case SC_ARMOR_ELEMENT: // Deleting past icons clif_status_change(bl,SI_WATERWEAPON,0,0,0,0,0); clif_status_change(bl,SI_EARTHWEAPON,0,0,0,0,0); clif_status_change(bl,SI_FIREWEAPON,0,0,0,0,0); clif_status_change(bl,SI_WINDWEAPON,0,0,0,0,0); // And then assign if( sd ) { if (val1 > 0) StatusIconChangeTable[type] = SI_WATERWEAPON; else if (val2 > 0) StatusIconChangeTable[type] = SI_EARTHWEAPON; else if (val3 > 0) StatusIconChangeTable[type] = SI_FIREWEAPON; else if (val4 > 0) StatusIconChangeTable[type] = SI_WINDWEAPON; } break;