//===== Hercules Script =========================================== //= King of Emperium Hill //===== By: ======================================================= //= AnnieRuru //===== Current Version: ========================================== //= 1.2 //===== Compatible With: ========================================== //= hercules & rathena 2018-04-08 //===== Description: ============================================== //= defends the emperium in the middle of the map until times up //===== Topic ===================================================== //= http://hercules.ws/board/topic/4495-gvg-king-of-emperium-hill/ //===== Additional Comments: ====================================== //= Finally there is a topic for this ! //================================================================= - script KoE FAKE_NPC,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100; end; OnCommand: if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start; else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end; else { dispbottom "type - '@koe on' to start the event"; dispbottom "type - '@koe off' to end the event"; } end; L_start: OnClock2000: // everyday 8pm starts if ( .start ) end; gvgon "guild_vs1"; announce "The King of Emperium Hill has begun!", bc_all; .start = true; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; $koegid = 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 3; killmonster "guild_vs1", "KoE::OnEmpDead"; monster "guild_vs1",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead"; end; L_end: OnClock2030: // everyday 8:30pm ends gvgoff "guild_vs1"; announce "The King of Emperium Hill is over!", bc_all; .start = 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonster "guild_vs1", "KoE::OnEmpDead"; // maprespawnguildid "guild_vs1", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends end; OnEmpDead: $koegid = getcharid(2); announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 2; killmonster "guild_vs1", "KoE::OnEmpDead"; sleep 500; if ( .start ) monster "guild_vs1",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead"; end; } // KoE Entrance prontera,155,191,4 script The King#KoE 1_M_MERCHANT,{ mes "[The King]"; if ( !getcharid(2) ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; if ( !getvariableofnpc( .start, "KoE" ) ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 1_M_BARD,{ mes "[Exit]"; mes "See ya."; close2; warp "Save",0,0; if ( getcharid(2) == $koegid ) getitem 7539, 1; // configure prize here - Poring Coin end; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag GUILD_FLAG,{ if ( !$koegid ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild."; close; //OnInit: // Uncomment this line to make the emblem stay after @reloadscript OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 GUILD_FLAG guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 GUILD_FLAG guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 GUILD_FLAG guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag guildlock //guild_vs1 mapflag noicewall