#0 0x0000000000607be4 in status_get_sc (bl=0x599c5b4) at status.c:6398 No locals. #1 0x000000000061a207 in status_change_start (flag=0, tick=120000, val4=0, val3=0, val2=0, val1=7, rate=500, type=SC_BLOODING, bl=0x599c5b4, src=0x9036fe0) at status.c:6865 sc = sce = val_flag = sd = vd = calc_flag = undead_flag = st = opt_flag = tick_time = #2 status_change_start (src=0x9036fe0, bl=0x599c5b4, type=SC_BLOODING, rate=500, val1=7, val2=0, val3=0, val4=0, tick=120000, flag=0) at status.c:6856 No locals. #3 0x00000000005c3c3f in skill_additional_effect (src=0x9036fe0, bl=, skill_id=46, skill_lv=10, attack_type=321, dmg_lv=5, tick=19779095593) at skill.c:752 type = SC_BLOODING i = sd = dstsd = md = 0x0 dstmd = 0x599c5b4 sstatus = 0x90373c0 tstatus = 0x599c934 sc = 0x9037410 tsc = 0x599c98c temp = 120000 rate = __FUNCTION__ = "skill_additional_effect" #4 0x000000000046c60f in battle_delay_damage_sub (tid=, tick=19779095593, id=, data=80278072) at battle.c:231 src = 0x9036fe0 target = 0x599c5b4 dat = 0x4c8f238 #5 0x0000000000651fc2 in do_timer (tick=19779095598) at timer.c:398 tid = 7927 diff = -5 __FUNCTION__ = "do_timer" #6 0x0000000000444010 in main (argc=1, argv=) at core.c:445 next = retval = 0