status->StatusIconChangeTable[SC_ENCHANTARMS] = SI_ENCHANTARMS; status->StatusIconChangeTable[SC_ARMOR_ELEMENT] = SI_ARMOR_ELEMENT; status->StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST; status->StatusIconChangeTable[SC_I_RESIST_COLD] = SI_I_RESIST_COLD; status->StatusIconChangeTable[SC_I_RESIST_EARTH] = SI_I_RESIST_EARTH; status->StatusIconChangeTable[SC_I_RESIST_FIRE] = SI_I_RESIST_FIRE; status->StatusIconChangeTable[SC_I_RESIST_THUNDER] = SI_I_RESIST_THUNDER;