[General] Name=Tiberian Sun - Firestorm DropPodInfantryMinimum=5 ;was 3 DropPodInfantryMaximum=8 ;was 5 DropPodWeapon=DropGun ; weapon mounted on drop pod BallisticScatter=2.0 ;was 1.5 PrerequisiteFactory=GAWEAP,NAWEAP,DGWEAP,DNWEAP PrerequisiteGDIFactory=GAWEAP,DGWEAP PrerequisiteNodFactory=NAWEAP,DNWEAP EngineerCaptureLevel=1.0 EngineerDamage=0.0 SurvivorRate=.1 ; was .4 SurvivorDivisor=100 ; veteran factors updated VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level] VeteranCombat=.50 ; combat BONUS factor when unit is a veteran VeteranSpeed=.30 ; speed BONUS factor when unit is a veteran VeteranSight=0.0 ; sight range BONUS when unit is a veteran VeteranArmor=.50 ; armor BONUS when unit is a veteran VeteranROF=.30 ; rate of fire BONUS when unit is a veteran VeteranCap=2 ; maximum veteran level that can be obtained InitialVeteran=no ; Do initial forces start as veterans? [AudioVisual] WebbedInfantry=WEBGUY DropPod=DROPPOD,DROPPOD2,DROPPODY,DROPPODY2 ; mark to leave after drop pod lands [AI] BuildWeapons=GAWEAP,NAWEAP,DGWEAP,DNWEAP [LEVITATION] Drag=0.1 ; rate that jellyfish slows down ; max velocity that jellyfish can move again when... MaxVelocityWhenHappy=5.0 ; ...just puttering around MaxVelocityWhenFollowing=4.5 ; ...going someplace in particular MaxVelocityWhenPissedOff=10.0 ; ...tracking down some mofo AccelerationProbability=0.01 ; Chance happy jellyfish will "puff" AccelerationDuration=20 ; How long a puff accelerates the jellyfish Acceleration=0.75 ; How much a puff accelerates InitialBoost=2.0 ; How much of an initial speed boost does jellyfish get when puffing ;BounceVelocity=3.5 ; How fast does jellyfish bounce away after hitting a wall. Don't screw with this ;CollisionWaitDuration=15 ; How long does jellyfish wait before puffing after hitting a wall? MaxBlockCount=3 ; How many times will jellyfish block against a wall before giving up on destination? PropulsionSoundEffect=FLOATMOV,FLOTMOV2,FLOTMOV3,FLOTMOV4 ; Sound effect when puffing IntentionalDeacceleration=1.0 ; How fast does it deaccelerate when it wants to? (When going to waypoint or target) IntentionalDriftVelocity =12.0 ; How fast does it move when it is near its target? ProximityDistance=3.0 ; How close before special deacceleration & drift logic take over? [JumpjetControls] CloakDetectionRadius=3 ;============================================================================ ; ANIMATIONS ;============================================================================ [Animations] 1=WEBGUY 2=WEB 3=K_LIGHT1 4=K_LIGHT2 5=MWAR_1 6=MWAR_2 7=MWAR_A 8=MWAR_B 9=MWAR_C 10=MWAR_D 11=MWARMK 12=DLIMP_A 13=DJUGG 14=DJUGG_A 15=DJUGGMK 16=MSTLMK 17=MSTL_A 18=DEFDMK 19=CORE_A 20=CORE_AD 21=CORE_B 22=CORE_BD 23=CORE_C 24=CORE_CD 25=OBL1_A 26=OBL1_AD 27=OBL1_B 28=OBL1_BD 29=OBL1_C 30=OBL1_CD 31=OBL2_A 32=OBL2_AD 33=OBL2_B 34=OBL2_BD 35=OBL2_C 36=OBL2_CD 37=DEFD_EXP 38=MEMPFX ;============================================================================ ; VEHICLES / UNITS ;============================================================================ [VehicleTypes] 1=REAPER 2=JFISH 3=JUGG 4=LIMPET 5=MOBILEMP 6=SGEN 7=MOBWARG 8=MOBWARN 9=FLMTNK 10=DEFENDER 11=CMOBILEMP ; Cyborg Reaper [REAPER] Name=Cyborg Reaper Category=AFV Prerequisite=NATECH,NODFACTORY Primary=QuadLauncher Secondary=WebLauncher Strength=400 ;was 350 Armor=light TechLevel=6 Sight=7 Speed=5 Owner=Nod Cost=1100 Points=30 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=60-N100,60-N102,60-N104 VoiceMove=60-N106,60-N108,60-N110 VoiceAttack=60-N112,60-N114,60-N116 VoiceFeedback=SPIDDIE1 Crushable=no IsTilter=yes FireAngle=10 SpeedType=Creep NonVehicle=yes CrateGoodie=yes AllowedToStartInMultiplayer=yes ImmuneToVeins=yes TiberiumProof=yes TiberiumHeal=yes EliteAbilities=CRUSHER Accelerates=false ; Tiberium Jellyfish [JFISH] Name=Tiberium Floater Insignificant=yes Image=FLOATER Nominal=yes Strength=500 Category=Civilian Armor=light TechLevel=-1 Sight=5 Speed=10 TiberiumHeal=yes TiberiumProof=yes ImmuneToVeins=yes Owner=Civilian AllowedToStartInMultiplayer=no Cost=1 Points=50 ROT=16 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Locomotor={3DC0B295-6546-11D3-80B0-00902792494C} MovementZone=AmphibiousDestroyer ThreatPosed=20 ; This value MUST be 0 for all building addons GuardRange=5 NonVehicle=yes Jellyfish=yes SpeedType=Hover Primary=Tentacle CrateGoodie=no ; Juggernaut [JUGG] Name=Juggernaut Category=AFV Prerequisite=GDIFACTORY,GARADR Image=JUGGER Primary=Jugg90mm Strength=350 Armor=light TechLevel=6 Sight=9 Speed=5 Owner=GDI Cost=950 Points=40 ROT=5 Crusher=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer DeploysInto=DJUGG ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 EliteAbilities=SENSORS AccelerationFactor=0.01 NoMovingFire=yes DeployToFire=yes CrateGoodie=yes AllowedToStartInMultiplayer=yes ; Limpet drone mine [LIMPET] Name=Limpet Drone Image=LIMPED IsLimpetDrone=yes Owner=GDI,Nod Category=AFV Prerequisite=FACTORY,RADAR Strength=100 Cost=550 ;was 700 Speed=8 Sight=5 Armor=none Points=50 TechLevel=3 DeploysInto=DLIMPET Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 ThreatPosed=10 ; This value MUST be 0 for all building addons GuardRange=0 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer AlternateSpeed=10 CrateGoodie=no AllowedToStartInMultiplayer=no Trainable=no VoiceSelect=LIMPQ3,LIMPQ4 VoiceMove=LIMPC3,LIMPC4 VoiceAttack=LIMPC3,LIMPC4 VoiceFeedback=LIMPC3,LIMPC4 ;Mobile EM-Pulse [MOBILEMP] Name=Mobile EM-Pulse Image=M_EMP Prerequisite=GDIFACTORY,NAPULS Strength=800 ;was 600 Category=Support Armor=heavy TechLevel=6 Sight=6 Speed=7 ;was 3 Owner=GDI Cost=1000 ;was 1400 Points=60 ROT=5 Crewed=yes Crusher=yes TypeImmune=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 CrateGoodie=yes AllowedToStartInMultiplayer=no PipScale=Charge MaxCharge=1800 ; was 1200 StartCharge=0; IsMobileEMP=true Trainable=no ;Mobile EM-Pulse (Precharged) [CMOBILEMP] Name=Mobile EM-Pulse (Charged) Image=M_EMP Strength=800 Category=Support Armor=heavy TechLevel=-1 Sight=6 Speed=7 ;was 3 Owner=GDI Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes TypeImmune=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 CrateGoodie=yes AllowedToStartInMultiplayer=no PipScale=Charge MaxCharge=1800 ; was 1200 StartCharge=1800; IsMobileEMP=true Trainable=no ; Mobile Stealth Generator [SGEN] Name=Mobile Stealth Generator Image=SGEN Prerequisite=NODFACTORY,NASTLH Strength=200 ;was 250 Armor=light Category=AFV Turret=no IsTilter=yes TechLevel=9 Sight=5 Speed=6 Owner=Nod Cost=1600 ;was 1800 Points=25 ROT=5 Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Crusher ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 EliteAbilities=EXPLODES ZFudgeColumn=8 ZFudgeTunnel=13 ;PipScale=Charge ;MaxCharge=400 DeploysInto=MSTL CrateGoodie=yes AllowedToStartInMultiplayer=no Trainable=no crewed=no ; Mobile Weapons Factory (GDI) [MOBWARG] Name=Mobile War Factory Image=MWAR_NOD Prerequisite=GAWEAP,GAPLUG BuildLimit=1 TechLevel=10 Category=Support Strength=800 Armor=heavy Sight=6 Speed=3 Owner=GDI Cost=1800 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 DeploysInto=DGWEAP CrateGoodie=no AllowedToStartInMultiplayer=no Trainable=no ; Mobile Weapons Factory (Nod) [MOBWARN] Name=Fist of Nod Image=MWAR_NOD Prerequisite=NAWEAP,NATMPL BuildLimit=1 TechLevel=10 Category=Support Strength=800 Armor=heavy Sight=6 Speed=3 Owner=Nod Cost=1800 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 DeploysInto=DNWEAP CrateGoodie=no AllowedToStartInMultiplayer=no Trainable=no ; Retro Flame Tank [FLMTNK] Name=Flame Tank Image=FTNK Category=AFV Prerequisite=NODFACTORY Primary=FireballLauncher Strength=300 Armor=light TechLevel=-1 CrateGoodie=yes AllowedToStartInMultiplayer=no Sight=5 Speed=6 Owner=Civilian Cost=700 Points=40 ROT=5 Crusher=yes Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 EliteAbilities=EXPLODES AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 ; Core Defender [DEFENDER] Name=Core Defender Category=AFV Prerequisite= Strength=10000 ;was 2500 Armor=heavy TechLevel=-1 Sight=9 Speed=5 Owner=Civilian Cost=2000 Points=40 ROT=5 Crusher=yes Crewed=no Weight=3.5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=30 ;was 10 Explosion=DEFD_EXP AllowedToStartInMultiplayer=no IsCoreDefender=yes WalkRate=4 Primary=DEFOB DamageSmokeOffset=0,0,550 Trainable=yes EliteAbilities=SENSORS ImmuneToVeins=yes TiberiumProof=yes TiberiumHeal=yes SelfHealing=yes NoMovingFire=true [HVR] Prerequisite=GDIFACTORY,GARADR [REPAIR] Prerequisite=NODFACTORY [ART2] Prerequisite=NODFACTORY,NARADR [WEED] Prerequisite=NODFACTORY,NAWAST [APC] Prerequisite=GDIFACTORY,GAPILE [MMCH] Prerequisite=GDIFACTORY [HMEC] Prerequisite=GDIFACTORY,GATECH [SMECH] Prerequisite=GDIFACTORY [BIKE] Prerequisite=NODFACTORY [BGGY] Prerequisite=NODFACTORY [SAPC] Prerequisite=NODFACTORY,NATECH [SUBTANK] Prerequisite=NODFACTORY,NATECH [SONIC] Prerequisite=GDIFACTORY,GATECH Speed=5 EliteAbilities=FASTER Accelerates=false [TTNK] Prerequisite=NODFACTORY [STNK] Prerequisite=NODFACTORY,NATECH Strength=200 ; w180 Sight=7 [TRUCKA] Crewed=no [TRUCKB] Crewed=no ;============================================================================ ; AIRCRAFT ;============================================================================ [SCRIN] Cost=1250 ;was 1500 [APACHE] Cost=800 ;was 1000 ;============================================================================ ; INFANTRY ;============================================================================ [InfantryTypes] 1=HUEY 2=CIV4 3=CIV5 4=CIV6 5=ELCAD [HUEY] Name=Huey the Infected Cyborg Image=CYBORG Category=Soldier Prerequisite= Primary=Vulcan3 CrushSound=SQUISHY2 Crushable=no TiberiumProof=yes TiberiumHeal=yes Fearless=yes Cyborg=yes Pip=white Strength=300 ; w350 Armor=light TechLevel=-1 Sight=5 Speed=4 Owner= Cost=650 Points=5 VoiceSelect=22-I000,22-I002,22-I006 VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020 VoiceAttack=22-I008,22-I010,22-I012,22-I018 VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry DamageParticleSystems=SparkSys ThreatPosed=15 ; This value MUST be 0 for all building addons EliteAbilities=STRONGER ImmuneToVeins=yes [CIV4] Name=Civilian Image=CIV1 Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 ;Ammo=10 Fraidycat=no Civilian=yes Nominal=yes Pip=white VoiceSelect=67-N100,67-N102 VoiceMove=67-N104,67-N106,67-N108 VoiceAttack=BOOP VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons ImmuneToVeins=yes EliteAbilities=SCATTER [CIV5] Name=Civilian Image=CIV2 Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 ;Ammo=10 Fraidycat=no Civilian=yes Nominal=yes Pip=white VoiceSelect=68-N100,68-N102,68-N104 VoiceMove=68-N106,68-N108,68-N110 VoiceAttack=Boop VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons ImmuneToVeins=yes EliteAbilities=SCATTER [CIV6] Name=Civilian Image=CIV3 Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 ;Ammo=10 Fraidycat=no Civilian=yes Nominal=yes Pip=white VoiceSelect=69-N100,69-N102,69-N104 VoiceMove=69-N106,69-N108,69-N110 VoiceAttack=Boop VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons ImmuneToVeins=yes EliteAbilities=SCATTER ;Nod Elite Cadre Soldier [ELCAD] Name=Elite Cadre Category=Soldier Image=SLAV Primary=Vulcan3 Prerequisite=NAHAND TiberiumProof=yes CrushSound=SQUISH6 Strength=175 Fearless=yes Armor=light Pip=white TechLevel=-1 Sight=4 Speed=4 Owner=Nod Cost=300 AllowedToStartInMultiplayer=no Points=5 VoiceSelect=15-I032,15-I048 VoiceMove=15-I008,15-I014,15-I026 VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060 VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ; This value MUST be 0 for all building addons ImmuneToVeins=yes [CIV1] VoiceSelect=67-N100,67-N102 VoiceMove=67-N104,67-N106,67-N108 EliteAbilities=SCATTER [CIV2] VoiceSelect=68-N100,68-N102,68-N104 VoiceMove=68-N106,68-N108,68-N110 EliteAbilities=SCATTER [CIV3] VoiceSelect=69-N100,69-N102,69-N104 VoiceMove=69-N106,69-N108,69-N110 EliteAbilities=SCATTER [CTECH] VoiceSelect=70-N000,70-N002,70-N004 VoiceMove=70-N006,70-N008,70-N010 VoiceAttack=70-N014,70-N016,70-N018 VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 EliteAbilities=SCATTER [DOGGIE] ImmuneToVeins=yes [JUMPJET] Speed=8 [CYBORG] VoiceDie=22-N104,22-N106,22-N108 [CYC2] IsWebImmune=true [E2] CollateralDamageCoefficient=.33 ;============================================================================ ; BUILDINGS ;============================================================================ [BuildingTypes] 1=GAPLUG4 2=DJUGG 3=DLIMPET 4=C_KODIAK 5=DGWEAP 6=DNWEAP 7=MSTL 8=DDEFD 9=AAOB 10=CORE 11=CROB 12=INORNGLAMP [GAPLUG4] Name=Drop Pod Node Image=GAPLUG_D Prerequisite=GAPLUG TechLevel=10 Armor=wood Sight=1 Owner=GDI Cost=1000 ;was 1200 Points=30 Power=-20 Crewed=no Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 PowersUpBuilding=gaplug PowersUpToLevel=-1 ThreatPosed=0 ; This value MUST be 0 for all building addons SuperWeapon=DropPodSpecial AIBuildThis=yes ; Deployed Juggernaut [DJUGG] Name=Deployed Juggernaut Image=DJUGG TechLevel=-1 Strength=400 ;was 350 Points=50 Cost=975 Power=0 Armor=light Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=JUGG BaseNormal=no VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Crewed=yes Primary=Jugg90mm ROT=5 IsJuggernaut=yes Turret=yes TurretAnim=DJUGG_A TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-30 BarrelAnimIsVoxel=true VoxelBarrelFile=DJUGGBAR VoxelBarrelOffsetToPitchPivotPoint=15,0,-8 VoxelBarrelOffsetToRotatePivotPoint=2,0,0 VoxelBarrelOffsetToBuildingPivotPoint=4,2,3 VoxelBarrelOffsetToBarrelEnd=350,75,0 VoxelBarrelScale=.75 StartFacing=4 ; DIR_S = 4 << 5 StartPitch=2 ; DIR_E = 2 << 5 ThreatPosed=30 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,125 EliteAbilities=SELF_HEAL Trainable=yes TogglePower=no HasStupidGuardMode=false Owner=GDI ; Deployed Limpet Drone [DLIMPET] Name=Limpet Mine Strength=100 Points=50 Cost=700 Sight=5 Power=0 Armor=none Cloakable=yes CloakingSpeed=10 Primary=LIMP TechLevel=-1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no UndeploysInto=LIMPET Unsellable=true IsLimpetMine=true Owner=GDI,Nod ; Kodiak crash [C_KODIAK] Name=Kodiak Crash TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy MaxDebris=0 PlaceAnywhere=yes ; Mobile weapons factory (GDI) [DGWEAP] Name=Mobile War Factory Image=MWAR WeaponsFactory=yes Factory=UnitType DeployTime=.044 Strength=800 Armor=heavy TechLevel=-1 BuildLimit=1 Sight=4 BaseNormal=no Cost=2000 Points=80 Power=0 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408, 880, 435 AIBuildThis=no UndeploysInto=MOBWARG IsMobileWar=yes Owner=GDI ; Mobile weapons factory (Nod) [DNWEAP] Name=Fist of Nod Image=MWAR WeaponsFactory=yes Factory=UnitType DeployTime=.044 Strength=800 Armor=heavy TechLevel=-1 BuildLimit=1 Sight=4 BaseNormal=no Cost=2000 Points=80 Power=0 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408, 880, 435 AIBuildThis=no UndeploysInto=MOBWARN IsMobileWar=yes VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Owner=Nod ; Deployed Mobile Stealth Generator [MSTL] Name=Mobile Stealth Generator Image=MSTL CloakGenerator=yes CloakRadiusInCells=6 HasRadialIndicator=true RadialColor=255,0,0 Strength=200 ;was 600 Armor=wood TechLevel=-1 Adjacent=2 Sight=6 Cost=1600 ; w2000 Points=60 Power=0 Powered=false Capturable=false Sensors=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,100 AIBuildThis=no ; UndeploysInto=SGEN IsMobileStealth=yes Owner=Nod crewed=no BaseNormal=no ; Core Defender (deployed) [DDEFD] Name=Core Defender Image=DEFD Capturable=false Owner=Civilian UndeploysInto=DEFENDER MaxDebris=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Strength=9999 Armor=concrete TechLevel=-1 Adjacent=2 Sight=6 Cost=10000 Points=10000 Power=0 Powered=false Sensors=yes ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=375,550,500 AIBuildThis=no IsCoreDefender=yes UndeploySound=COREUP1 Immune=yes ; Cabal Core [CORE] Name=Cabal Core TechLevel=-1 Strength=3000 Nominal=yes RadarInvisible=yes Points=5 Armor=concrete MaxDebris=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=-60,60,200 PlaceAnywhere=yes ; NOD AA Obelisk [AAOB] Name=Obelisk of Darkness Image=OBL2 Prerequisite= Strength=1000 Armor=concrete TechLevel=-1 ;9 Adjacent=2 Sight=8 Owner=Civilian Cost=1500 Points=30 Power=0 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=AALaserFire Turret=no TurretAnim=OBL2_C TurretAnimZAdjust=-3 TurretChargeAnimRate=1 TurretAnimIsExclusive=yes MaxDebris=4 ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=-60,60,200 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false ; CABAL Core Obelisk Ground [CROB] Name=CABAL Obelisk Image=OBL1 Prerequisite= Strength=1000 Armor=concrete TechLevel=-1 Adjacent=2 Sight=8 Owner=Civilian Cost=1500 Points=30 Power=0 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=CABLaser Turret=no TurretAnim=OBL1_C TurretAnimZAdjust=-100 TurretChargeAnimRate=1 TurretAnimIsExclusive=yes MaxDebris=4 ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=120,0,30 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false [INORNGLAMP] Name=Invisible Orange Light Post Image=GALITE InvisibleInGame=yes Insignificant=yes Selectable=no Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=3000 LightIntensity=0.01 LightRedTint=1.1 LightGreenTint=0.55 LightBlueTint=0.01 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys Powered=true ; Hack to make MultiMissile & MobileEMPulseWeapon work! Don't change data! [WEEDGUY] Secondary=DualRockets Elite=MobileEMPulseWeapon [ABAN02] Name=Pannullo Hacienda [CA0016] Name=D's Dog House ;============================================================================ ; WEAPON / PROJECTILE ;============================================================================ [Warheads] 1=WebMass 2=LIMPY 3=CoreDefPlasmaWH ; Limpet Warhead [LIMPY] LimpetFactor=35 Spread=0 Verses=0%,100%,100%,100%,100% InfDeath=0 [WebMass] Wood=no Verses=600%,0%,0%,0%,0% InfDeath=4 Sparky=no Fire=no ProneDamage=100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Webby=true WebDuration=600 ;was 300 WebDurationVariation=25 WebRadius=2 Particle=WebSys Spread=4 ; Limpet Drone Weapon [LIMP] Damage=1 ROF=80 Range=2 Projectile=LimpetBullet Speed=100 Warhead=LIMPY Report=LIMPBOM1 [WebLauncher] Damage=0 ROF=200 ;was 180 Range=7 Projectile=WebCapsule Speed=25 ; was 10 Warhead=WebMass Report=FIREWEB1 AttachedParticleSystem=SmallGreySSys ; Second Stage of Cyborg Spider rocket launcher [DualRockets] Damage=5 ;was 4 ROF=180 ;was 80 Range=6 Projectile=AAHeatSeeker2 Speed=15 Warhead=AP Burst=2 Report=RKETINF1 ; First stage of Cyborg Spider rocket launcher [QuadLauncher] Damage=0 ROF=180 ;was 80 Range=7 ProjectileRange=2 MinimumRange=3 ; was 2 Projectile=DualCluster Speed=25 ; was 10 Warhead=SA Report=SAMSHOT1 Burst=2 ; Jellyfish Tentacle [Tentacle] Damage=16 ROF=80 Range=15 Projectile=Invisible Speed=25 ; Not used; see levitation parameters Warhead=Stinger Report=FLOATK1 ; arcing ballistic projectile [Ballistic2] High=yes Image=120MM Arcing=true Inaccurate=true Bouncy=yes Elasticity=0.0 ;Core Defender Obelisk [DEFOB] Damage=350 ROF=20 Burst=2 Range=10.5 Speed=100 Warhead=Super2 Report=OBELCOR3 LaserInnerColor = 0,0,255 LaserOuterColor = 0,0,0 LaserOuterSpread= 20,40,40 LaserDuration = 2 ;was 15 Projectile=LLine IsBigLaser=true IsLaser=true ; this flag tells the game to use the special laser draw effect Charges=yes ; non-charging lasers should use LaserFire2 instead [Super2] Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=5 Tiberium=yes ProneDamage=60% Sparky=yes Wall=yes [WebCapsule] Arm=2 High=no Shadow=no Proximity=yes Ranged=yes AA=no AG=yes Image=WEB ROT=5 ; Cyborg Spider multi-missile [DualCluster] High=no VeryHigh=no ;Shadow=no Proximity=no Cluster=2 ; number of small missiles to launch Ranged=yes Range=3 AA=yes Image=DRAGON ROT=4 Color=DarkGreen Splits=yes AirburstWeapon=DualRockets IgnoresFirestorm=yes RetargetAccuracy=75% ; Do NOT give this weapon to any units or all hell will break loose. [MobileEMPulseWeapon] Damage=1200 ; Damage is duration for EM Pulse ROF=1 Speed=25 Warhead=MobileEMPulse Projectile=PulsPr Range=40 ; was 30 Lobber=yes Report=PLSECAN2 ;Fix to make Artillery less accurate [Ballistic] High=yes Image=120MM Arcing=true Bouncy=yes Elasticity=0.0 [MobileEMPulse] Spread=6 ;was 8 EMEffect=yes AnimList=MEMPFX ; PULSEFX1,PULSEFX2 ; Limpet Projectile [LimpetBullet] Inviso=yes Image=none AV=true [WeakGas] Spread=512 Verses=100%,0%,0%,0%,0% InfDeath=1 ;Particle=WeakGasCloudSys ProneDamage=300% ; Gas concentrates at ground level [Stinger] Spread=0 Verses=60%,45%,90%,55%,0% InfDeath=5 AnimList=PULSEFX1,PULSEFX2 Sparky=yes Bright=yes ProneDamage=45% ; Solid AA laser beam. [AALaserFire] Damage=250 ROF=20 Range=12 ;was 10.5 Speed=100 Warhead=Super Report=OBELMOD1 LaserInnerColor = 0,0,255 LaserOuterColor = 0,0,0 LaserOuterSpread= 20,40,40 LaserDuration = 15 Projectile=AALLine IsBigLaser=true IsLaser=true ; this flag tells the game to use the special laser draw effect Charges=yes ; non-charging lasers should use LaserFire2 instead ;Advance CABAL Obelisk Laser [CABLaser] Damage=100 ROF=70 Range=10.5 Speed=100 Warhead=Super Report=OBELRAY1 LaserInnerColor = 0,0,255 LaserOuterColor = 0,0,0 LaserOuterSpread= 20,40,40 LaserDuration = 15 Projectile=LLine IsBigLaser=true IsLaser=true ; this flag tells the game to use the special laser draw effect Charges=yes ; non-charging lasers should use LaserFire2 instead [Jugg90mm] Damage=75 ROF=150 ;was 110 Range=18 MinimumRange=5 Projectile=Ballistic2 Speed=10 Warhead=ARTYHE Report=JUGGER1 Anim=GUNFIRE Lobber=yes BurstDelay0=0 BurstDelay1=24 Burst=3 [AALLine] Inviso=yes Image=none AA=yes AG=no [SlimeAttack] Range=2.0 [Grenade] ROF=80 ;was 60 [Bomb] Range=3 ;was 5 ; Drop Pod Gun [DropGun] Damage=1 ;was 50 ROF=50 Range=6 Projectile=Invisible Speed=100 Warhead=SA Report=TSGUN4 Anim=GUNFIRE ;============================================================================ ; TERRIAN OVERLAYS ;============================================================================ [TerrainTypes] 1=FONA01 2=FONA02 3=FONA03 4=FONA04 5=FONA05 6=FONA06 7=FONA07 8=FONA08 9=FONA09 10=FONA10 11=FONA11 12=FONA12 13=FONA13 14=FONA14 15=FONA15 16=BIGBLUE3 ; artwork is bad 17=GAWALL 18=NAWALL [GAWALL] Strength=225 [NAWALL] Strength=225 [FONA01] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=7 YDrawFudge=-12 [FONA02] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA03] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA04] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA05] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA06] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA07] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA08] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA09] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA10] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA11] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA12] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA13] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA14] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 [FONA15] Name=Fona IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 YDrawFudge=-12 ;============================================================================ ; SPECIAL WEAPONS ;============================================================================ [SuperWeaponTypes] 1=DropPodSpecial [DropPodSpecial] Name=Drop Pod IsPowered=true RechargeVoice=00-I506 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=7 ;was 6 Type=DropPod Action=DropPod SidebarImage=PODSICON ;============================================================================ ; PARTICLE SYSTEMS ;============================================================================ [ParticleSystems] 1=WebSys 2=GasPuffSys 3=SmokeStackSys [WebSys] HoldsWhat=Web BehavesLike=Web ParticleCap=20 SpawnRadius=10 Lifetime=30 Spawns=no SpawnFrames=10 Slowdown=0.05 SpawnCutoff=15.0 SpawnTranslucencyCutoff=13.0 [GasPuffSys] HoldsWhat=WeakGasCloud BehavesLike=WeakGas Lifetime=3 ; 30 [SmokeStackSys] HoldsWhat=SmokeStackPuff Spawns=yes SpawnFrames=2 SpawnRadius=3 ParticleCap=15 SpawnCutoff=13.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke Lifetime=75 ;============================================================================ ; PARTICLES ;============================================================================ [Particles] 1=Web 2=WeakGasCloud 3=WeakGasCloudD 4=SmokeStackPuff 5=WeakGasCloudM2 [Web] Image=Web BehavesLike=Web Persistent=true MaxDC=2 MaxEC=80 Damage=0 Warhead=none Translucency=25 DeleteOnStateLimit=yes Velocity=8.0 Deacc=.05 WindEffect=0 EndStateAI=10 StateAIAdvance=2 [WeakGasCloud] Image=CLOUD2 MaxDC=60 MaxEC=50 ;1000 Velocity=8.0 Damage=4 Warhead=Gas StartFrame=0 EndStateAI=28 Translucency=50 WindEffect=0 BehavesLike=WeakGas StateAIAdvance=4 NextParticle=WeakGasCloudD [WeakGasCloudD] Image=CLOUD2D MaxDC=60 MaxEC=10 ; 50 Velocity=8.0 Damage=1 Warhead=Gas StartFrame=0 EndStateAI=12 Translucency=50 WindEffect=0 BehavesLike=WeakGas StateAIAdvance=4 DeleteOnStateLimit=yes [SmokeStackPuff] Image=SGRYSMK1 MaxEC=80 Translucency=25 Velocity=9.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=4 ;============================================================================ ; LAND CHARACTERISTICS ;============================================================================ [Clear] Creep=100% ; rocky terrain [Rough] Creep=90% ; roads [Road] Creep=100% ; open water [Water] Creep=0% ; cliffs [Rock] Creep=0% ; walls and other man made obstacles [Wall] Creep=0% ; Tiberium [Tiberium] Creep=100% ; Vein hole creater weeds [Weeds] Creep=90% ; sandy beach [Beach] Creep=0% ; ice [Ice] Creep=100% ; train tracks [Railroad] Creep=100% ; tunnels [Tunnel] Creep=100% [BIGBLUE3] Name=Blue Tiberium Tree SpawnsTiberium=yes TiberiumToSpawn=2 RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=1.00 LightGreenTint=1.00 LightBlueTint=1.00 AnimationRate=6 AnimationProbability=.003 Immune=yes 0 Tempe