viewing paste IlGenioNero - Emperium Br | Athena

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//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
//==========================================================================||
//===== eAthena Script  ====================================================||
//===== eAthena EmpBrk by [JinBlack] =======================================||
//===== Compiled by [JinBlack] =============================================||
//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
 
//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
//============== Features ==================================================||
//===== Version [1.0] EmpBrk 4 Rooms =======================================||
//==========================================================================||
//============== Info ======================================================||
//===== Map used: 'pvp_n_4-5' ==============================================||
//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
 
pvp_n_4-5   mapflag restricted  7
 
prontera,127,212,0  script  Emperium Breaker Test   1288,{
    
    set @time, $empbrk_record;
    set @m, @time / 60000;
    set @time, @time - (@m * 60000);
    set @s, @time /1000;
    set @time, @time - (@s * 1000);
    
    mes "[Emperium Breaker Test]";
    mes "Official Record by ^5050A0"+$empbrk_record$+"^000000";
    mes " ^000080"+@m+"^000000m ^000080"+@s+"^000000s ^000080"+@time+"^000000ms";
    
    set @time, empbrk_record;
    set @m, @time / 60000;
    set @time, @time - (@m * 60000);
    set @s, @time /1000;
    set @time, @time - (@s * 1000);
    mes "Your Own Record:";
    mes " ^000080"+@m+"^000000m ^000080"+@s+"^000000s ^000080"+@time+"^000000ms";
    
    mes "Would you like to try a new record?";
    next;
    if (getgmlevel()==99) { menu "Standard Menu",-,"Reset",L_reset,"Reset Rooms",L_emptyrooms,"Exit",L_exit;}
    menu "Yes",-,"No",L_exit,"Reset",L_resc;
    cleararray .arena$[0],"",4;
    mes "[Emperium Breaker Test]";
    if (getareausers("pvp_n_4-5",94,128,105,139)) mes "Emp n° ^0000DF1 ^FF0000 Busy^000000";
    else{ mes "Emp n° ^0000DF1 ^00A000 Free^000000";  set .arena$[0],"^0000DFEmperium^000000";}
    if (getareausers("pvp_n_4-5",60,94,71,105)) mes "Emp n° ^B05D002 ^FF0000 Busy^000000";
    else{ mes "Emp n° ^B05D002 ^00A000 Free^000000"; set .arena$[1],"^B05D00Emperium^000000";}
    if (getareausers("pvp_n_4-5",94,60,105,71)) mes "Emp n° ^B00FB03 ^FF0000 Busy^000000";
    else{ mes "Emp n° ^90AF003 ^00A000 Free^000000"; set .arena$[2],"^90AF00Emperium^000000";}
    if (getareausers("pvp_n_4-5",128,94,139,105)) mes "Emp n° ^50AF004 ^FF0000 Busy^000000";
    else{ mes "Emp n° ^500F004 ^00A000 Free^000000"; set .arena$[3],"^500F00Emperium^000000";}
    next;
    getmapxy(@mpempbrk$,@empbrkx,@empbrky,0,strcharinfo(0));
    switch (select(.arena$[0],.arena$[1],.arena$[2],.arena$[3],"Esci")){
        
    case 1:
    if (getareausers("pvp_n_4-5",60,94,71,105) == 0){
    if($@someonegotin1 > 0){ mes "Room is now BUSY"; close;}
    set $@someonegotin1, 1;
    warp "pvp_n_4-5",99,128;
    killmonster "pvp_n_4-5","EmpBrk#1::OnThisMobDeath";
    initnpctimer "EmpBrk#1";}
    break;
    
    case 2:
    if (getareausers("pvp_n_4-5",60,94,71,105) == 0){    
    if($@someonegotin2 > 0){ mes "Room is now BUSY"; close;}
    set $@someonegotin2, 1;     
    warp "pvp_n_4-5",68,99;
    killmonster "pvp_n_4-5","EmpBrk#2::OnThisMobDeath";
    initnpctimer "EmpBrk#2";}
    break;
 
    case 3:
    if (getareausers("pvp_n_4-5",94,60,105,71) == 0){   
    if($@someonegotin3 > 0){ mes "Room is now BUSY"; close;}
    set $@someonegotin3, 1;      
    warp "pvp_n_4-5",100,68;
    killmonster "pvp_n_4-5","EmpBrk#3::OnThisMobDeath";
    initnpctimer "EmpBrk#3";}
    break;
 
    case 4:
    if (getareausers("pvp_n_4-5",128,94,139,105) == 0){  
    if($@someonegotin4 > 0){ mes "Room is now BUSY"; close;}
    set $@someonegotin4, 1;       
    warp "pvp_n_4-5",130,99;
    killmonster "pvp_n_4-5","EmpBrk#4::OnThisMobDeath";
    initnpctimer "EmpBrk#4";}
    break;
    
    default:
    close;
    
    }
sc_end SC_ALL;
close;
 
L_reset:
    mes "[Emperium Breaker Test]";
    mes "Are you sure to reset official record ?";
    menu "Yes",-,"No",L_exit;
    set $empbrk_record, 0;
    set $empbrk_record$, "";
close;
L_resc:
    mes "[Emperium Breaker Test]";
    mes "Are you suere to rest your record?";
    menu "Yes",-,"No",L_exit;
    set empbrk_record, 0;
 
L_emptyrooms:
set $@someonegotin1, 0;
set $@someonegotin2, 0;
set $@someonegotin3, 0;
set $@someonegotin4, 0;
close;
L_exit:
close;    
    
}
 
-   script  EmpBrk#1    -1,{
 
OnTimer3000:
    if (.end == 1) {    warpchar "prontera",150,172,.charid;
    stopnpctimer;
    set .end, 0;
    }
end;    
    
OnTimer5000:
    set .x1,94;
    set .y1,128;
    set .x2,105;
    set .y2,139;
    set .xe,100;
    set .ye,134;
    
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin1, 0;
end;
    
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
 
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
 
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
 
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
 
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
 
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#1::OnThisMobDeath";
end;
 
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
 
OnThisMobDeath:
    stopnpctimer "EmpBrk#1";
    set .time, getnpctimer(0,"EmpBrk#1");
    set .time, .time - 12000;
    if (.time < empbrk_record || empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
        set empbrk_record, .time;
        
    }
    if (.time < $empbrk_record || $empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; 
        set $empbrk_record, .time;
        set $empbrk_record$,strcharinfo(0); 
    }
    set .m, .time / 60000;
    set .time, .time - (.m * 60000);
    set .s, .time /1000;
    set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
    set .end,1;
    set .charid,getcharid(0);
    initnpctimer;
end;
}
pvp_n_4-5,99,125,0  script  EmpBrk#1_touch  -1,2,1,{
 
    OnTouch:
    killmonster "pvp_n_4-5","EmpBrk#1::OnThisMobDeath";
    mes "[Emperium Breaker Test]";
    mes "You cannot exit from small sqare.";
    close2;
set $@someonegotin1, 0;
        warp @mpempbrk$,@empbrkx,@empbrky;
 
    close;
    
}
 
-   script  EmpBrk#2    -1,{
 
    
OnTimer3000:
    if (.end == 1) {    warpchar "prontera",150,172,.charid;
    stopnpctimer;
    set .end, 0;
    }
end;
    
OnTimer5000:
    set .x1,60;
    set .y1,94;
    set .x2,71;
    set .y2,105;
    set .xe,65;
    set .ye,99;
    
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin2, 0;
end;
    
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
 
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
 
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
 
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
 
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
 
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#2::OnThisMobDeath";
end;
 
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
 
OnThisMobDeath:
    stopnpctimer "EmpBrk#2";
    set .time, getnpctimer(0,"EmpBrk#2");
    set .time, .time - 12000;
    if (.time < empbrk_record || empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
        set empbrk_record, .time;
        
    }
    if (.time < $empbrk_record || $empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; 
        set $empbrk_record, .time;
        set $empbrk_record$,strcharinfo(0); 
    }
    set .m, .time / 60000;
    set .time, .time - (.m * 60000);
    set .s, .time /1000;
    set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
    set .end,1;
    set .charid,getcharid(0);
    initnpctimer;
end;
}
pvp_n_4-5,74,99,0   script  EmpBrk#2_touch  -1,1,2,{
 
    OnTouch:
    killmonster "pvp_n_4-5","EmpBrk#2::OnThisMobDeath";
    mes "[Emperium Breaker Test]";
    mes "You cannot exit from small sqare.";
    close2;
set $@someonegotin2, 0;
        warp @mpempbrk$,@empbrkx,@empbrky;
    close;
    
}
 
-   script  EmpBrk#3    -1,{
 
OnTimer3000:
    if (.end == 1) {    warpchar "prontera",150,172,.charid;
    stopnpctimer;
    set .end, 0;
    }
end;    
    
OnTimer5000:
    set .x1,94;
    set .y1,60;
    set .x2,105;
    set .y2,71;
    set .xe,99;
    set .ye,65;
    
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin3, 0;
end;
    
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
 
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
 
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
 
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
 
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
 
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#3::OnThisMobDeath";
end;
 
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
 
OnThisMobDeath:
    stopnpctimer "EmpBrk#3";
    set .time, getnpctimer(0,"EmpBrk#3");
    set .time, .time - 12000;
    if (.time < empbrk_record || empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
        set empbrk_record, .time;
        
    }
    if (.time < $empbrk_record || $empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; 
        set $empbrk_record, .time;
        set $empbrk_record$,strcharinfo(0); 
    }
    set .m, .time / 60000;
    set .time, .time - (.m * 60000);
    set .s, .time /1000;
    set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
    set .end,1;
    set .charid,getcharid(0);
    initnpctimer;
end;
}
pvp_n_4-5,100,74,0  script  EmpBrk#3_touch  -1,2,1,{
 
    OnTouch:
    killmonster "pvp_n_4-5","EmpBrk#3::OnThisMobDeath";
    mes "[Emperium Breaker Test]";
    mes "You cannot exit from small sqare.";
    close2;
set $@someonegotin3, 0;
        warp @mpempbrk$,@empbrkx,@empbrky;
    close;
    
}
 
 
-   script  EmpBrk#4    -1,{
 
OnTimer3000:
    if (.end == 1) {    warpchar "prontera",150,172,.charid;
    stopnpctimer;
    set .end, 0;
    }
end;    
    
OnTimer5000:
    set .x1,128;
    set .y1,94;
    set .x2,139;
    set .y2,105;
    set .xe,134;
    set .ye,99;
    
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin4, 0;
end;
    
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
 
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
 
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
 
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
 
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
 
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#4::OnThisMobDeath";
end;
 
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
 
OnThisMobDeath:
    stopnpctimer "EmpBrk#4";
    set .time, getnpctimer(0,"EmpBrk#4");
    set .time, .time - 12000;
    if (.time < empbrk_record || empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
        set empbrk_record, .time;
        
    }
    if (.time < $empbrk_record || $empbrk_record == 0)
    {
        areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; 
        set $empbrk_record, .time;
        set $empbrk_record$,strcharinfo(0); 
    }
    set .m, .time / 60000;
    set .time, .time - (.m * 60000);
    set .s, .time /1000;
    set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
    set .end,1;
    set .charid,getcharid(0);
    initnpctimer;
end;
}
pvp_n_4-5,125,100,0 script  EmpBrk#4_touch  -1,1,2,{
 
    OnTouch:
    killmonster "pvp_n_4-5","EmpBrk#4::OnThisMobDeath";
    mes "[Emperium Breaker Test]";
    mes "You cannot exit from small sqare.";
    close2;
set $@someonegotin4, 0;
        warp @mpempbrk$,@empbrkx,@empbrky;
    close;
    
}
 
//
//
//This Code belongs into db/skillnocastdb.txt
//
//
// Forbidden Skills Database
//
// Structure of Database:
// SkillID,Flag
//
// Legend for 'Flag' field (bitmask):
//  1 = Cannot be used in normal maps
//  2 = Cannot be used in PvP maps (use this instead of 1 for PK-mode servers)
//  4 = Cannot be used in GvG maps
//  8 = Cannot be used when WoE is on
//  16 = Cannot be cloned (clones will not copy this skill)
//  Restricted zones - they're configured by 'restricted <number>' mapflag
//  32 = Cannot be used in zone 1 maps
//  64 = Cannot be used in zone 2 maps
//  128 = Cannot be used in zone 3 maps
//  256 = Cannot be used in zone 4 maps
//  512 = Cannot be used in zone 5 maps
//  1024 = Cannot be used in zone 6 maps
//  2048 = Cannot be used in zone 7 maps
//
// Example:
// 8,6 = Endure cannot be used in PvP and GvG maps (2+4)
 
//GVG
26,4    //AL_TELEPORT
27,4    //AL_WARP
87,4    //WZ_ICEWALL
150,4   //TF_BACKSLIDING
361,4   //HP_ASSUMPTIO
362,4   //HP_BASILICA
395,4   //CG_MOONLIT
491,4   //CR_CULTIVATION
 
//mixed
488,3   //CG_HERMODE
 
//Clone Forbidden/pointless skills
77,16   //PR_TURNUNDEAD
79,16   //PR_MAGNUS
 
//Zone 1 - Aldebaran Turbo Track
219,32  //Snatch
26,32   //Teleport
27,32   //Warp portal
51,32   //Hiding
135,32  //Cloaking
389,32  //Stealth
35,32   //Cure
87,32   //Ice Wall
359,32  //Berserk (Frenzy)
362,32  //Basilica
395,32  //Sheltering Bliss
357,32  //Spear Dynamo (Concentration)
264,32  //Snap (Body Relocation)
 
//Zone 2 - Jail
421,64  //TK_JUMPKICK#Flying Side Kick#
426,64  //TK_HIGHJUMP#Taekwon Jump#
 
//Zone 3 - Izlude Battle Arena
219,128 //Snatch
26,128  //Teleport
 
//Zone 4 - WoE:SE
264,256 //Snap
426,256 //High Jump
 
//Zone 6 - Emperium Break
5,1024        //Bash
6,1024        //Provoke
11,1024           //Napalm Beat
12,1024           //Safety Wall
13,1024           //Soul Strike
14,1024           //Cold Bolt
15,1024           //Frost Diver
16,1024           //Stone Curse
17,1024           //Fire Ball
18,1024           //Fire Wall
19,1024           //Fire Bolt
20,1024           //Lightning Bolt
21,1024           //Thunderstorm
25,1024           //Pneuma
27,1024           //Warp Portal
30,1024           //Decrease AGI
42,1024           //Mammonite
46,1024           //Double Strafe
47,1024           //Arrow Shower
50,1024           //Steal
52,1024           //Envenom
56,1024           //Pierce
57,1024           //Brandish Spear
58,1024           //Spear Stab
59,1024           //Spear Boomerang
62,1024           //Bowling Bash
69,1024           //B.S. Sacramenti
70,1024           //Sanctuary
76,1024           //Lex Divina
77,1024           //Turn Undead
78,1024           //Lex Aeterna
79,1024           //Magnus Exorcismus
80,1024           //Fire Pillar
//82,1024         //Fire Ivy
83,1024           //Meteor Storm
84,1024           //Jupitel Thunder
85,1024           //Lord of Vermilion
86,1024           //Water Ball
87,1024           //Ice Wall
89,1024           //Storm Gust
90,1024           //Earth Spike
91,1024           //Heaven's Drive
92,1024           //Quagmire
93,1024           //Sense
110,1024          //Hammer Fall
115,1024          //Skid Trap
116,1024          //Land Mine
117,1024          //Ankle Snare
118,1024          //Shockwave Trap
119,1024          //Sandman
120,1024          //Flasher
121,1024          //Freezing Trap
122,1024          //Blast Mine
123,1024          //Claymore Trap
124,1024          //Remove Trap
125,1024          //Talkie Box
129,1024          //Blitz Beat
130,1024          //Detect
131,1024          //Spring Trap
136,1024          //Sonic Blow
137,1024          //Grimtooth
140,1024          //Venom Dust
141,1024          //Venom Splasher
148,1024          //Arrow Repel
149,1024          //Sand Attack
152,1024          //Stone Fling
153,1024          //Cart Revolution
156,1024          //Holy Light
158,1024          //Piercing Attack
159,1024          //Spirit Destruction
160,1024          //Stand off attack
170,1024          //Defense disregard attack
171,1024          //Multi-stage Attack
172,1024          //Guided Attack
174,1024          //Splash attack
176,1024          //Poison Attack
177,1024          //Blind Attack
178,1024          //Silence Attack
179,1024          //Stun Attack
180,1024          //Petrify Attack
181,1024          //Curse Attack
182,1024          //Sleep attack
183,1024          //Random Attack
184,1024          //Water Attribute Attack
185,1024          //Earth Attribute Attack
186,1024          //Fire Attribute Attack
187,1024          //Wind Attribute Attack
188,1024          //Poison Attribute Attack
189,1024          //Holy Attribute Attack
190,1024          //Shadow Attribute Attack
191,1024          //Ghost Attribute Attack
192,1024          //Demon Shock Attack
199,1024          //Sucking Blood
200,1024          //Energy Drain
202,1024          //Dark Breath
203,1024          //Dark Blessing
206,1024          //Lick
207,1024          //Hallucination
211,1024          //Mug
212,1024          //Back Stab
215,1024          //Divest Weapon
216,1024          //Divest Shield
217,1024          //Divest Armor
218,1024          //Divest Helm
219,1024          //Snatch
220,1024          //Scribble
221,1024          //Piece
222,1024          //Remover
229,1024          //Bomb
230,1024          //Acid Terror
232,1024          //Summon Flora
233,1024          //Summon Marine Sphere
250,1024          //Smite
251,1024          //Shield Boomerang
253,1024          //Holy Cross
264,1024          //Snap
266,1024          //Occult Impaction
267,1024          //Throw Spirit Sphere
277,1024          //Spell Breaker
285,1024          //Volcano
286,1024          //Deluge
287,1024          //Whirlwind
288,1024          //Magnetic Earth
289,1024          //Dispell
291,1024          //Monocell
292,1024          //Class Change
295,1024          //Grim Reaper
296,1024          //Gold Digger
297,1024          //Beastly Hypnosis
316,1024          //Melody Strike
324,1024          //Slinging Arrow
337,1024          //Throw Tomahawk
338,1024          //Cross of Darkness
340,1024          //Soul Strike of Darkness
341,1024          //Darkness Jupitel
342,1024          //Stop
343,1024          //Break weapon
344,1024          //Break armor
345,1024          //Break helm
346,1024          //Break shield
347,1024          //Undead Element Attack
348,1024          //Undead Attribute Change
365,1024          //Stave Crasher
367,1024          //Gloria Domini
370,1024          //Raging Palm Strike
374,1024          //Soul Exhale
375,1024          //Soul Siphon
379,1024          //Soul Destroyer
381,1024          //Falcon Assault
382,1024          //Focused Arrow Strike
//388,1024        //Auto Attack System
394,1024          //Vulcan Arrow
397,1024          //Spiral Pierce
398,1024          //Traumatic Blow
399,1024          //Vital Strike
400,1024          //Napalm Vulcan
402,1024          //Mind Breaker
404,1024          //Blinding Mist
405,1024          //Fiber Lock
434,1024          //Hatred of the Sun
467,1024          //Estin
468,1024          //Estun
469,1024          //Esma
470,1024          //Eswoo
471,1024          //Eske
472,1024          //Eska
476,1024          //Divest All
478,1024          //Aid Condensed Potion
480,1024          //Shield Chain
483,1024          //Ganbantein
484,1024          //Gravitation Field
485,1024          //Cart Termination
489,1024          //Tarot Card of Fate
490,1024          //Acid Demonstration
491,1024          //Plant Cultivation
501,1024          //Fling
502,1024          //Triple Action
503,1024          //Bulls Eye
507,1024          //Magical Bullet
508,1024          //Cracker
512,1024          //Tracking
513,1024          //Disarm
514,1024          //Piercing Shot
515,1024          //Rapid Shower
518,1024          //Dust
519,1024          //Full Buster
520,1024          //Spread Attack
521,1024          //Ground Drift
523,1024          //Throw Shuriken
524,1024          //Throw Kunai
525,1024          //Throw Huuma Shuriken
526,1024          //Throw Zeny
528,1024          //Vanishing Slash
529,1024          //Shadow Leap
530,1024          //Shadow Slash
534,1024          //Crimson Fire Petal
536,1024          //Raging Fire Dragon
537,1024          //Spear of Ice
538,1024          //Hidden Water
540,1024          //Wind Blade
542,1024          //Kamaitachi
544,1024          //Final Strike
654,1024          //Fire Breath
655,1024          //Ice Breath
656,1024          //Thunder Breath
657,1024          //Acid Breath
658,1024          //Darkness Breath
660,1024          //Bleeding
670,1024          //Evil Land
673,1024          //Critical Wounds
674,1024          //Expulsion
1001,1024         //Charge Attack
1004,1024         //Throw Venom Knife
1005,1024         //Close Confine
1008,1024         //Elemental Change Water
1009,1024         //Phantasmic Arrow
1010,1024         //Pang Voice
1011,1024         //Wink of Charm
1016,1024         //Ki Explosion
1017,1024         //Elemental Change Earth
1018,1024         //Elemental Change Fire
1019,1024         //Elemental Change Wind
8009,1024         //Moonlight
8012,1024         //S.B.R.44
8013,1024         //Caprice
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