Axe Mastery ATK Bonus: + (5 * Skill Level) HIT Bonus: + (3 * Skill Level) Mace weapons will receive (Skill Level x 4) ATK and (Skill Level x 2) HIT from this skill. Works with Mado Gear Fire Earth Research Resistance Bonus: + (10 * Skill Level) ATK Bonus: + (10 * Skill Level) Works with Mado Gear Axe Boomerang ATK [ { ( Skill Level x 50 ) + 250 + Axe Weight } x Caster’s Base Level / 100 ] % Skill re-use Delay: (5.5 - 0.5 * Skill Level) seconds Power Swing Damage: [(300 + 100 * Skill Level) + Bonus ATK] % Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 100 } Global Skill Delay: 1 second 10% chance to stun for 2 seconds (fixed). Axe Boomerang Activation Chance: (Skill Level * 5) % Axe Tornado ATK [ { ( Skill Level x 100 ) + 200 + Caster’s VIT } x Caster’s Base Level / 100 ] % If the Caster’s using a Wind Element weapon, ATK portion is increased 1.25 times. Skill re-use Delay: (4.5 - 0.5 * Skill Level) seconds Global Skill Delay: 0.5 second AoE: Level 1 ~ 2: 5x5 Level 3 ~ 5: 7x7 Level 1 ~ 5 will deal full damage in 5x5 area. Level 3 ~ 5 will deal 75% damage outside of 5x5 area. FAW: Silver Sniper Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Bonus ATK: Level 1: 200 Level 2: 400 Level 3: 800 Level 4: 1000l Duration: (10 + 10 * Skill Level) seconds FAW: Silver Sniper’s Base STAT DEX 100 / AGI 60 / STR, INT, LUK, VIT 10 / ATK 300 Silver Sniper Max HP = (Caster’s MHP / 3) + (Skill Level x 1000) + (Caster’s Level x 12) FAW: Magic Decoy Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Duration: (10 + 10 * Skill Level) seconds MATK: + (250 + 50 * Skill Level) FAW:Magic Decoy’s Base STAT INT 100 / DEX 50 / STR, INT, AGI, VIT 10 Magic Casting Time = {(Skill Level + 1) / 2 second} Magic Decoy’s Max HP = (Caster’s MSP x 4) + (Skill Level x 1000) + (Caster’s Base Level x 12) Mado Gear License ATK Bonus: + (15 * Skill Level) Movement Speed reduction: - (50 - 10 * Skill Level) % Knuckle Boost ATK [ { ( Skill Level x 100 ) + 200 + (Caster’s DEX) } x Caster’s Base Level / 120 ] % Variable Cast Time: (0.2 * Skill Level) second Pile Bunker ATK [ { ( Skill Level x 100 ) + 300 + Caster’s STR } x Caster’s Base Level / 100 ] % Skill re-use Delay: 5 seconds Global Skill Delay: 2 seconds Cast Range: (2 + 1 * Skill Level) cell Success Chance: (25 + 15 * Skill Level) % Removes: Kyrie Eleison, Assumptio, Mental Strength,Gentle Touch:Change, Gentle Touch:Revitalize, Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, Banding, Millennium Shield Vulcan Arm ATK [ { ( Skill Level x 70 ) + Caster’s DEX } x Caster’s Base Level / 120 ] % Global Skill Delay: (0.4 - 0.1 * Skill Level) second AoE: 3x3 around target Flame Launcher ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] % Fixed Cast Time: 0.5 second Variable Cast Time: (0.5 * Skill Level) Global Skill Delay: (2 - 0.5 * Skill Level) AoE: Level 1: 5x5 Level 2: 7x7 Level 3: 9x9 Burning Chance: (20 + 10 * Skill Level) % Burning Duration: [Skill Level x 7] seconds Ice Launcher ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] % Variable Cast Time: 1 second Global Skill Delay: (1 * Skill Level) seconds AoE: Level 1: 5x5 Level 2: 7x7 Level 3: 9x9 Frozen status chance: (10 * Skill Level) % Freezing chance: (20 + 10 * Skill Level) % Duration: [Skill Level x 7] seconds Arm Cannon Small Monster: ATK [ { ( Skill Level x 400 ) + 300 } x Caster’s Base Level / 120 ] % Medium Monster: ATK { { ( Skill Level x 350 ) + 300 } x Caster’s Base Level / 120 ] % Large Monster: ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 120 ] % Fixed Cast Time: (0.8 - 0.2 * Skill Level) second Variable Cast Time: (1.2 + 0.2 * Skill Level) seconds Global Skill Delay: Level 1: 0.5 second Level 2: 1 second Level 3: 2 seconds AoE: Level 1: 7x7 around target Level 2: 5x5 around target Level 3: 3x3 around target Acceleration Duration: (30 + 30 * Skill Level) seconds Hovering Duration: 90 seconds Prevents the following skills from affecting Mechanic: Skid Trap / Land Mine / Ankle Snare / Flasher / Shockwave Trap / Sandman / Freezing Trap / Blast Mine / Claymore Trap / Quagmire / Gravitation Field / Volcano / Deluge / Whirlwind / Watery Evasion / Electric Walk / Fire Walk / Vacuum Extreme / Windmill / Moon Slasher Remodel Mainframe DEF Bonus: (20 + 20 * Skill Level) Overheat Limit increase: Level 1: 200 Level 2: 280 Level 3: 360 Level 4: 450 Suicidal Destruction [{(Skill Level + 1) x (Remodel Mainframe Skill Level + 8 ) x (SP Used + Caster’s VIT)} x Caster’s Base Level / 100] + (Caster’s Current HP) Damage is reduced by the target’s DEF (both Equipment-based and STAT-based) Fixed Cast Time: 0.5 second Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds Skill re-use Delay: 300 seconds Global Skill Delay: None AoE: Level 1: 5x5 Level 2: 7x7 Level 3: 9x9 Elemental Shift Fixed Cast Time: 2 seconds Global Skill Delay: 2 seconds Duration: 300 seconds Cooldown Skill re-use Delay: 5 seconds Global Skill Delay: 0.5 second Quality Skill Effect Normal Decreases Overheat counter by 45 Quality Decreases Overheat counter by 75 High Quality Decreases Overheat counter by 105 Infrared Scan Fixed Cast Time: None Skill re-use Delay: 3 seconds Global Skill Delay: 0.5 second Success Chance: 100% Duration: 3 seconds Reduces Flee by 30% and reveals hidden targets AoE: 15 x 15 Analyze Global Skill Delay: 1 second DEF/MDEF reduction: (14 * Skill Level) % Success Chance: (30 + 12 * Skill Level) % Duration: 20 seconds Magnetic Field Skill re-use Delay: (25 - 5 * Skill Level) seconds AoE: 5x5 Targets affected by Magnetic Field can be freed if they take Earth Element damage or are affected by Quagmire. Neutral Barrier Skill re-use Delay: (25 - 5 * Skill Level) seconds Duration: (15 + 15 * Skill Level) seconds AoE: 5x5 MDEF/DEF increase: (10 + 5 * Skill Level) % Blocks ranged attacks Stealth Field Skill re-use Delay: (25 - 5 * Skill Level) seconds AoE: 5x5 Repair Variable Cast Time: (0.1 + 0.1 * Skill Level) second Global Skill Delay: 1 second Recovery Rate: Level 1: 4% Max HP Level 2: 7% Max HP Level 3: 13% Max HP Level 4: 17% Max HP Level 5: 23% Max HP