case 3: set .@quest, checkquest(7123); if (.@quest == -1) { mes "[Swordman Guildsman]"; mes "You want me to give you a quest?"; mes "Umm. Let me see."; mes "Ok! Hunt a couple of Picky monsters around here?"; next; mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild."; mes "You can check the contents of the quest from the quest information window.^000000"; setquest 7123; next; mes "[Swordman Guildsman]"; mes "Use the 'Bash' skill in the Swordman manual."; mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available Swordman skills."; next; mes "[Swordman Guildsman]"; mes "Talk to Trainer Brutus if you want to fight stronger monsters."; mes "I'll wait for you here."; mes "Wish you a good luck."; close; } else if (.@quest == 0 || .@quest == 1) { if (checkquest(7123,HUNTING) == 2) { mes "[Swordman Guildsman]"; mes "Great."; mes "I think that you're good enough to be a Swordman."; mes "I'll give you some potions as a reward."; completequest 7123; getitem 569,200; //Novice_Potion getexp 5000,100; close; } else { mes "[Swordman Guildsman]"; mes "Hunt two Picky monsters."; mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; close; } } else if (.@quest == 2) { mes "[Swordman Guildsman]"; mes "I think you finished that quest already, right?"; mes "You'll experience more of these quests as you grow as an adventurer in the world."; next; mes "[Swordman Guildsman]"; mes "Your training is now complete."; mes "If you choose to become a Swordman I wish you good luck."; close; } else { mes "[Swordman Guildsman]"; mes "I'm sorry but I don't have any quests to give you right now."; close; }