prontera,148,168,4 script Event Coin Changer 733,{ mes "[Event Coins Changer]"; mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins."; mes "^C0C0C05 Bronze Coin = 1 Silver Coin^000000"; mes "^C9AE5D5 Silver Coin = 1 Gold Coin^000000"; mes "^8B65085 Gold Coin = 1 Platinum Coin^000000"; mes "What would you like to do?"; next; switch(select("Bronze Coin to Silver Coin","Silver Coin to Gold Coin","Gold Coin to Platinum Coin:Platinum Coin to Gold Coin:Gold Coin to Silver Coin:Silver Coin to Bronze Coin")) { case 1: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(673) < .@count*5) goto L_NE; delitem 673,.@count*5; getitem 675,.@count; close; case 2: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < .@count*5) goto L_NE; delitem 675,.@count*5; getitem 671,.@count; close; case 3: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < .@count*5) goto L_NE; delitem 671,.@count*5; getitem 677,.@count; close; case 4: mes "How many Coins do you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(677) < .@count) goto L_NE; delitem 677,.@count; getitem 671,.@count*5; close; case 5: mes "How many Coins do you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < .@count) goto L_NE; delitem 671,.@count; getitem 675,.@count*5; close; case 6: mes "How many Coins do you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < .@count) goto L_NE; delitem 675,.@count; getitem 673,.@count*5; close; } L_NE: mes "You don't have enough of this coin."; close; }