StateIconList[EFST_IDs.EFST_ARMOR_ELEMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Armor", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants property to the user's armor."} } } StateIconList[EFST_IDs.EFST_I_RESIST_COLD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Resistance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants cold property to the user's armor,"}, {" increase damage taken from wind property attacks."} } } StateIconList[EFST_IDs.EFST_I_RESIST_EARTH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Resistance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants earth property to the user's armor."}, {" increase damage taken from fire property attacks."} } } StateIconList[EFST_IDs.EFST_I_RESIST_FIRE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Resistance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants fire property to the user's armor."}, {" increase damage taken from water property attacks."} } } StateIconList[EFST_IDs.EFST_I_RESIST_THUNDER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Resistance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants thunder property to the user's armor."}, {" increase damage taken from earth property attacks."} }