using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public float speed; public Text countText; public Text winText; private Rigidbody rb; private int count; // Use this for initialization void Start () { rb = GetComponent (); count = 0; SetCountText (); winText.text = ""; } void FixedUpdate () { float moveHorizontal = Input.GetAxis ("Horizontal"); float moveVertical = Input.GetAxis ("Vertical"); Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); rb.AddForce (movement * speed); } void OnTriggerEnter (Collider other) { if (other.gameObject.CompareTag ("Pick Up")) { other.gameObject.SetActive (false); count = count + 1; SetCountText (); } } void SetCountText() { countText.text = "Count: " + count.ToString (); if (count >= 12) { winText.text = "You Win Casu;"; } } }