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//===== rAthena Script ======================================= 
//= Gym Pass Cash Item NPC
//===== By: ================================================== 
//= Kisuka
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: ================================= 
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================ 
 
payon,173,141,4 script  Ripped Cabus#GymPass    899,{
    mes "[Ripped]";
    mes "Hey, there. People aren't";
    mes "as physically active as they";
    mes "used to be. Even if you fight";
    mes "for a living, your body might";
    mes "be weak and flabby in some";
    mes "areas. Know what I mean?";
    next;
    mes "[Ripped]";
    mes "Hey, train with me, and I can";
    mes "guarantee that you'll be able";
    mes "to lift and carry more of your";
    mes "stuff. Just gimme your";
    mes "^FF0000Gym Pass^000000 each time,";
    mes "and we'll be good to go.";
    next;
    mes "[Ripped]";
    mes "But don't get too excited:";
    mes "no matter how much training";
    mes "I take you through, you can";
    mes "overdo it. You ever hear of";
    mes "anyone that got too buff?";
    mes "That's cuz they're dead. See?";
    next;
    mes "[Ripped]";
    mes "I'd say that it'd be safe";
    mes "for you to seriously train";
    mes "with me and increase your";
    mes "item carrying capacity ^FF000010 times^000000.";
    mes "So... Are you ready to sweat?";
    next;
    switch(select("Yes:No:Um, my workouts wore off.")) {
    case 1:
        if (gympassmemory < 10) {
            set .@add_carry,gympassmemory + 1;
            set .@remain_carry,10 - .@add_carry;
            if (countitem(7776) > 0) {
                mes "[Ripped]";
                mes "Oh, awesome, I see you";
                mes "brought your Gym Pass.";
                mes "Alright, just do what I do,";
                mes "and try to feel the burn.";
                mes "Ready? Let's do this.";
                next;
                specialeffect2 EF_EARTHSPIKE;
                next;
                specialeffect2 EF_DEVIL;
                next;
                specialeffect2 EF_COIN;
                next;
                specialeffect2 EF_SIGHTRASHER;
                next;
                mes "[Ripped]";
                mes "There, you should be able";
                mes "to carry more stuff with you.";
                mes "Let's see, we can increase";
                mes "your item carrying capacity";
                mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
                mes "training together like this.";
                delitem 7776,1; //Max_Weight_Up_Scroll
                set gympassmemory,.@add_carry;
                skill "ALL_INCCARRY",.@add_carry,0;
                close;
            }
            else {
                mes "[Ripped]";
                mes "Dude, what'd I tell you?";
                mes "You gotta bring me your";
                mes "^FF0000Gym Pass^000000 if you wanna";
                mes "work out, and build up your";
                mes "item carrying muscles.";
                close;
            }
        }
        else {
            mes "[Ripped]";
            mes "Dude, I don't think we can";
            mes "build up your item carrying";
            mes "muscles anymore than that.";
            mes "It's too dangerous for your";
            mes "body if we even tried! C'mon,";
            mes "I told you about the limits.";
            close;
        }
    case 2:
        mes "[Ripped]";
        mes "Aw, that's too bad.";
        mes "Well, come back if you";
        mes "change your mind. Tell";
        mes "your friends about me:";
        mes "if they're flabby, I'll help";
        mes "get them in shape.";
        close;
    case 3:
        if (gympassmemory > 0) {
            mes "[Ripped]";
            mes "What happened?";
            mes "You let your item carrying";
            mes "muscles just atrophy? Lucky";
            mes "for you, there's such a thing";
            mes "as muscle memory. It's won't take";
            mes "as long to build 'em back up...";
            next;
            specialeffect2 EF_EARTHSPIKE;
            next;
            specialeffect2 EF_DEVIL;
            next;
            specialeffect2 EF_COIN;
            next;
            specialeffect2 EF_SIGHTRASHER;
            next;
            mes "[Ripped]";
            mes "How about that?";
            mes "Your item carrying";
            mes "muscles grew back,";
            mes "just like that! Try not to";
            mes "wimp out again, okay?";
            skill "ALL_INCCARRY",gympassmemory,0;
            close;
        }
        else {
            mes "[Ripped]";
            mes "Uhh...";
            mes "We didn't work out";
            mes "together before.";
            mes "I'm sure about that.";
            close;
        }
    }
}
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