks"=true # Disabling this will remove the ranch expansion item from the game B:"Allow ranch expansion"=true # If enabled, random eggs from ditto-ditto breeding might contain legendaries. B:"Allow random BREEDING eggs to have a chance to be a legendary"=false # If enabled, random eggs from /pokegiveEgg might contain legendaries. B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false # Number of stages to go through before breeding occurs (1-5) I:"Number of breeding levels"=5 # Sets the number of steps per egg cycle, lower numbers hatch eggs faster I:"Steps per egg cycle"=255 # Control speed of breeding based on the blocks set in the area, if false will set breeding speed to 1.0x B:"Use breeding environments"=true # Number of ticks till the breeding level goes up by 1 I:"World ticks till breeding level increased"=18000 } ########################################################################################################## # database #--------------------------------------------------------------------------------------------------------# # Settings for re-routing the pixelmon saving system into an external database ########################################################################################################## database { # Put the connection string for the external database in the form jdbc:dbtype://... S:"Connection string"=jdbc:h2:// # Enable this to change the save system over to a database specified in the connection string property, only h2 and mysql currently supported B:"Save to external database"=false } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings for the world ########################################################################################################## general { # Allow player to throw pokeballs from hotbar, if false pokeballs can only be thrown in battles B:"Allow Capturing Outside of Battle"=true # Allows players to make rare candies by crafting (Serverside option) B:"Allow Crafting of Rare Candy"=true # Allows the 17 types of Gems to be dropped by bosses B:"Allow Gem Boss Drop"=false # Allows the 17 types of Gems to be crafted by players B:"Allow Gems to be crafted"=true # Determines if player vs player battles give pokemon experience, no EXP gain in PVP when false B:"Allow PVP Experience"=true # Allow players to plant apricorns/berries in the ground B:"Allow Planting"=true # Permits bosses to drop ranch area upgrades B:"Allow Ranch Upgrade Boss Drop"=true # Allow players to ride pokemon. If false no pokemon can be ridden. (Server side option) B:"Allow Riding"=true # Allow random generation of structures such as Pokecenters, Shrines, and other buildings if true B:"Allow Structures to Spawn"=true # Determines if player vs trainer battles give pokemon experience, no EXP gain in trainer battles when false B:"Allow Trainer Experience"=true # Allow the anvil to replace finished items with starting item from player's inventory without manual placing B:"Allow anvil autoreloading"=false # Allow the player to nickname pokemon (not a server-wide setting, just a client setting) B:"Allow pokemon nicknames"=true # Allow creepers, skeletons, etc to spawn in the world - DANGER can kill you while battling B:"Allow vanilla mobs"=false # Set legendary shrines to one use (false) or multiple use (true) B:"Bird Shrines are reusable"=false # Allow Players to use Cloning Machines to clone Mew to Mewtwo B:"Cloning Machines Enabled"=true # When mounted enables steering the pixelmon by looking B:"Enable point to steer"=true # What will happen if a battle is force-ended without a proper conclusion. # 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). # 1: The battle is considered a draw. # 2: The battle is considered abnormally ended. I:"Force-ended battle result"=0 # Lets you choose to give/not give a starter to a player on join (via the pixelmon starter screen) B:"Give a starter on join"=true # Requires HM move Fly or HM move Surf on a pokemon to be able to ride it B:"Have HM To Ride"=false # Isi's hourglass is an item that lets you skip stages of breeding B:"Let bosses drop Isi's hourglass"=true # If true must be opped, if false must be in creative mode B:"Must be opped to use spawners"=true # Sets how far pixelmon names and levels can be seen from (client setting only) I:"Nameplate Visible Range Modifier (1=default, 2=farther, 3=far)"=1 # Allows wild pokemon to drop items like feathers, etc on death B:"Pokemon Drops Enabled"=true # Prints more detailed error messages to the server.log file if enabled B:"Print Errors"=true # Removes regular minecraft music so only Pixelmon music plays (Currently locked to true in code) B:"Remove Minecraft Music"=true # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles. B:"Return held items in PVP"=true # Increases Size of Pixelmon Models in Game by 30% B:"Scale Models Up"=true # Allow Legendary Bird Shrines to Spawn Randomly in World B:"Spawn Bird Shrines"=true # Allow Haunted Jeweler Gem Shrines to Spawn Randomly in World B:"Spawn Gem Shrines"=false # Battle camera rotates around player if true, and is stationary if false B:"Spin Battle Camera"=true # The time taken before syncing to the system clock (in seconds) I:"System time sync interval"=30 # Set Traders to one use (false) or multiple use (true) B:"Traders are reusable"=true # Sets Trainer Rarity, higher values spawn trainers more often, 0 spawns no trainers I:"Trainer Rarity (percentage 0-200)"=100 # Lets your world follow real world time or not (server's system time) B:"Use system time for world time"=true # Allows you to toggle which tab list you would like to use B:"Use the Custom Tab List"=true # Allows some wild pokemon to aggro on player and force battles, no forced battles when false B:"Wild Pokemon initiate battles"=true # Wild pokemon will have a chance based on unfavourable battle conditions to try and flee from battle B:"Wild pokemon can try and flee from battles"=false # Saves Pixelmon entities to file when world saves (greatly increases savefile size and save time if true B:"Write Entities To World Save"=false } ########################################################################################################## # graphics #--------------------------------------------------------------------------------------------------------# # Graphics Settings ########################################################################################################## graphics { # Use the smd normal maps for shading pokeballs B:"Enable smooth shading for pokeballs"=true # Use the smd normal maps for shading pokemon B:"Enable smooth shading for pokemon"=true # Multiplier of the 64 distance usually used for rendering D:"Render Distance Weight"=2.0 # Display the currently selected pokemon's attack target on the screen B:"Show current attack target"=true # Use the low-res (256x256) pokemon and pokeball textures B:"Use low-res Textures"=false # Use original pokemon textures for statues B:"Use original pokemon textures for statues"=false } ########################################################################################################## # ids #--------------------------------------------------------------------------------------------------------# # Entity IDs for Pixelmon Entities (DO NOT CHANGE, unless you know what you are doing) ########################################################################################################## ids { I:"Camera ID"=202 I:"Pixelmon ID"=200 I:"Pokeball ID"=201 I:"Trainer ID"=199 } ########################################################################################################## # pokeloot #--------------------------------------------------------------------------------------------------------# # Settings for controlling pokeloot chest spawns and behavior ########################################################################################################## pokeloot { # Sets the frequency of chests spawning in world (to disable completely use the '- Enabled' config settings) # Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks I:"Chest Spawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=1 # Sets the Mode of all randomly spawned pokeloot chests # FCFS = First Come First Serve, only one player can loot chest, then chests vanishes # PL1D = Player 1 Drop, chest gives one drop per person, chest remains for others to use once each # PUD = Player Unlimited Drops, chests can be used infinitely by all players # TIMED = Each player allowed to loot again after specified time interval (individual timers), chest remains after looting I:"Default Spawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=3 # Allow Hidden Grottos to spawn in the world B:"Hidden Grotto - Enabled"=true # Allows invisible pokechests to spawn around the world randomly B:"Hidden PokeChest - Enabled"=true # Allows normal visible pokechests to spawn around the world randomly B:"Normal PokeChest - Enabled"=true # Sets Frequency that a player can reuse a timed loot chest (both placed in creative and naturally spawned, if set to TIMED # Time Conversions: One Hour = 3600 seconds, One Day = 86400 seconds, One Week = 604800 seconds I:"Timed Loot (seconds)"=604800 } ########################################################################################################## # sounds #--------------------------------------------------------------------------------------------------------# # Sound Settings ########################################################################################################## sounds { # Sets the maximum number of world ticks before new music will start I:"Maximum Music Dealy"=1 # Sets the minimum number of world ticks before new music will start I:"Minimum Music Dealy"=1 } ########################################################################################################## # spawning #--------------------------------------------------------------------------------------------------------# # Settings that control what Pixelmon spawn and how many spawn ########################################################################################################## spawning { # Allow wild legendaries to spawn (besides specific event spawns) B:"Allow Legendaries to spawn"=true # Forces wild pokemon to despawn after a battle B:"Despawn on Flee or Loss"=true # This lets you choose which dimensions the pixelmon spawner will operate in I:"Dimensions Pokemon will spawn in" < 0 > # Displays server-wide announcement 'A Legendary Has Spawned in Biome' when legendary spawns B:"Display global message on legendary spawn"=true # Sets whether Generation 1 Pixelmon will be spawned or not (Pokedex 1-151) B:Gen1=true # Sets whether Generation 2 Pixelmon will be spawned or not (Pokedex 152-251) B:Gen2=true # Sets whether Generation 3 Pixelmon will be spawned or not (Pokedex 252-386) B:Gen3=true # Sets whether Generation 4 Pixelmon will be spawned or not (Pokedex 387-493) B:Gen4=true # Sets whether Generation 5 Pixelmon will be spawned or not (Pokedex 494-649) B:Gen5=true # Sets whether Generation 6 Pixelmon will be spawned or not (Pokedex 650-719) B:Gen6=true # Sets odds of Legendary Spawning (1 in X spawns), higher values spawn wild legendaries less often I:"Legendary Spawn Rate"=15000 # Sets max number of flying pokemon in world at a time (higher numbers = more spawns) (KEEP THIS LOW) I:"Max number of Air Pokemon (at one time)"=2 # Sets max number of land pokemon in world at a time (higher numbers = more spawns) I:"Max number of Land Pokemon (at one time)"=40 # Sets max number of underground pokemon in world at a time (higher numbers = more spawns) I:"Max number of Underground Pokemon (at one time)"=20 # Sets max number of water pokemon in world at a time (higher numbers = more spawns) I:"Max number of Water Pokemon (at one time)"=20 # Shiny calculation uses 1/(shiny rate) to get odds of becoming shiny I:"Shiny spawn rate"=7500 # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate), 0 disables boss spawns I:"Spawn boss rate"=250 # Chance of a wild Pokemon spawning with its hidden Ability (1/rate), 0 disables hidden Ability spawns I:"Spawn hidden Ability rate"=100 } starter_settings { I:"Level (min=5, max=100"=5 B:Shiny=false } starters { S:"1 - First Choice"=Bulbasaur S:"2 - Second Choice"=Squirtle S:"3 - Third Choice"=Charmander S:"4 - Fourth Choice"=Chikorita S:"5 - Fifth Choice"=Totodile S:"6 - Sixth Choice"=Cyndaquil S:"7 - Seventh Choice"=Treecko S:"8 - Eighth Choice"=Mudkip S:"9 - Ninth Choice"=Torchic S:"_10 - Tenth Choice"=Turtwig S:"_11 - Eleventh Choice"=Piplup S:"_12 - Twelfth Choice"=Chimchar S:"_13 - Thirteenth Choice"=Snivy S:"_14 - Fourteenth Choice"=Oshawott S:"_15 - Fifteenth Choice"=Tepig }