# This patch file was generated by NetBeans IDE # It uses platform neutral UTF-8 encoding and \n newlines. --- HEAD +++ Modified In Working Tree @@ -134,7 +134,7 @@ return 0; } ud->walktimer = INVALID_TIMER; - if( bl->prev == NULL ) return 0; // block_list ���甲���Ă���̂ňړ���~���� + if( bl->prev == NULL ) return 0; // Stop moved because it is missing from the block_list if(ud->walkpath.path_pos>=ud->walkpath.path_len) return 0; @@ -1001,8 +1001,8 @@ int temp = 0; nullpo_ret(src); - if(status_isdead(src)) - return 0; // ����ł��Ȃ��� + if( status_isdead(src) ) + return 0; //Do not continue source is dead sd = BL_CAST(BL_PC, src); ud = unit_bl2ud(src); @@ -1088,7 +1088,7 @@ return 0; tstatus = status_get_status_data(target); - //���O�̃X�L���󋵂̋L�^ + //The previous record of skill status if(sd) { switch(skill_num){ case SA_CASTCANCEL: @@ -1332,7 +1332,7 @@ nullpo_ret(src); - if(!src->prev) return 0; // map ��ɑ��݂��邩 + if(!src->prev) return 0; // Exists on the map if(status_isdead(src)) return 0; sd = BL_CAST(BL_PC, src); @@ -1351,7 +1351,7 @@ if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) ) return 0; /** - * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even, + * "WHY IS IT HERE": pneuma cannot be cancelled past this point, the client displays the animation even, * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. **/ if( skill_num == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { @@ -1369,7 +1369,7 @@ return 0; } - /* �˒��Ə�Q���`�F�b�N */ + /* Check range and obstacle */ bl.type = BL_NUL; bl.m = src->m; bl.x = skill_x; @@ -1472,8 +1472,8 @@ } /*========================================== - * �U���v�� - * type��1�Ȃ�p���U�� + * Attack request + * If type is an ongoing attack *------------------------------------------*/ int unit_attack(struct block_list *src,int target_id,int continuous) { @@ -1560,7 +1560,7 @@ { nullpo_retr(false, bl); - if( bl->x==x && bl->y==y ) // �����}�X + if( bl->x==x && bl->y==y ) //Same place return true; return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); @@ -1662,7 +1662,7 @@ } /*========================================== - * PC�̍U�� (timer�֐�) + * Attack of the PC (function timer) *------------------------------------------*/ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) { @@ -1867,7 +1867,7 @@ return 1; } -// unit_data �̏����� +// unit_data initialization process void unit_dataset(struct block_list *bl) { struct unit_data *ud; @@ -1926,7 +1926,7 @@ } /*========================================== - * �����ڂ̃T�C�Y��ύX���� + * To change the size of the object (player or mob only) *------------------------------------------*/ int unit_changeviewsize(struct block_list *bl,short size) {