if (type == SC_ARMOR_ELEMENT) { clif_status_change(bl,SI_WATERWEAPON,0,0,0,0,0); clif_status_change(bl,SI_EARTHWEAPON,0,0,0,0,0); clif_status_change(bl,SI_FIREWEAPON,0,0,0,0,0); clif_status_change(bl,SI_WINDWEAPON,0,0,0,0,0); } else clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0);