prontera,143,181,5 script 3rd Jobs Reward 100,{ // ================= Configuration ============================== set .@n$,"^0000FF[ 3rd Jobs Reward ]^000000"; // ============== Configuration end ============================= if(gotitem==1) { mes .@n$; mes "You already have got your Headgear!"; close; } mes .@n$; mes "Hello "+strcharinfo(0)+",I'm"; mes "here to give Players,who"; mes "already turned into a 3rd"; mes "Jobclass a little reward"; mes "Headgear.Here is the list"; mes ",which Headgear is given out"; mes "to which class."; next; mes .@n$; mes "Rune Knight - Rune Circlet"; mes "Arch Bishop - Mitra"; mes "Ranger - Sniper Googles"; mes "Mechanic - Driver Band"; mes "Shadow Chaser - Shadow Crown"; mes "Minstrel - Minstre Sond Hat"; mes "Genetic - Midas Whispers"; mes "Warlock - Magic Stone Hat"; mes "Sura - Burning Spirit"; mes "Guilottine Cross - Silent Enforcer"; mes "Sorcerer - Wispers of Wind"; mes "Royal Guard - Reissue Schmitz Helm"; mes "Wanderer - Resting Swan"; next; mes .@n$; mes "Which one do you want to have?"; mes "Remember that you have to be"; mes "the required 3rd Jobclass!"; next; switch(select("Rune Circlet:Mitra:Sniper Googles:Driver Band:Shadow Crown:Minstre Sond Hat:Midas Whispers:Magic Stone Hat:Burning Spirit:Silent Enforcer:Wispers of Wind:Reissue Schmitz Helm:Resting Swan")) { case 1: if( Class == 4054 || Class == 4060 ) { mes .@n$; mes "You're a Rune Knight"; getitem 5746,1; set gotitem,1; close; } mes .@n$; mes "You're not a Rune Knight!"; close; case 2: if( Class == 4057 || Class == 4063 ) { mes .@n$; mes "You're an Arch Bishop!"; getitem 5747,1; set gotitem,1; close; } mes .@n$; mes "You're not an Arch Bishop!"; close; case 3: if( Class == 4056 || Class == 4062 ) { mes .@n$; mes "You're a Ranger!"; getitem 5748,1; set gotitem,1; close; } mes .@n$; mes "You're not a Ranger!"; close; case 4: if( Class == 4058 || Class == 4064 ) { mes .@n$; mes "You're a Mechanic!"; getitem 5749,1; set gotitem,1; close; } mes .@n$; mes "You're not a Mechanic!"; close; case 5: if( Class == 4072 || Class == 4079 ) { mes .@n$; mes "You're a Shadow Chaser!"; getitem 5750,1; set gotitem,1; close; } mes .@n$; mes "You're not a Shadow Chaser!"; close; case 6: if( Class == 4068 || Class == 4075 ) { mes .@n$; mes "You're a Minstrel!"; getitem 5751,1; set gotitem,1; close; } mes .@n$; mes "You're not a Minstrel!"; close; case 7: if( Class == 4071 || Class == 4078 ) { mes .@n$; mes "You're a Genetic!"; getitem 5752,1; set gotitem,1; close; } mes .@n$; mes "You're not a Genetic!"; close; case 8: if( Class == 4055 || Class == 4061 ) { mes .@n$; mes "You're a Warlock!"; getitem 5753,1; set gotitem,1; close; } mes .@n$; mes "You're not a Warlock!"; close; case 9: if( Class == 4070 || Class == 4077 ) { mes .@n$; mes "You're a Sura!"; getitem 5754,1; set gotitem,1; close; } mes .@n$; mes "You're not a Sura!"; close; case 10: if( Class == 4059 || Class == 4065 ) { mes .@n$; mes "You're a Guillotine Cross!"; getitem 5755,1; set gotitem,1; close; } mes .@n$; mes "You're not a Guillotine Cross!"; close; case 11: if( Class == 4067 || Class == 4074 ) { mes .@n$; mes "You're a Sorcerer!"; getitem 5756,1; set gotitem,1; close; } mes .@n$; mes "You're not a Sorcerer!"; close; case 12: if( Class == 4066 || Class == 4073 ) { mes .@n$; mes "You're a Royal Guard!"; getitem 5757,1; set gotitem,1; close; } mes .@n$; mes "You're not a Royal Guard!"; close; case 13: if( Class == 4069 || Class == 4076 ) { mes .@n$; mes "You're a Wanderer!"; getitem 5758,1; set gotitem,1; close; } mes .@n$; mes "You're not a Wanderer!"; close; } }