// -- Pile Bunker Quest // -- iRO WiKi Link: http://irowiki.org/wiki/Pile_Bunker_quest // -- Coded by: Gennosuke Kouga // -- Offical Dialogs - Server iRO Valkyrie // -- Gomer NPC yuno,179,174,4 script Gomer 851,{ if( BaseClass == Job_Merchant ) { mes "[ Gomer ]"; mes "So? What does it feel like to be on a Madogear?"; mes "It's something that's not allowed for those who failed to seek out their own path."; next; mes "[ Gomer ]"; mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it."; next; mes "[ Gomer ]"; mes "So I've decided to stay here forging gears for Madogear."; mes "Huh? I'm not saying I have any complaints about this work."; next; mes "[ Gomer ]"; mes "Forced to do something you don't like, there is nothing more miserable than that."; next; mes "[ Gomer ]"; mes "There are people who are happy just being props you know like being the wall for someone to lean on."; next; mes "[ Gomer ]"; mes "That makes me feel good and I am about to make a new gear and I want you to help me. What do you say?"; next; switch( select("I am not that interested.", "What are you going to make?", "Where do you get meterials?", "I brought materials.") ) { case 1: mes "[ Gomer ]"; mes "Nothing I can do"; mes "about it then."; mes "See you next time!"; close; case 2: mes "[ Gomer ]"; mes "Um, a huge metal stick that could smash an opponent in one hit!"; next; mes "[ Gomer ]"; mes "It doesn't look fancy but I've designed a spring-loaded device to attack with great strength."; next; mes "[ Gomer ]"; mes "It's kept in concealed, and when you find a chance, so one shot could put an opponent in critical condition!"; mes "I can't wait to see it in action!"; next; mes "[ Gomer ]"; mes "If you were to imagine how good this kind of weapon could be, I will make it come true."; next; mes "[ Gomer ]"; mes "Bring me 200 Steel / 30 Flexible Tubes/ and 1 Brocca. These are the least things that I need. I could make what I just described with those materials."; close; case 3: mes "[ Gomer ]"; mes "You should be able get steel from many monsters like Kobolds."; next; mes "[ Gomer ]"; mes "Flexible Tubes are more rare, get Metalings around Einbroch and Lighthalzen."; next; mes "[ Gomer ]"; mes "Lastly, finding a Brocca would be very hard, but you should be able to do something about it. Haha go get it!"; close; case 4: if( countitem(1549) > 0 ) { mes "[ Gomer ]"; mes "So how's that Pilebuncker working out for you?"; close; } else if( countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30 ) { mes "[ Gomer ]"; mes "You haven't brought all of the materials that I asked for."; next; mes "[ Gomer ]"; mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration ever comes up."; mes "So you'd better hurry!"; close; } else { mes "[ Gomer ]"; mes "Oh, I've been waiting. You didn't come on time, I was wondering if you forgot about it. Please wait there little bit."; // -- NPC Gomer (2) uses effect: Unknown #101 specialeffect 101; next; mes "[ Gomer ]"; mes "It's done. What do you think? Not bad eh? Although I made it myself, I have to say it's pretty decently done."; next; mes "[ Gomer ]"; mes "Combination of weight, volume and look at its color and gloss. It catches my heart!"; next; mes "[ Gomer ]"; mes "..........."; next; mes "[ Gomer ]"; mes "...............................(startled!)"; next; mes "[ Gomer ]"; mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you."; next; mes "[ Gomer ]"; mes "Oh and it turns out that I didn't need all that Steel after all. So here take most of it back."; // -- Inventory Item Removed: Steel (1) x 50 delitem 999, 50; // -- Steel // -- Inventory Item Removed: Flexible Tube (6) x 30 delitem 7325, 30; // -- Flexible Tube // -- Inventory Item Removed: Brocca (12) x 1 delitem 1415, 1; // -- Brocca // -- Item added to inventory: Pile Bunker (12) x 1 - Armor getitem 1549, 1; // -- Pile Bunker // -- Item added to inventory: Two-handed Axe [1] (17) x 1 - Weapon getitem 1360, 1; // -- Two-handed Axe [1] close; } } } else { mes "[ Gomer ]"; mes "I'm a retired Mechanic and I don't think I have any business with you."; close; } }