White Imprison Skill re-use Delay: 4 seconds Duration: On Players, (4 + 2 * Skill Level), reduced by stat (requires formula) On Monsters, 15 second - {[Monster’s VIT + LUK] / 20} = duration Global Skill Delay: None Success Chance: On self, 100% On Monsters, (40 + 10 * Skill Level) % On Players, (20 + 10 * Skill Level) % White imprison can only be used to imprison (White Imprison Skill Level) targets at a time. Soul Expansion Variable Cast Time: 2 seconds Global Skill Delay: 0.5 second AoE: Level 1 ~ 3: 3x3 Level 4 ~ 5: 5x5 MATK [{( Skill Level + 4 ) x 100 ) + ( Caster’s INT )} x ( Caster’s Base Level / 100 )] % Deals twice the amount of damage on White Imprisoned targets Frosty Misty Fixed Cast Time: 0.5 second Variable Cast Time: (1.5 + 0.5 * Skill Level) Skill re-use Delay: 4 seconds Global Skill Delay: 1 second AoE: 19x19 Freezing chance: (25 + 5 * Skill Level) % MATK [{( Skill Level x 100 ) + 200 } x ( Caster’s Base Level / 100 )] % Freezing duration: 6 second Fixed + [ 7 second - { (Target’s VIT + DEX) / 20} second] (Lasts minimum of 6 second) Freezing status effect: - 50% movement speed / - 15% attack speed / + 15% Variable Cast Time, - 10% DEF. Jack Frost Fixed Cast Time: 1 second Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds Global Skill Delay: 1 second AoE: Level 1: 11x11 Level 2: 13x13 Level 3: 15x15 Level 4: 17x17 Level 5: 19x19 This skill will always inflict Frozen status at 100% chance. (Targets not in Freezing status) = MATK [{( Skill Level x 100 ) + 500 )} x ( Caster’s Base Level / 150 )] % (Targets in Freezing status) = MATK [{( Skill Level x 300 ) + 1000 )} x ( Caster’s Base Level / 100 )] % Marsh of Abyss Fixed Cast Time: 0.5 second Variable Cast Time: 2.5 seconds Skill re-use Delay: None Global Skill Delay: 1 second Movement reduction: - (10 * Skill Level) % AGI/DEX reduction on players: - (3 * Skill Level) % AGI/DEX reduction on monsters: - (6 * Skill Level) % Skill duration is: 5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second } (If this value is negative, set to 0) Marsh of Abyss will remove Acolyte Skill: Increase AGI, Sniper Skill: Wind Walk, and Attack speed increasing potions. Movement penalty can stack with other movement slowing effects such as Quagmire, however player’s movement speed cannot be brought below 50%. Recognized Spell Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: (20 + 30 * Skill Level) seconds Global Skill Delay: 1 second Duration: (30 + 30 * Skill Level) seconds Sienna Execrate Variable Cast Time: 2 seconds Global Skill Delay: 2 seconds AoE: Level 1: 3x3 Level 2 ~ 3: 5x5 Level 4 ~ 5: 7x7 Success Chance: (45 + 5 * Skill Level) % Petrification status duration from Sienna Execrate is not affected by Target’s STAT Radius Variable Cast Time: 2 seconds Global Skill Delay: 1 second Duration: 300 seconds Bonus Cast range: (Skill Level) cell(s) Fixed Cast reduction: [{(Caster’s INT / 15) + (Caster’s Base Level / 15) + (Radius Skill Level x 5)}] % Stasis Fixed Cast Time: 1 second Variable Cast Time: 3 seconds Skill re-use Delay: 5 minutes Global Skill Delay: 2 seconds AoE: Level 1: 19x19 Level 2: 21x21 Level 3: 23x23 Level 4: 25x25 Level 5: 27x27 Duration: 5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 } (If this value becomes negative, the duration is set to 0) Drain Life Fixed Cast Time: 1 second Variable Cast Time: 4 seconds Skill re-use Delay: 2 seconds HP Leech: (5 + 5 * Skill Level) % Success Chance: (70 + 5 * Skill Level) % MATK [{( Skill Level x 200 ) + ( Caster’s INT ) } x ( Caster’s Base Level / 100 )] % Crimson Rock Fixed Cast Time: 2 seconds Variable Cast Time: 5 seconds Skill re-use Delay: 5 seconds Global Skill Delay: 2 seconds AoE: 7x7 Stun chance: 40% MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) + 1300 }] % Hell Inferno Fixed Cast Time: 1 second Variable Cast Time: 3 seconds Global Skill Delay: 1 second Burning chance: (55 + 5 * Skill Level) % (Shadow Element) = MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) x 4/5 }] % (Fire Element) = MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) /5 }] % Burning Status: Deals 1000 + (Target’s MHP 3%) damage every 3 seconds. Reduces the target’s MDEF by 25%. 15 second base duration, reducible by STAT. 5 second minimum duration. Chain Lightning Fixed Cast Time: 1 second Variable Cast Time: (3 + 0.5 * Skill Level) seconds Skill re-use Delay: None Global Skill Delay: 3 seconds Number of chains: (4 + 1 * Skill Level) MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] % Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] % After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target. After 2 bounces, it will bounce to other targets in 7x7 range. Comet Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds Variable Cast Time: (9 + 1 * Skill Level) seconds Skill re-use Delay: 60 seconds Global Skill Delay: 2 seconds AoE: 19x19 Burning Chance: 100% Burning duration: 15 seconds Level 1 Level 2 Level 3 Level 4 Level 5 7 x 7 cell 3000% 3500% 4000% 4500% 5000% 11 x 11 cell 2500% 3000% 3500% 4000% 4500% 15 x 15 cell 2000% 2500% 3000% 3500% 4000% 19 x 19 cell 1500% 2000% 2500% 3000% 3500% If there is another Warlock party member within 7 x 7 range of the Caster, the following changes occur.- Warlock party member will incur 1/2 of the SP cost from comet. If there are more than 1 Warlock party member in the area, a random Warlock will be chosen. Both the Caster and Warlock party member must have learned Comet. When the above conditions are met, Comet will deal the following fixed damage in 19 x 19 cell, = MATK [{( Skill Level x 400 ) x ( Caster’s Base Level / 120 )} + 2500 ] % Earth Strain Fixed Cast Time: 2 seconds Variable Cast Time: (1 + 1 * Skill Level) seconds Skill re-use Delay: 10 seconds Global Skill Delay: 1 second MATK [{( Skill Level x 100 ) + 2000 } x ( Caster’s Base Level / 100 )] % AoE: Level 1: 15 x 5 Level 2: 15 x 6 Level 3: 15 x 7 Level 4: 15 x 8 Level 5: 15 x 9 Strip Chance: Level 1: 6% Level 2: 14% Level 3: 24% Level 4: 36% Level 5: 50% Tetra Vortex Fixed Cast Time: 2 seconds Variable Cast Time: (4 + 1 * Skill Level) seconds Skill re-use Delay: 15 seconds Global Skill Delay: 2 seconds Status effect chance: 100% MATK (500 + 500 * Skill Level) % * 4 Summon Fire/Lightning/Water/Stone Variable Cast Time: 2 seconds Duration: (80 + 40 * Skill Level) seconds Reading Spellbook Fixed Cast Time: 1 second Variable Cast Time: 5 seconds Global Skill Delay: 0.5 second Freezing Spell (Skill Level x 4) + (Caster’s Base Level / 10) + (Caster’s INT / 10)