for( .@i = 0; .@i < .item_id_size; .@i++ ){ mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] ); if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1; } if( !.@failed ){ mes "Please wait..."; progressbar "FFFFFF",10; for( .@i = 0; .@i < .item_id_size; .@i++ ) delitem .item_id[.@i],.item_amount[.@i]; if( rand( 100 ) < .craft_rate ){ mes "Gained 1 items."; callfunc "valkyrie_armor"; }else{ mes "Failed"; } } close; OnInit: // craft settings .craft_rate = 50; setarray .item_id,30005; setarray .item_amount,10; .item_id_size = getarraysize( .item_id ); end; } function script valkyrie_armor { getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_id[.@i] == 2357 ) { delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; end; } } dispbottom "You don't have "+ getitemname(2357) +" in your inventory"; end; } function script get_valkyrie_armor { getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; }