npc "alberta" "Smuggling Boat Captain" 4W_M_03 168 138 3 2 2 OnClick: var baby_k = IsBaby dialog "[Smuggling Boat Captain]" dialog "Ah...... What exceptionally nice weather today." wait if ((baby_k == 0) & (v[VAR_JOB] == NOVICE) & (v[VAR_JOBLEVEL] > 9)) choose menu "What are you doing here?" case 1 break endchoose dialog "[Smuggling Boat Captain]" dialog "I'm waiting for my chance to sail towards Amatsu, illegally, young adventurer." wait dialog "[Smuggling Boat Captain]" dialog "Ah, it looks like you're just a novice." dialog "How about it? Do you want to become a Ninja?" wait dialog "^000099Captain?! Careful, I will let you see the colors of the ship. ......^000000" wait dialog "[Smuggling Boat Captain]" dialog "I'll give you a discount, and send you to Amatsu, you'll only need to pay 200 zeny~ Are you interested?" wait choose menu "Maybe next time." "That would be great!" case 1 dialog "[Smuggling Boat Captain]" dialog "Alright." dialog "If you change your mind, you can always come find me." close return break case 2 if (v[VAR_MONEY] >= 200) dialog "[Smuggling Boat Captain]" dialog "Great~ ! Let's set sail!" close dropgold 200 moveto "amatsu" 113 127 return else dialog "[Smuggling Boat Captain]" dialog "Wait a second......" dialog "It looks like you don't have 200 zeny." dialog "I won't be able to help you get to Amatsu if you can't pay the fee." close return endif return break endchoose return endif return npc "que_ng" "#Cougar Guy Switch2" CLEAR_NPC 29 170 3 2 2 OnInit: disablenpc "#Cougar Guy Switch2" return OnTouch2: moveto "que_ng" 29 150 return OnCommand: "on" enablenpc "#Cougar Guy Switch2" return OnCommand: "off" disablenpc "#Cougar Guy Switch2" return npc "que_ng" "Cougar Guy" 4_M_JOB_ASSASSIN 30 65 3 0 0 OnInit: Cougar Guy disablenpc "Cougar Guy" return OnCommand: "on" enablenpc "Cougar Guy" InitTimer return OnCommand: "off" disablenpc "Cougar Guy" return OnTimer: 120000 cmdothernpc "Cougar Guy" "off" cmdothernpc "#Cougar Guy Switch2" "off" stoptimer return OnClick: var username = PcName var baby_k = IsBaby if (baby_k == 0) if (v[VAR_JOB] == NOVICE) if (v[VAR_JOBLEVEL] > 9) if (v[hg_nin] == 1) dialog "^000099You see a man looking very solemn.^000000" wait dialog "[Man in Ninja Clothes]" dialog "......" dialog "......" dialog "......" wait dialog "[Man in Ninja Clothes]" dialog "Don't think you can approach me as you like." wait dialog "["+username+"]" dialog " I didn't mean to, I thought no one was there." wait dialog "[Man in Ninja Clothes]" dialog "......" wait dialog "^000099The man's solemn expression changes, but he soon comes back to his senses.^000000" wait dialog "[Man in Ninja Clothes]" dialog "...... Oh." dialog "(To himself) I didn't think anyone would want to learn ninjutsu, it seems I'm judging too quickly." wait dialog "["+username+"]" dialog "My name is "+username+". Even though none of your belongings interest me, I wasn't going to steal anything." wait dialog "[Man in Ninja Clothes]" dialog "There's no need to explain." dialog "If you're not here to steal my ninja items, then what are you doing here?" wait choose menu "I want to become a Ninja." "I was looking around and found myself here......" case 1 dialog "[Cougar Guy]" dialog "Oh?......" wait dialog "^000099The man looks embarrassed, he shrugs his shoulders before continuing.^000000" wait dialog "[Cougar Guy]" dialog "Sorry, but you're talking to the wrong person for help on that. I only sell ninja merchandise, but you can't become a ninja yet you ignorant novice." wait dialog "["+username+"]" dialog "Can you tell me where I can learn to become a Ninja, then?" wait dialog "[Cougar Guy]" dialog "......." wait dialog "^000099The man stares at you for a long time, hesitates, and finally makes up his mind.^000000" wait dialog "[Cougar Guy]" dialog "Do you know the City of Steel called Einbroch?" dialog "When you get there, find a man named Red Leopard Joe, he's a member of our Ninja Corp." wait dialog "["+username+"]" dialog "Do I have to find that person?" wait dialog "[Cougar Guy]" dialog "If you want to follow the path of a ninja, you must speak with him and get his approval." setitem hg_nin 2 setquest 6015 close return break case 2 dialog "["+username+"]" dialog "I happen to be passing by, I didn't mean to give you any trouble, I'm sorry." wait dialog "[Cougar Guy]" dialog "For the sake of the Ninja Corp, I shouldn't be telling you any of this information to you...... ......" dialog "^000099(The man goes silent for a moment.)^000000" dialog "I'll send you back." wait moveto "que_ng" 29 150 close return break endchoose elseif (v[hg_nin] == 2) dialog "[Cougar Guy]" dialog "Are you still here?" wait dialog "["+username+"]" dialog "Home is very far from here, I'll rest first before I go on my journey." wait dialog "[Cougar Guy]" dialog "Ah...... No wonder they always say novices......" wait dialog "[Cougar Guy]" dialog "It's quite dangerous for a novice to be wandering around in this area." dialog "I'll only do this once, I will send you to Einbroch." wait dialog "["+username+"]" dialog "Are you going to use your ninja skills?!" wait dialog "^000099Upon hearing you ask for him to perform ninjutsu, the man gives you a dumbfound look.^000000" wait dialog "[Cougar Guy]" dialog "There's no such ninjutsu to do that. Instead, I'm going to use the ^000099Green Butterfly Wing^000000 item to take you there." wait choose menu "Ask him to teleport you." "Refuse." case 1 dialog "["+username+"]" dialog "I'm counting on you." wait dialog "^000099The man reaches into his pocket and takes out a pair of faint glowing wings and waves it before you, your body began to feel very light as you float up into the air and with the blink of an eye you are teleported to Einbroch.^000000" close moveto "einbroch" 170 207 return break case 2 dialog "["+username+"]" dialog "There's no need." wait dialog "[Cougar Guy]" dialog "You really are a stubborn person." close return break endchoose close return elseif ((v[hg_nin] == 3) | (v[hg_nin] == 4)) dialog "[Cougar Guy]" dialog "You seem to not have fulfilled our approval. Please continue to work harder......" close return elseif (v[hg_nin] == 5) dialog "[ Cougar Guy]" dialog "It appears you finally got the recommendation letter from Red Leopard Joe, huh?" wait dialog "["+username+"]" dialog "Yes, this is Joe's letter." wait dialog "^000099The man takes the letter from your hands and starts reading the letter, then he throws it besides a stove. The seal probably had been used up, but looking closely when Guy threw it, the letter started to burn before landing next to the stove.^000000" wait dialog "[Cougar Guy]" dialog "I don't need to look at the contents of the approval." dialog "On the back of it it's just a blank paper." dialog "On your way here you didn't open the seal, meaning you kept your words." wait dialog "^000099You look up and see a satisfied man.^000000" wait dialog "[Cougar Guy]" dialog "When you are ready to become a ninja, talk to me again." setitem hg_nin 6 changequest 6017 6018 close return elseif (v[hg_nin] == 6) if v[VAR_SPPOINT] != 0 dialog "[Cougar Guy]" dialog "Go learn the basic skills first, then return here and prove it to me." close return endif dialog "[Cougar Guy]" dialog "Did you get the letter yet? Don't give up halfway, alright?" wait dialog "[Cougar Guy]" dialog "What a tough novice you are. People like you......" wait dialog "^000099The man observed you taking the ore, and said in a heavy voice.^000000" wait dialog "[Cougar Guy]" dialog "In the future you will become like the dark family. Sometimes, you may even desire liberation......" wait dialog "[Cougar Guy" dialog "You have to remember, you can't compel things, to continue on the road and in that road you will see horrifying events. ......" dialog "Are you sure you will not regret it?" wait choose menu "I don't know regret." case 1 break endchoose dialog "[Cougar Guy]" dialog "I'm asking you one last time. Are...... you really sure?" wait choose menu "I"ll never change my mind." case 1 break endchoose dialog "^000099The man pulls out his sword from the side of his waist.^000000" wait dialog "[Cougar Guy]" dialog "You have accepted this fate." dialog "This is where you will become a ninja, and the previous generations of ninjas will pass down their duties and powers to you." wait var aq_1229 = isbegin_quest 1229 if (aq_1229 == 1) erasequest 1229 endif var aq_1230 = isbegin_quest 1230 if (aq_1230 == 1) erasequest 1230 endif var aq_9264 = isbegin_quest 9264 if (aq_9264 == 1) erasequest 9264 endif var aq_9265 = isbegin_quest 9265 if (aq_9265 == 1) erasequest 9265 endif var aq_9266 = isbegin_quest 9266 if (aq_9266 == 1) erasequest 9266 endif var aq_14142 = isbegin_quest 14142 if (aq_14142 == 1) erasequest 14142 endif var aq_7480 = isbegin_quest 7480 if (aq_7480 == 1) erasequest 7480 endif var aq_7481 = isbegin_quest 7481 if (aq_7481 == 1) erasequest 7481 endif var aq_7482 = isbegin_quest 7482 if (aq_7482 == 1) erasequest 7482 endif var aq_7483 = isbegin_quest 7483 if (aq_7483 == 1) erasequest 7483 endif var aq_7484 = isbegin_quest 7484 if (aq_7484 == 1) erasequest 7484 endif var aq_7485 = isbegin_quest 7485 if (aq_7485 == 1) erasequest 7485 endif var aq_7487 = isbegin_quest 7487 if (aq_7487 == 1) erasequest 7487 endif var aq_12302 = isbegin_quest 12302 if (aq_12302 == 1) erasequest 12302 endif var aq_12303 = isbegin_quest 12303 if (aq_12303 == 1) erasequest 12303 endif var aq_12304 = isbegin_quest 12304 if (aq_12304 == 1) erasequest 12304 endif var aq_12305 = isbegin_quest 12305 if (aq_12305 == 1) erasequest 12305 endif var aq_12306 = isbegin_quest 12306 if (aq_12306 == 1) erasequest 12306 endif var aq_12307 = isbegin_quest 12307 if (aq_12307 == 1) erasequest 12307 endif var aq_12308 = isbegin_quest 12308 if (aq_12308 == 1) erasequest 12308 endif var aq_12309 = isbegin_quest 12309 if (aq_12309 == 1) erasequest 12309 endif var aq_12310 = isbegin_quest 12310 if (aq_12310 == 1) erasequest 12310 endif var aq_12311 = isbegin_quest 12311 if (aq_12311 == 1) erasequest 12311 endif EventDelSkill NV_TRICKDEAD jobchange NINJA setitem hg_nin 6 getitem Asura 1 completequest 6018 dialog "[Cougar Guy]" dialog "^000099"+username+"^000000." dialog "I know now that you are from the Darkness." close return else dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000" close return endif else dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000" close return endif else if (v[VAR_JOB] == NINJA) dialog "[Cougar Guy]" dialog "Oh......" dialog "Those clothes seem to fit you perfectly." close return else dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000" close return endif endif else dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000" close return endif return npc "que_ng" "#Cougar Guy Switch" CLEAR_NPC 30 65 3 2 2 OnCommand: "on" enablenpc "#Cougar Guy Switch" return OnCommand: "off" disablenpc "#Cougar Guy Switch" return OnTouch: InitTimer var username = PcName var baby_k = IsBaby if (baby_k == 0) if (v[VAR_JOBLEVEL] > 9) if (v[VAR_JOB] == NOVICE) if (v[hg_nin] > 0) cmdothernpc "Cougar Guy" "on" cmdothernpc "#Cougar Guy Switch" "off" cmdothernpc "#Cougar Guy Switch2" "on" return elseif (v[hg_nin] == 0) GetBODYSTATE VAR_STUN 30 GetHEALTHSTATE VAR_BLIND 30 dialog "["+username+"]" dialog "Ugh!!" wait dialog "^000088You suddenly get attacked......" dialog "" dialog "You feel a cold hand grab your neck and suspend your body in the air. You struggle to break free.^000000" wait dialog "["+username+"]" dialog "Ugh...... What...... What are you doing......" wait dialog "[Doubtful Hand]" dialog "......" wait dialog "^000088You struggle to open your eyes to see who was in front of you, two gleaming eyes stare into your own.^000000" wait dialog "["+username+"]" dialog "......He......lp......" wait dialog "^000088As you see the glowing hostile eyes, you feel the attacker's grasp loosen on your neck making it easier for you to breathe.^000000" close GetBODYSTATE VAR_BODYSTATENORMAL 0 GetBODYSTATE VAR_BODYSTATENORMAL 0 cmdothernpc "Cougar Guy" "on" cmdothernpc "#Cougar Guy Switch" "off" cmdothernpc "#Cougar Guy Switch2" "on" setitem hg_nin 1 return endif endif elseif (v[VAR_JOB] == NINJA) cmdothernpc "Cougar Guy" "on" cmdothernpc "#Cougar Guy Switch" "off" cmdothernpc "#Cougar Guy Switch2" "on" endif endif return OnTimer: 125000 cmdothernpc "#Cougar Guy Switch" "on" stoptimer return npc "einbroch" "Suspicious Man" 4_M_JOB_ASSASSIN 184 194 5 0 0 OnClick: var username = PcName if (v[hg_nin] == 2) dialog "[Red Leopard Joe]" dialog "This place sure has a nice view...... Doesn't it?" wait dialog "["+username+"]" dialog "I agree, it's very nice." wait dialog "^000099The man with a scar on his face, looks at you with a scary vibe." dialog "You were so stunned by his appearance that you couldn't find the words to speak.^000000" wait dialog "[Red Leopard Joe]" dialog "If you're looking for me, there must be a reason right? Can you tell me what it is?" wait dialog "["+username+"]" dialog "Cougar Guy sent me here." dialog "He told me that you will be able to help me become a Ninja." wait dialog "^000099Hearing the name Cougar Guy," dialog "The man frowns.^000000" wait dialog "[Red Leopard Joe]" dialog "No wonder one of my messengers woke me up, because you were the guest that is coming." wait dialog "^000099The man adjusted his eyesight, an eagle was circling around high in the sky.^000000" wait dialog "[Red Leopard Joe]" dialog "Do you have what it takes to walk the path of a ninja? Then allow me to give you a test. Are you prepared to take it? wait choose menu "I'm prepared." case 1 break endchoose dialog "[Red Leopard Joe]" dialog "Very well." dialog "In Einbroch, go outside of the south gate, you will find yourself in a barren field. From there continue to head south, go over a bridge, and you will see a red tree." wait choose menu "A tree?" case 1 break endchoose dialog "[Red Leopard Joe]" dialog "To make it sound easier, when you go across the bridge, there's a red tree located on the west side." wait choose menu "What do you want me to do when I find the tree?" case 1 break endchoose dialog "[Red Leopard Joe]" dialog "Buried beneath that tree, is one of our ninja seals. Of course, since we have a new seal it isn't of any use for us now." wait dialog "[Red Leopard Joe]" dialog "Once you find the seal, bring it back to me and I'll decide from there. This is to test whether you have the basic sense of direction and the quality of stealth to prove worthy of becoming a ninja." close setitem hg_nin 3 changequest 6015 6016 close return elseif (v[hg_nin] == 3) dialog "[Red Leopard Joe]" dialog "When you exit the south gates of Einbroch City, keep going south until you come across a bridge, go across it, and on the west side you should see a red tree where the seal is buried." wait dialog "[Red Leopard Joe]" dialog "You better pick up the pace, before someone else steals it." close return elseif (v[hg_nin] == 4) dialog "[Red Leopard Joe]" dialog "You found it so fast?" wait choose menu "Here you go, this is the seal you told me to bring." case 1 break endchoose dialog "^000099Joe flips the seal to the back to carefully confirm if it was the real one, a smile appears on his face.^000000" wait dialog "[Red Leopard Joe]" dialog "Very good. You didn't lie to me. The bottom is mine, right?" wait dialog "^000099Joe reached into his pocket and took out what looks like a very well-sealed letter, and hands it to you.^000000" wait choose menu "Accept Joe's letter" case 1 break endchoose dialog "[Red Leopard Joe]" dialog "This is my written approval." dialog "Inside this letter I wrote an agreement to allow you to join the Ninja Corp. Please give this to Cougar Guy." close setitem hg_nin 5 changequest 6016 6017 return elseif (v[hg_nin] == 5) dialog "[Red Leopard Joe]" dialog "Ah? What are you still dawdling around for?" wait choose menu "You're blocking my way." case 1 break endchoose dialog "[Red Leopard Joe]" dialog "By the looks of it, you're in a hurry, you probably don't have time. I can send you back to Amatsu." wait choose menu "Nevermind." "Alright, please send me there." case 1 dialog "[Red Leopard Joe]" dialog "Ah......" dialog "Are you not willing to accept help from others? There's actually nothing to be embarrassed about." close return break case 2 dialog "[Red Leopard Joe]" dialog "Are you ready? I will send you over there immediately......" close moveto "amatsu" 113 127 return break endchoose close return elseif ((v[hg_nin] == 6) | (v[hg_nin] == 7)) dialog "[Red Leopard Joe]" dialog "Long time no see. The view here is pretty nice isn't it?" close return else dialog "[Strange Boy]" dialog "......" close return endif return //npc "ein_fild08" "An ordinary mound" CLEAR_NPC 136 45 3 2 2 npc "ein_fild08" "Inconspicuous Mound" CLEAR_NPC 136 45 3 2 2 OnClick: if (v[hg_nin] == 3) dialog "^000099A faint light emits from underneath the mound.^000000" wait choose menu "Dig the mound" case 1 var mob_ran = rand 1 8 if (mob_ran == 4) dialog "^000099You successfully obtained the seal^000000" setitem hg_nin 4 close return elseif ((mob_ran == 2) | (mob_ran == 3) | (mob_ran == 5)) dialog "^000099Whilst digging in the mound, you cut your hands. You lose a bit of your health^000000" hpdrain 10 close return else dialog "^000099It looks like you can still dig a little further. You continue to carefully dig around for the seal.^000000" close return endif break endchoose elseif (v[hg_nin] == 4) dialog "^000099You use the dirt that you dig up to cover the hole.^000000" dialog "^000099Better return to Red Leopard Joe and give him the seal.^000000" close return else dialog "^000099A mound^000000" close return endif return trader "que_ng" "Boonji#nin" 4_M_01 72 31 3 0 0 OnInit: sellitem Shuriken sellitem Nimbus_Shuriken sellitem Flash_Shuriken sellitem Sharp_Leaf_Shuriken sellitem Thorn_Needle_Shuriken return trader "que_ng" "Boonray#nin" 4_M_01 73 26 5 0 0 OnInit: sellitem Arm_Guard sellitem Flame_Stone sellitem Ice_Stone sellitem Wind_Stone sellitem Shadow_Orb return trader "prontera" "Amatsu Trader#nin" 4_M_01 178 244 3 0 0 OnInit: sellitem Shuriken sellitem Nimbus_Shuriken sellitem Flash_Shuriken sellitem Sharp_Leaf_Shuriken sellitem Thorn_Needle_Shuriken sellitem Explosive_Kunai sellitem Makibishi sellitem Arm_Guard sellitem Fox_Armguard sellitem Special_Ninja_Suit sellitem Flame_Stone sellitem Ice_Stone sellitem Wind_Stone sellitem Shadow_Orb sellitem Charm_Fire sellitem Charm_Ice sellitem Charm_Wind sellitem Charm_Eart return npc "que_ng" "Artisan Kaibara#gungun" 4_M_EINOLD 72 34 3 0 0 OnClick: var username = PcName if (v[VAR_JOB] == NINJA) dialog "[Kaibara]" dialog "I am Kaibara, one of the" dialog "last artisans that can forge" dialog "swords with Black Dragon" dialog "Scales. Please take a look" dialog "at my swords--I trust you'll find something that interests you." wait choose menu "Khukri" "Jitte" "Slotted Asura" "Murasame" "Hakujin" "Cancel" case 1 dialog "[Kaibara]" dialog "For a Khukri," dialog "I ask that you bring me" dialog "^3355FF400 Dragon Scales^000000," dialog "^3355FF30 Dragon Skins^000000," dialog "^3355FF5 Oridecons^000000, and" dialog "^3355FF200,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Khukri?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Dragon_Scale] >= 400) & (v[Oridecon] > 4) & (v[Dragon's_Skin] >= 30)) if (v[VAR_MONEY] >= 200000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 6000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Dragon_Scale 400 dropitem Oridecon 5 dropitem Dragon's_Skin 30 dropgold 200000 getitem Khukri 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Great!" dialog "Please take this Khukri." dialog "I trust that it will serve" dialog "you well in battle." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 2 dialog "[Kaibara]" dialog "For a Jitte, I ask" dialog "that you bring me" dialog "^3355FF1 Old Hilt^000000," dialog "^3355FF30 Steel^000000, and" dialog "^3355FF20,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would" dialog "you like to have a Jitte?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Steel] > 29) & (v[Old_Hilt] >= 1)) if (v[VAR_MONEY] >= 20000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 4000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Steel 30 dropitem Old_Hilt 1 dropgold 20000 getitem Jitte 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Great!" dialog "Now, please take this Jitte." dialog "I trust that it will serve" dialog "you well in battle." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 3 dialog "[Kaibara]" dialog "For a Slotted Asura," dialog "I ask that you bring me" dialog "^3355FF5 Worn-out Magic Scrolls^000000," dialog "^3355FF25 Steel^000000, and" dialog "^3355FF32,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Slotted Asura?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Steel] > 24) & (v[Old_Magic_Circle] >= 5)) if (v[VAR_MONEY] >= 32000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 6000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Steel 25 dropitem Old_Magic_Circle 5 dropgold 32000 getitem Asura_ 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Good~" dialog "Please take this Slotted Asura." dialog "I trust that it will serve you" dialog "well in your battles." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 4 dialog "[Kaibara]" dialog "For a Murasame, " dialog "I ask that you bring me" dialog "^3355FF10 Aquamarines^000000," dialog "^3355FF30 Steel^000000, and" dialog "^3355FF48,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Murasame?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Steel] > 29) & (v[Skyblue_Jewel] >= 10)) if (v[VAR_MONEY] >= 48000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 7000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Steel 30 dropitem Skyblue_Jewel 10 dropgold 48000 getitem Murasame 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Good~" dialog "Please take this Murasame." dialog "I trust that it will serve you" dialog "well in your battles." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 5 dialog "[Kaibara]" dialog "For a Hakujin, I ask" dialog "that you bring me" dialog "^3355FF10 Level 3 Heal Scrolls^000000," dialog "^3355FF500 Skel-Bones^000000," dialog "^3355FF5 Pearls^000000, and" dialog "^3355FF120,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Hakujin?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Skel_Bone] >= 500) & (v[Holy_Scroll_1_3] >= 10) & (v[Scarlet_Jewel] >= 5)) if (v[VAR_MONEY] >= 120000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 7000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Skel_Bone 500 dropitem Scarlet_Jewel 5 dropitem Holy_Scroll_1_3 10 dropgold 120000 getitem Hakujin 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Good~" dialog "Please take this Hakujin." dialog "I trust that it will serve you" dialog "well in your battles." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 6 dialog "[Kaibara]" dialog "Thank you for" dialog "visiting my shop." dialog "Please come again soon." close return break endchoose else dialog "[Kaibara]" dialog "I am Kaibara, an" dialog "artisan that forges" dialog "weapons for Ninjas." dialog "I'm sorry, but I cannot" dialog "even show my wares to" dialog "non-Ninjas. You understand..." close return endif return npc "payon" "Artisan Kaibara#gungun" 4_M_EINOLD 210 44 3 0 0 OnClick: var username = PcName if (v[VAR_JOB] == NINJA) dialog "[Kaibara]" dialog "I am Kaibara, one of the" dialog "last artisans that can forge" dialog "swords with Black Dragon" dialog "Scales. Please take a look" dialog "at my swords--I trust you'll find something that interests you." wait choose menu "Khukri" "Jitte" "Slotted Asura" "Murasame" "Hakujin" "Cancel" case 1 dialog "[Kaibara]" dialog "For a Khukri," dialog "I ask that you bring me" dialog "^3355FF400 Dragon Scales^000000," dialog "^3355FF30 Dragon Skins^000000," dialog "^3355FF5 Oridecons^000000, and" dialog "^3355FF200,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Khukri?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Dragon_Scale] >= 400) & (v[Oridecon] > 4) & (v[Dragon's_Skin] >= 30)) if (v[VAR_MONEY] >= 200000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 6000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Dragon_Scale 400 dropitem Oridecon 5 dropitem Dragon's_Skin 30 dropgold 200000 getitem Khukri 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Great!" dialog "Please take this Khukri." dialog "I trust that it will serve" dialog "you well in battle." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 2 dialog "[Kaibara]" dialog "For a Jitte, I ask" dialog "that you bring me" dialog "^3355FF1 Old Hilt^000000," dialog "^3355FF30 Steel^000000, and" dialog "^3355FF20,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would" dialog "you like to have a Jitte?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Steel] > 29) & (v[Old_Hilt] >= 1)) if (v[VAR_MONEY] >= 20000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 4000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Steel 30 dropitem Old_Hilt 1 dropgold 20000 getitem Jitte 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Great!" dialog "Now, please take this Jitte." dialog "I trust that it will serve" dialog "you well in battle." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 3 dialog "[Kaibara]" dialog "For a Slotted Asura," dialog "I ask that you bring me" dialog "^3355FF5 Worn-out Magic Scrolls^000000," dialog "^3355FF25 Steel^000000, and" dialog "^3355FF32,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Slotted Asura?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Steel] > 24) & (v[Old_Magic_Circle] >= 5)) if (v[VAR_MONEY] >= 32000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 6000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Steel 25 dropitem Old_Magic_Circle 5 dropgold 32000 getitem Asura_ 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Good~" dialog "Please take this Slotted Asura." dialog "I trust that it will serve you" dialog "well in your battles." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 4 dialog "[Kaibara]" dialog "For a Murasame, " dialog "I ask that you bring me" dialog "^3355FF10 Aquamarines^000000," dialog "^3355FF30 Steel^000000, and" dialog "^3355FF48,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Murasame?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Steel] > 29) & (v[Skyblue_Jewel] >= 10)) if (v[VAR_MONEY] >= 48000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 7000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Steel 30 dropitem Skyblue_Jewel 10 dropgold 48000 getitem Murasame 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Good~" dialog "Please take this Murasame." dialog "I trust that it will serve you" dialog "well in your battles." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 5 dialog "[Kaibara]" dialog "For a Hakujin, I ask" dialog "that you bring me" dialog "^3355FF10 Level 3 Heal Scrolls^000000," dialog "^3355FF500 Skel-Bones^000000," dialog "^3355FF5 Pearls^000000, and" dialog "^3355FF120,000 zeny^000000." wait dialog "[Kaibara]" dialog "If you've already prepared" dialog "everything that I require, then" dialog "I can go ahead and give you" dialog "that sword now. Would you" dialog "like to have a Hakujin?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Kaibara]" dialog "I see. Well, if you're" dialog "still interested in the" dialog "sword, please come back" dialog "after you've gathered all" dialog "of the materials. Thank" dialog "you, and have a nice day." close return break case 2 if ((v[Skel_Bone] >= 500) & (v[Holy_Scroll_1_3] >= 10) & (v[Scarlet_Jewel] >= 5)) if (v[VAR_MONEY] >= 120000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 7000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return else dropitem Skel_Bone 500 dropitem Scarlet_Jewel 5 dropitem Holy_Scroll_1_3 10 dropgold 120000 getitem Hakujin 1 dialog "[Kaibara]" dialog "Very well. Everything" dialog "seems to be order. Good~" dialog "Please take this Hakujin." dialog "I trust that it will serve you" dialog "well in your battles." close return endif else dialog "[Kaibara]" dialog "Hmm, your Inventory is" dialog "too full to receive any" dialog "more items. Please make" dialog "more space available, so" dialog "we can conduct our business." close return endif else dialog "[Kaibara]" dialog "You've brought the" dialog "materials that I require," dialog "but you don't have enough" dialog "zeny to pay my service fee." dialog "Please come back after you" dialog "have saved enough money." close return endif else dialog "[Kaibara]" dialog "Hm? I'm sorry, but you" dialog "don't have enough materials" dialog "for this sword. Please prepare" dialog "the required items and zeny before you request for one of my swords." close return endif break endchoose break case 6 dialog "[Kaibara]" dialog "Thank you for" dialog "visiting my shop." dialog "Please come again soon." close return break endchoose else dialog "[Kaibara]" dialog "I am Kaibara, an" dialog "artisan that forges" dialog "weapons for Ninjas." dialog "I'm sorry, but I cannot" dialog "even show my wares to" dialog "non-Ninjas. You understand..." close return endif return npc "que_ng" "Tetsu#gungun" 4_M_SEAMAN 22 62 3 0 0 OnClick: var username = PcName if (v[VAR_JOB] == NINJA) dialog "[Tetsu]" dialog "I am Tetsu, an artisan" dialog "working for the Huuma Ninjas." dialog "Take a look around my shop," dialog "and please buy something." dialog "I've got gambling debts to pay!" wait choose menu "Huuma Wing Shuriken" "Huuma Giant Wheel Shuriken[3]" "Huuma Giant Wheel Shuriken[1]" "Huuma Blaze Shuriken[4]" "Cancel" case 1 dialog "[Tetsu]" dialog "Oh, you'd like a" dialog "Huuma Wing Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Tetsu]" dialog "^3355FF50 Steel," dialog "^3355FF20 Harpy Feathers^000000," dialog "^3355FF5 Oridecons^000000, and" dialog "^3355FF90,000 zeny^000000. So did" dialog "you want to order a" dialog "Huuma Wing Shuriken?" wait choose menu "No, thanks." "Yes!" case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Steel] > 49) & (v[Harpy's_Feather] >= 20) & (v[Oridecon] > 4)) if (v[VAR_MONEY] >= 90000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 3000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Steel 50 dropitem Harpy's_Feather 20 dropitem Oridecon 5 dropgold 90000 getitem Huuma_Bird_Wing 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Please take this Huuma" dialog "Wing Shuriken, and wield" dialog "it well. Thank you, and" dialog "please visit my shop again~" close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 90,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 2 dialog "[Tetsu]" dialog "Oh, you'd like a Huuma" dialog "Giant Wheel Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Tetsu]" dialog "^3355FF30 Steel," dialog "^3355FF100 Tassels^000000," dialog "^3355FF2 Oridecons^000000, and" dialog "^3355FF40,000 zeny^000000. So did you" dialog "want to order a Huuma" dialog "Giant Wheel Shuriken?" wait choose menu "No, thanks." "Yes!" case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Steel] > 29) & (v[Sword_Accessory] >= 100) & (v[Oridecon] > 1)) if (v[VAR_MONEY] >= 40000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 2500) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Steel 30 dropitem Sword_Accessory 100 dropitem Oridecon 2 dropgold 40000 getitem Huuma_Giant_Wheel 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Here's your Huuma Giant" dialog "Wheel Shuriken: please wield" dialog "it well in battle. Thank you" dialog "for dropping by my shop~" close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 40,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 3 dialog "[Tetsu]" dialog "You want a Slotted Huuma" dialog "Giant Wheel Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Tetsu]" dialog "^3355FF3 Oridecons^000000," dialog "^3355FF20 Tassels^000000," dialog "^3355FF1 unslotted Huuma Giant Wheel^000000, and ^3355FF40,000 zeny^000000. Shall we add one Slot" dialog "to your unslotted Huuma Giant" dialog "Wheel with these materials?" wait dialog "[Tetsu]" dialog "Just remember, adding" dialog "a Slot to this weapon will" dialog "remove any upgrades or" dialog "compounded monster cards." dialog "Make sure you only have 1 Huuma" dialog "Giant Wheel in your Inventory." wait choose menu "W-wait, hold on!" "Okay, let's do this." case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Sword_Accessory] >= 20) & (v[Oridecon] > 2) & (v[Huuma_Giant_Wheel] >= 1)) if (v[VAR_MONEY] >= 40000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 2500) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Sword_Accessory 20 dropitem Oridecon 3 dropgold 40000 dropitem Huuma_Giant_Wheel 1 getitem Huuma_Giant_Wheel_ 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Here's your Slotted Huuma" dialog "Giant Wheel Shuriken~ Thank" dialog "you, and please come again." close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 90,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 4 dialog "[Tetsu]" dialog "Oh, you'd like a" dialog "Huuma Blaze Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Testu]" dialog "^3355FF50 Steel^000000," dialog "^3355FF100 Live Coals^000000," dialog "^3355FF100 Burning Hearts^000000," dialog "^3355FF50 Flame Stones^000000, and" dialog "^3355FF78,000 zeny^000000. Did you want to" dialog "order a Huuma Blaze Shuriken?" wait choose menu "No, thanks." "Yes!" case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Burning_Heart] >= 100) & (v[Live_Coal] >= 100) & (v[Steel] >= 50) & (v[Flame_Stone] >= 50)) if (v[VAR_MONEY] >= 78000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 2300) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Steel 50 dropitem Flame_Stone 50 dropitem Burning_Heart 100 dropitem Live_Coal 100 dropgold 78000 getitem Huuma_Blaze 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Please take this Huuma" dialog "Blaze Shuriken, and wield" dialog "it well. Thank you, and" dialog "please visit my shop again~" close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 78,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 5 dialog "[Tetsu]" dialog "Well, if you ever need" dialog "any Shurikens, come over" dialog "to my shop. Trust me, you" dialog "won't be disappointed by" dialog "the quality of my weapons." close return break endchoose else dialog "[Tetsu]" dialog "I am Tetsu, an artisan" dialog "working for the Huuma Ninjas." dialog "If you know any Ninjas, then" dialog "please direct them to me." wait dialog "[Tetsu]" dialog "True, I want to help the" dialog "Ninja community, but more" dialog "importantly, I've got to sell" dialog "these weapons and make" dialog "enough money to pay off these" dialog "horrendous gambling debts..." close return endif return npc "geffen" "Tetsu#gungun" 4_M_SEAMAN 63 70 3 0 0 OnClick: var username = PcName if (v[VAR_JOB] == NINJA) dialog "[Tetsu]" dialog "I am Tetsu, an artisan" dialog "working for the Huuma Ninjas." dialog "Take a look around my shop," dialog "and please buy something." dialog "I've got gambling debts to pay!" wait choose menu "Huuma Wing Shuriken" "Huuma Giant Wheel Shuriken[3]" "Huuma Giant Wheel Shuriken[1]" "Huuma Blaze Shuriken[4]" "Cancel" case 1 dialog "[Tetsu]" dialog "Oh, you'd like a" dialog "Huuma Wing Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Tetsu]" dialog "^3355FF50 Steel," dialog "^3355FF20 Harpy Feathers^000000," dialog "^3355FF5 Oridecons^000000, and" dialog "^3355FF90,000 zeny^000000. So did" dialog "you want to order a" dialog "Huuma Wing Shuriken?" wait choose menu "No, thanks." "Yes!" case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Steel] > 49) & (v[Harpy's_Feather] >= 20) & (v[Oridecon] > 4)) if (v[VAR_MONEY] >= 90000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 3000) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Steel 50 dropitem Harpy's_Feather 20 dropitem Oridecon 5 dropgold 90000 getitem Huuma_Bird_Wing 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Please take this Huuma" dialog "Wing Shuriken, and wield" dialog "it well. Thank you, and" dialog "please visit my shop again~" close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 90,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 2 dialog "[Tetsu]" dialog "Oh, you'd like a Huuma" dialog "Giant Wheel Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Tetsu]" dialog "^3355FF30 Steel," dialog "^3355FF100 Tassels^000000," dialog "^3355FF2 Oridecons^000000, and" dialog "^3355FF40,000 zeny^000000. So did you" dialog "want to order a Huuma" dialog "Giant Wheel Shuriken?" wait choose menu "No, thanks." "Yes!" case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Steel] > 29) & (v[Sword_Accessory] >= 100) & (v[Oridecon] > 1)) if (v[VAR_MONEY] >= 40000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 2500) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Steel 30 dropitem Sword_Accessory 100 dropitem Oridecon 2 dropgold 40000 getitem Huuma_Giant_Wheel 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Here's your Huuma Giant" dialog "Wheel Shuriken: please wield" dialog "it well in battle. Thank you" dialog "for dropping by my shop~" close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 40,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 3 dialog "[Tetsu]" dialog "You want a Slotted Huuma" dialog "Giant Wheel Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Tetsu]" dialog "^3355FF3 Oridecons^000000," dialog "^3355FF20 Cracked Diamonds^000000," dialog "^3355FF1 unslotted Huuma Giant Wheel^000000, and ^3355FF40,000 zeny^000000. Shall we add one Slot" dialog "to your unslotted Huuma Giant" dialog "Wheel with these materials?" wait dialog "[Tetsu]" dialog "Just remember, adding" dialog "a Slot to this weapon will" dialog "remove any upgrades or" dialog "compounded monster cards." dialog "Make sure you only have 1 Huuma" dialog "Giant Wheel in your Inventory." wait choose menu "W-wait, hold on!" "Okay, let's do this." case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Crystal_Jewel___] >= 20) & (v[Oridecon] > 2) & (v[Huuma_Giant_Wheel] >= 1)) if (v[VAR_MONEY] >= 40000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 2500) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Crystal_Jewel___ 20 dropitem Oridecon 3 dropgold 40000 dropitem Huuma_Giant_Wheel 1 getitem Huuma_Giant_Wheel_ 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Here's your Slotted Huuma" dialog "Giant Wheel Shuriken~ Thank" dialog "you, and please come again." close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 90,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 4 dialog "[Tetsu]" dialog "Oh, you'd like a" dialog "Huuma Blaze Shuriken?" dialog "If you have the materials" dialog "and service fee prepared," dialog "I can give you one now." dialog "Let's see, for this I need..." wait dialog "[Testu]" dialog "^3355FF50 Steel^000000," dialog "^3355FF100 Live Coals^000000," dialog "^3355FF100 Burning Hearts^000000," dialog "^3355FF50 Flame Stones^000000, and" dialog "^3355FF78,000 zeny^000000. Did you want to" dialog "order a Huuma Blaze Shuriken?" wait choose menu "No, thanks." "Yes!" case 1 dialog "[Tetsu]" dialog "Alright, alright." dialog "But if you change your" dialog "mind, come right back" dialog "and talk to me. I need to" dialog "make some money, you know..." close return break case 2 if ((v[Burning_Heart] >= 100) & (v[Live_Coal] >= 100) & (v[Steel] >= 50) & (v[Flame_Stone] >= 50)) if (v[VAR_MONEY] >= 78000) var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if (now_weight > 2300) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return else dropitem Steel 50 dropitem Flame_Stone 50 dropitem Burning_Heart 100 dropitem Live_Coal 100 dropgold 78000 getitem Huuma_Blaze 1 dialog "[Tetsu]" dialog "Perfect, it looks like" dialog "you have everything ready." dialog "Please take this Huuma" dialog "Blaze Shuriken, and wield" dialog "it well. Thank you, and" dialog "please visit my shop again~" close return endif else dialog "[Tetsu]" dialog "There isn't any space in" dialog "your Inventory to fit any new" dialog "items. Please make more" dialog "space available before" dialog "coming back to talk to me." close return endif else dialog "[Tetsu]" dialog "Hm? I'm sorry, but" dialog "this isn't enough zeny" dialog "for my service charge." dialog "If you want this Shuriken," dialog "you need to pay 78,000 zeny." close return endif else dialog "[Tetsu]" dialog "Hm? These aren't enough" dialog "materials for your order." dialog "Make sure that you gather" dialog "everything before you" dialog "request a Shuriken, okay?" close return endif break endchoose break case 5 dialog "[Tetsu]" dialog "Well, if you ever need" dialog "any Shurikens, come over" dialog "to my shop. Trust me, you" dialog "won't be disappointed by" dialog "the quality of my weapons." close return break endchoose else dialog "[Tetsu]" dialog "I am Tetsu, an artisan" dialog "working for the Huuma Ninjas." dialog "If you know any Ninjas, then" dialog "please direct them to me." wait dialog "[Tetsu]" dialog "True, I want to help the" dialog "Ninja community, but more" dialog "importantly, I've got to sell" dialog "these weapons and make" dialog "enough money to pay off these" dialog "horrendous gambling debts..." close return endif return npc "que_ng" "Boshu#gungun" 4_M_SEAMAN 28 50 3 0 0 OnClick: if (v[VAR_JOB] == NINJA) if (v[VAR_CLEVEL] >= 20) if (v[Guard_] > 0) if (v[ninbo] == 1) dialog "[Boshu]" dialog "Oh, you came back~" dialog "Ah, and you brought me" dialog "a Slotted Guard, just like" dialog "I asked. Hmm, this piece of" dialog "Armor is really interesting..." wait dialog "[Boshu]" dialog "Fascinating. After examining" dialog "this Slotted Guard, I believe" dialog "it's possible for me to add a" dialog "Slot to a nonslotted Arm Guard." dialog "If you'd like me to try, then" dialog "please bring me these items..." wait dialog "[Boshu]" dialog "^3355FF1 Slotted Guard^000000," dialog "^3355FF1 Unslotted Arm Guard^000000," dialog "and ^3355FF10,000 zeny^000000. How" dialog "does that sound to you?" wait choose menu "No, thanks." "Yes, let's try it!" case 1 dialog "[Boshu]" dialog "Well, alright. Either" dialog "way, I'd like to thank" dialog "you for showing me this" dialog "foreign Armor from the" dialog "other side of the world." dialog "Travel safely, my Ninja." setitem ninbo 0 close return break case 2 dialog "[Boshu]" dialog "Great, great!" dialog "Okay, be sure to bring" dialog "1 Slotted Guard, 1 nonslotted" dialog "Arm Guard, and 10,000 zeny." dialog "I'll wait for you here~" setitem ninbo 2 close return break endchoose elseif (v[ninbo] == 2) if ((v[Guard_] > 0) & (v[Arm_Guard] > 0)) if (v[VAR_MONEY] >= 10000) dialog "[Boshu]" dialog "Perfect, you've brought" dialog "everything I need. Now," dialog "before I get to work, let" dialog "me ask you once more: do" dialog "you want to exchange your" dialog "items for 1 Slotted Arm Guard?" wait choose menu "No" "Yes" case 1 dialog "[Boshu]" dialog "Oh, I see. Well, if you" dialog "decide that you want a" dialog "Slotted Arm Guard later," dialog "then you know where to" dialog "find me. Farewell for now~" close return break case 2 dialog "[Boshu]" dialog "Perfect! Okay, here" dialog "you go. If you need any" dialog "more Slotted Arm Guards," dialog "just come and see me." dialog "You know what to bring..." dropitem Guard_ 1 dropitem Arm_Guard 1 dropgold 10000 setitem ninbo 3 getitem Arm_Guard_ 1 close break endchoose else dialog "[Boshu]" dialog "Hmm, you forgot the" dialog "10,000 zeny I charge" dialog "for making these Slotted" dialog "Arm Guards. Oh well, just" dialog "bring me the money next time~" close return endif else dialog "[Boshu]" dialog "Hm? You didn't bring" dialog "the items I want in" dialog "exchange for 1 Slotted" dialog "Arm Guard. Don't forget" dialog "next time, alright?" close return endif elseif (v[ninbo] == 3) dialog "[Boshu]" dialog "Oh, you've returned." dialog "So how about it? Would" dialog "you like a Slotted Arm Guard?" wait choose menu "No" "Yes" case 1 dialog "[Boshu]" dialog "Hmm?" dialog "Then why have" dialog "you come all this" dialog "way to talk to me?" close return break case 2 if ((v[Guard_] > 0) & (v[Arm_Guard] > 0)) if (v[VAR_MONEY] >= 10000) dialog "[Boshu]" dialog "Ah, I see that you've" dialog "already brought everything" dialog "I want. Just to be safe, let" dialog "me ask you one more time:" dialog "do you want to trade your items" dialog "for 1 Slotted Arm Guard?" wait choose menu "No" "Yes" case 1 dialog "[Boshu]" dialog "Oh, I see. Well, if you" dialog "decide that you want a" dialog "Slotted Arm Guard later," dialog "then you know where to" dialog "find me. Farewell for now~" close return break case 2 dialog "[Boshu]" dialog "Perfect! Okay, here" dialog "you go. If you need any" dialog "more Slotted Arm Guards," dialog "just come and see me." dialog "You know what to bring..." dropitem Guard_ 1 dropitem Arm_Guard 1 dropgold 10000 setitem ninbo 3 getitem Arm_Guard_ 1 close break endchoose else dialog "[Boshu]" dialog "Hmm, you forgot the" dialog "10,000 zeny I charge" dialog "for making these Slotted" dialog "Arm Guards. Oh well, just" dialog "bring me the money next time~" close return endif else dialog "[Boshu]" dialog "Hm? You didn't bring" dialog "the items I want in" dialog "exchange for 1 Slotted" dialog "Arm Guard. Don't forget" dialog "next time, alright?" close return endif break endchoose else dialog "[Boshu]" dialog "Oh, isn't that a Guard" dialog "you're holding? I've heard" dialog "that they have those in the" dialog "Rune-Midgarts Kingdom," dialog "but I've never had the chance" dialog "to actually examine one." wait dialog "[Boshu]" dialog "How rude of me, I've" dialog "forgotten to introduce" dialog "myself. I am Murata Boshu," dialog "one of the three genius" dialog "Ninja armor craftsman." wait dialog "[Boshu]" dialog "I've largely retired from" dialog "crafting armors nowadays," dialog "and I simply collect rare" dialog "armors. I also modify" dialog "existing armors to keep" dialog "myself from getting rusty." wait dialog "[Boshu]" dialog "But yes, this Guard" dialog "from the West is very" dialog "interesting. If you like," dialog "I can give you 1 Slotted Arm" dialog "Guard if you give me the" dialog "following items in exchange..." wait dialog "[Boshu]" dialog "^3355FF1 Slotted Guard^000000," dialog "^3355FF1 Unslotted Arm Guard^000000," dialog "and ^3355FF10,000 zeny^000000. How" dialog "does that sound to you?" wait choose menu "No, thanks." "Sounds good!" case 1 dialog "[Boshu]" dialog "Are you sure?" dialog "If you think about" dialog "it, it's really a pretty" dialog "good deal. Well, if you" dialog "change your mind, come" dialog "and talk to me again~" setitem ninbo 3 close return break case 2 if ((v[Guard_] > 0) & (v[Arm_Guard] > 0)) if (v[VAR_MONEY] >= 10000) dialog "[Boshu]" dialog "Ah, I see that you've" dialog "already brought everything" dialog "I want. Just to be safe, let" dialog "me ask you one more time:" dialog "do you want to trade your items" dialog "for 1 Slotted Arm Guard?" wait choose menu "No" "Yes" case 1 dialog "[Boshu]" dialog "Oh, I see. Well, if you" dialog "decide that you want a" dialog "Slotted Arm Guard later," dialog "then you know where to" dialog "find me. Farewell for now~" close return break case 2 dialog "[Boshu]" dialog "Perfect! Okay, here" dialog "you go. If you need any" dialog "more Slotted Arm Guards," dialog "just come and see me." dialog "You know what to bring..." dropitem Guard_ 1 dropitem Arm_Guard 1 dropgold 10000 setitem ninbo 3 getitem Arm_Guard_ 1 close break endchoose else dialog "[Boshu]" dialog "Hmm, you forgot the" dialog "10,000 zeny I charge" dialog "for making these Slotted" dialog "Arm Guards. Oh well, just" dialog "bring me the money next time~" close return endif else dialog "[Boshu]" dialog "Hm? You didn't bring" dialog "the items I want in" dialog "exchange for 1 Slotted" dialog "Arm Guard. Don't forget" dialog "next time, alright?" close return endif break endchoose endif else dialog "[Boshu]" dialog "I am Murata Boshu, one" dialog "of the three Ninja Armor" dialog "artisan geniuses. I can" dialog "forge almost every Eastern" dialog "style Armor that exists." wait dialog "[Boshu]" dialog "I've largely retired from" dialog "crafting armors nowadays," dialog "and I simply collect rare" dialog "armors. I also modify" dialog "existing armors to keep" dialog "myself from getting rusty." wait dialog "[Boshu]" dialog "Lately, I've been very" dialog "interested in inspecting an" dialog "armor from the Rune-Midgarts" dialog "Kingdom called, ''Slotted Guard.'' Have you heard about it?" wait dialog "[Boshu]" dialog "You're familiar with that" dialog "land, aren't you? If you can" dialog "bring me 1 Slotted Guard," dialog "perhaps I can come up with" dialog "an idea to improve an" dialog "existing armor." wait choose menu "Sorry, I can't." "Sure, I'll bring it to you." case 1 dialog "[Boshu]" dialog "I understand." dialog "Oh well, perhaps" dialog "I can find someone" dialog "else to ask." close return break case 2 dialog "[Boshu]" dialog "Thank you so much!" dialog "Please hurry and" dialog "bring me 1 Slotted" dialog "Guard as soon as you" dialog "can. I'll see you later~" setitem ninbo 1 close return break endchoose endif else dialog "[Boshu]" dialog "I am Murata Boshu, one" dialog "of the three Ninja Armor" dialog "artisan geniuses. I can" dialog "forge almost every Eastern" dialog "style Armor that exists." wait dialog "[Boshu]" dialog "Hmm... I was about" dialog "to ask you for a favor," dialog "but it seems that you're" dialog "not quite strong enough yet." dialog "Come and visit me again after" dialog "you've toughened up a bit." close return endif else dialog "[Boshu]" dialog "I am Murata Boshu, one" dialog "of the three Ninja Armor" dialog "artisan geniuses. I can" dialog "forge almost every Eastern" dialog "style Armor that exists." wait dialog "[Boshu]" dialog "I'm sorry, but only" dialog "Ninjas can possibly" dialog "benefit from the services" dialog "I have offer. However, if you" dialog "know any, you may want" dialog "to tell them about me." close return endif return npc "que_ng" "Batshu#gungun" 4_M_04 28 45 3 0 0 OnClick: var username = PcName if (v[VAR_JOB] == NINJA) if (v[VAR_CLEVEL] >= 50) if (v[Mirror_Shield] > 0) if (v[ninbot] == 1) dialog "[Batshu]" dialog "Oh! You really" dialog "brought me a Mirror" dialog "Shield! Amazing. Okay," dialog "wow, give me a minute" dialog "to thoroughly check out its" dialog "design and enchantments..." wait dialog "[Batshu]" dialog "Hmmm... You know what?" dialog "I can make an Upgraded" dialog "Arm Guard from what I can" dialog "learn from this Mirror Shield." dialog "Let's see, um, I'll need some" dialog "items to make it, though..." wait dialog "[Batshu]" dialog "^3355FF1 Unslotted Arm Guard^000000," dialog "^3355FF1 Mirror Shield^000000, and" dialog "^3355FF20,000 zeny^000000 are what" dialog "I'll need. So would you" dialog "want me to make you an" dialog "Upgraded Arm Guard?" wait choose menu "No, thanks." "Sure." case 1 dialog "[Batshu]" dialog "R-really? Well," dialog "I understand. Still," dialog "I have no other way to" dialog "thank you for showing" dialog "me that Mirror Shield..." setitem ninbot 0 close return break case 2 dialog "[Batshu]" dialog "Great, great!" dialog "Please bring me" dialog "^3355FF1 Unslotted Arm Guard^000000," dialog "^3355FF1 Mirror Shield^000000, and" dialog "^3355FF20,000 zeny^000000 as soon" dialog "as you can. Thanks~" setitem ninbot 2 close return break endchoose elseif (v[ninbot] == 2) if ((v[Mirror_Shield] > 0) & (v[Arm_Guard] > 0)) if (v[VAR_MONEY] >= 20000) dialog "[Batshu]" dialog "Good, good, you've" dialog "brought everything I need." dialog "Now, my Upgraded Arm Guard" dialog "has higher Magic Defense than" dialog "normal Arm Guard, but it also" dialog "has lower Physical Defense." wait dialog "[Batshu]" dialog "I just wanted to" dialog "confirm one more time" dialog "whether you want me to craft" dialog "an Upgraded Arm Guard for you." wait choose menu "No" "Yes" case 1 dialog "[Batshu]" dialog "Alright, I understand." dialog "Still, if you happen to" dialog "change your mind, then" dialog "please tell me right away." dialog "I really want to test the" dialog "results of my research~" close return break case 2 dialog "[Batshu]" dialog "That's just what" dialog "I wanted to hear!" dialog "Alright, give me" dialog "a minute to work" dialog "on this a little bit..." wait dialog "[Batshu]" dialog "...*Whew!*" dialog "There you go, your" dialog "Upgraded Arm Guard" dialog "is finished. If you want" dialog "any more, just come and" dialog "ask me anytime, okay?" dropitem Mirror_Shield 1 dropitem Arm_Guard 1 dropgold 20000 setitem ninbot 3 getitem Improved_Arm_Guard 1 close return break endchoose else dialog "[Batshu]" dialog "Oh! Sorry, but you don't" dialog "have enough money" dialog "to pay my 20,000 zeny" dialog "service charge. Just" dialog "come back later when" dialog "you get the money, okay?" close return endif else dialog "[Batshu]" dialog "Hm? I'm sorry, but you" dialog "don't have enough items" dialog "for me to craft you an" dialog "Upgraded Arm Guard." dialog "Be sure to bring them" dialog "for next time, alright?" close return endif elseif (v[ninbot] == 3) dialog "[Batshu]" dialog "Oh, hello again~" dialog "Did you want me" dialog "to craft another" dialog "Upgraded Arm Guard?" wait choose menu "No" "Yes" case 1 dialog "[Batshu]" dialog "Oh, alright." dialog "Well, thanks for" dialog "stopping by~" close return break case 2 if ((v[Mirror_Shield] > 0) & (v[Arm_Guard] > 0)) if (v[VAR_MONEY] >= 20000) dialog "[Batshu]" dialog "Good, good, you've" dialog "brought everything I need." dialog "Now, my Upgraded Arm Guard" dialog "has higher Magic Defense than" dialog "normal Arm Guard, but it also" dialog "has lower Physical Defense." wait dialog "[Batshu]" dialog "I just wanted to" dialog "confirm one more time" dialog "whether you want me to craft" dialog "an Upgraded Arm Guard for you." wait choose menu "No" "Yes" case 1 dialog "[Batshu]" dialog "Alright, I understand." dialog "Still, if you happen to" dialog "change your mind, then" dialog "please tell me right away." dialog "I really want to test the" dialog "results of my research~" close return break case 2 dialog "[Batshu]" dialog "That's just what" dialog "I wanted to hear!" dialog "Alright, give me" dialog "a minute to work" dialog "on this a little bit..." wait dialog "[Batshu]" dialog "...*Whew!*" dialog "There you go, your" dialog "Upgraded Arm Guard" dialog "is finished. If you want" dialog "any more, just come and" dialog "ask me anytime, okay?" dropitem Mirror_Shield 1 dropitem Arm_Guard 1 dropgold 20000 setitem ninbot 3 getitem Improved_Arm_Guard 1 close return break endchoose else dialog "[Batshu]" dialog "Oh! Sorry, but you don't" dialog "have enough money" dialog "to pay my 20,000 zeny" dialog "service charge. Just" dialog "come back later when" dialog "you get the money, okay?" close return endif else dialog "[Batshu]" dialog "Hm? I'm sorry, but you" dialog "don't have enough items" dialog "for me to craft you an" dialog "Upgraded Arm Guard." dialog "Be sure to bring them" dialog "for next time, alright?" close return endif break endchoose else dialog "[Batshu]" dialog "Oh, that wouldn't happen" dialog "to be a Mirror Shield in" dialog "your hand, would it? I've" dialog "been looking for one of" dialog "those to complete my" dialog "enchanted Armor research..." wait dialog "[Batshu]" dialog "Do you mind if I go ahead" dialog "and examine it? I'm sorry," dialog "but it's very hard to find" dialog "Mirror Shields in my country." dialog "I hope you can understand." wait dialog "[Batshu]" dialog "Hmmm... You know what?" dialog "I can make an Upgraded" dialog "Arm Guard from what I can" dialog "learn from this Mirror Shield." dialog "Let's see, um, I'll need some" dialog "items to make it, though..." wait dialog "[Batshu]" dialog "^3355FF1 Unslotted Arm Guard^000000," dialog "^3355FF1 Mirror Shield^000000, and" dialog "^3355FF20,000 zeny^000000 are what" dialog "I'll need. So would you" dialog "want me to make you an" dialog "Upgraded Arm Guard?" wait choose menu "No, thanks." "Sure." case 1 dialog "[Batshu]" dialog "R-really? Well," dialog "I understand. Still," dialog "I have no other way to" dialog "thank you for showing" dialog "me that Mirror Shield..." setitem ninbot 3 close return break case 2 if ((v[Mirror_Shield] > 0) & (v[Arm_Guard] > 0)) if (v[VAR_MONEY] >= 20000) dialog "[Batshu]" dialog "Good, good, you've" dialog "brought everything I need." dialog "Now, my Upgraded Arm Guard" dialog "has higher Magic Defense than" dialog "normal Arm Guard, but it also" dialog "has lower Physical Defense." wait dialog "[Batshu]" dialog "I just wanted to" dialog "confirm one more time" dialog "whether you want me to craft" dialog "an Upgraded Arm Guard for you." wait choose menu "No" "Yes" case 1 dialog "[Batshu]" dialog "Alright, I understand." dialog "Still, if you happen to" dialog "change your mind, then" dialog "please tell me right away." dialog "I really want to test the" dialog "results of my research~" close return break case 2 dialog "[Batshu]" dialog "That's just what" dialog "I wanted to hear!" dialog "Alright, give me" dialog "a minute to work" dialog "on this a little bit..." wait dialog "[Batshu]" dialog "...*Whew!*" dialog "There you go, your" dialog "Upgraded Arm Guard" dialog "is finished. If you want" dialog "any more, just come and" dialog "ask me anytime, okay?" dropitem Mirror_Shield 1 dropitem Arm_Guard 1 dropgold 20000 setitem ninbot 3 getitem Improved_Arm_Guard 1 close return break endchoose else dialog "[Batshu]" dialog "Oh! Sorry, but you don't" dialog "have enough money" dialog "to pay my 20,000 zeny" dialog "service charge. Just" dialog "come back later when" dialog "you get the money, okay?" close return endif else dialog "[Batshu]" dialog "Hm? I'm sorry, but you" dialog "don't have enough items" dialog "for me to craft you an" dialog "Upgraded Arm Guard." dialog "Be sure to bring them" dialog "for next time, alright?" close return endif break endchoose endif else dialog "[Batshu]" dialog "Hey, I'm Murata Bashu." dialog "I'm one of the three" dialog "best artisans of Ninja" dialog "equipment. The other two" dialog "are much older than me." wait dialog "[Batshu]" dialog "Recently, I've been trying" dialog "to improve my skills by" dialog "studying how magic can" dialog "be used to enchant Armors." dialog "Now, I've heard of a so" dialog "called Mirror Shield..." wait dialog "[Batshu]" dialog "I really need one for my" dialog "research, but since they're" dialog "found in another country," dialog "they're almost impossible" dialog "for me to get. Now, I can tell" dialog "you're from Rune-Midgarts..." wait dialog "[Batshu]" dialog "Would you do me" dialog "a favor and bring me" dialog "a Mirror Shield? I would" dialog "really appreciate your help." wait choose menu "Sorry, I can't." "Sure!" case 1 dialog "[Batshu]" dialog "I understand that you" dialog "might be busy. Still, if" dialog "you happen to have an extra" dialog "one, please let me have it." close return break case 2 dialog "[Batshu]" dialog "Really? Thank you" dialog "so much. Please bring" dialog "me a Mirror Shield as" dialog "soon as you can." setitem ninbot 1 close return break endchoose endif else dialog "[Batshu]" dialog "Hey, I'm Murata Bashu." dialog "I'm one of the three" dialog "best artisans of Ninja" dialog "equipment. The other two" dialog "are much older than me." wait dialog "[Batshu]" dialog "Er, but I don't think" dialog "you're experienced enough" dialog "to benefit from my services." dialog "Why don't you get a little" dialog "stronger first, and then" dialog "talk to me later?" close return endif else dialog "[Batshu]" dialog "Hey, I'm Murata Bashu." dialog "I'm one of the three" dialog "best artisans of Ninja" dialog "equipment. The other two" dialog "are much older than me." wait dialog "[Batshu]" dialog "Oh, I'm sorry..." dialog "I didn't realize that" dialog "you weren't a Ninja." dialog "I guess... Whatever" dialog "I have to offer would" dialog "be worthless to you." close return endif return npc "que_ng" "Toshu#gungun" 4_M_SEAMAN 27 18 3 0 0 OnClick: var username = PcName if (v[VAR_JOB] == NINJA) dialog "[Toshu]" dialog "Greetings, I am" dialog "Murata Toshu, one of the" dialog "3 great Ninja armor artisans." dialog "In my travels, I have learned" dialog "to add Slots to some Armors." wait dialog "[Toshu]" dialog "If you like, I can try to" dialog "add a Slot to an unslotted" dialog "Upgraded Arm Guard. However, I must warn you that it's possible" dialog "for me to fail. I'll also require these items to perform my work..." wait dialog "[Toshu]" dialog "I'll need" dialog "^3355FF1 Slotted Buckler^000000," dialog "^3355FF1 unslotted Upgraded Arm Guard^000000," dialog "and ^3355FF40,000 zeny^000000 for my service" dialog "fee. Shall I try to add a Slot" dialog "to your Upgraded Arm Guard?" wait choose menu "No, thanks." "Yes, please!" case 1 dialog "[Toshu]" dialog "I see. If you happen" dialog "to change your mind," dialog "please come back" dialog "and ask me again. " close return break case 2 if ((v[Buckler_] > 0) & (v[Improved_Arm_Guard] > 0)) if (v[VAR_MONEY] >= 40000) dialog "[Toshu]" dialog "Great, it looks like you" dialog "brought everything. Now," dialog "before I attempt to add a" dialog "Slot to your Upgraded Arm" dialog "Guard, I need to remind you" dialog "that I have a chance to fail." wait dialog "[Toshu]" dialog "This is a very experimental" dialog "technique, so ^FF0000I can't be held" dialog "responsible if I destroy your" dialog "Upgraded Arm Guard^000000. Are you" dialog "sure that you want me to try slotting your Upgraded Arm Guard?" wait choose menu "N-no, wait!" "Yes, I am!" case 1 dialog "[Toshu]" dialog "I understand..." dialog "Some risks just" dialog "aren't worth taking for" dialog "some people. Well, just" dialog "come back and ask me" dialog "again if you change your mind." close return break case 2 if ((v[Buckler_] > 0) & (v[Improved_Arm_Guard] > 0)) if (v[VAR_MONEY] >= 40000) dialog "[Toshu]" dialog "Excellent...!" dialog "Now, just give me" dialog "3 seconds to do this..." dialog "H-here I go! Oh! And," dialog "um, wish me luck!" wait var ninex = rand 1 5 if ninex == 1 dropitem Buckler_ 1 dropitem Improved_Arm_Guard 1 dropgold 40000 getitem Str_Dish03 1 dialog "[Toshu]" dialog "...Damn it! Nooooo!" dialog "I'm sorry, but I messed up" dialog "your Upgraded Arm Guard!" dialog "Oh well, them's the breaks." dialog "Here, please take this food" dialog "as compensation. I'm sorry..." close return elseif ninex == 2 dropitem Buckler_ 1 dropitem Improved_Arm_Guard 1 dropgold 40000 getitem Str_Dish03 1 dialog "[Toshu]" dialog "...Oh, crap! This isn't--!" dialog "Oh man, I'm so sorry. I totally" dialog "destroyed your Upgraded Arm" dialog "Guard! All I can offer you as" dialog "compensation is this food." dialog "Well, better luck next time..." close return elseif ninex == 3 dropitem Buckler_ 1 dropitem Improved_Arm_Guard 1 dropgold 40000 getitem Improved_Arm_Guard_ 1 dialog "[Toshu]" dialog "Hahahahaha! I did it!" dialog "Here, please take your" dialog "Slotted Upgraded Arm Guard." dialog "Oh, I'm so proud of the good" dialog "job I've done. If you need" dialog "another, feel free to ask~" close return elseif ninex == 4 dropitem Buckler_ 1 dropitem Improved_Arm_Guard 1 dropgold 40000 getitem Improved_Arm_Guard_ 1 dialog "[Toshu]" dialog "Yes! Yes! It worked!" dialog "Here, please take your" dialog "Slotted Upgraded Arm Guard." dialog "Oh, I'm so proud of the good" dialog "job I've done. If you need" dialog "another, feel free to ask~" close return else dropitem Buckler_ 1 dropitem Improved_Arm_Guard 1 dropgold 40000 getitem Improved_Arm_Guard_ 1 dialog "[Toshu]" dialog "*Whew!* That was close!" dialog "Here, please take your" dialog "Slotted Upgraded Arm Guard." dialog "Oh, I'm so proud of the good" dialog "job I've done. If you need" dialog "another, feel free to ask~" close return endif else dialog "[Toshu]" dialog "Hm? Oh, I'm sorry, but" dialog "you don't have enough money" dialog "to pay my service charge of" dialog "40,000 zeny. Eh, just come" dialog "back after you get the cash." close return endif else dialog "[Toshu]" dialog "Hm? You're missing some" dialog "of the things I need to add" dialog "a Slot of an nonslotted" dialog "Upgraded Arm Guard. If" dialog "you really want it, then you" dialog "should prepare those items." close return endif break endchoose else dialog "[Toshu]" dialog "Hm? Oh, I'm sorry, but" dialog "you don't have enough money" dialog "to pay my service charge of" dialog "40,000 zeny. Eh, just come" dialog "back after you get the cash." close return endif else dialog "[Toshu]" dialog "Hm? You're missing some" dialog "of the things I need to add" dialog "a Slot of an nonslotted" dialog "Upgraded Arm Guard. If" dialog "you really want it, then you" dialog "should prepare those items." close return endif break endchoose else dialog "[Toshu]" dialog "Greetings, I am" dialog "Murata Toshu, one of the" dialog "3 great Ninja armor artisans." dialog "In my travels, I have learned" dialog "to add Slots to some Armors." wait dialog "[Toshu]" dialog "If you know any Ninjas" dialog "with Upgraded Arm Guards," dialog "tell them that I might be" dialog "able to add a Slot to" dialog "that Armor for them." close return endif return npc "alberta" "Akagi" 4_M_JOB_ASSASSIN 30 65 3 0 0 OnClick: var username = PcName if (v[VAR_JOB] == NOVICE) if (v[VAR_JOBLEVEL] == 10) dialog "[Akagi]" dialog "Hmmm..." dialog "You must have come," dialog "sensing that someone" dialog "is waiting for you here." dialog "Tell me, do you seek" dialog "the path of patience?" wait choose menu "No" "Yes" case 1 dialog "[Akagi]" dialog "I see." dialog "To each his own," dialog "I suppose. Take" dialog "care of yourself." close return break case 2 dialog "[Akagi]" dialog "Very well." dialog "Then, let me" dialog "set you on that" dialog "path right away..." close var ninin = rand 1 3 if ninin == 1 moveto "amatsu" 170 229 elseif ninin == 2 moveto "amatsu" 216 188 else //moveto "amatsu" 178 167 moveto "amatsu" 178 164 endif return break endchoose else dialog "[Akagi]" dialog "Hm? I cannot be" dialog "of any service to" dialog "you until you grow" dialog "a little stronger..." close return endif else dialog "[Akagi]" dialog "Hmm..." dialog "You and I..." dialog "We are fairly equal in" dialog "terms of combat ability." dialog "Perhaps we can spar" dialog "together sometime." close return endif return npc "que_ng" "Kunai Merchant Kashin#airplane" 4_M_01 72 29 3 0 0 OnClick: if (v[VAR_JOB] == NINJA) dialog "[Kashin]" dialog "I am Kashin, distributor" dialog "of Kunai for Ninjas. Take" dialog "a look around and let me" dialog "know if you're interested" dialog "in any of my wares." wait choose menu "10 Fell Poison Kunai" "10 Icicle Kunai" "10 High Wind Kunai" "10 Black Earth Kunai" "10 Heat Wave Kunai" "Cancel" case 1 dialog "[Kashin]" dialog "You can exchange" dialog "20 Shuriken and" dialog "1 Shadow Orb for every" dialog "set of 10 Fell Poison Kunai." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif var suri = input * 20 var kunai = input * 10 if ((v[Shadow_Orb] >= input) & (v[Shuriken] >= suri)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 80 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Shadow_Orb input dropitem Shuriken suri getitem Kunai_Of_Deadly_Poison kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 2 dialog "[Kashin]" dialog "You can exchange" dialog "8 Nimbus Shurikens and" dialog "2 Ice Stones for every" dialog "set of 10 Icicle Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var suri = input * 8 var bing = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Nimbus_Shuriken] >= suri) & (v[Ice_Stone] >= bing)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 140 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Nimbus_Shuriken suri dropitem Ice_Stone bing getitem Kunai_Of_Icicle kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 3 dialog "[Kashin]" dialog "You can exchange" dialog "4 Flash Shurikens and" dialog "2 Wind Stones for every" dialog "set of 10 High Wind Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var biwhan = input * 4 var pung = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Flash_Shuriken] >= biwhan) & (v[Wind_Stone] >= pung)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 160 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Flash_Shuriken biwhan dropitem Wind_Stone pung getitem Kunai_Of_Furious_Wind kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 4 dialog "[Kashin]" dialog "You can exchange" dialog "2 Sharp Leaf Shurikens and" dialog "1 Shadow Orb for each set" dialog "of 10 Black Earth Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var suri = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Shadow_Orb] >= input) & (v[Sharp_Leaf_Shuriken] >= suri)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 170 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Shadow_Orb input dropitem Sharp_Leaf_Shuriken suri getitem Kunai_Of_Black_Soil kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 5 dialog "[Kashin]" dialog "You can exchange" dialog "1 Thorn Needle Shuriken and" dialog "2 Flame Stones for each" dialog "set of 10 Heat Wave Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var yul = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Thorn_Needle_Shuriken] >= input) & (v[Flame_Stone] >= yul)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 170 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Thorn_Needle_Shuriken input dropitem Flame_Stone yul getitem Kunai_Of_Fierce_Flame kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 6 dialog "[Kashin]" dialog "Well then, thank you" dialog "for visiting my shop." dialog "Please come to me when" dialog "you need to buy some" dialog "Kunais. Goodbye for now~" close return break endchoose else dialog "[Kashin]" dialog "I am Kashin, distributor" dialog "of Kunai for Ninjas. If you" dialog "have any friends that are" dialog "Ninjas, then you might" dialog "want to tell them about me." close return endif return npc "prontera" "Kunai Merchant Kashin#airplane" 4_M_01 178 240 3 0 0 OnClick: if (v[VAR_JOB] == NINJA) dialog "[Kashin]" dialog "I am Kashin, distributor" dialog "of Kunai for Ninjas. Take" dialog "a look around and let me" dialog "know if you're interested" dialog "in any of my wares." wait choose menu "10 Fell Poison Kunai" "10 Icicle Kunai" "10 High Wind Kunai" "10 Black Earth Kunai" "10 Heat Wave Kunai" "Cancel" case 1 dialog "[Kashin]" dialog "You can exchange" dialog "20 Shuriken and" dialog "1 Shadow Orb for every" dialog "set of 10 Fell Poison Kunai." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif var suri = input * 20 var kunai = input * 10 if ((v[Shadow_Orb] >= input) & (v[Shuriken] >= suri)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 80 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Shadow_Orb input dropitem Shuriken suri getitem Kunai_Of_Deadly_Poison kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 2 dialog "[Kashin]" dialog "You can exchange" dialog "8 Nimbus Shurikens and" dialog "2 Ice Stones for every" dialog "set of 10 Icicle Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var suri = input * 8 var bing = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Nimbus_Shuriken] >= suri) & (v[Ice_Stone] >= bing)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 140 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Nimbus_Shuriken suri dropitem Ice_Stone bing getitem Kunai_Of_Icicle kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 3 dialog "[Kashin]" dialog "You can exchange" dialog "4 Flash Shurikens and" dialog "2 Wind Stones for every" dialog "set of 10 High Wind Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var biwhan = input * 4 var pung = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Flash_Shuriken] >= biwhan) & (v[Wind_Stone] >= pung)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 160 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Flash_Shuriken biwhan dropitem Wind_Stone pung getitem Kunai_Of_Furious_Wind kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 4 dialog "[Kashin]" dialog "You can exchange" dialog "2 Sharp Leaf Shurikens and" dialog "1 Shadow Orb for each set" dialog "of 10 Black Earth Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var suri = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Shadow_Orb] >= input) & (v[Sharp_Leaf_Shuriken] >= suri)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 170 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Shadow_Orb input dropitem Sharp_Leaf_Shuriken suri getitem Kunai_Of_Black_Soil kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 5 dialog "[Kashin]" dialog "You can exchange" dialog "1 Thorn Needle Shuriken and" dialog "2 Flame Stones for each" dialog "set of 10 Heat Wave Kunais." wait dialog "[Kashin]" dialog "I can only give you a maximum of 500 sets of Kunais at a time." dialog "If you want to cancel the trade, then please enter ''0.'' How many" dialog "Kunai sets would you like?" wait dlgwrite 1 500 var yul = input * 2 var kunai = input * 10 if input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif input == 0 dialog "[Kashin]" dialog "any Kunais for now?" dialog "Alright, but when you" dialog "feel the need for them," dialog "come and talk to me, okay?" elseif error dialog "[Kashin]" dialog "Eh? I'm sorry, but" dialog "I can't give you that" dialog "many Kunai sets. Please" dialog "enter a value less than 500." close return endif if ((v[Thorn_Needle_Shuriken] >= input) & (v[Flame_Stone] >= yul)) var max_max_c1 = CheckMaxCount 1201 1 if (max_max_c1 == 1) dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif var muge = input * 170 var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < muge dialog "[Kashin]" dialog "Hmm, it seems like your" dialog "Inventory doesn't have" dialog "enough space to store" dialog "more items. You better" dialog "free up some space first." close return endif dialog "[Kashin]" dialog "Great, everything is in" dialog "order, so let's go ahead" dialog "and complete this trade." dialog "I'm sure that you'll be" dialog "quite satisfied with" dialog "these Kunais." dropitem Thorn_Needle_Shuriken input dropitem Flame_Stone yul getitem Kunai_Of_Fierce_Flame kunai close return else dialog "[Kashin]" dialog "Hmm, you don't have" dialog "enough items for this" dialog "Kunai exchange. Please" dialog "check your items again." close return endif break case 6 dialog "[Kashin]" dialog "Well then, thank you" dialog "for visiting my shop." dialog "Please come to me when" dialog "you need to buy some" dialog "Kunais. Goodbye for now~" close return break endchoose else dialog "[Kashin]" dialog "I am Kashin, distributor" dialog "of Kunai for Ninjas. If you" dialog "have any friends that are" dialog "Ninjas, then you might" dialog "want to tell them about me." close return endif return warp "amatsu" "ninjalink_a" 148 140 1 1 OnTouch: moveto "que_ng" 20 142 return warp "que_ng" "ninjalink_b" 20 138 1 1 OnTouch: moveto "amatsu" 147 136 return warp "que_ng" "ninjalink_c" 10 183 1 1 OnTouch: moveto "que_ng" 33 64 return warp "que_ng" "ninjalink_d" 37 64 1 1 OnTouch: moveto "que_ng" 15 182 return warp "que_ng" "ninjalink_e" 30 37 1 1 OnTouch: moveto "que_ng" 67 28 return warp "que_ng" "ninjalink_f" 63 30 1 1 OnTouch: moveto "que_ng" 25 37 return