viewing paste [rA] lhz_dun + MVP info checking | Athena

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//===== rAthena Script =======================================
//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
//===== By: ==================================================
//= The Prometheus Project, rAthena Dev Team
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Additional Comments: =================================
//= 08/24/05 : Added 1st version. [Muad_Dib]
//= 1.1 Some corrections to level 1, 2 as pointed out by
//=     MasterofMuppets. [Skotlex]
//= 1.3 Some fixes based on kRO's "RO Map" [Poki#3]
//=     I also made the place more Moby ^^
//= 1.4 Adjusted spawns according to own info from iRO [MasterOfMuppets]
//= 1.5 More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
//= 1.6 Official X.3 spawns [Playtester]
//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
//=     - A random 99 will now be spawned when the MVP spawns.
//=     - Spare spawn and MVP spawn now spawn in official locations.
//=     - Expandeded timer to allow for varying spawn times.
//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
//= 1.9 Added Bio4 spawns. [Chilly]
//= 2.0 Updated Bio4 spawns.
//============================================================
 
//==================================================
// lhz_dun01 - Somatology Laboratory
//==================================================
lhz_dun01,0,0,0,0       monster Remover 1682,100,5000,0,0
lhz_dun01,0,0,0,0       monster Anopheles       1627,70,5000,0,0
lhz_dun01,0,0,0,0       monster Metaling        1613,50,5000,0,0
lhz_dun01,0,0,0,0       monster Kavach Icarus   1656,13,5000,0,0
lhz_dun01,0,0,0,0       monster Errende Ebecee  1655,13,5000,0,0
lhz_dun01,0,0,0,0       monster Laurell Weinder 1657,11,5000,0,0
lhz_dun01,0,0,0,0       monster Wickebine Tres  1653,11,5000,0,0
lhz_dun01,0,0,0,0       monster Armeyer Dinze   1654,8,5000,0,0
lhz_dun01,0,0,0,0       monster Egnigem Cenia   1652,8,5000,0,0
lhz_dun01,0,0,0,0       monster Gemini-S58      1681,1,5000,0,0
 
//==================================================
// lhz_dun02 - Somatology Laboratory
//==================================================
lhz_dun02,0,0,0,0       monster Laurell Weinder 1657,50,5000,0,0
lhz_dun02,0,0,0,0       monster Wickebine Tres  1653,50,5000,0,0
lhz_dun02,0,0,0,0       monster Kavach Icarus   1656,50,5000,0,0
lhz_dun02,0,0,0,0       monster Errende Ebecee  1655,50,5000,0,0
lhz_dun02,0,0,0,0       monster Egnigem Cenia   1652,50,5000,0,0
lhz_dun02,0,0,0,0       monster Armeyer Dinze   1654,50,5000,0,0
lhz_dun02,0,0,0,0       monster Remover 1682,20,5000,0,0
lhz_dun02,0,0,0,0       monster Gemini-S58      1681,10,5000,0,0
lhz_dun02,0,0,0,0       monster Eremes Guile    1635,1,5000,0,0
lhz_dun02,0,0,0,0       boss_monster    Egnigem Cenia   1658,1,7200000,600000,1
 
//==================================================
// lhz_dun03 - Somatology Laboratory
//==================================================
lhz_dun03,0,0,0,0       monster Cecil Damon     1638,81,5000,0,0
lhz_dun03,0,0,0,0       monster Kathryne Keyron 1639,57,5000,0,0
lhz_dun03,0,0,0,0       monster Margaretha Sorin        1637,42,5000,0,0
lhz_dun03,0,0,0,0       monster Howard Alt-Eisen        1636,42,5000,0,0
lhz_dun03,0,0,0,0       monster Eremes Guile    1635,42,5000,0,0
lhz_dun03,0,0,0,0       monster Seyren Windsor  1634,42,5000,0,0
lhz_dun03,139,158,20,11 monster Assassin Cross Eremes   1641,1,2580000,2340000,1
lhz_dun03,138,138,36,34 monster High Wizard Kathryne    1645,1,2580000,2460000,1
lhz_dun03,114,138,12,16 monster Lord Knight Seyren      1640,1,2700000,2400000,1
lhz_dun03,139,117,20,11 monster Sniper Cecil    1644,1,2700000,2500000,1
lhz_dun03,163,138,12,16 monster Whitesmith Howard       1642,1,3000000,2700000,1
lhz_dun03,138,138,36,34 monster High Priest Margaretha  1643,1,3300000,3000000,1
 
lhz_dun03,0,0,0 script  mvp_lhz_dun03   -1,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
        stopnpctimer;
        sleep $@bio_lab3_rand*60000; // 0 to 30 minutes
OnInit:
        // Select Coordinates to summon a random MVP on
        switch(rand(1,6)) {
                case 1:  set .@x,140;  set .@y,232;  break;
                case 2:  set .@x,75;   set .@y,138;  break;
                case 3:  set .@x,140;  set .@y,87;   break;
                case 4:  set .@x,205;  set .@y,140;  break;
                case 5:  set .@x,123;  set .@y,137;  break;
                case 6:  set .@x,175;  set .@y,137;  break;
        }
        if ( !$@bio_lab3_next )
                set $@bio_lab3_mob,rand(1646,1651);
        else
                set $@bio_lab3_mob,$@bio_lab3_next;
        set $@bio_lab3_next,0;
        set $@bio_lab3_x,.@x;
        set $@bio_lab3_y,.@y;
        monster "lhz_dun03",.@x,.@y,strmobinfo(1,$@bio_lab3_mob),$@bio_lab3_mob,1,strnpcinfo(3)+"::OnMyMVPDead";
 
        // Select Coordinates to summon a random 99 on
        switch(rand(1,6)) {
                case 1:  set .@x2,183;  set .@y2,97;   break;
                case 2:  set .@x2,97;   set .@y2,96;   break;
                case 3:  set .@x2,47;   set .@y2,139;  break;
                case 4:  set .@x2,231;  set .@y2,140;  break;
                case 5:  set .@x2,139;  set .@y2,211;  break;
                case 6:  set .@x2,139;  set .@y2,259;  break;
        }
        set .@mob2,rand(1640,1645);
        monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
        end;
 
OnMyMVPDead:
        set $@bio_lab3_mob,0;
        set $@bio_lab3_x,0;
        set $@bio_lab3_y,0;
        set $@bio_lab3_next,rand(1646,1651);
        if ( playerattached() )
                set $@bio_lab3_killer$,strcharinfo(0);
        set $@bio_lab3_rand,rand( 0,30 );
        set $@bio_lab3_time,gettimetick(2) + ( ( 100+$@bio_lab3_rand ) * 60 );
        killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
        initnpctimer;
OnMy99Dead:
        end;
}
 
//========================================================================================
// lhz_dun04 - Bio-life Labs 4F
//========================================================================================
lhz_dun04,0,0,0,0       monster Randel  2221,42,5000,0,0
lhz_dun04,0,0,0,0       monster Flamel  2222,42,5000,0,0
lhz_dun04,0,0,0,0       monster Celia   2223,81,5000,0,0
lhz_dun04,0,0,0,0       monster Chen    2224,42,5000,0,0
lhz_dun04,0,0,0,0       monster Gertie  2225,57,5000,0,0
lhz_dun04,0,0,0,0       monster Alphoccio       2226,42,5000,0,0
lhz_dun04,0,0,0,0       monster Trentini        2227,42,5000,0,0
lhz_dun04,0,0,0,0       monster Paladin Randel  2228,1,3300000,3000000,1
lhz_dun04,0,0,0,0       monster Creator Flamel  2229,1,3300000,3000000,1
lhz_dun04,0,0,0,0       monster Professor Celia 2230,1,3300000,3000000,1
lhz_dun04,0,0,0,0       monster Champion Chen   2231,1,3300000,3000000,1
lhz_dun04,0,0,0,0       monster Stalker Gertie  2232,1,3300000,3000000,1
lhz_dun04,0,0,0,0       monster Clown Alphoccio 2233,1,3300000,3000000,1
lhz_dun04,0,0,0,0       monster Gypsy Trentini  2234,1,3300000,3000000,1
 
lhz_dun04,0,0,0 script  mvp_lhz_dun04   -1,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
        stopnpctimer;
        sleep $@bio_lab4_rand*60000; // 0 to 30 minutes
OnInit:
        // Select Coordinates to summon a random MVP on
        switch(rand(1,7)) {
                case 1:  set .@x,77;   set .@y,251;  break;
                case 2:  set .@x,147;  set .@y,224;  break;
                case 3:  set .@x,219;  set .@y,219;  break;
                case 4:  set .@x,244;  set .@y,120;  break;
                case 5:  set .@x,149;  set .@y,41;   break;
                case 6:  set .@x,53;   set .@y,109;  break;
                case 7:  set .@x,149;  set .@y,151;  break;
        }
        if ( !$@bio_lab4_next )
                set $@bio_lab4_mob,rand(2235,2241);
        else
                set $@bio_lab4_mob,$@bio_lab4_next;
        set $@bio_lab4_next,0;
        set $@bio_lab4_x,.@x;
        set $@bio_lab4_y,.@y;
        monster "lhz_dun04",.@x,.@y,strmobinfo(1,$@bio_lab4_mob),$@bio_lab4_mob,1,strnpcinfo(3)+"::OnMyMVPDead";
 
        // Select Coordinates to summon a random 99 on
        switch(rand(1,7)) {
                case 1:  set .@x2,77;   set .@y2,251;  break;
                case 2:  set .@x2,147;  set .@y2,224;  break;
                case 3:  set .@x2,219;  set .@y2,219;  break;
                case 4:  set .@x2,244;  set .@y2,120;  break;
                case 5:  set .@x2,149;  set .@y2,41;   break;
                case 6:  set .@x2,53;   set .@y2,109;  break;
                case 7:  set .@x2,149;  set .@y2,151;  break;
        }
        set .@mob2,rand(2228,2234);
        monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
        end;
 
OnMyMVPDead:
        set $@bio_lab4_mob,0;
        set $@bio_lab4_x,0;
        set $@bio_lab4_y,0;
        set $@bio_lab4_next,rand(2235,2241);
        if ( playerattached() )
                set $@bio_lab4_killer$,strcharinfo(0);
        set $@bio_lab4_rand,rand( 0,30 );
        set $@bio_lab4_time,gettimetick(2) + ( ( 100+$@bio_lab4_rand ) * 60 );
        killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
        initnpctimer;
OnMy99Dead:
        end;
}
 
 
function        script  epoch_time      {
        .@time = getarg( 0 ) - gettimetick(2);
       
        return sprintf( "%02d:%02d:%02d",
                ( .@time / 3600 ),
                ( .@time % 3600 / 60 ),
                ( .@time % 3600 % 60 )
        );
}
 
-       script  lab_mvp -1,{
        OnInit:
                setarray .ele$,"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Ghost","Undead";
                end;
               
        OnWhisperGlobal:
                dispbottom "==== Bio Laboratory MVP ====";
                if ( !$@bio_lab3_next ) {
                        dispbottom "Lv 3 - "+getmonsterinfo( $@bio_lab3_mob,MOB_NAME )+" ( "+.ele$[getmonsterinfo( $@bio_lab3_mob,MOB_ELEMENT )]+" )";
                        dispbottom "    > near ("+$@bio_lab3_x+","+$@bio_lab3_y+")";
                        if ( strcharinfo( 3 ) == "lhz_dun03" ) {
                                viewpoint 1,$@bio_lab3_x,$@bio_lab3_y,1,0x00FF00;
                                viewpoint 1,$@bio_lab3_x,$@bio_lab3_y,2,0x00FF00;
                                viewpoint 1,$@bio_lab3_x,$@bio_lab3_y,3,0x00FF00;
                                .@shown = 1;
                        }
                }
                else if ( !$@bio_lab3_mob ) {
                        dispbottom "Level 3 :";
                        if ( $@bio_lab3_killer$ != "" || $@bio_lab3_killer$ != "null" )
                                dispbottom "    >   Killed by : "+$@bio_lab3_killer$;
                        if ( $@bio_lab3_next ) {
                                dispbottom "    >   Next MVP   : "+getmonsterinfo( $@bio_lab3_next,MOB_NAME );
                                dispbottom "    >   Respawn in : "+callfunc( "epoch_time",$@bio_lab3_time );
                        }
                }
               
                dispbottom " ";
                if ( !$@bio_lab4_next ) {
                        dispbottom "Lv 4 - "+getmonsterinfo( $@bio_lab4_mob,MOB_NAME )+" ( "+.ele$[getmonsterinfo( $@bio_lab4_mob,MOB_ELEMENT )]+" )";
                        dispbottom "    > near ("+$@bio_lab4_x+","+$@bio_lab4_y+")";
                        if ( strcharinfo( 3 ) == "lhz_dun04" ) {
                                viewpoint 1,$@bio_lab4_x,$@bio_lab4_y,1,0x00FF00;
                                viewpoint 1,$@bio_lab4_x,$@bio_lab4_y,2,0x00FF00;
                                viewpoint 1,$@bio_lab4_x,$@bio_lab4_y,3,0x00FF00;
                                .@shown = 1;
                        }
                }
                else if ( !$@bio_lab4_mob ) {
                        dispbottom "Level 4 :";
                        if ( $@bio_lab3_killer$ != "" || $@bio_lab4_killer$ != "null" )
                                dispbottom "    >   Killed by : "+$@bio_lab4_killer$;
                        if ( $@bio_lab4_next ) {
                                dispbottom "    >   Next MVP   : "+getmonsterinfo( $@bio_lab4_next,MOB_NAME );
                                dispbottom "    >   Respawn in : "+callfunc( "epoch_time",$@bio_lab4_time );
                        }
                }
                if ( !.@shown ) {
                        dispbottom "Respawn spot of MVP will be shown in Minimap";
                        dispbottom "When you PM this NPC at Bio Laboratory & MVP is alive & not teleported";
                }
                // dispbottom ""+callfunc( "epoch_time",( gettimetick(2) + 7200 + 600 + 35 ) );
                end;
}
 
 
 
 
 
 
 
 
 
 
 
 
 
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