if (sc && sc->data[SC_LUXANIMA]) { ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_LUXANIMA]->val3); if (rnd() % 100 < sc->data[SC_LUXANIMA]->val2) skill_castend_damage_id(src, target, RK_STORMBLAST, 1, gettick(), 0);