/*//------------------------------------------------------------// //----------------Edited by Lenya---------------------------------// //------------------Ascension of Ragnarok---------------------------// //--------------------Disguise Event NPC -----------------------------// //-------------------------------------------------------------------//*/ prontera,151,176,4 script Disguise CP 794,{ if (getgmlevel()<98) { mes "^3399FF[Disguise CP]^000000"; mes "Sorry, du hast keine Berechtigung."; close; } mes "^3399FF[Disguise CP]^000000"; mes "Hallo Boss,"; mes "Was möchtest du heute machen?"; switch(select("Event starten:Event stoppen:Anzahl der Runden kalkulieren[^E50000"+$guessrounds+"^000000]:Preis kalkulieren^E50000 ["+getitemname($guessprize)+"]^000000 ^E50000 ["+ $guessprizecount + "]^000000:Nichts")) { case 1: { next; mes "^3399FF[Disguise CP]^000000"; mes "Bestätigen sie durch die Eingabe von START."; input .@confirm$; if (.@confirm$ == "START") { donpcevent "guessAnnouncer::OnGMStart"; close; } mes "Bestätigung fehlgeschlagen"; close; break; } case 2: { next; mes "^3399FF[Disguise CP]^000000"; mes "Bestätigen sie durch die Eingabe von STOP."; input .@confirm$; if (.@confirm$ == "STOP") { donpcevent "guessAnnouncer::OnGMStop"; close; } mes "Bestätigung fehlgeschlagen"; close; break; } case 3: { next; mes "^3399FF[Disguise CP]^000000"; mes "Bitte gib eine neue Nummer ein."; input $guessrounds; if ($guessrounds > 30) set $guessrounds, 30; else if ($guessrounds < 1) set $guessrounds, 1; close; } case 4: { next; mes "^3399FF[Disguise CP]^000000"; mes "Bitte gib eine Preis ID ein."; input .@guessprizeid; if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Disguise CP]^000000"; mes "Error"; mes "This item does not exist in the database..."; close;} set $guessprize, .@guessprizeid; next; mes "^3399FF[Disguise CP]^000000"; mes "Bitte gib die Anzahl der Preise an."; input .@guessprizeamount; if (!.@guessprizeamount) set .@guessprizeamount,1 ; set $guessprizecount,.@guessprizeamount; next; mes "^3399FF[Disguise CP]^000000"; mes "Der Preis wurde zu ^E50000 "+ getitemname($guessprize)+ "^000000 und die Menge ^E50000 " +$guessprizecount+"^000000"; close; } case 5: { next; mes "^3399FF[Disguise CP]^000000"; mes "Schönen Tag noch."; close; } } } geffen,119,73,4 script Disguise NPC 794,{ announce "Weil Zealot einer Kleiner helper is", 0; if (!$guessbegin) { mes "^3399FF[Disguise NPC]^000000"; mes "Das Disguise Event wird gleich beginnen."; close; } end; OnStart: set $guessbegin, 1; set .DisguiseWon, 0; if (!$DisguiseRound) { npctalk "Okay, lasst uns anfangen!"; sleep 4000; npctalk "Doch bevor es losgeht erkläre ich euch die Regeln."; sleep 4000; npctalk "Ich verwandle mich per Zufall in ein Monster."; sleep 4000; npctalk "Ihr müsst den Namen des Monsters erraten."; sleep 4000; npctalk "Dazu tippt ihr den Namen in den öffentlichen Chat ein."; sleep 4000; npctalk "Groß-und Kleinschreibung wird nicht beachtet."; sleep 4000; npctalk "Nun macht euch bereit"; sleep 4000; } else if ($DisguiseRound < $guessrounds-1) { npctalk "Bereit machen für die nächste Runde."; setnpctimer 0; sleep 8000; } else { npctalk "Letzte Runde!"; sleep 4000; npctalk "Macht euch bereit!"; sleep 4000; } do { set .@guessrepeat, 0; set $monster, 1000 + rand(1,950); for (set .@k, 0; .@k = $guessrounds) { set $DisguiseRound, 0; sleep 5000; npctalk "Das Disguise Event ist vorbei."; sleep 6500; npctalk "Bis zum nächsten mal ~"; sleep 2000; emotion 12; sleep 1000; set $guessactive, 0; mapwarp "poring_c01.gat","prt_vilg.gat",99,73; setnpcdisplay "Disguise NPC",794; disablenpc "Disguise NPC"; end; } goto OnStart; } end; winround: setnpctimer 0; deletepset 1; set .DisguiseWon, 1; set $DisguiseRound, $DisguiseRound + 1; npctalk strcharinfo(0) + " hat meinen Namen erraten!"; getitem $guessprize, $guessprizecount; sleep2 3000; npctalk $MonsterName$ + " ist die richtige Antwort."; if (!$guessactive) {disablenpc "Disguise NPC"; end;} if ($DisguiseRound >= $guessrounds) { set $DisguiseRound, 0; set $guessactive, 0; sleep 5000; npctalk "Das Disguise Event ist vorbei."; sleep 6500; npctalk "Bis zum nächsten mal ~"; sleep 2000; emotion 12; sleep 1000; mapwarp "poring_c01.gat","prt_vilg.gat",99,73; setnpcdisplay "Disguise NPC",794; disablenpc "Disguise NPC"; end; } sleep 5000; goto OnStart; end; } //----------------------------------------------------------------------------------- //----------------------------------------------------------------------------------- - script guessAnnouncer -1,{ OnGMStart: if ($guessactive) end; set $guessactive, 1; announce "Das Disguise Event wird gleich beginnen!",0; set $guessbegin, 0; sleep 5000; if (!$guessactive) end; announce "Um teilzunehmen musst du in den Warp Portal in Prontera Village eintreten",0; enablenpc "Disguise NPC"; sleep 5000; announce "Rundenanzahl: "+$guessrounds,0; sleep 4000; announce "Preis: "+ getitemname($guessprize) + " x " + $guessprizecount,0; sleep 5000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} announce "Das Portal schließt sich in einer Minute.",0; sleep 60000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} announce "Das Portal wurde geschlossen.",0; set $DisguiseRound, 0; sleep 5000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} if(getmapusers("poring_c01") == 0) { disablenpc "Disguise NPC"; set $guessactive, 0; end; } donpcevent "Disguise NPC::OnStart"; end; OnGMStop: if ($guessactive) { set $guessactive, 0; announce "Das Disguise Event wurde angehalten.",0; set $DisguiseRound, 0; mapwarp "poring_c01.gat","prt_vilg.gat",99,73; setnpcdisplay "Disguise NPC",794; disablenpc "Disguise NPC"; } end; OnClock0100: OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1833: OnClock2000: OnClock2205: if ($guessactive) end; set $guessactive, 1; announce "Das Disguise Event wird gleich beginnen!",0; set $guessbegin, 0; sleep 5000; if (!$guessactive) end; announce "Um teilzunehmen musst du in den Warp Portal in Prontera Village eintreten",0; enablenpc "Disguise NPC"; sleep 5000; announce "Preis: "+ getitemname($guessprize) + " x " + $guessprizecount,0; sleep 5000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} announce "Das Portal schließt sich in einer Minute.",0; sleep 60000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} announce "Das Portal wurde geschlossen.",0; sleep 5000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} announce "Das nächste Event findet in 2 Stunden statt.",0; set $DisguiseRound, 0; if(getmapusers("poring_c01") == 0) { disablenpc "Disguise NPC"; set $guessactive, 0; end; } donpcevent "Disguise NPC::OnStart"; end; OnInit: disablenpc "Disguise NPC"; set $guessactive, 0; setarray $Forbidden[0],1003,1006,1017,1021,1022,1027,1043,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1407,1411,1414,1496,1501,1900,1948,1892,1949,1950,1983,1984,2010,1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1496,1501,1900,1996,2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2084,2093,2094,2095,2096,2097,2098,2099,2100,2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118,2119,2120,2121,2122,2123,2124,2125,1900,1901,1902,1903,1237,1239,1145,1175,1209,1841,1842,1843,1844,3014,3001,3002,2114,2115,2117,2118,2119,2120,6049,6050,6051,6052,2200,2205,2207; } //------------------Map Flags-------------------------------------------------------- poring_c01 mapflag nowarpto poring_c01 mapflag noskill poring_c01 mapflag nosave poring_c01 mapflag nomemo poring_c01 mapflag noteleport poring_c01 mapflag nowarp //-----------------------------------------------------------------------------------