using UnityEngine; public class PlayerScript : MonoBehaviour { public Vector2 speed = new Vector2(50, 50); private Vector2 movement; void Update() { float inputX = Input.GetAxis("Horizontal"); float inputY = Input.GetAxis("Vertical"); movement = new Vector2( speed.x * inputX, speed.y * inputY); } void FixedUpdate() { rigidbody2D.velocity = movement; } }