int guild_create(struct map_session_data *sd, const char *name) { char tname[NAME_LENGTH]; struct guild_member m; nullpo_ret(sd); safestrncpy(tname, name, NAME_LENGTH); trim(tname); if( !tname[0] ) return 0; // empty name if( sd->status.guild_id ) { // already in a guild clif_guild_created(sd,1); return 0; } if( battle_config.guild_emperium_check && pc_search_inventory(sd,ITEMID_EMPERIUM) == -1 ) { // item required clif_guild_created(sd,3); return 0; } if(sd->status.zeny < 1000000){ //zeny requirement clif_guild_created(sd,3); //or maybe a clif_display for custom message return 0; } guild_makemember(&m,sd); m.position=0; intif_guild_create(name,&m); return 1; } //Whether or not to create guild int guild_created(int account_id,int guild_id) { struct map_session_data *sd=map_id2sd(account_id); if(sd==NULL) return 0; if(!guild_id) { clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild) return 0; } sd->status.guild_id = guild_id; clif_guild_created(sd,0); if(battle_config.guild_emperium_check) pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption pc_payzeny(sd,1000000,LOG_TYPE_NPC,NULL) return 0; }