import time import random import os clear = lambda : os.system('tput reset') print('Welcome To Console Fighters') time.sleep(1) name = input('What Do You Want Your Character To Be Called? \n') clear() print('welcome to the game, ' + (name)) time.sleep(1) print('What kit do you want to be (1, 2, 3, or 4)') time.sleep(1) Kit1 = 1 print('Kit 1 is ARCHER, you receive - 1 Bow - Full Wolf Skin Armor -') time.sleep(1.5) Kit2 = 2 print('Kit 2 is SWORDSMEN, you receive - 1 Sharpened Sword - Full Chain Armor -') time.sleep(1.5) Kit3 = 3 print('Kit 3 is MAGE, you receive - 1 Spell Staff - Weak Dungeon Armor -') time.sleep(1.5) Kit4 = 4 print('Kit 4 is TANK, you receive - 1 Blunt Sword - Full Hardened Steel Armor -') time.sleep(1) playerkit = input('Choose Kit Number 1, 2, 3, or 4 \n') if playerkit == '1': clear() print('Archer kit chosen \n') time.sleep(1) elif playerkit == '2': clear() print('Swordsmen kit chosen \n') time.sleep(1) elif playerkit == '3': clear() print('Mage kit chosen \n') time.sleep(1) elif playerkit == '4': clear() print('Tank kit chosen \n') time.sleep(1) print('game begins in...'), time.sleep(1) print('5'), time.sleep(1) print('4'), time.sleep(1) print('3'), time.sleep(1) print('2'), time.sleep(1) print('1'), time.sleep(1) clear() print('GAME BEGINS! \n'), time.sleep(1) Spawntype = random.randint(1,3) if Spawntype == 1: print('You wake up in a thick, misty forest. With little-to-no vision it will be a struggle to remain alive') time.sleep(3) print('to your left, you vaguely see a light in the distance, but to your right you see a clearing in the forest') time.sleep(3) Forestchoice = input('which way do you go. Left, or Right \n') if Forestchoice.lower() == 'left': print('You begin slowly walking toward the light in the distance, as it begins to grow, you realise that it is a village and there are people that live') if Forestchoice.lower() == 'right': print('bad choice') elif Spawntype == 2: print('You awake at the entrance of a temple. This temple has a massive prize inside.') elif Spawntype == 3: print('You have awoken, stuck in a mossy jail cell. You beleive that you are underground, and must fight your way out')