// Edit with reset the variables prontera,156,180,5 script qwer 1_F_MARIA,{ mes "Do you want to go to Aincrad ?"; next; if ( select( "Yes", "No" ) == 2 ) close; realClass = Class; realBaseLevel = BaseLevel; realJobLevel = JobLevel; realBaseExp = BaseExp; realJobExp = JobExp; realbStr = readparam( bStr ); realbAgi = readparam( bAgi ); realbVit = readparam( bVit ); realbInt = readparam( bInt ); realbDex = readparam( bDex ); realbLuk = readparam( bLuk ); realStatusPoint = StatusPoint; getskilllist; for ( .@i = 0; .@i < @skilllist_count; .@i++ ) { realskilllist_id[.@i] = !skilllist_id[.@i]; realskilllist_lv[.@i] = @skilllist_lv[.@i]; } realSkillCount = @skilllist_count; realSkillPoint = SkillPoint; if ( saoBaseLevel ) { jobchange saoClass; BaseLevel = saoBaseLevel; JobLevel = saoJobLevel; BaseExp = saoBaseExp; JobExp = saoJobExp; resetstatus; statusup2 bStr, saobStr; statusup2 bAgi, saobAgi; statusup2 bVit, saobVit; statusup2 bInt, saobInt; statusup2 bDex, saobDex; statusup2 bLuk, saobLuk; StatusPoint = saoStatusPoint; for ( .@i = 0; .@i < saoSkillCount; .@i++ ) skill saoskilllist_id[.@i], saoskilllist_lv[.@i], 0; SkillPoint = saoSkillPoint; } else { jobchange Novice; BaseLevel = 1; JobLevel = 1; resetstatus; resetskill; StatusPoint = 0; SkillPoint = 0; } saoBaseLevel = 0; saoJobLevel = 0; saoBaseExp = 0; saoJobExp = 0; saobStr = 0; saobAgi = 0; saobVit = 0; saobInt = 0; saobDex = 0; saobLuk = 0; deletearray saoskilllist_id; deletearray saoskilllist_lv; saoClass = 0; percentheal 100, 100; warp "izlude", 129, 145; end; } izlude,129,145,5 script asdf 1_F_MARIA,{ mes "Do want to go back to Midgard ?"; next; if ( select( "Yes", "No" ) == 2 ) close; saoClass = Class; saoBaseLevel = BaseLevel; saoJobLevel = JobLevel; saoBaseExp = BaseExp; saoJobExp = JobExp; saobStr = readparam( bStr ); saobAgi = readparam( bAgi ); saobVit = readparam( bVit ); saobInt = readparam( bInt ); saobDex = readparam( bDex ); saobLuk = readparam( bLuk ); saoStatusPoint = StatusPoint; getskilllist; for ( .@i = 0; .@i < @skilllist_count; .@i++ ) { saoskilllist_id[.@i] = !skilllist_id[.@i]; saoskilllist_lv[.@i] = @skilllist_lv[.@i]; } saoSkillPoint = SkillPoint; jobchange realClass; BaseLevel = realBaseLevel; JobLevel = realJobLevel; BaseExp = realBaseExp; JobExp = realJobExp; resetstatus; statusup2 bStr, realbStr; statusup2 bAgi, realbAgi; statusup2 bVit, realbVit; statusup2 bInt, realbInt; statusup2 bDex, realbDex; statusup2 bLuk, realbLuk; StatusPoint = realStatusPoint; for ( .@i = 0; .@i < realSkillCount; .@i++ ) skill realskilllist_id[.@i], realskilllist_lv[.@i], 0; SkillPoint = realSkillPoint; realBaseLevel = 0; realJobLevel = 0; realBaseExp = 0; realJobExp = 0; realbStr = 0; realbAgi = 0; realbVit = 0; realbInt = 0; realbDex = 0; realbLuk = 0; deletearray realskilllist_id; deletearray realskilllist_lv; realClass = 0; percentheal 100, 100; warp "prontera", 157, 180; end; }