//===== Hercules Script ====================================== //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6a //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,{,{,...}}}; //============================================================ aretnorp,217,191,5 script Trader#1 582,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"",""; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"",""{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Upgraded Sealed Cards","Collection of Hats","Godly Items"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(,,, // ,, // ,{,...}); // ----------------------------------------------------------- Add(1,4236,1,0,0,7615,500,4495,1); Add(1,4425,1,0,0,7615,500,4536,1); Add(1,4145,1,0,0,7615,500,4486,1); Add(1,4168,1,0,0,7615,500,4488,1); Add(1,4386,1,0,0,7615,500,7227,700); Add(1,4134,1,0,0,7615,500,4483,1); Add(1,4137,1,0,0,7615,500,4496,1); Add(1,4123,1,0,0,7615,500,4504,1); Add(1,4352,1,0,0,7615,500,4482,1); Add(1,4330,1,0,0,7615,500,4544,1); Add(1,4441,1,0,0,7615,500,4539,1); Add(1,4408,1,0,0,7615,500,4485,1); Add(1,4324,1,0,0,7615,500,4543,1); Add(1,4363,1,0,0,7615,500,4501,1); Add(1,4365,1,0,0,7615,500,4541,1); Add(1,4430,1,0,0,7615,500,4487,1); Add(1,4403,1,0,0,7615,500,4480,1); Add(1,4419,1,0,0,7615,500,4481,1); Add(1,4376,1,0,0,7615,500,4498,1); Add(1,4276,1,0,0,7615,500,4540,1); Add(1,4361,1,0,0,7615,500,4502,1); Add(1,4132,1,0,0,7615,500,4484,1); Add(1,4131,1,0,0,7615,500,4490,1); Add(1,4143,1,0,0,7615,500,4492,1); Add(1,4135,1,0,0,7615,500,4500,1); Add(1,4148,1,0,0,7615,500,4489,1); Add(1,4121,1,0,0,7615,500,4537,1); Add(1,4263,1,0,0,7615,500,4499,1); Add(1,4367,1,0,0,7615,500,4491,1); Add(1,4318,1,0,0,7615,500,4497,1); Add(1,4302,1,0,0,7615,500,4493,1); Add(1,4305,1,0,0,7615,500,4494,1); Add(1,4374,1,0,0,7615,500,4503,1); Add(1,4372,1,0,0,7615,500,4538,1); Add(1,4359,1,0,0,7615,500,7227,1500); Add(1,4169,1,0,0,7615,500,7227,700); Add(1,4047,1,0,0,7615,500,7227,700); Add(1,4146,1,0,0,7615,500,7227,700); Add(1,4147,1,0,0,7615,500,7227,1000); Add(2,20343,1,0,0,20150,50,20151,50,20168,10); Add(2,20342,1,0,0,20152,50,20153,50,20168,10); Add(2,20341,1,0,0,20154,50,20155,50,20168,10); Add(2,20335,1,0,0,20156,50,20157,50,20168,10); Add(2,20332,1,0,0,20158,50,20159,50,20168,10); Add(2,20324,1,0,0,20160,50,20161,50,20168,10); Add(2,20323,1,0,0,20161,50,20162,50,20168,10); Add(2,20317,1,0,0,20163,50,20164,50,20168,10); Add(2,20315,1,0,0,20165,50,20166,50,20168,10); Add(2,20314,1,0,0,20150,50,20151,50,20168,10); Add(2,20313,1,0,0,20152,50,20153,50,20168,10); Add(2,20306,1,0,0,20154,50,20155,50,20168,10); Add(2,20302,1,0,0,20156,50,20157,50,20168,20); Add(2,20292,1,0,0,20158,50,20159,50,20168,10); Add(2,20284,1,0,0,20160,50,20161,50,20168,10); Add(2,20282,1,0,0,20161,50,20162,50,20168,10); Add(2,20280,1,0,0,20163,50,20164,50,20168,10); Add(2,20187,1,0,0,20165,50,20166,50,20168,20); Add(2,20274,1,0,0,20150,50,20151,50,20168,10); Add(2,20270,1,0,0,20152,50,20153,50,20168,10); Add(2,20269,1,0,0,20154,50,20155,50,20168,10); Add(2,20264,1,0,0,20156,50,20157,50,20168,10); Add(2,20253,1,0,0,20158,50,20159,50,20168,10); Add(2,20250,1,0,0,20160,50,20161,50,20168,10); Add(2,20246,1,0,0,20161,50,20162,50,20168,10); Add(2,20242,1,0,0,20163,50,20164,50,20168,10); Add(2,20240,1,0,0,20165,50,20166,50,20168,10); Add(2,20238,1,0,0,20150,50,20151,50,20168,10); Add(2,20237,1,0,0,20152,50,20153,50,20168,10); Add(2,20235,1,0,0,20154,50,20155,50,20168,10); Add(2,20236,1,0,0,20156,50,20157,50,20168,10); Add(2,20234,1,0,0,20158,50,20159,50,20168,10); Add(2,20227,1,0,0,20160,50,20161,50,20168,10); Add(2,20226,1,0,0,20161,50,20162,50,20168,10); Add(2,20206,1,0,0,20163,50,20164,50,20168,10); Add(2,20204,1,0,0,20165,50,20166,50,20168,10); Add(2,20203,1,0,0,20150,50,20151,50,20168,10); Add(2,20202,1,0,0,20152,50,20153,50,20168,10); Add(2,20197,1,0,0,20154,50,20155,50,20168,10); Add(2,20195,1,0,0,20156,50,20157,50,20168,10); Add(2,20194,1,0,0,20158,50,20159,50,20168,10); Add(2,20192,1,0,0,20160,50,20161,50,20168,10); Add(2,20217,1,0,0,20161,50,20162,50,20168,20); Add(3,2410,1,0,0,7079,5,7086,4,7076,3,7087,3,7083,3,969,20,985,10,2405,1); Add(3,2629,1,0,0,7058,1,969,20,984,10,726,10,2627,1); Add(3,7058,1,0,0,7080,4,7081,5,7082,4,7084,3,7085,3); Add(3,2630,1,0,0,7073,4,7077,4,7092,3,7090,3,7088,3,724,5,969,20,726,2,727,10,722,3,2603,1); Add(3,1530,1,0,0,7074,2,7075,4,7078,5,7091,5,7089,5,985,5,969,40,984,20,1522,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i