- script OnLevelUp -1,{ OnPcBaseLvUpEvent: if(BaseLevel == 25 && JobLevel == 10) goto FIRST_JOB; if(BaseLevel == 50 && JobLevel == 50) goto SECOND_JOB; if(BaseLevel == 75 && JobLevel == 50) goto TRANS_JOB; FIRST_JOB: if(sword_path >= 1) goto SWORD_PATH; if(thief_path >= 1) goto THIEF_PATH; if(merch_path >= 1) goto MERCH_PATH; if(aco_path >= 1) goto ACO_PATH; if(archer_path >= 1) goto ARCHER_PATH; if(mage_path >= 1) goto MAGE_PATH; SECOND_JOB: TRANS_JOB: if(sword_path >= 1) goto KNIGHT_PATH; if(sword_path >= 2) goto CRUS_PATH; if(thief_path >= 1) goto ASSASSIN_PATH; if(thief_path >= 2) goto ROGUE_PATH; if(merch_path >= 1) goto BLACKSMITH_PATH; if(merch_path >= 2) goto ALCHE_PATH; if(aco_path >= 1) goto PRIEST_PATH; if(aco_path >= 2) goto MONK_PATH; if(archer_path >= 1) goto HUNTER_PATH; if(archer_path >= 2) goto BARD_PATH; if(mage_path >= 1) goto WIZARD_PATH; if(mage_path >= 2) goto SAGE_PATH; SWORD_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; jobchange Job_Swordsman; skill "SM_MOVINGRECOVERY",1,SKILL_PERM; skill "SM_FATALBLOW",1,SKILL_PERM; skill "SM_AUTOBERSERK",1,SKILL_PERM; THIEF_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; jobchange Job_Thief; skill "TF_SPRINKLESAND",1,SKILL_PERM; skill "TF_BACKSLIDING",1,SKILL_PERM; skill "TF_PICKSTONE",1,SKILL_PERM; skill "TF_THROWSTONE",1,SKILL_PERM; MERCH_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; jobchange Job_Merchant; skill "MC_CARTREVOLUTION",1,SKILL_PERM; skill "MC_CHANGECART",1,SKILL_PERM; skill "MC_LOUD",1,SKILL_PERM; ACO_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; jobchange Job_Acolyte; skill "AL_HOLYLIGHT",1,SKILL_PERM; ARCHER_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; jobchange Job_Archer; skill "AC_MAKINGARROW",1,SKILL_PERM; skill "AC_CHARGEARROW",1,SKILL_PERM; MAGE_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; jobchange Job_Mage; skill "MG_ENERGYCOAT",1,SKILL_PERM; KNIGHT_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "KN_CHARGEATK",1,SKILL_PERM; if(sword_path == 3){ jobchange 4008; } jobchange Job_Knight; set sword_path,3; CRUS_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "CR_SHRINK",1,SKILL_PERM; if(sword_path == 4){ jobchange 4066; } jobchange Job_Crusader; set sword_path,4; ASSASSIN_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "AS_SONICACCEL",1,SKILL_PERM; skill "AS_VENOMKNIFE",1,SKILL_PERM; if(thief_path == 3){ jobchange 4013; } jobchange Job_Assassin; set thief_path,3; ROGUE_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "RG_CLOSECONFINE",1,SKILL_PERM; if(thief_path == 4){ jobchange 4018; } jobchange Job_Rogue; set thief_path,4; BLACKSMITH_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "BS_UNFAIRLYTRICK",1,SKILL_PERM; skill "BS_GREED",1,SKILL_PERM; if(merch_path == 3){ jobchange 4011; } jobchange Job_Blacksmith; set merch_path,3; ALCHEMIST_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "AM_BIOETHICS",1,SKILL_PERM; if(merch_path == 4){ jobchange 4019; } jobchange Job_Alchemist; set merch_path,4; PRIEST_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "PR_REDEMPTIO",1,SKILL_PERM; if(aco_path == 3){ jobchange 4009; } jobchange Job_Priest; set aco_path,3; MONK_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "MO_KITRANSLATION",1,SKILL_PERM; skill "MO_BALKYOUNG",1,SKILL_PERM; if(aco_path == 4){ jobchange 4016; } jobchange Job_Monk; set aco_path,4; HUNTER_PATH: specialeffect2 EF_ANGEL2; specialeffect2 514; skill "HT_PHANTASMIC",1,SKILL_PERM; if(archer_path == 3){ jobchange 4012; } jobchange Job_Hunter; set archer_path,3; BARD_PATH: skill "BA_PANGVOICE",1,SKILL_PERM; skill "DC_WINKCHARM",1,SKILL_PERM; specialeffect2 EF_ANGEL2; specialeffect2 514; if(archer_path == 4){ jobchange 4021; } jobchange Job_Bard; set archer_path,4; WIZARD_PATH: skill "WZ_SIGHTBLASTER",1,SKILL_PERM; specialeffect2 EF_ANGEL2; specialeffect2 514; if(mage_path == 3){ jobchange 4010; } jobchange Job_Wizard; set mage_path,3; SAGE_PATH: skill "SA_CREATECON",1,SKILL_PERM; skill "SA_ELEMENTWATER",1,SKILL_PERM; skill "SA_ELEMENTGROUND",1,SKILL_PERM; skill "SA_ELEMENTFIRE",1,SKILL_PERM; skill "SA_ELEMENTWIND",1,SKILL_PERM; specialeffect2 EF_ANGEL2; specialeffect2 514; if(mage_path == 4){ jobchange 4017; } jobchange Job_Sage; set mage_path,4; }