//===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4c //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ prontera,164,164,4 script Quest Shop 998,{ function Add; function Chk; function Slot; function A_An; if (.Shops$ == "") set .@i, select(.menu$); else set .@i,1; dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n)) == "null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i","" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "",""{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Headgears"; // set .Shops$,"n/a"; // Add(,,,,, // ,{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! // Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); // Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); // Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); // Add(1,5045,1,0,0,2252,1,1054,450,943,1200); Add(1,20000,1,0,0,734,100,737,250,1006,350,607,50); Add(1,20001,1,0,0,948,300,950,300,931,250,998,250,607,50); Add(1,20002,1,0,0,2299,10,932,400,7063,400,994,300,919,200,607,100); Add(1,20007,1,0,0,7154,300,11520,250,7001,300,7448,250,1036,200,607,50); Add(1,20008,1,0,0,7507,250,7317,250,7003,250,746,200,7197,100,607,50); Add(1,20009,1,0,0,7507,250,7317,250,7003,250,746,200,934,100,607,50); Add(1,20010,1,0,0,7507,250,7317,250,7003,250,746,200,926,100,607,50); Add(1,20006,1,0,0,1035,350,963,200,7100,300,990,300,7033,200,607,100); Add(1,20011,1,0,0,2255,5,7161,300,7753,250,7323,250,1059,300,607,100); Add(1,20003,1,0,0,1039,300,12040,200,7106,250,7198,300,1037,200,607,100); Add(1,20015,1,0,0,2254,5,7111,400,7292,300,7097,350,1056,200,607,100); Add(1,20013,1,0,0,2255,5,7119,350,1060,300,7326,250,579,200,607,100); Add(1,20012,1,0,0,748,500,7189,350,7095,300,2656,250,7320,200,607,100); Add(1,20014,1,0,0,748,500,7189,350,7095,300,7301,300,7159,250,607,100); // -------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; } // -------- Dummy data (duplicate as needed) -------- - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1