// =======================================================
// Team Rewards
// =======================================================
set .@Reward, 5 + .Score;
set .@Reward2, 15 + (.Team1_Score * 2);
set .@Won,2;
if( .Score >= 6 )
{ // Emperium Taken
set .@Reward, .@Reward + 5;
set .@Reward2, .@Reward + 9;
set .@Won,0;
}
bg_reward .Atacker,7773,.@Reward,0,0,"BG_CON",1,6,.@Won;
bg_reward .Atacker,7828,.@Reward2,0,0,"BG_CON",1,6,.@Won;
set .Score, 6 - .Score; // Switch for Defender
set .@Reward, 5 + .Score;
set .@Reward2, 15 + (.Team1_Score * 2);
set .@Won,2;
if( .Score >= 1 )
{ // Emperium Defended
set .@Reward, .@Reward + 5;
set .@Reward2, .@Reward + 9;
set .@Won,0;
}
bg_reward .Defender,7773,.@Reward,0,0,"BG_CON",1,6,.@Won;
bg_reward .Defender,7828,.@Reward2,0,0,"BG_CON",1,6,.@Won;
// =======================================================