bool battle_can_hit_gvg_target(struct block_list *src,struct block_list *bl,uint16 skill_id,int flag) { struct mob_data* md = BL_CAST(BL_MOB, bl); int class_ = status_get_class(bl); if(md && md->guardian_data) { if(class_ == MOBID_EMPERIUM && flag&BF_SKILL && !(skill_get_inf3(skill_id)&INF3_HIT_EMP)) //Skill immunity. return false; if(src->type != BL_MOB) { struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild_search(status_get_guild_id(src)); if (class_ == MOBID_EMPERIUM && (!g || guild_checkskill(g,GD_APPROVAL) <= 0 )) return false; if (g && battle_config.guild_max_castles && guild_checkcastles(g)>=battle_config.guild_max_castles) return false; // [MouseJstr] } } return true; } This is from line 1424 TO 1443