/* Easter Egg Hunt Script Version 1.0 Created by: Aeromesi Built for: Hercules/rAthena on the day before Easter! Happy Easter Hercules ^^ - with @commands for ease-of-use! - '@repeategghunt' - Allow you to repeat the previous Easter Egg Hunt setup you made! - '@egghunt' - Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new Easter Egg Hunt event. (Note: It will be able to tell if created or event is active.) - '@joinegghunt' - Allow player to warp to the the map the event is happening on (Basic version only support Prontera) */ prontera,147,162,4 script Easter Egg Hunt 4_GEFFEN_03,{ mes .Tname$; if ($@Easter_Active) { mes "Information"; mes "Map event is active: ^FF0000"+$EHuntMap$+"^000000"; mes "Easter Egg Hunt info:"; mes "^CCCCCCSilver^000000 Egg Reward: "+getitemname($SItem_ID)+" x "+$SReward_AM+" "; mes "^ffd700Gold^000000 Egg Reward: "+getitemname($GItem_ID)+" x "+$GReward_AM+""; } else mes "No ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in-progress"; close; OnInit: .Tname$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]"; $EHuntMap$ = "prontera"; // DO NOT CHANGE THIS - Basic Version will only work on Prontera. $EggHuntTotal = 150; // DO NOT CHANGE THIS - Basic Version will only allow a total of 150, because the Normal Egg+Silver Egg+Gold Egg is equal to 150. (Can change this for you upon request via PM or on Skype. $EggHuntTotal2 = 150; // DO NOT CHANGE THIS - Is simply just the variable that gets counted down. end; } - script EasterEggHunt#Sys FAKE_NPC,{ OnInit: .easter_name$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]"; bindatcmd "egghunt",strnpcinfo(0)+"::OnAtEasterEggHunt"; bindatcmd "repeategghunt",strnpcinfo(0)+"::OnAtRepeatEasterEggHunt"; bindatcmd "joinegghunt",strnpcinfo(0)+"::OnAtJoinEasterEggHunt"; end; OnAtJoinEasterEggHunt: if (!$@Easter_Active) { dispbottom "No Easter Egg Hunt Event In-Progress."; } else { warp $EHuntMap$, 0 ,0; dispbottom "Successfully joined Easter Egg Hunt Event."; } end; OnAtRepeatEasterEggHunt: if (getgmlevel() >= 99) { if ($@Easter_Active) { dispbottom "Easter Egg Hunt Event is currently active."; } else { if ($ELast_Setup) { $@Easter_Active++; donpcevent "EasterEggHunt#Sys::OnCounterReset"; announce "Easter Egg Hunt Event has been restarted by GM "+strcharinfo(0)+"!",bc_all; sleep2 2500; donpcevent "EasterEggHunt#Sys::OnStartEvent"; } else { dispbottom "You haven't setup a Easter Egg Hunt Event before."; } } } end; OnAtEasterEggHunt: if(getgmlevel() >= 99) { mes .easter_name$; if ($ELast_Setup >= 1) { mes "Delete last Setup or Disable Event?"; switch(select("Delete last Setup", "Disable Easter Egg Hunt", "Exit")) { case 1: if ($@Easter_Active) { mes "Currently the ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is active. Disable or finish the event to delete your setup."; close; } else $ELast_Setup = 0; mes "Previous setup deleted. Proceed using '^ff0000@egghunt^000000' to create a new ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt Event."; close; case 2: if ($@Easter_Active) { mes "Would you like to Disable/Prematurely end ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt for whatever reason?"; next; switch(select("Yes please.", "No thanks!")) { case 1: mes "Now Disabling Easter ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Event."; sleep2 4000; $@Easter_Active = 0; for (.@i = 1; .@i <= 50; .@i++) { disablenpc "Golden Egg#"+ .@i; disablenpc "Silver Egg#"+ .@i; disablenpc "Normal Egg#"+ .@i; } sleep2 1000; announce "Easter Egg Hunt has been disabled by GM "+strcharinfo(0)+".",bc_map; close; case 2: mes .easter_name$; mes "Alrighty then!"; close; } } else mes "^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is currently not active."; close; case 3: close; } } else mes "Create ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt?"; next; switch(select("[Event] ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt", "Exit")) { case 2: close; case 1: if ($@Easter_Active) { mes .easter_name$; mes "Currently there is a ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in session. Please wait until it is over or Disable in the GM options to end the Easter Egg Hunt Event prematurely."; close; } mes .easter_name$; mes "Now input the item ID for the ^CCCCCCSilver^000000 Easter Eggs."; .@check = 0; do { input $SItem_ID; if ($SItem_ID == 0 || getitemname($SItem_ID) == "null") { dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID."; dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Silver Egg."; } else .@check = 1; } while (.@check == 0); next; mes .easter_name$; mes "Now input the item ID for the ^ffd700Gold^000000 Easter Eggs."; input $GItem_ID; .@check = 0; do { input $GItem_ID; if ($GItem_ID == 0 || getitemname($GItem_ID) == "null") { dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID."; dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Gold Egg."; } else .@check = 1; } while (.@check == 0); next; mes .easter_name$; mes "Now input amount of Reward you would like player to receive from catching ^CCCCCCSilver^000000 Easter Egg:"; do { input $SReward_AM; if ($SReward_AM == 0) { dispbottom "Sorry, but it's impossible to enter 0 for Rewards."; dispbottom "Please reinput the total amount of Rewards for players who catch Silver Eggs."; } } while ($SReward_AM > 0); next; mes .easter_name$; mes "Now input amount of Reward you would like player to recieve from catching ^ffd700Gold^000000 Easter Egg:"; do { input $GReward_AM; if ($GReward_AM == 0) { dispbottom "Sorry, but it's impossible to enter 0 for Rewards."; dispbottom "Please reinput the total amount of Rewards for players who catch Gold Eggs."; } } while ($GReward_AM > 0); next; mes .easter_name$; mes "Now activating Easter Egg Hunt Event."; $ELast_Setup++; $@Easter_Active++; // $@EggHuntCount = 0; // $EggHuntTotal2 = 150; donpcevent "EasterEggHunt#Sys::OnStartEvent"; close; } } end; OnStartEvent: for (.@i = 1; .@i <= 50; .@i++) { donpcevent "Golden Egg#"+ .@i +"::OnEnableGoldEgg"; donpcevent "Silver Egg#"+ .@i +"::OnEnableSilverEgg"; donpcevent "Normal Egg#"+ .@i +"::OnEnableNormalEgg"; } end; OnCounterReset: $@EggHuntCount = 0; // DO NOT TOUCH $EggHuntTotal2 = 150; // DO NOT TOUCH end; OnEggEndCheck: if ($@EggHuntCount >= $EggHuntTotal) { $@Easter_Active = 0; announce "[Easter Egg Hunt] The Egg Hunt is now over! Hope everyone had fun!",bc_all; donpcevent "EasterEggHunt#Sys::OnCounterReset"; donpcevent "EasterEggHunt#Sys::OnDisableEggs"; } end; OnDisableEggs: for (.@i = 1; .@i <= 50; .@i++) { disablenpc "Golden Egg#"+ .@i; disablenpc "Silver Egg#"+ .@i; disablenpc "Normal Egg#"+ .@i; } end; } prontera,150,151,4 script Normal Egg#1 4_DRAGON_EGG,{ $@EggHuntCount++; dispbottom "That's just a Normal egg! Try to catch the Silver and Gold Eggs!"; announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all; disablenpc strnpcinfo(0); donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck"; end; OnInit: disablenpc strnpcinfo(0); end; OnEnableNormalEgg: enablenpc strnpcinfo(0); donpcevent strnpcinfo(0)+"::OnEggMove"; end; OnEggMove: npcspeed 70; while (true) { getmapxy .@map$, .@x, .@y, 1; while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) ); npcwalkto .@x2, .@y2; sleep rand(100,200); } end; } prontera,150,151,4 script Silver Egg#1 4_DRAGON_EGG,{ $@EggHuntCount++; dispbottom "You just captured a Silver Egg! Lucky you!"; announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all; getitem $SItem_ID, $SReward_AM; disablenpc strnpcinfo(0); donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck"; end; OnInit: disablenpc strnpcinfo(0); end; OnEnableSilverEgg: enablenpc strnpcinfo(0); donpcevent strnpcinfo(0)+"::OnEggMove"; end; OnEggMove: npcspeed 70; while (true) { getmapxy .@map$, .@x, .@y, 1; while (checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass )); npcwalkto .@x2, .@y2; sleep rand(100,200); } end; } prontera,150,151,4 script Golden Egg#1 4_DRAGON_EGG,{ $@EggHuntCount++; dispbottom "You just captured a Gold Egg! Lucky you!"; announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all; getitem $GItem_ID, $GReward_AM; disablenpc strnpcinfo(0); donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck"; end; OnInit: disablenpc strnpcinfo(0); end; OnEnableGoldEgg: enablenpc strnpcinfo(0); donpcevent strnpcinfo(0)+"::OnEggMove"; end; OnEggMove: npcspeed 50; while (true) { getmapxy .@map$, .@x, .@y, 1; while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) ); npcwalkto .@x2, .@y2; sleep rand(100,200); } end; } // Silver Egg Copies prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#2 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#3 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#4 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#5 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#6 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#7 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#8 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#9 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#10 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#11 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#12 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#13 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#14 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#15 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#16 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#17 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#18 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#19 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#20 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#21 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#22 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#23 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#24 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#25 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#26 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#27 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#28 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#29 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#30 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#31 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#32 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#33 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#34 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#35 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#36 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#37 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#38 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#39 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#40 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#41 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#42 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#43 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#44 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#45 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#46 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#47 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#48 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#49 4_DRAGON_EGG prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#50 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#2 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#3 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#4 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#5 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#6 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#7 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#8 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#9 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#10 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#11 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#12 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#13 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#14 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#15 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#16 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#17 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#18 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#19 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#20 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#21 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#22 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#23 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#24 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#25 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#26 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#27 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#28 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#29 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#30 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#31 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#32 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#33 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#34 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#35 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#36 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#37 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#38 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#39 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#40 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#41 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#42 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#43 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#44 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#45 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#46 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#47 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#48 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#49 4_DRAGON_EGG prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#50 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#2 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#3 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#4 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#5 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#6 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#7 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#8 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#9 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#10 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#11 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#12 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#13 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#14 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#15 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#16 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#17 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#18 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#19 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#20 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#21 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#22 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#23 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#24 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#25 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#26 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#27 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#28 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#29 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#30 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#31 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#32 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#33 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#34 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#35 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#36 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#37 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#38 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#39 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#40 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#41 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#42 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#43 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#44 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#45 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#46 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#47 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#48 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#49 4_DRAGON_EGG prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#50 4_DRAGON_EGG