Status: { Icon: "SI_BLANK" (default: "SI_BLANK") PrimaryOption: { Primary Non-Stackable options Stone: boolean (default: false) Freeze: boolean (default: false) Stun: boolean (default: false) Sleep: boolean (default: false) Burning: boolean (default: false) Imprison: boolean (default: false) Crystalize: boolean (default: false) } SecondaryOption: { Secondary Stackable Options Poison: boolean (default: false) Curse: boolean (default: false) Silence: boolean (default: false) SignumCrucis: boolean (default: false) Blind: boolean (default: false) Angelus: boolean (default: false) Bleeding: boolean (default: false) DeadlyPoison: boolean (default: false) Fear: boolean (default: false) } TertiaryOption: { Tertiary Stackable Options Normal: boolean (default) (default: false) Quicken: boolean (default: false) OverThrust: boolean (default: false) EnergyCoat: boolean (default: false) ExplosionSpirits: boolean (default: false) SteelBody: boolean (default: false) BladeStop: boolean (default: false) AuraBlade: boolean (default: false) Berserk: boolean (default: false) LightBlade: boolean (default: false) MoonlitSpirit: boolean (default: false) MarionetteControl: boolean (default: false) Assumptio: boolean (default: false) WarmthOftheSun: boolean (default: false) Kaite: boolean (default: false) Bunsin: boolean (default: false) SoulLink: boolean (default: false) Undead: boolean (default: false) } EffectOption: { Effect Options Nothing: boolean (default) (default: false) Sight: boolean (default: false) Hide: boolean (default: false) Cloak: boolean (default: false) Falcon: boolean (default: false) Riding: boolean (default: false) Invisible: boolean (default: false) Orcish: boolean (default: false) Wedding: boolean (default: false) Ruwach: boolean (default: false) ChaseWalk: boolean (default: false) Flying: boolean (default: false) Xmas: boolean (default: false) Transform: boolean (default: false) Summer: boolean (default: false) Dragon_1: boolean (default: false) Warg: boolean (default: false) WargRider: boolean (default: false) MadoGear: boolean (default: false) Dragon_2: boolean (default: false) Dragon_3: boolean (default: false) Dragon_4: boolean (default: false) Dragon_5: boolean (default: false) Hanbok: boolean (default: false) OctoberFest: boolean (default: false) Summer_2: boolean (default: false) Cart_1: boolean (default: false) Cart_2: boolean (default: false) Cart_3: boolean (default: false) Cart_4: boolean (default: false) Cart_5: boolean (default: false) } Properties { Special properties of the status. PrevailAfterDeath: boolean (default: false) EndOnLogout: boolean (default: false) EndOnDispell: boolean (default: false) EndOnClearance: boolean (default: false) IsBuff: boolean (default: false) IsDebuff: boolean (default: false) EndWhenMadoGearIsRemoved: boolean (default: false) EndWhenStatusIsCleared: boolean (default: false) } RemoveState: [ "" ] (String/Array) Statuses that this status change removes when started. PROCRate: (int) (default: 10000) Programmed Random Occurance rate of success. (10000 = 100%) Duration: (int) (default: infinite) }