viewing paste IlGenioNero - Emperium Br | Athena
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| //(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
//==========================================================================||
//===== eAthena Script ====================================================||
//===== eAthena EmpBrk by [JinBlack] =======================================||
//===== Compiled by [JinBlack] =============================================||
//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
//============== Features ==================================================||
//===== Version [1.0] EmpBrk 4 Rooms =======================================||
//==========================================================================||
//============== Info ======================================================||
//===== Map used: 'pvp_n_4-5' ==============================================||
//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯)
pvp_n_4-5 mapflag restricted 7
prontera,127,212,0 script Emperium Breaker Test 1288,{
set @time, $empbrk_record;
set @m, @time / 60000;
set @time, @time - (@m * 60000);
set @s, @time /1000;
set @time, @time - (@s * 1000);
mes "[Emperium Breaker Test]";
mes "Official Record by ^5050A0"+$empbrk_record$+"^000000";
mes " ^000080"+@m+"^000000m ^000080"+@s+"^000000s ^000080"+@time+"^000000ms";
set @time, empbrk_record;
set @m, @time / 60000;
set @time, @time - (@m * 60000);
set @s, @time /1000;
set @time, @time - (@s * 1000);
mes "Your Own Record:";
mes " ^000080"+@m+"^000000m ^000080"+@s+"^000000s ^000080"+@time+"^000000ms";
mes "Would you like to try a new record?";
next;
if (getgmlevel()==99) { menu "Standard Menu",-,"Reset",L_reset,"Reset Rooms",L_emptyrooms,"Exit",L_exit;}
menu "Yes",-,"No",L_exit,"Reset",L_resc;
cleararray .arena$[0],"",4;
mes "[Emperium Breaker Test]";
if (getareausers("pvp_n_4-5",94,128,105,139)) mes "Emp n° ^0000DF1 ^FF0000 Busy^000000";
else{ mes "Emp n° ^0000DF1 ^00A000 Free^000000"; set .arena$[0],"^0000DFEmperium^000000";}
if (getareausers("pvp_n_4-5",60,94,71,105)) mes "Emp n° ^B05D002 ^FF0000 Busy^000000";
else{ mes "Emp n° ^B05D002 ^00A000 Free^000000"; set .arena$[1],"^B05D00Emperium^000000";}
if (getareausers("pvp_n_4-5",94,60,105,71)) mes "Emp n° ^B00FB03 ^FF0000 Busy^000000";
else{ mes "Emp n° ^90AF003 ^00A000 Free^000000"; set .arena$[2],"^90AF00Emperium^000000";}
if (getareausers("pvp_n_4-5",128,94,139,105)) mes "Emp n° ^50AF004 ^FF0000 Busy^000000";
else{ mes "Emp n° ^500F004 ^00A000 Free^000000"; set .arena$[3],"^500F00Emperium^000000";}
next;
getmapxy(@mpempbrk$,@empbrkx,@empbrky,0,strcharinfo(0));
switch (select(.arena$[0],.arena$[1],.arena$[2],.arena$[3],"Esci")){
case 1:
if (getareausers("pvp_n_4-5",60,94,71,105) == 0){
if($@someonegotin1 > 0){ mes "Room is now BUSY"; close;}
set $@someonegotin1, 1;
warp "pvp_n_4-5",99,128;
killmonster "pvp_n_4-5","EmpBrk#1::OnThisMobDeath";
initnpctimer "EmpBrk#1";}
break;
case 2:
if (getareausers("pvp_n_4-5",60,94,71,105) == 0){
if($@someonegotin2 > 0){ mes "Room is now BUSY"; close;}
set $@someonegotin2, 1;
warp "pvp_n_4-5",68,99;
killmonster "pvp_n_4-5","EmpBrk#2::OnThisMobDeath";
initnpctimer "EmpBrk#2";}
break;
case 3:
if (getareausers("pvp_n_4-5",94,60,105,71) == 0){
if($@someonegotin3 > 0){ mes "Room is now BUSY"; close;}
set $@someonegotin3, 1;
warp "pvp_n_4-5",100,68;
killmonster "pvp_n_4-5","EmpBrk#3::OnThisMobDeath";
initnpctimer "EmpBrk#3";}
break;
case 4:
if (getareausers("pvp_n_4-5",128,94,139,105) == 0){
if($@someonegotin4 > 0){ mes "Room is now BUSY"; close;}
set $@someonegotin4, 1;
warp "pvp_n_4-5",130,99;
killmonster "pvp_n_4-5","EmpBrk#4::OnThisMobDeath";
initnpctimer "EmpBrk#4";}
break;
default:
close;
}
sc_end SC_ALL;
close;
L_reset:
mes "[Emperium Breaker Test]";
mes "Are you sure to reset official record ?";
menu "Yes",-,"No",L_exit;
set $empbrk_record, 0;
set $empbrk_record$, "";
close;
L_resc:
mes "[Emperium Breaker Test]";
mes "Are you suere to rest your record?";
menu "Yes",-,"No",L_exit;
set empbrk_record, 0;
L_emptyrooms:
set $@someonegotin1, 0;
set $@someonegotin2, 0;
set $@someonegotin3, 0;
set $@someonegotin4, 0;
close;
L_exit:
close;
}
- script EmpBrk#1 -1,{
OnTimer3000:
if (.end == 1) { warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 0;
}
end;
OnTimer5000:
set .x1,94;
set .y1,128;
set .x2,105;
set .y2,139;
set .xe,100;
set .ye,134;
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin1, 0;
end;
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#1::OnThisMobDeath";
end;
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
OnThisMobDeath:
stopnpctimer "EmpBrk#1";
set .time, getnpctimer(0,"EmpBrk#1");
set .time, .time - 12000;
if (.time < empbrk_record || empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
set empbrk_record, .time;
}
if (.time < $empbrk_record || $empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0;
set $empbrk_record, .time;
set $empbrk_record$,strcharinfo(0);
}
set .m, .time / 60000;
set .time, .time - (.m * 60000);
set .s, .time /1000;
set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
set .end,1;
set .charid,getcharid(0);
initnpctimer;
end;
}
pvp_n_4-5,99,125,0 script EmpBrk#1_touch -1,2,1,{
OnTouch:
killmonster "pvp_n_4-5","EmpBrk#1::OnThisMobDeath";
mes "[Emperium Breaker Test]";
mes "You cannot exit from small sqare.";
close2;
set $@someonegotin1, 0;
warp @mpempbrk$,@empbrkx,@empbrky;
close;
}
- script EmpBrk#2 -1,{
OnTimer3000:
if (.end == 1) { warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 0;
}
end;
OnTimer5000:
set .x1,60;
set .y1,94;
set .x2,71;
set .y2,105;
set .xe,65;
set .ye,99;
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin2, 0;
end;
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#2::OnThisMobDeath";
end;
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
OnThisMobDeath:
stopnpctimer "EmpBrk#2";
set .time, getnpctimer(0,"EmpBrk#2");
set .time, .time - 12000;
if (.time < empbrk_record || empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
set empbrk_record, .time;
}
if (.time < $empbrk_record || $empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0;
set $empbrk_record, .time;
set $empbrk_record$,strcharinfo(0);
}
set .m, .time / 60000;
set .time, .time - (.m * 60000);
set .s, .time /1000;
set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
set .end,1;
set .charid,getcharid(0);
initnpctimer;
end;
}
pvp_n_4-5,74,99,0 script EmpBrk#2_touch -1,1,2,{
OnTouch:
killmonster "pvp_n_4-5","EmpBrk#2::OnThisMobDeath";
mes "[Emperium Breaker Test]";
mes "You cannot exit from small sqare.";
close2;
set $@someonegotin2, 0;
warp @mpempbrk$,@empbrkx,@empbrky;
close;
}
- script EmpBrk#3 -1,{
OnTimer3000:
if (.end == 1) { warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 0;
}
end;
OnTimer5000:
set .x1,94;
set .y1,60;
set .x2,105;
set .y2,71;
set .xe,99;
set .ye,65;
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin3, 0;
end;
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#3::OnThisMobDeath";
end;
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
OnThisMobDeath:
stopnpctimer "EmpBrk#3";
set .time, getnpctimer(0,"EmpBrk#3");
set .time, .time - 12000;
if (.time < empbrk_record || empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
set empbrk_record, .time;
}
if (.time < $empbrk_record || $empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0;
set $empbrk_record, .time;
set $empbrk_record$,strcharinfo(0);
}
set .m, .time / 60000;
set .time, .time - (.m * 60000);
set .s, .time /1000;
set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
set .end,1;
set .charid,getcharid(0);
initnpctimer;
end;
}
pvp_n_4-5,100,74,0 script EmpBrk#3_touch -1,2,1,{
OnTouch:
killmonster "pvp_n_4-5","EmpBrk#3::OnThisMobDeath";
mes "[Emperium Breaker Test]";
mes "You cannot exit from small sqare.";
close2;
set $@someonegotin3, 0;
warp @mpempbrk$,@empbrkx,@empbrky;
close;
}
- script EmpBrk#4 -1,{
OnTimer3000:
if (.end == 1) { warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 0;
}
end;
OnTimer5000:
set .x1,128;
set .y1,94;
set .x2,139;
set .y2,105;
set .xe,134;
set .ye,99;
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0;
set $@someonegotin4, 0;
end;
OnTimer7000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0;
end;
OnTimer8000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0;
end;
OnTimer9000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0;
end;
OnTimer10000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0;
end;
OnTimer11000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0;
end;
OnTimer12000:
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0;
monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#4::OnThisMobDeath";
end;
OnTimer1200000:
warpchar "prontera",150,172,.charid;
stopnpctimer;
set .end, 1;
end;
OnThisMobDeath:
stopnpctimer "EmpBrk#4";
set .time, getnpctimer(0,"EmpBrk#4");
set .time, .time - 12000;
if (.time < empbrk_record || empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0;
set empbrk_record, .time;
}
if (.time < $empbrk_record || $empbrk_record == 0)
{
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0;
announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0;
set $empbrk_record, .time;
set $empbrk_record$,strcharinfo(0);
}
set .m, .time / 60000;
set .time, .time - (.m * 60000);
set .s, .time /1000;
set .time, .time - (.s * 1000);
areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0;
set .end,1;
set .charid,getcharid(0);
initnpctimer;
end;
}
pvp_n_4-5,125,100,0 script EmpBrk#4_touch -1,1,2,{
OnTouch:
killmonster "pvp_n_4-5","EmpBrk#4::OnThisMobDeath";
mes "[Emperium Breaker Test]";
mes "You cannot exit from small sqare.";
close2;
set $@someonegotin4, 0;
warp @mpempbrk$,@empbrkx,@empbrky;
close;
}
//
//
//This Code belongs into db/skillnocastdb.txt
//
//
// Forbidden Skills Database
//
// Structure of Database:
// SkillID,Flag
//
// Legend for 'Flag' field (bitmask):
// 1 = Cannot be used in normal maps
// 2 = Cannot be used in PvP maps (use this instead of 1 for PK-mode servers)
// 4 = Cannot be used in GvG maps
// 8 = Cannot be used when WoE is on
// 16 = Cannot be cloned (clones will not copy this skill)
// Restricted zones - they're configured by 'restricted <number>' mapflag
// 32 = Cannot be used in zone 1 maps
// 64 = Cannot be used in zone 2 maps
// 128 = Cannot be used in zone 3 maps
// 256 = Cannot be used in zone 4 maps
// 512 = Cannot be used in zone 5 maps
// 1024 = Cannot be used in zone 6 maps
// 2048 = Cannot be used in zone 7 maps
//
// Example:
// 8,6 = Endure cannot be used in PvP and GvG maps (2+4)
//GVG
26,4 //AL_TELEPORT
27,4 //AL_WARP
87,4 //WZ_ICEWALL
150,4 //TF_BACKSLIDING
361,4 //HP_ASSUMPTIO
362,4 //HP_BASILICA
395,4 //CG_MOONLIT
491,4 //CR_CULTIVATION
//mixed
488,3 //CG_HERMODE
//Clone Forbidden/pointless skills
77,16 //PR_TURNUNDEAD
79,16 //PR_MAGNUS
//Zone 1 - Aldebaran Turbo Track
219,32 //Snatch
26,32 //Teleport
27,32 //Warp portal
51,32 //Hiding
135,32 //Cloaking
389,32 //Stealth
35,32 //Cure
87,32 //Ice Wall
359,32 //Berserk (Frenzy)
362,32 //Basilica
395,32 //Sheltering Bliss
357,32 //Spear Dynamo (Concentration)
264,32 //Snap (Body Relocation)
//Zone 2 - Jail
421,64 //TK_JUMPKICK#Flying Side Kick#
426,64 //TK_HIGHJUMP#Taekwon Jump#
//Zone 3 - Izlude Battle Arena
219,128 //Snatch
26,128 //Teleport
//Zone 4 - WoE:SE
264,256 //Snap
426,256 //High Jump
//Zone 6 - Emperium Break
5,1024 //Bash
6,1024 //Provoke
11,1024 //Napalm Beat
12,1024 //Safety Wall
13,1024 //Soul Strike
14,1024 //Cold Bolt
15,1024 //Frost Diver
16,1024 //Stone Curse
17,1024 //Fire Ball
18,1024 //Fire Wall
19,1024 //Fire Bolt
20,1024 //Lightning Bolt
21,1024 //Thunderstorm
25,1024 //Pneuma
27,1024 //Warp Portal
30,1024 //Decrease AGI
42,1024 //Mammonite
46,1024 //Double Strafe
47,1024 //Arrow Shower
50,1024 //Steal
52,1024 //Envenom
56,1024 //Pierce
57,1024 //Brandish Spear
58,1024 //Spear Stab
59,1024 //Spear Boomerang
62,1024 //Bowling Bash
69,1024 //B.S. Sacramenti
70,1024 //Sanctuary
76,1024 //Lex Divina
77,1024 //Turn Undead
78,1024 //Lex Aeterna
79,1024 //Magnus Exorcismus
80,1024 //Fire Pillar
//82,1024 //Fire Ivy
83,1024 //Meteor Storm
84,1024 //Jupitel Thunder
85,1024 //Lord of Vermilion
86,1024 //Water Ball
87,1024 //Ice Wall
89,1024 //Storm Gust
90,1024 //Earth Spike
91,1024 //Heaven's Drive
92,1024 //Quagmire
93,1024 //Sense
110,1024 //Hammer Fall
115,1024 //Skid Trap
116,1024 //Land Mine
117,1024 //Ankle Snare
118,1024 //Shockwave Trap
119,1024 //Sandman
120,1024 //Flasher
121,1024 //Freezing Trap
122,1024 //Blast Mine
123,1024 //Claymore Trap
124,1024 //Remove Trap
125,1024 //Talkie Box
129,1024 //Blitz Beat
130,1024 //Detect
131,1024 //Spring Trap
136,1024 //Sonic Blow
137,1024 //Grimtooth
140,1024 //Venom Dust
141,1024 //Venom Splasher
148,1024 //Arrow Repel
149,1024 //Sand Attack
152,1024 //Stone Fling
153,1024 //Cart Revolution
156,1024 //Holy Light
158,1024 //Piercing Attack
159,1024 //Spirit Destruction
160,1024 //Stand off attack
170,1024 //Defense disregard attack
171,1024 //Multi-stage Attack
172,1024 //Guided Attack
174,1024 //Splash attack
176,1024 //Poison Attack
177,1024 //Blind Attack
178,1024 //Silence Attack
179,1024 //Stun Attack
180,1024 //Petrify Attack
181,1024 //Curse Attack
182,1024 //Sleep attack
183,1024 //Random Attack
184,1024 //Water Attribute Attack
185,1024 //Earth Attribute Attack
186,1024 //Fire Attribute Attack
187,1024 //Wind Attribute Attack
188,1024 //Poison Attribute Attack
189,1024 //Holy Attribute Attack
190,1024 //Shadow Attribute Attack
191,1024 //Ghost Attribute Attack
192,1024 //Demon Shock Attack
199,1024 //Sucking Blood
200,1024 //Energy Drain
202,1024 //Dark Breath
203,1024 //Dark Blessing
206,1024 //Lick
207,1024 //Hallucination
211,1024 //Mug
212,1024 //Back Stab
215,1024 //Divest Weapon
216,1024 //Divest Shield
217,1024 //Divest Armor
218,1024 //Divest Helm
219,1024 //Snatch
220,1024 //Scribble
221,1024 //Piece
222,1024 //Remover
229,1024 //Bomb
230,1024 //Acid Terror
232,1024 //Summon Flora
233,1024 //Summon Marine Sphere
250,1024 //Smite
251,1024 //Shield Boomerang
253,1024 //Holy Cross
264,1024 //Snap
266,1024 //Occult Impaction
267,1024 //Throw Spirit Sphere
277,1024 //Spell Breaker
285,1024 //Volcano
286,1024 //Deluge
287,1024 //Whirlwind
288,1024 //Magnetic Earth
289,1024 //Dispell
291,1024 //Monocell
292,1024 //Class Change
295,1024 //Grim Reaper
296,1024 //Gold Digger
297,1024 //Beastly Hypnosis
316,1024 //Melody Strike
324,1024 //Slinging Arrow
337,1024 //Throw Tomahawk
338,1024 //Cross of Darkness
340,1024 //Soul Strike of Darkness
341,1024 //Darkness Jupitel
342,1024 //Stop
343,1024 //Break weapon
344,1024 //Break armor
345,1024 //Break helm
346,1024 //Break shield
347,1024 //Undead Element Attack
348,1024 //Undead Attribute Change
365,1024 //Stave Crasher
367,1024 //Gloria Domini
370,1024 //Raging Palm Strike
374,1024 //Soul Exhale
375,1024 //Soul Siphon
379,1024 //Soul Destroyer
381,1024 //Falcon Assault
382,1024 //Focused Arrow Strike
//388,1024 //Auto Attack System
394,1024 //Vulcan Arrow
397,1024 //Spiral Pierce
398,1024 //Traumatic Blow
399,1024 //Vital Strike
400,1024 //Napalm Vulcan
402,1024 //Mind Breaker
404,1024 //Blinding Mist
405,1024 //Fiber Lock
434,1024 //Hatred of the Sun
467,1024 //Estin
468,1024 //Estun
469,1024 //Esma
470,1024 //Eswoo
471,1024 //Eske
472,1024 //Eska
476,1024 //Divest All
478,1024 //Aid Condensed Potion
480,1024 //Shield Chain
483,1024 //Ganbantein
484,1024 //Gravitation Field
485,1024 //Cart Termination
489,1024 //Tarot Card of Fate
490,1024 //Acid Demonstration
491,1024 //Plant Cultivation
501,1024 //Fling
502,1024 //Triple Action
503,1024 //Bulls Eye
507,1024 //Magical Bullet
508,1024 //Cracker
512,1024 //Tracking
513,1024 //Disarm
514,1024 //Piercing Shot
515,1024 //Rapid Shower
518,1024 //Dust
519,1024 //Full Buster
520,1024 //Spread Attack
521,1024 //Ground Drift
523,1024 //Throw Shuriken
524,1024 //Throw Kunai
525,1024 //Throw Huuma Shuriken
526,1024 //Throw Zeny
528,1024 //Vanishing Slash
529,1024 //Shadow Leap
530,1024 //Shadow Slash
534,1024 //Crimson Fire Petal
536,1024 //Raging Fire Dragon
537,1024 //Spear of Ice
538,1024 //Hidden Water
540,1024 //Wind Blade
542,1024 //Kamaitachi
544,1024 //Final Strike
654,1024 //Fire Breath
655,1024 //Ice Breath
656,1024 //Thunder Breath
657,1024 //Acid Breath
658,1024 //Darkness Breath
660,1024 //Bleeding
670,1024 //Evil Land
673,1024 //Critical Wounds
674,1024 //Expulsion
1001,1024 //Charge Attack
1004,1024 //Throw Venom Knife
1005,1024 //Close Confine
1008,1024 //Elemental Change Water
1009,1024 //Phantasmic Arrow
1010,1024 //Pang Voice
1011,1024 //Wink of Charm
1016,1024 //Ki Explosion
1017,1024 //Elemental Change Earth
1018,1024 //Elemental Change Fire
1019,1024 //Elemental Change Wind
8009,1024 //Moonlight
8012,1024 //S.B.R.44
8013,1024 //Caprice |
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