prontera,67,134,4 script Bartender#01::wbartend 86,{ mes "[Bartender]"; mes "Welcome to the"; mes "Jawaii Tavern bar."; mes "What would you"; mes "like to drink?"; next; if (Zeny < 99) { set .@r_jaw,rand(1,100); mes "[Bartender]"; if (.@r_jaw > 29) { mes "Hm, I'm sorry"; mes "but you do not"; mes "have enough"; mes "money for a drink."; close; } mes "....Hmm..."; next; mes "["+strcharinfo(0)+"]"; mes "Hey...!"; mes "Bartender..."; mes "Gimmie one more."; next; mes "[Bartender]"; mes "Okay..."; mes "It's on me."; mes "Have a drink."; next; mes "["+strcharinfo(0)+"]"; mes "Thank you."; close2; percentheal -100,0; end; } while (1) { switch(select("Follow Bartender's Recommendation.:I want a Gunslinger.:I want a Cobo.:I want a Bomb.:I want a Boogieman.")) { case 1: set .@roof_jaw,.@roof_jaw+3; if (.@roof_jaw > 9) { mes "[Bartender]"; mes "Hmmm..."; mes "You seem to have"; mes "had enough to drink."; mes "Are you sure you'll be okay?"; next; mes "["+strcharinfo(0)+"]"; mes "Bartender,"; mes "I'm so depressed"; mes "because of..."; input .@inputstr$; mes .@inputstr$+"..."; next; mes "[Bartender]"; mes "There you go..."; mes "Let me make"; mes "a ^0000FF'Special J&Z'^000000 for you."; mes "And this is on me."; next; mes "["+strcharinfo(0)+"]"; mes "Thank you..."; mes "So much..."; close2; percentheal -100,0; end; } if (Zeny > 99) Zeny -= 100; switch(rand(4)) { case 1: mes "[Bartender]"; mes "Hmm..."; mes "How about this cocktail?"; next; mes "[Bartender]"; mes "I recommend"; mes "a '^0000FFBarcadie 150^000000.'"; mes "It's the drink of pirates!"; next; mes "^3355FFYou examined"; mes "the small glass"; mes "containing a glossy"; mes "brown liquid...^000000"; next; mes "^3355FFAlthough the glass is tiny and only holds a small amount, the liquid inside still smells pretty dangerous...^000000"; next; mes "[Bartender]"; mes "It's strong and flammable,"; mes "so you might feel like your"; mes "throat is burning."; next; mes "^3355FFYou gulped it down.^000000"; specialeffect2 EF_VENOMDUST; percentheal -20,0; next; break; case 2: mes "[Bartender]"; mes "Hmm..."; mes "How about this cocktail?"; next; mes "[Bartender]"; mes "I recommend a '^0000FFBlack Russian Double^000000.' It will make you dream of lying in a vast Russian field..."; next; mes "^3355FFYou examined the large glass holding a dark brown liquid chilled with ice cubes. There's a faint sweetness in the aroma, as well"; mes "a musk that reminds you of an old, mustached man.^000000"; next; mes "[Bartender]"; mes "I suggest you take your time"; mes "drinking this since it's very strong. The Black Russian Double is rumored to be the favorite drink of the Russian mafia."; next; mes "^3355FFYou drank it sip by sip,"; mes "savoring its rich,"; mes "robust flavor.^000000"; specialeffect2 EF_FIREIVY; percentheal -20,0; next; break; case 3: mes "[Bartender]"; mes "So..."; mes "How about this..?"; next; mes "[Bartender]"; mes "Why don't you try"; mes "a '^0000FFKiss of Fire"; mes "the Spinbird Kick^000000?'"; next; mes "[Bartender]"; mes "Don't be fooled by its sweet scent or beautiful red color. This is one of the strongest drinks around."; next; mes "^3355FFYou receive a crystal cocktail glass with a little bit of sugar sprinkled around the rim. It has"; mes "a sweet fragrance that makes your mouth water. However, you can also feel that it is a dangerously strong cocktail."; next; mes "[Bartender]"; mes "Lick the sugar before taking a sip. That will make it taste a little sweeter and will soften the taste."; next; mes "^3355FFYou carefully took a sip.^000000"; specialeffect2 EF_DECAGILITY; percentheal -20,0; next; break; default: mes "[Bartender]"; mes "I see..."; mes "Let me think"; mes "of something"; mes "you might like."; next; mes "[Bartender]"; mes "Okay, how about"; mes "a '^0000FFWhite Margarita'^000000?'"; next; mes "[Bartender]"; mes "You will smell a sourish lemon scent which makes your mouth water. As you taste it, you will be filled with a pleasant, comforting warmth that spreads throughout your body."; next; mes "^3355FFYou receive a fancy cocktail glass with salt and lemon juice sprinkled on the rim. Its sour scent does make your mouth water. How could something so appetizing be dangerous?"; next; mes "[Bartender]"; mes "It has a sweet and sour taste so it's favored by female customers"; mes "as well. I guarantee that you will enjoy its flavor."; next; mes "^3355FFYou gulp the delicious"; mes "Margarita down in one sip.^000000"; specialeffect2 EF_MAGNUMBREAK; percentheal -20,0; next; } break; case 2: callsub S_KillChar,2; mes "When you want to look super cool, this will be the best drink for you. It's a strong drink with a particular scent, so people who drink Gunslingers are usually seen as having impressive of taste."; next; mes "^3355FFYou received a simple glass containing a gray liquid. Although it smells faintly sweet, it looks like industrial strength liquor. It's time to summon your courage and take a sip~"; next; mes "[Bartender]"; mes "That drink is bitter and sweet, just like life. Taste it with your tongue, don't drink it all at once."; next; mes "^3355FFYou slowly drank some"; mes "of your Gunslinger drink.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Yeeehaw~!"; mes "I'm a cowboy hero!"; mes "Bang Bang Bang!"; next; specialeffect2 EF_STEAL; percentheal -10,0; next; break; case 3: callsub S_KillChar,2; mes "People say that the more you drink a mixed Cobo, the tastier it will be. It grows on you, kind of like the company of an old friend. This is a nice drink to have with anyone at anytime."; next; mes "^3355FFThe Bartender brought a beautifully engraved glass holding a cobalt blue liquid and placed it in front of you. It smells pleasantly sweet and sour."; next; mes "[Bartender]"; mes "Once you taste this once, you almost can't stop drinking. It tastes so smooth and goes"; mes "down even smoother."; next; mes "^3355FFYou finished"; mes "your drink in 3 sips."; mes "Your mouth was filled"; mes "with a luxurious, sweet and"; mes "sour flavor.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Aaaaaahhhhhh~!"; mes "This drink is really good!"; specialeffect2 EF_SANCTUARY; percentheal -10,0; next; break; case 4: callsub S_KillChar,2; mes "This is for one who wants to relive wild, youthful days, honor those who have fought for justice and liberty, or just to drink alcohol until they vomit stomach acid."; mes "for one who wants to remember people fighting for liberty..."; next; mes "^3355FFYou receive a tumbler filled with brown liquid. It a has a very thick, machine like smell. It kind of reminds you of gunpowder.^000000"; next; mes "[Bartender]"; mes "It might look too big to drink at once, but I suggest that you finish it in one gulp. If you drink it slowly, you'll pass out."; next; mes "^3355FFYou firmly grabbed"; mes "the tumbler and"; mes "gulped it down.^000000"; next; mes "^3355FFYou feel pretty hammered.^000000"; specialeffect2 EF_BLASTMINEBOMB; percentheal -10,0; next; break; case 5: callsub S_KillChar,1; mes "There are not many people who like this drink. But the ones that do like this drink, love it."; next; mes "[Bartender]"; mes "Although it has a beautiful, appetizing color, its appearance can be misleading. Most people feel cold and empty after having some"; mes "of this."; next; mes "^3355FFYou receive a crooked glass"; mes "filled with purple fluid. Although it smells pleasnt, you have a strange feeling of disgust as you draw it closer to your face."; next; mes "[Bartender]"; mes "If you don't want to drink it, tell me now. But it might be good to try it once, just to experience it."; next; mes "^3355FFYou took a sip of it and sighed.^000000"; next; mes "^3355FFAnd promised yourself that you would never drink it ever again.^000000"; specialeffect2 EF_HIT6; percentheal -10,0; next; break; } mes "["+strcharinfo(0)+"]"; mes "Master..."; mes "One more please..."; next; } end; S_KillChar: if (.@roof_jaw > 8) { mes "[Bartender]"; mes "It's on me."; next; mes "["+strcharinfo(0)+"]"; mes "Thank you..."; mes "Mr. Bartender..."; close2; percentheal -100,0; end; } if (Zeny > 99) Zeny -= 100; set .@roof_jaw,.@roof_jaw+getarg(0); mes "[Bartender]"; mes "There you go."; next; mes "[Bartender]"; return; }