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//===== Hercules Script ======================================
//= Warper
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4c
//===== Description: =========================================
//= A complete - but very condensed - warper script.
//= Some coordinates written by Tekno-Kanix and ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Added missing duplicates and fixed coordinates.
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//= 1.4c Switched out "Last Warp" with "Recent Warp" feature.
//=      (Thanks vBrenth for idea) [ Aeromesi ]
//=      Also added in Favorite Warps that allows you to
//=      Save your Recent Warps List to choose from.
//= 1.4d Added in menu selection instead of input [ vBrenth ]
//=      Adjusted to Hercules, added menu for Fav. [ Aeromesi]
//============================================================
-       script  OnInitSetup     -,{
OnInit:
$@MaxListW = 5;
}
-       script  Warper  FAKE_NPC,{
function Go; function Disp; function Pick; function Restrict;
 
// --------------------------------------------------
//      Main Menu:
// --------------------------------------------------
MainMenu:
                mes @header$ = "[Warper]";
                mes "Where would you like to go?";
                next;
menu    "Favorite Warps",FavoriteWarps,
                "Recent Warps",RecentWarps,
                " ~ Towns",Towns,
                " ~ Fields",Fields,
                " ~ Dungeons",Dungeons,
                " ~ Guild Castles",Castles,
                " ~ Guild Dungeons",Guild_Dungeons,
                " ~ Instances",Instances,
                " ~ Special Areas",Special;
                FavoriteWarps:
                if ( recentwarp$[1] == "" ) {
                mes @header$;
                mes "You have never warped anywhere before.";
                next;
                callsub MainMenu;
}
                switch(select("[Save] - Recent Warps","[Select] - Favorite Warp"))
                {
                        case 1:
                        // Save  Most Recent Warps
                        favwarp$[1] = recentwarp$[1];
                        favwarpx[1] = recentwarpx[1];
                        favwarpy[1] = recentwarpy[1];
 
                        favwarp$[2] = recentwarp$[2];
                        favwarpx[2] = recentwarpx[2];
                        favwarpy[2] = recentwarpy[2];
 
                        favwarp$[3] = recentwarp$[3];
                        favwarpx[3] = recentwarpx[3];
                        favwarpy[3] = recentwarpy[3];
 
                        favwarp$[4] = recentwarp$[4];
                        favwarpx[4] = recentwarpx[4];
                        favwarpy[4] = recentwarpy[4];
 
                        favwarp$[5] = recentwarp$[5];
                        favwarpx[5] = recentwarpx[5];
                        favwarpy[5] = recentwarpy[5];
                        mes @header$;
                        mes "Saved.";
                        next;
                        callsub MainMenu;
                        end;
                        case 2:
        .@menu$ = "";
        for ( .n = 1; .n <= $@MaxListW; .n++ )
        {
                .@menu$ = .@menu$ + (.@n == 1 ? "":":")
                + (( favwarp$[.n])?""+.n+".) "
                +favwarp$[.n]+","
                +favwarpx[.n]+","+favwarpy[.n]
                +"":""+.n+".) No data yet")+"";
        }
        .@choice = select(.@menu$) - 1;
        if ( favwarp$[.@choice] == "" )
        {
                next;
                callsub MainMenu;
        } else
                warp favwarp$[.n2],favwarpx[.n2],favwarpy[.n2];
        end;
                       
}
// --------------------------------------------------
// Recent Warps Option:
// --------------------------------------------------
 
        RecentWarps:
                mes @header$;
                if ( recentwarp$[1] == "" ) {
                mes "Not single warp done yet.";
                next;
                callsub MainMenu;
        }
        .@menu$ = "";
        for ( .n = 1; .n <= $@MaxListW; .n++ )
        {
                .@menu$ = .@menu$ + (.@n == 1 ? "":":") + (( recentwarp$[.n])?""+.n+".) "+recentwarp$[.n]+","+recentwarpx[.n]+","+recentwarpy[.n]+"":""+.n+".) No data yet")+"";
        }
        .@choice = select(.@menu$) - 1;
        if ( recentwarp$[.@choice] == "" )
        {
                next;
                callsub MainMenu;
        } else
        warp recentwarp$[.@choice],recentwarpx[.@choice],recentwarpy[.@choice];
        end;
 
// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//      ~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//      ~ Dynamic menu and map selection (auto-numbered).
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//      ~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//      ~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//        at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------
 
function Go {
if ( Listing == $@MaxListW ) {
 
        recentwarp$[1] = recentwarp$[2];
        recentwarpx[1] = recentwarpx[2];
        recentwarpy[1] = recentwarpy[2];
 
        recentwarp$[2] = recentwarp$[3];
        recentwarpx[2] = recentwarpx[3];
        recentwarpy[2] = recentwarpy[3];
 
        recentwarp$[3] = recentwarp$[4];
        recentwarpx[3] = recentwarpx[4];
        recentwarpy[3] = recentwarpy[4];
 
        recentwarp$[4] = lastwarp$;
        recentwarpx[4] = lastwarpx;
        recentwarpy[4] = lastwarpy;
        Listing--;
}
 
        lastwarp$ = getarg(0);
        lastwarpx = getarg(1,0);
        lastwarpy = getarg(2,0);
        Listing++;
        recentwarp$[Listing] = lastwarp$;
        recentwarpx[Listing] = lastwarpx;
        recentwarpy[Listing] = lastwarpy;
        warp getarg(0),getarg(1,0),getarg(2,0);
        end;
}
function Disp {
        if (getargcount() < 3)
                @menu$ = getarg(0);
        else {
                @menu$ = "";
                for (.@i = getarg(1); .@i <= getarg(2); .@i++)
                        @menu$ = @menu$+getarg(0)+" "+.@i+":";
        }
        return;
}
function Pick {
        .@warp_block = @warp_block;
        @warp_block = 0;
        .@select = select(@menu$);
        if (getarg(0) == "") {
                .@i = .@select;
                .@map$ = getarg(.@i);
        } else {
                .@i = .@select-getarg(1,0);
                .@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
        }
        if (.@warp_block & (1<<.@select)) {
                message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
                end;
        }
        .@x = @c[.@i*2];
        .@y = @c[.@i*2+1];
        deletearray @c[0],getarraysize(@c);
        Go(.@map$,.@x,.@y);
}
function Restrict {
        if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) {
                if (getarg(1,0)) {
                        @warp_block = 0;
                        for (.@i = 1; .@i < getargcount(); .@i++)
                                @warp_block = @warp_block | (1<<getarg(.@i));
                } else {
                        message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
                        end;
                }
        }
        return;
}
 
// --------------------------------------------------
        Towns:
// --------------------------------------------------
menu    "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
                "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
                "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
                "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
                "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
                "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
                "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
                "Umbala",T34, "Veins",T35, "Yuno",T36;
 
T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
        Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
        Go("dewata",200,180);
T9: Restrict("RE");
        Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("RE");
         Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,(RENEWAL?146:114));
T17: Go("jawaii",251,132);
T18: Go("lighthalzen",158,92);
T19: Go("louyang",217,100);
T20: Go("xmas",147,134);
T21: Restrict("RE");
         Go("malangdo",140,114);
T22: Restrict("RE");
         Go("malaya",231,200);
T23: Go("manuk",282,138);
T24: Go("mid_camp",210,288);
T25: Restrict("RE");
         Go("mora",55,146);
T26: Go("morocc",156,93);
T27: Go("moscovia",223,184);
T28: Go("nameless_n",256,215);
T29: Go("niflheim",202,174);
T30: Go("payon",179,100);
T31: Go("rachel",130,110);
T32: Go("splendide",201,147);
T33: Go("thor_camp",246,68);
T34: Go("umbala",97,153);
T35: Go("veins",216,123);
T36: Go("yuno",157,51);
 
// --------------------------------------------------
        Fields:
// --------------------------------------------------
menu    "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
                "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
                "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
                "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
                "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
                "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
                "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
                "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
                "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
                "Yuno Fields",F28;
 
F1: setarray @c[2],190,197;
        Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
        Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
        setarray @c[2],193,220,220,187;
        Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
        setarray @c[2],74,32;
        Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
        setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
        Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
        setarray @c[2],371,212;
        Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
        setarray @c[2],97,314;
        Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
        setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
        Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
        setarray @c[2],143,132,143,217;
        Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
         setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
         Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
         Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
         setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
         Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
         Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
         Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
         Disp("Lutie Field",1,1); Pick("xmas_fild");
F16: Restrict("RE");
         setarray @c[2],40,272,207,180;
         Disp("Malaya Field",1,2); Pick("ma_fild");
F17: setarray @c[2],35,236,35,262,84,365;
         Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
         Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
         Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
         Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: Restrict("Pre-RE",5,11);
         setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
         Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
         Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: Restrict("Pre-RE",2,7,9,10,11,13);
         setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
         Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
         Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
         Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
F25: setarray @c[2],175,186,236,184,188,204;
         Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
         Disp("Umbala Field",1,4); Pick("um_fild");
F27: Restrict("Pre-RE",5);
         setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
         Disp("Veins Field",1,7); Pick("ve_fild");
F28: Restrict("Pre-RE",5,10);
         setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
         Disp("Yuno Field",1,12); Pick("yuno_fild");
 
// --------------------------------------------------
        Dungeons:
// --------------------------------------------------
menu    "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
                "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
                "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
                "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
                "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
                "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
                "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
                "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
                "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
                "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
                "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
                "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
 
D1: setarray @c[2],261,272,275,270,116,27;
        Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
        Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
        Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
        Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
        Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
        setarray @c[2],150,288,150,18,140,134,244,52;
        Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
        setarray @c[2],87,47,262,262;
        Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
        setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
        Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
        Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
        Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
         Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
         Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
         Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
         setarray @c[2],285,160,299,29;
         Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
         Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
         Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
         Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
         Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
         Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
         Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
         Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
         Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
         Disp("Entrance:Juperos 1:Juperos 2:Core");
         Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
         Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
         Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
         Disp("Magma Dungeon",1,2); Pick("mag_dun");
D25: Restrict("RE");
         setarray @c[2],33,230;
         Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D26: setarray @c[2],189,48,165,30,32,135;
         Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239,60,271;
         Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
         Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
         Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
         Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: Restrict("RE",7,8);
         setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
         Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
         Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
         Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D33: Restrict("RE");
         setarray @c[2],364,44,101,141;
         Disp("Scaraba Hole",1,2); Pick("dic_dun");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
         Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
         Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
         Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
         Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
         Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
         Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D40: Restrict("Pre-RE",1,2);
         setarray @c[2],42,31,48,30,204,78;
         Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
         Pick("","um_dun01","um_dun02","yggdrasil01");
D41: Restrict("RE");
         setarray @c[2],57,13,64,88,45,14,26,23;
         Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
 
// --------------------------------------------------
        Castles:
// --------------------------------------------------
menu    "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
                "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
 
C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
        Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
        Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
        Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
        Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
        Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
        Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
        Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
        Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
        Disp("Mardol:Cyr:Horn:Gefn:Banadis");
        Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
        Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
        Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
 
// --------------------------------------------------
        Guild_Dungeons:
// --------------------------------------------------
menu    "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
                "Arunafeltz",G5, "Schwaltzvalt",G6;
 
G1: Restrict("RE",2,3);
        setarray @c[2],119,93,119,93,120,130;
        Disp("Baldur F1:Baldur F2:Hall of Abyss");
        Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
        setarray @c[2],39,161,39,161,147,155;
        Disp("Luina F1:Luina F2:Hall of Abyss");
        Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
        setarray @c[2],50,44,50,44,140,132;
        Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
        Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
        setarray @c[2],116,45,116,45,152,118;
        Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
        Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);
 
// --------------------------------------------------
        Instances:
// --------------------------------------------------
menu    "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
                "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
                "Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
                "Wolfchev's Laboratory",I12;
 
I1: Restrict("RE");
        Go("ma_scene01",172,175);
I2: Restrict("RE");
        Go("ma_dun01",151,8);
I3: Restrict("RE");
        Go("ma_fild02",316,317);
I4: Go("e_tower",72,112);
I5: Restrict("RE");
        Go("bif_fild01",161,334);
I6: Restrict("RE");
        Go("mal_in01",164,21);
I7: Go("nyd_dun02",95,193);
I8: Restrict("RE");
        Go("mal_dun01",152,230);
I9: Restrict("RE");
        Go("glast_01",204,268);
I10: Go("gef_fild10",240,198);
I11: Go("monk_test",306,143);
I12: Restrict("RE");
        Go("lhz_dun04",148,269);
 
// --------------------------------------------------
        Special:
// --------------------------------------------------
menu    "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
                "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
 
S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Restrict("RE");
        Go("moc_para01",31,14);
S5: Go("gon_test",48,10);
S6: Go("arena_room",100,88);
S7: Go("p_track01",62,41);
S8: Go("turbo_room",99,114);
}
 
// --------------------------------------------------
//      Duplicates:
// --------------------------------------------------
alb2trea,57,70,6        duplicate(Warper)       Warper#tre      4_F_VALKYRIE
alberta,28,240,4        duplicate(Warper)       Warper#alb      4_F_VALKYRIE
aldebaran,145,118,4     duplicate(Warper)       Warper#alde     4_F_VALKYRIE
amatsu,203,87,4 duplicate(Warper)       Warper#ama      4_F_VALKYRIE
ayothaya,209,169,6      duplicate(Warper)       Warper#ayo      4_F_VALKYRIE
comodo,194,158,4        duplicate(Warper)       Warper#com      4_F_VALKYRIE
einbech,59,38,6 duplicate(Warper)       Warper#einbe    4_F_VALKYRIE
einbroch,69,202,4       duplicate(Warper)       Warper#einbr    4_F_VALKYRIE
gef_fild10,71,339,4     duplicate(Warper)       Warper#orc      4_F_VALKYRIE
geffen,124,72,4 duplicate(Warper)       Warper#gef      4_F_VALKYRIE
glast_01,372,308,4      duplicate(Warper)       Warper#glh      4_F_VALKYRIE
gonryun,162,122,4       duplicate(Warper)       Warper#gon      4_F_VALKYRIE
hugel,101,151,4 duplicate(Warper)       Warper#hug      4_F_VALKYRIE
izlu2dun,110,92,4       duplicate(Warper)       Warper#izd      4_F_VALKYRIE
izlude,134,150,4        duplicate(Warper)       Warper#izl      4_F_VALKYRIE    //Pre-RE: (132,120)
jawaii,253,138,4        duplicate(Warper)       Warper#jaw      4_F_VALKYRIE
lighthalzen,162,102,4   duplicate(Warper)       Warper#lhz      4_F_VALKYRIE
louyang,208,103,6       duplicate(Warper)       Warper#lou      4_F_VALKYRIE
manuk,274,146,6 duplicate(Warper)       Warper#man      4_F_VALKYRIE
mid_camp,216,288,4      duplicate(Warper)       Warper#mid      4_F_VALKYRIE
mjolnir_02,85,364,4     duplicate(Warper)       Warper#mjo      4_F_VALKYRIE
moc_ruins,64,164,4      duplicate(Warper)       Warper#moc      4_F_VALKYRIE
morocc,159,97,4 duplicate(Warper)       Warper#mor      4_F_VALKYRIE
moscovia,229,191,4      duplicate(Warper)       Warper#mos      4_F_VALKYRIE
nameless_n,259,213,4    duplicate(Warper)       Warper#nam      4_F_VALKYRIE
niflheim,205,179,4      duplicate(Warper)       Warper#nif      4_F_VALKYRIE
pay_arche,42,134,4      duplicate(Warper)       Warper#arc      4_F_VALKYRIE
payon,182,108,4 duplicate(Warper)       Warper#pay      4_F_VALKYRIE
prontera,159,192,4      duplicate(Warper)       Warper#prt      4_F_VALKYRIE
prt_fild05,279,223,6    duplicate(Warper)       Warper#cul      4_F_VALKYRIE
rachel,135,116,4        duplicate(Warper)       Warper#rac      4_F_VALKYRIE
splendide,205,153,4     duplicate(Warper)       Warper#spl      4_F_VALKYRIE
thor_camp,249,76,4      duplicate(Warper)       Warper#thor     4_F_VALKYRIE
umbala,106,150,3        duplicate(Warper)       Warper#umb      4_F_VALKYRIE
veins,214,123,4 duplicate(Warper)       Warper#ve       4_F_VALKYRIE
xmas,150,136,6  duplicate(Warper)       Warper#xmas     4_F_VALKYRIE
yuno,162,47,4   duplicate(Warper)       Warper#yuno     4_F_VALKYRIE
 
// --------------------------------------------------
//      Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4      duplicate(Warper)       Warper#bra      4_F_VALKYRIE
dewata,204,186,6        duplicate(Warper)       Warper#dew      4_F_VALKYRIE
dicastes01,194,194,6    duplicate(Warper)       Warper#dic      4_F_VALKYRIE
ecl_in01,51,60,4        duplicate(Warper)       Warper#ecl      4_F_VALKYRIE
malangdo,134,117,6      duplicate(Warper)       Warper#mal      4_F_VALKYRIE
malaya,231,204,4        duplicate(Warper)       Warper#ma       4_F_VALKYRIE
mora,57,152,4   duplicate(Warper)       Warper#mora     4_F_VALKYRIE
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