Index: battle.c =================================================================== --- battle.c (revision 17412) +++ battle.c (working copy) @@ -2416,13 +2416,21 @@ int left_element = battle_get_weapon_element(wd, src, target, skill_id, skill_lv, EQI_HAND_L, false); wd.statusAtk += battle_calc_status_attack(sstatus, EQI_HAND_R); - wd.statusAtk2 += battle_calc_status_attack(sstatus, EQI_HAND_L); -#ifdef RENEWAL + wd.statusAtk2 += battle_calc_status_attack(sstatus, EQI_HAND_L); + + if (!skill_id) { // status atk is considered neutral on normal attacks [helvetica] + wd.statusAtk = battle_attr_fix(src, target, wd.statusAtk, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); + wd.statusAtk2 = battle_attr_fix(src, target, wd.statusAtk, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); + } + else { + wd.statusAtk = battle_attr_fix(src, target, wd.statusAtk, right_element, tstatus->def_ele, tstatus->ele_lv); + wd.statusAtk2 = battle_attr_fix(src, target, wd.statusAtk, left_element, tstatus->def_ele, tstatus->ele_lv); + } + if (sd) { // Mild Wind applies element to status ATK as well as weapon ATK [helvetica] if(sd->sc.data[SC_SEVENWIND]) wd.statusAtk = battle_attr_fix(src, target, wd.statusAtk, right_element, tstatus->def_ele, tstatus->ele_lv); } -#endif wd.weaponAtk += battle_calc_base_weapon_attack(src, tstatus, &sstatus->rhw, sd); wd.weaponAtk = battle_attr_fix(src, target, wd.weaponAtk, right_element, tstatus->def_ele, tstatus->ele_lv);