viewing paste Devil Square | Athena

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//   Made:By Kirlein (Tyirial Script Concept)  //
// Devil Square based off the mmorpg Muonline  //
// Have Fun and feel free to leave suggestions //
//          Leave This intacted                //
// +   Translated by Stillhard aka Dewa        //
// +  Add times for 24 hours of play :P        //
// +  Add a little bit infos for newbie users  //
//      Completely rewrite by ~AnnieRuru~      //
// +  Tested with SVN10900 Stable              //
/////////////////////////////////////////////////
 
prontera,154,194,5      script  Devil Square Guardian   979,{
        mes "[Devil Square Guardian]";
        mes "Welcome to the entrance door to ^FF0000Devil Square^000000";
        mes "If you failed or die, the door will be closed and you have to wait until it start to open again";
        next;
        menu "Enter",-,"Info",L_info,"Cancel",L_cancel;
       
        if ( $@DS_entry == 0 ) goto L_error;
        if ( Baselevel < 70 || Zeny < 20000 ) goto L_req;
        if ( getmapusers("ordeal_1-1") >= 10 ) goto L_toomany;
 
        set Zeny,Zeny - 20000;
        announce strcharinfo(0)+" has entered the Devil Square",8;
        percentheal 100,100;
        warp "ordeal_1-1",183,182;
        end;
 
L_error:
        mes "[Devil Square Guardian]";
        mes "Devil Square is now closed";
        mes "It'll be open again every hour at 0 minutes and 30 minutes";
        close;
 
L_req:
        mes "[Devil Square Guardian]";
        mes "Minimum base level to enter is 70";
        mes "The registration fee is 20,000z";
        close;
 
L_toomany:
        mes "[Devil Square Guardian]";
        mes "I'm sorry but the Devil Square is FULL";
        mes "Maximum users to enter is 10 players";
        close;
 
L_info:
        mes "[Devil Square Guardian]";
        mes "There are 3 level monster you'll encounter";
        mes "Each level the enemies will grow stronger";
        mes "If you succeded to win all 3 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!";
        close;
 
L_cancel:
        mes "[Devil Square Guardian]";
        mes "See ya";
        close;
}
 
ordeal_1-1,0,0,0        script  DS_HiddenNpc    -1,{
 
OnMinute00:
OnMinute30:
        set $@DS_complete,0;
        disablenpc "Exit#DS";
        mapannounce "ordeal_1-1","Devil Square is now closed",0;
        killmonsterall "ordeal_1-1";
        announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!",0;
        set $@DS_entry,1;
        sleep 60000;
        announce "Devil Square will begin in 4 minutes..!!",0;
        sleep 60000;
        announce "Devil Square will begin in 3 minutes..!!",0;
        sleep 60000;
        announce "Devil Square will begin in 2 minutes..!!",0;
        sleep 60000;
        announce "Devil Square will begin in 1 minutes..!!",0;
        sleep 60000;
        announce "Devil Square is STARTED NOW !!",0;
        initnpctimer;
        set $@DS_entry,0;
        set $@mob,75;
        areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,"DS_HiddenNpc::Ondevildead";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,"DS_HiddenNpc::Ondevildead";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,"DS_HiddenNpc::Ondevildead";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,"DS_HiddenNpc::Ondevildead";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,"DS_HiddenNpc::Ondevildead";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,"DS_HiddenNpc::Ondevildead";
        end;
 
Ondevildead:
        set $@mob,$@mob - 1;
        if($@mob == 25) mapannounce "ordeal_1-1","Devil Square : 25 mobs to enter the 2nd round",0;
        if($@mob == 5) mapannounce "ordeal_1-1","Devil Square : 5 mobs to enter 2nd round",0;
        if($@mob == 0) {
                mapannounce "ordeal_1-1","Devil Square will enter to 2nd round",0;
                goto Ondevil2;
        }
        end;
 
Ondevil2:
        set $@mob,70;
        areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,"DS_HiddenNpc::Ondevildead2";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,"DS_HiddenNpc::Ondevildead2";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,"DS_HiddenNpc::Ondevildead2";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,"DS_HiddenNpc::Ondevildead2";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,"DS_HiddenNpc::Ondevildead2";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,"DS_HiddenNpc::Ondevildead2";
        end;
 
Ondevildead2:
        set $@mob,$@mob - 1;
        if($@mob == 25) mapannounce "ordeal_1-1","Devil Square : 25 mobs left to enter the 3rd round",0;
        if($@mob == 5) mapannounce "ordeal_1-1","Devil Square : 5 mobs left to enter the 3rd round",0;
        if($@mob == 0) {
                mapannounce "ordeal_1-1","Devil Square will enter to 3rd round",0;
                goto Ondevil3;
        }
        end;
 
Ondevil3:
        set $@mob,58;
        areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,"DS_HiddenNpc::Ondevildead3";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,"DS_HiddenNpc::Ondevildead3";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,"DS_HiddenNpc::Ondevildead3";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,"DS_HiddenNpc::Ondevildead3";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,"DS_HiddenNpc::Ondevildead3";
        areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,"DS_HiddenNpc::Ondevildead3";
        end;
 
Ondevildead3:
        set $@mob,$@mob - 1;
        if($@mob == 25) mapannounce "ordeal_1-1","Devil Square : 25 mobs left to VICTORY",0;
        if($@mob == 5) mapannounce "ordeal_1-1","Devil Square : 5 mobs left to VICTORY",0;
        if($@mob == 0) {
                mapannounce "ordeal_1-1","Devil Square : CONGRATULATION - 10 Treasure Boxs will be yours now",0;
                goto Ondevil4;
        }
        end;
 
Ondevil4:
        set $@DS_complete,1;
        set $@mob,10;
        monster "ordeal_1-1",231,250,"Treasure Box",1324,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",234,247,"Treasure Box",1328,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",237,244,"Treasure Box",1332,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",240,241,"Treasure Box",1336,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",243,238,"Treasure Box",1340,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",246,235,"Treasure Box",1344,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",249,232,"Treasure Box",1348,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",252,229,"Treasure Box",1352,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",249,241,"Treasure Box",1356,1,"DS_HiddenNpc::Onboxdead";
        monster "ordeal_1-1",240,249,"Treasure Box",1360,1,"DS_HiddenNpc::Onboxdead";
        end;
 
Onboxdead:
        set $@mob, $@mob - 1;
        announce "Devil Square : "+ strcharinfo(0) +" has opened the treasure box at Devil Square",0;
        if ($@mob == 0) enablenpc "Exit#DS";
        end;
 
OnTimer30000:
        if ( $@DS_complete == 1 ) {
                stopnpctimer;
                end;
        } else
        if (getmapusers("ordeal_1-1") == 0) {
                announce "All players failed to survive at Devil Square",0;
                killmonsterall "ordeal_1-1";
                stopnpctimer;
                end;
        } else {
                mapannounce "ordeal_1-1",getmapusers("ordeal_1-1") +" players is still survive at Devil Square",0;
                initnpctimer;
                end;
        }
 
}
 
// -- Mapflags
ordeal_1-1      mapflag nowarp
ordeal_1-1      mapflag nowarpto
ordeal_1-1      mapflag noteleport
ordeal_1-1      mapflag nosave  SavePoint
ordeal_1-1      mapflag nomemo
ordeal_1-1      mapflag nobranch
ordeal_1-1      mapflag nopenalty
 
ordeal_1-1,246,245,7    script  Exit#DS 51,{
        mes "[Exit]";
        mes "See ya";
        next;
        warp "SavePoint",0,0;
        close;
}
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