new_1-1,57,115,3 script Sara#no 1_F_ORIENT_02,5,5,{ .@npcname$ = "^000099[ Sara ]^000000"; mes .@npcname$; mes "Welcome to Elaria Woon Reloaded."; mes "Let me tell you a few things about the novice ground!"; mes "Are you ready?"; .@menu$ = "Sure, go ahead!"; switch(select(.@menu$)) { case 1: if (Class == Job_Novice) { if (!checkweight(Axe, 10)) { mes "- You are overloaded with too many items. Please use @sell to get rid of some you don't need. -"; close; } next; mes .@npcname$; mes "You will find a few tutors and helpers on this map."; mes "They will provide useful informations and skills for you."; mes "Just make sure you will give every single one of them a visit!"; next; mes .@npcname$; mes "Use ^0b92ab#main^000000 chat for general questions or ^0b92ab#support^000000 if you need anything from our GameMasters."; next; mes .@npcname$; mes "I gave you some basic equipment. Please be careful with it as we only provide it once per character."; setquest 4269; completequest 4269; getitem Novice_Plate, 1; // Novice_Plate getitem Novice_Hood, 1; // Novice_Hood getitem Novice_Boots, 1; // Novice_Boots getitem Novice_Egg_Cap, 1; // Novice_Egg_Cap getitem Novice_Knife, 1; // Novice_Knife getitem Novice_Guard, 1; // Novice_Guard getitem Criatura_Academy_Hat, 1; // Criatura_Academy_Hat getitem Criatura_Hair_Coupon, 1; // Criatura_Hair_Coupon getitem Novice_Potion, 300; // Novice_Potion next; mes .@npcname$; mes "This is your first step to be an adventurer that you have made a visit to us."; mes "Please go over the bridge and talk to tutor ABC NAME HERE."; getexp 100,100; next; close; } else { next; mes .@npcname$; mes "Hey! You're not a novice. What are you doing here?!"; close; } } }