- script FloatingRates -1,{ OnInit: //Note: You can always set a standard exp. rate or set it as a rand set $@drate, 6000; // ========================= OnClock0000: if( gettime(4)==0 ) { //Sunday //Drops setbattleflag("item_rate_common",$@drate); setbattleflag("item_rate_heal",$@drate); setbattleflag("item_rate_use",$@drate); setbattleflag("item_rate_equip",$@drate); // Reload the database atcommand "@reloadmobdb"; announce "X2 increased EXP and DROP rates for this whole Sunday starts now! Enjoy!",bc_all,0xFF6060; } end; } - script FloatingAnn#1 -1,{ OnClock0000: if(gettime(4) == 1) { // On Saturday at 11:59pm server time, Double EXP event will end announce "X2 increased EXP and DROP rates has ended!",bc_all,0xFF6060; //Drops setbattleflag("item_rate_common", 3000 ); setbattleflag("item_rate_heal", 3000 ); setbattleflag("item_rate_use", 3000 ); setbattleflag("item_rate_equip", 3000 ); atcommand "@reloadmobdb"; } end; }